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Soul-Master: A unique CCG

Started by mappel6, July 01, 2012, 02:05:00 PM

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crapcarp

This game sounds pretty interesting.

Using resources from an seperate deck avoids mana-screw/mana-flood. Plus, it can make it so that players may have to improvise based on what soul they get. What would be really cool is have different souls bring out different effects on your cards. This makes it so that players can make some interesting combos and surprise opponents.

One thing that gets me is the character series and having a seperate deck for it seems a bit unnessesary. I can see where you're coming from with the whole stages thing, but I think you can just have a double-sided card to do that for you. I know it's just 2 stages, but for a short card game, you'd probably only need 2. First is for the early to mid-game, second is for the late-game.

Aside from that, your game is looking great. Looking forward to playing it.

mappel6

Dis needs bumpin. Imma bump it up.

mappel6

I am going to be picking this back up sometime soon, just so everyone knows.