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Messages - CrazyChucky

#46
9/20/20

Double Masters is now high-res.
#47
Thanks! I think I fixed it, let me know if you still find some missing.
#48
Incidentally, I realized just the other day that for a while, I've been making a formatting error in the version file. It stopped Lackey from correctly doing automatic updates. But now it's fixed!
#49
9/17/20

Added the cards previewed so far for Zendikar Rising Commander.
#50
9/11/20

The full Zendikar Rising set is added.
#51
9/5/20

Added cards spoiled so far for Zendikar Rising, Commander Legends, and Commander Collection: Green.
#52
I haven't seen anything like that previously, but making a Lackey plugin of it sounds like a good idea!

Having a server (and an updatelist.txt and version.txt) are super handy for easy installation, as well as keeping everyone up-to-date if/when you add new cards, but they are not necessary for a plugin to function. For instance, assuming you have the stock Magic plugin installed, look in your [LackeyCCG]/plugins folder. The folder there named "magic" contains your local copy of the plugin (downloaded from the server). If you copy that whole folder to another computer's installation of Lackey, it will work just fine, with no downloading from the server necessary. (A sort-of exception is images, since usually those are downloaded on the fly, but if all images are present, this holds true for them too.) Once you've built it as a static plugin and verified that it works, you can always add auto-update later if you choose to.

Card data list files are just tab-separated text files, which (often with some fiddling) can be exported from Excel or other spreadsheet software. I'd recommend reading the plugin creation tutorial, taking a look at how the existing Magic plugin does things, and going from there, checking back here with questions as needed.
#53
8/18/20

Added a draftable "pack" which includes a single draft-matters card from Conspiracy 1. Now you can add draft-matters to any draft in Lackey!
#54
8/16/20 (forward-dated by an hour to convince Lackey to update)

Minor update: fixed a glitch with Gunk's image file not loading correctly.
#55
8/15/20

Behold: original Mystery Booster playtest tokens!

(I'm particularly fond of these two unsettling individuals:)


I've also added a number of helpful scripts to playtest cards. In addition to everything being able to make its tokens, we also now have:
#56
Bug Report Forum / Re: Nothing but green lines
August 13, 2020, 08:08:12 PM
Someone posted on the Facebook group about something that sounds like the same problem. I don't know if they've found a solution or even a cause, though.
#57
No worries! Plenty of things that are obvious in retrospect don't always occur to us at the time. If there's one thing I've learned from this project, is that's UI-designers need to keep that in mind. (If there's even a 1% chance a feature could be misunderstood, and 100 people use your app, someone's going to be confused.)

And thank you, that's always nice to hear. I'm rather proud of my tokens, but by their very nature they're the sort of thing that's supposed to blend in and not really be noticed.
#58
Quote from: turtlelemon on August 05, 2020, 07:31:41 PM
Hey, the six new images from M21 don't download. Also, the masterpiece Teferi, HoD is so pretty I'm going to have to find a commander that can prominently feature him. Or just Rule 0 'cheat' and make him the commander. We already ignore the hybrid rule after all.

Oops! Fixed. Thanks for catching it. I've fixed so many possible errors by automating my processes, but I keep missing images here and there. I should figure out a better way of making sure that doesn't happen in future.

Glad you're enjoying the additions. : )

Quote from: turtlelemon on August 05, 2020, 07:31:41 PM
Also, why is Gunk the only token in the deck building zone and (I think) the only one with no image. I don't where you got all the other lackey token images, if that source has no Gunk, that part makes sense, but, I know its from a weird and fun mystery test card, but shouldn't it still be in the token zone? I mean, wouldn't I need to get them out of the token area so my opponent could shuffle them were I to play with the (hilarious) test cards.

Gunk... is weird. I debated not even making it, since it's not like Gunk Slug is even a "real" card, but I decided to err on the side of completeness. Some explanations:

  • I generate all the custom Lackey token images myself. I pull the images from suitable existing cards/tokens, and the rest is from templates I've Photoshopped from the frames of actual tokens. It took a good bit of work to set up, but the generation is now all automated; when a new card is printed that makes a copy of itself, for instance, my script just spits out an image and I upload it.

  • I initially decided not to make images at all for the tokens that are only made by playtest cards. They're not "real" anyway, and reading the text display in Lackey isn't that different from reading the "stickered" playtest cards themselves.


    • I have changed my mind, however. While keeping them imageless works well enough for gameplay, Lackey doesn't know how to handle it when someone uses the "Download all missing card images" button, so it hangs up. This, plus my aforementioned desire for completeness, has nudged me to decide that I will makes images for them.

    • That said, it feels wrong to format them to look like "actual" tokens, so I'm going to do a bit of Photoshop work and make them look stickered, like the playtest cards. No promises how soon I'll get to this, but it should be a fun look.

  • The playtest cards, not being "real" cards, do some very strange things that wouldn't normally be allowed in Magic. Some of these are arguably even beyond what silver-bordered Magic would ordinarily do?remember these weren't playtested. The biggest issue, with regards to Lackey, is that several of them instruct you to create tokens and then put those tokens in a zone other than the battlefield. (They're not just tokens, they're token cards!) Not only is this usually impossible in Magic; it's impossible in Lackey. Lackey doesn't allow tokens to exist in the deckbuilder or in any game zone other than the table. If you drag a token to any non-table zone, it ceases to exist.


    • Bone Rattler puts Reassembling Skeleton token cards in your graveyard, and Time Sidewalk puts Time Walk token cards in your library. Since both of these are actual cards that already exist, I simply added scripts to spawn those actual cards. In-game, you should remember that they're technically tokens as well as cards, but the fact that Lackey considers them to be cards means you can put them in your graveyard or library without issue.

    • Gunk Slug is the odd one out. It creates a unique token card, which is not a copy of an existing card, and shuffles it into your opponent's library. One way to work around this would be to designate some card?say, I dunno, Mudhole?as a proxy, and create copies of that. The only other way is to create a custom Lackey "token" that Lackey considers to be a card.

All that said... perhaps I should add a summarized explanation on Gunk itself, so people who come across it like you have will understand why it's there.
#59
8/4/20

Added Mythic Edition, showcase frame prints for Double Masters, and borderless planeswalkers from Eldraine, Theros, Ikoria, and M21.
#60
7/30/20

Added Double Masters.