The plugin maker defines which "superzones" you have. These are decks you bring into the game.
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Show posts MenuQuote from: infinitehope on November 24, 2009, 11:37:08 AMSounds a lot more like a solitaire style game. Compare it to a "drain my opponent's deck" strategy, which I also don't like. Drawing all your cards to win doesn't feel as combative of assaulting the deck of your opponents.
"I draw my deck and win"
thats the conditon I'd like to make work
Quote from: Souji Tendou on November 18, 2009, 10:11:27 PMThe same can be said of any negation card. I think Land Destruction decks are far more annoying to play against than counterspell decks. Counterspells are fine if they are properly designed. Try to not have them be easily repeatable, and if a deck can use counterspells, make sure it has weaknesses and have counterspells be one of its strengths. This is similar in magic to having green get cheap big creatures and no counterspells, but blue has weak big creatures and counterspells. Blue has counterspells, but it doesn't have creature destruction.
Counterspells can make a game fun, but it can also make a game really tedious. THere's been many a time where i've scooped because the other player was countering every last one of my cards.
There've also been games (primarily multiplayer) where there's been so many counters going off on all sides that we all laughed our asses off.
QuoteCounter target spell that costs 3 or less.
Quote from: Qunify on November 15, 2009, 12:07:32 PMBut conversely, counterspells can counter spells ONLY when they are cast. Pacifism can be used any time later on in the game.Quote from: Tokimo on November 15, 2009, 09:06:10 AM
I personally find reversals in game power to be amazing. It can be kinda boring when playing this card wins you the game all the time. If playing this card usually wins but you've had people do a reversal, it makes it more exciting next time you play the same card.
Reversals are great. Buy Pacify is an enchantment played on your turn, not an instant that counters your card. I was referring to the instances in which you cannot play your card because of a counter. If I at least got to play it, and then someone destroyed it on their turn, I'm ok with that.
Quote from: Cyrus on November 12, 2009, 03:52:03 PMI prefer games with really targeted type counters, that counter 5 or so different specific cards.I think that is a terrible idea. You don't want to print cards that are useless most of the time. They become even more useless as more and more cards are printed.
Quote from: Tokimo on November 12, 2009, 11:26:28 AMIt looks pretty good but I have a few suggestions.
Working design with some sample content thrown in.
The orange and yellow colors will change based on card type. The white rules areas will be as big or small as it can get away with (more art = better).