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Messages - CrazyChucky

#46
My bad, I forgot.

5/8/22


  • Added the rest of New Capenna Commander
  • New Capenna: added tokens and borderless alternate prints
#47
I don't know of a Risk plugin. Such a thing would be possible, though Lackey is really set up more for card games than board games. I'm afraid the end result probably wouldn't be terribly convenient.
#49
Good catch!

4/19/22


  • Streets of New Capenna added (except for tokens)
  • New Capenna Commander partial spoiler added
  • Crimson Vow alternate prints are now high-res
  • Snow basic lands now make the proper sounds
  • The Unquenchable Fury in Battle the Horde has been retitled (and changed in the decklist, as well) so as not to conflict with the newer card from Neon Dynasty Commander
  • I've changed how multiple prints of the same card in Secret Lair Drop are titled. From here on out, they should stay consistent—no more shifting about when new prints come out at lower collector numbers.
    The first print of a card (chronologically) has just its title; any subsequent prints have their number added in parentheses.
#50
Glad you got it sorted!

Re: Unquenchable Fury. Man, that's an odd situation. Yeah, I guess I'll change the title of the one from Battle the Horde.
#51
3/1/22

  • Neon Dynasty Commander (full set)
  • Kamigawa Neon Dynasty: added tokens
  • Various new Secret Lair cards
#52
Advil_Lavigne: My bad, I've been preoccupied lately and didn't even notice the rest of the spoiler dropped. I should be able to get that done tomorrow evening.
#53
Plugins & Plugin Creation Forum / Re: Exion new game
February 28, 2022, 07:11:56 AM
Kinda hard to play a new card game without any instructions or rule book.
#54
turtlelemon: Thanks, fixed

Trebor200: Not really, other than the plugin itself, but yes, Unstable is included. The set code is "ust".

Generally speaking, the Set field of a card should always contain the official three-letter set code used by Wizards. To maintain backwards compatibility within Lackey, some older sets use nonstandard names, but in either case, the ActualSet field should be accurate. You can search by either in the Lackey deck editor.
#55
2/6/22

Newly added:

  • Kamigawa: Neon Dynasty
  • Neon Dynasty Commander (partial spoiler)
  • Unfinity (partial spoiler)
  • Holiday cards: Last-Minute Chopping and the Treasure token
  • New Secret Lair cards, as usual

Newly high-res:

  • Midnight Hunt alternate arts
  • Midnight Hunt Commander
  • Crimson Vow (just the main set, not alt arts or tokens yet)
  • Crimson Vow Commander

Fixed:

  • Color identity for reversible cards (good catch, turtlelemon)
#56
Plugins & Plugin Creation Forum / Re: Roll 2D 6
February 04, 2022, 10:49:03 PM
It looks good as far as I can tell. Is the button not showing up? Are other general functions working for you?
#57
1. Missing Secret Lair images
Thanks for the catch! Images should be uploaded now.

2. Adding Universes Beyond
I imagine I will (and I'll probably go back and add the Walking Dead cards too). It was one thing when it was a one-off gimmick, but apparently it's a whole deal now.

3. Multiple land art per set
I have thought about doing something similar, but... it really would be a logistical clusterfuck to shoehorn all that into a program that doesn't natively support such a thing.
#58
3/6/21

Time Spiral Remastered (and Zendikar Rising Expeditions) are added.

P.S. This update introduced a bug that could cause draft packs to include basic lands in common slots. I've fixed it, and forward-dated the update to tomorrow (3/7) to make sure Lackey updates even if you download the update earlier today.

@dragostea: I haven't added Commander Legends packs yet because the pack structure is quite complex, and I haven't been able to find thorough information about what all you can get in which slots, in what probabilities. Every time Wizards makes a set with custom-collated packs, it's an exciting new headache for me to simulate. I intend to add it when I can do so at least reasonably accurately.

Unfortunately the 1-10 selector is a part of Lackey that isn't configurable by plugin settings.
#59
Unfortunately no, dynamic calculations aren't possible. Ultimately, Lackey is a table-simulator, not a game engine. It's not really designed to do much beyond what you could already do at a physical table, with a stack of cards and some dice.

Changing a card's health sounds like you want to use counters. You can make buttons that add or remove counters, or let the user decide what number to set them to.
#60
Unfortunately Lackey scripts can't actually do the math for you, but they can output fixed messages and roll dice.

For instance, for the example card X, if you give it this script:

<s><l>Use Fist</l><f>/say Fist: Damage = 9 x;/rolld6</f></s>

Then the script will be available when you right-click on the card. (Shown here on an existing Magic card just as an example)
Image 1

Clicking on it will print its text to the chat log, then roll the die.
Image 2

(We used to be able to embed images here, but it looks like that's not currently working.)