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Messages - Trevor

Plugins & Plugin Creation Forum / Re: Sailor Moon CCG:
November 11, 2009, 07:00:13 PM
Quote from: chriscone on November 11, 2009, 06:19:47 PM
That was probably the work of snooby as he did a number of the plugins that I have.
I think he only maintained 1 or 2, if any. He hosted many of them.
CCG Design Forum / Re: Resource cards without 'colors'?
November 11, 2009, 04:29:27 PM
I thought Decipher's star wars force-cycling resource system was one of the clumsiest and worst of any CCG. If that CCG wasn't tied to the Star Wars IP, no one would have ever played it. And Decipher's massive failure of Wars proves that.

It was an interesting idea and a novel concept, but ultimately awful for actual use.
CCG Design Forum / Re: Game with Multiple Win Conditions
November 11, 2009, 04:27:21 PM
Quote from: Tokimo on November 11, 2009, 03:55:09 PM
It does seem like a failure point to me that kessel run decks can just bypass a player who isn't prepared at some level in my mind. At the same time, it seems a common theme for single cards to be capable of winning the game against unprepared decks. ( destroys a tribal deck without DEs or counterspells at the ready, as can Worship, just off the top of my head).

There are certainly many ways that decks can be made just unfun to play against. Getting mauled by a Stasis deck in magic is one of the least amusing experiences I've ever had. Certainly that was me vs them, but it still felt an awful lot like a single player game since I never got to cast anything.

Perhaps for this reason the two concurrent opposing games (heros vs villains) would work very well as you'd always be interacting heavily in at least one half of the game, and likely both.

Apparently I need to learn to play LOTR, HP, and SW. Anyone happen to have links to the rules for those?
Stasis was a mistake and a card of that power level and lack of fun wouldn't be printed again. Modern control decks are more about counterspelling and mass creature removal, and those kinds of effects do not feel like a solitaire game.

Doing something and having it negated is not the same as not being able to do anything. The latter is a solitaire game.
Even if your opponent manages to counter every single one of your spells, you are still playing things and there is a constant player versus player interaction.
CCG Design Forum / Re: Game with Multiple Win Conditions
November 11, 2009, 03:53:30 PM
I would like to remind all CCG designers that simplicity is something to be strived for. Simple is NOT the same as easy. Lots of complexity can go in a game whose parts in and of themselves are simple.

Consider a game of magic where you have two 2/2 grizzly bears creatures and he has one 3/3 Hill Giant creature. There is a lot of strategy in how many of those creatures you put in your deck along side of other very simple cards like Lightning Bolt, Giant Growth, and Terror. All of these cards are as simple as they possible can be, but the strategy they can create is extreme and rich.

A lack of simplicity in a game is a failure in the game's creators to find elegant solutions.
Plugins & Plugin Creation Forum / Plugins List
November 11, 2009, 12:10:53 PM
Quote from: Alastair on November 11, 2009, 05:11:12 AM
I've edited my post to include all the plugin info posted so far and made the thread sticky.
Too bad I can't delete my initial post. I guess that's fine though. If you want to put the list in my post and edit my post, that's fine with me. Or make a new thread. Whatever. It's just nice to have one consolidated list. I will use this when I update the pluginfinder.txt.

It is also important that every plugin has an updatelist.txt file created for it. If someone needs help with this, let me know and I can help make one.
CCG Design Forum / Re: Game with Multiple Win Conditions
November 11, 2009, 12:08:15 PM
Sometimes games use objective cards, and there is a different reward for you and your opponent.

Its your card, so you expect to complete it, but if they complete it, they get a reward.
I think Harry Potter CCG does stuff like that.
CCG Design Forum / Re: Game with Multiple Win Conditions
November 11, 2009, 10:55:35 AM
I would advise against having "you complete this task" victory conditions as this can lead to it feeling more like a solitaire game. You want as much interraction as possible between players, and not have your opponents merely trying to "do their thing faster" or impede you.

My friend player a Star Wars (Decipher) game against me in which he used one of the many "you win" objective cards in the game. It was called Kessel Run and he competed it with little interaction from me. It didn't feel like I was actually playing in the same game as him. Not fun.
Art & Graphics & Skins Forum / Re: Mahoujo Cardback
November 10, 2009, 06:16:10 PM
I would suggest a better name, or at least a more phonetic spelling of it. I'm looking at the card and I don't know how to pronounce it.

Mahuju maybe?
Art & Graphics & Skins Forum / Re: Mahoujo Cardback
November 10, 2009, 05:09:21 PM
Looks nice and simple. I assume the genre doesn't feature hardcore blood and violence.

Or does it?
I think the new forum calendar will help organize tournaments.
One odd thing about the shout box...

It only holds 10 posts, yet there is a scroll bar. It seems like if there is a scroll bar it should allow you to scroll more. And if there isn't a scroll bar, it should only allow for posts that fit in the window.

I guess its fine though.
Bug Report Forum / Re: Feature Request: Game Saves
November 09, 2009, 03:31:54 PM
Quote from: Alastair on November 09, 2009, 01:54:56 PM
Sweet. I got to wondering why I had never noticed this before however so I did a little experimenting. The autosave feature apparently does not function if you've never saved a game before (Meaning the saved folder doesnt exist yet).
There was a minor bug with this and now it is fixed.
General Discussion Forum / Re: WoW TCG sealed
November 09, 2009, 01:37:53 PM
What is a sealed deck?

Like any deck, you can load it, join a game on the server, and play it.
General Discussion Forum / Sound Share Tutorial
November 09, 2009, 01:36:23 PM
The tutorial for the Sound Share feature is here: