Im writing from work, so i have to keep this short.
@yudencrow:
I dont like the term "city hall" - but i do like the upgrade idea. it could also read: "you can only build heavy warships when you reached tech level 2" or something like that.
yes, its too many stats. i realise by now. im thinking about 5.
the victory condition thing you speak of also sounds very interesting.
i think a rulebook will be far on the horizon (probably spring next year).
@ascent / yudencrow:
yeah the races where just dumb placeholder ideas. there have to be cool races of course with a bit of background histoy and good names.
@Ascent:
A.) could be, but it does not have to be "fast pace" all over the place.
B.) good idea! maybe the one who goes first, places one planet less?
C.) yep, i would say activated, but dont know yet.
D.) Hmm....thinking about it.
E.) Yeah good point, but you could also attach command units permanetly to fleets (even during peace time) and let them travel with the fleet or so.
F.) generally spoken i agree, but dont know yet - i want a "fleet" to be 1-6 cards or something (2 fighter squadron cards, 2 bomber cards, 1 carrier card and maybe 1 commandship card). otherwise combat gets too shallow, it is a combat game after all.
G.) Tied to D., sounds interesting.
H.) "no turns" sounds intriguing, but i dont know if plays well in reality.
I.) i rather go with Yudencrows victory condition idea.
J.) definetly yes, resources are tied to attributes wich are tied to main mechanics.
K.) definetly yes.
@r0cknes
I'll check it out later
Here are some cards from the old Babylon 5 CCG, i liked that game very much although it was slow and clumsy sometimes. but, i dont want to make a copycat of that game (pictures just for inspiration):
@Cyrus
sorry, no time to answer your post - later!