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Wheel of Time CCG

Started by cdein, April 01, 2010, 04:27:19 AM

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cdein

Hi Everyone,

I'm having a few issues being able to load the Wheel of Time CCG plugin.  Is it actually operational?

Does anyone know how far along the project is or does it need someone to take it over?

Cheers

b_took

The last time I uploaded it, it was operational, but that was a while ago.

Now, whether the game itself is functional or balanced is an entirely different issue. ;)

Chris

Hi,
The existing plugin was not working really well when I tried it out a few months ago.

I've been working on an improved version a while back, but the real problem with this game is that it relies on the rolling of custom dice so much. Since dice rolling is not very customizable in Lackey at this time, the only way to really play it is to use your own dice and trust the person you are playing against completely. (But this makes cheating very easy.) Another option would be to link each face of the custom dice to a number on the 6-sided die you can roll in lackey and keep track of the rolled symbols this way. The drawback of this is that it takes an awful lot of time to roll all the different dice. Keeping track of all the rolled symbols with all the different allegiances is also a pain.
The reasons above made me quit building the new version of the plugin. If there is enough interest I'd be happy to make it available though. So just let me know.

b_took

If somebody's going to cheat, they'll find a way to do it anyway . . .

Dice are pretty simple.

1: Ability Symbol
2: Support (and damage for Intrigue)
3: Opposition
4: Support and Ability Symbol
5: for Politics and Intrigue -- Ability and Opposition
    for One Power and Combat -- Damage
6: Support and Opposition (Damage and Opposition for combat).

Just roll the in-game d6s and translate.

picks-at-flies

I have to agree, though:  WoT really benefitted from the customisation of CCG Workshop.  Having to roll a dozen dice at a time, of different types, is crazily difficult when you are just using d6 and they aren't sorted for you.

b_took

And is even more difficult when you realize that even the best dice don't have more than a 50% chance of giving you what you need . . . :)

cdein

I think with the maturity level of LackeyCCG players (in particular those who would play the WoT CCG) that cheating wouldn't be an issue.  I mean what are we talking?  A mean age of >25?

Having never played the game, I'm keen to have a go, I've only just started collecting the cards - but not to play with.

cdein

so Chris, if you get the opportunity to work on the plugin, then I'm all for it!

Chris

OK, I've got too look up the files and compile the whole package. I'll see if I can manage to do so this week. I'll let you know through this topic once it's done.

Chris

Well, it took a while longer than I had anticipated but here it is:
You can download the updatelist.txt for the Wheel of Time CCG from this link.

I think it all works as it should but please let me know if you find any bugs.

I was planning to make a nice information page for it like this one for Middle-earth CCG, but I haven't yet found the time to do so. Also I will soon add a background for Lackey that has a cheat-sheet on it with all the different dice symbols for the special WOT dice and links them to the dice values in Lackey. I'll post it here when it's done.

Chris

Okay, all info on the Wheel of Time CCG plugin can now be found here.

If anyone ever gives this a try please let me know if you find any bugs or if you have any other comments/suggestions.

Trevor

#11
This is what I was talking about at http://www.lackeyccg.com/forum/index.php?topic=374.msg3414#msg3414 when I was saying file hierarchy online has nothing to do with file hierarchy when downloaded.

Instead of writing tons of URLs in the updatelist.txt, store every single card image at http://www.chrisvos.com/meuk/lackey/wotccg/high/

Then, in the updatelist.txt, delete everything after "CardImageURLs:", including that line. In it's place, just put

CardGeneralURLs:
http://www.chrisvos.com/meuk/lackey/wotccg/high/


Everything will work perfectly, and it's a lot less headache to maintain.

Your entire updatelist.txt would simply be:
Quotewotccg   07-05-10
plugins/wotccg/plugininfo.txt   http://www.chrisvos.com/meuk/lackey/wotccg/plugininfo.txt   151604
plugins/wotccg/setlist.txt   http://www.chrisvos.com/meuk/lackey/wotccg/setlist.txt   13301
plugins/wotccg/sets/setimages/general/spawned.jpg   http://www.chrisvos.com/meuk/lackey/wotccg/high/spawned.jpg   -6065
plugins/wotccg/sets/setimages/general/cardback.jpg   http://www.chrisvos.com/meuk/lackey/wotccg/high/cardback.jpg   -58586
plugins/wotccg/sets/Premier.txt   http://www.chrisvos.com/meuk/lackey/wotccg/sets/Premier.txt   6853713
plugins/wotccg/sets/DarkProphecies.txt   http://www.chrisvos.com/meuk/lackey/wotccg/sets/DarkProphecies.txt   4458586
plugins/wotccg/sets/ChildrenOfTheDragon.txt   http://www.chrisvos.com/meuk/lackey/wotccg/sets/ChildrenOfTheDragon.txt   5236063
plugins/wotccg/sets/Cycles.txt   http://www.chrisvos.com/meuk/lackey/wotccg/sets/Cycles.txt   250853
plugins/wotccg/sets/Promo.txt   http://www.chrisvos.com/meuk/lackey/wotccg/sets/Promo.txt   222843
plugins/wotccg/rules/WOT_Rules_2-0.pdf   http://www.chrisvos.com/meuk/lackey/wotccg/rules/WOT_Rules_2-0.pdf   10500831
CardGeneralURLs:
http://www.chrisvos.com/meuk/lackey/wotccg/high/

Note, how I also moved the cardback.jpg and spawned.jpg in that example.

If you want to include a medium version, put the medium ones at http://www.chrisvos.com/meuk/lackey/wotccg/medium/

You would then have identical updatelist.txts for both, except for 3 instances where the word "high" and "medium" was switched. They would reference the same files, except the card image files, which are the only things different.

It's a lot easier to maintain and update plugins if you realize how they are stored online and locally have nothing to do with each other.

cdein

Hey that info page looks awesome.  Looking forward to playing this one.  Just got to get this study out of the way!

Then I've got to study the rules for wotccg, they look complex! 0_o

Chris

Hey Trevor,
Thanks for the explanation. I've edited the plugin so that all images are now in one location on my server and the updatelist is a lot shorter. I guess peolple will need to update the plugin now to get the images to download?

(Update from here.)