A forum for users of LackeyCCG
Started by Malagar, December 12, 2011, 03:35:41 PM
QuoteI think we're kinda mixing Civ with Military, with a focus being that you can't have one without the other. At least that's what I'd like to do.Without getting too fancy with civ trees (which could be really cool, but could also require a ton of cards to be made) we could easily create cards that require a certain Tech Level before you can play them. Thus, building a deck that tried to quickly build Science structures so as to bring out their factions top tech stuff could be a deck archtype, while having just a couple Science structures in a normal deck could also be useful.Tech Level could actually be a good way to build in counter-strategies without having to give people sideboards. Most of the tech units would sit happily in the Product deck (as opposed to the Production deck), so they wouldn't clog up your hands. So you could devote some space in your Product deck to some higher tech level units that are really good against certain strategies, but not as useful against others. This way you only have to worry about bothering to build your next tech building if the units it will grant you are actually useful. Some decks could omit later tech structures completely if they felt like the space in the Production & Product decks was more precious than the ability to bring in those units, while most decks could safely run 1 of each tech structure for their faction, and rely on drawing or special "tutor" functions to find them if they need them.