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Dark Journeys

Started by Dragoon, November 15, 2009, 10:56:11 AM

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Dragoon

Quote from: Ripplez on December 29, 2009, 06:18:32 AM
what is wyvern style?
You start the game with a certain amount of resources, but you can't get more.

aardvark

I like, I like. Any more information regarding the regions and how they differ from one another?

Tokimo

Do your fixed resources refresh on a routine basis, or do they eventually dry up?

Dragoon

#33
Quote from: Tokimo on December 30, 2009, 01:30:23 AM
Do your fixed resources refresh on a routine basis, or do they eventually dry up?

No, there isn't a way to refresh resources. You have to win with the amount you start with.

Region Info

Imperial Plains: Vast plains are home to many humanoid races. It's affliation with light/life magic grants them to heal and recover easily and favors defensive attributes.

Kell Forest: A great forest where many woodland creatures live. Their main attributes are their powerful nature spells and speed of their encounters.

Frostwind: The frozen norhtern realms. It's power lies in the ability to freeze the opponent, slowing down it's advance and the high health of it's encounters.

Shattered Peaks: Goblins, Orcs and other savage races live here. They win by overwhelming the enemy by their sheer numbers as well sneaky placed traps.

Underdepths: Mines, tunnels and caves make up for the kingdom of the underdepths. Ruled by cruel demons, they do one thing, and excel in it: They deliver pain and
punishment.

Deadmoor:
The desolate swamp of Deadmoor is home to many undead and rats. They can quickly bring their forces back after death, as well mentally attacking the enemy.

Tokimo

Alright, cool. When can we start play testing this?

aardvark

Seconded.

Maybe put out a rulebook to keep your public sated.  ;D

Tokimo

Nope, I just want the playtest set. :)

Dragoon

I will get my rules first, after that I will get a playtest set. Rules will be up tomorrow.

Dragoon

sorry for slow update...

some rule stuff

Game Regions

Quest Deck: Stack of at least 15 cards consits of encounter cards, location cards and quest cards with limit of 3 for each non-unique card and a limit of 1 for each unique card. Unique cards have a symbol for their names. All locations are unique.

Adventure Deck: Stack of at least 30 cards consisting of Event and support cards with limit of 3 for each non-unique card and a limit of 1 for each unique card. Unique cards have a symbol for their names.

Hand: The cards drawn from adventure decks. Players play cards from here using stamina.

Thrash: Pile where support and event cards go after destroyed or discarded.

Graveyard: Pile where encounter, location and quest cards go after being destroyed or discarded.

Battlefield: The region where cards are played.

Basic Vocabulary

Ability: an rule on a card. Activated abilities are used when a cost is paid. Conditional Abilities activate when a condition is met. Passive abilities are always in effect.

Effect: The result from card text. Abilities are also effects.

Discard: A card discarded from the hand is put into the Thrash pile.

Valor: Points required for victory. Valor can be gained by adventurers or cards. All valor you have counts towards victory. When a card with valor is destroyed, all it's valor is lost.

Stamina: Your basic resource. You start with 25 stamina and you have to pay it for each card you play.

Curse/cursed: Cursed cards are rotated 90 degrees. They can't use abilities, attack or defend. Cursed supports don't count towards your power. Valor on cursed cards does counts towards victory.

Flip: Turning a face-down card face-up or a face-up card face-down.

Restore:
To Restore a card, turn it to it's normal position. You can only restore 1 card each turn.

Destroy: A destroyed support card is put into it's owner's thrash pile, destroyed Location and Quest cards are put into it's owners graveyard. When a encounter is destroyed, it's owner may decide to put in his graveyard or turn it face-down and put the top card of his quest deck in his graveyard instead.

Turn Phases

Restore: The active player restores one of his cursed cards.

Explore:
The active player draws a card.

Adventure: During this phase, the active player may flip an encounter (only once) replace a face-down card with the top card of his quest deck. (only once) and play supports.

Combat: During this phase, the active player may use encounters to attack
adventurers or encounters. Players may also attack an encounter. (only once)

Rest: All end of turn effects ends.

Tactic cards and player actions can be taken during any of these phases.

aardvark

updatey goodness! O frabjous day callooh callay!

More coming I do hope.

Ripplez

#40
what is an encounter?

"Cursed supports don't count towards your power" - what is power? and how often in a 'typical' game are you going to be cursed (like is it a rare effect, a common effect, a game rule)?

the rules are straightforward, thats a nice thing :) gl with the rest

Tokimo

How does tactic and ability resolution occur when multiple players are vying to cast/resolve their effects? Is it last-in-first-out or first-in-first-out? How does priority change hands?

Dragoon

Q. what is an encounter?
A. Encounters are the creatures/monsters/villians/minions you fight. (They have power & hit point stats)

Q. "Cursed supports don't count towards your power" - what is power?
A. Power is listed as two crossed swords on a card. It's the attack strenght of a card. Power of players, however is equal to 1 plus the power of the support you use.

Q. How often in a 'typical' game are you going to be cursed (like is it a rare effect, a common effect, a game rule)?
A. Curses are results of card effects. Players can't be cursed. How much depends on the region you play against. (Deadmoor and Underdepths have the most curse effects.)

Q. How does tactic and ability resolution occur when multiple players are vying to cast/resolve their effects? Is it last-in-first-out or first-in-first-out?
A. Last-in-first-out. Effects in response to another effect resolve first.


Dragoon

#43
Playtest set underway! (Once I finally know how to get lacky running...)

Also, Cards..

[attachment deleted by admin due to disk space availablility]

Ripplez

may we take part in the playtest? it mght be fun :S