LackeyCCG

LackeyCCG Forum => Bug Report Forum => Topic started by: Trevor on January 13, 2012, 01:02:58 PM

Title: Anyone running Mac OS 10.5?
Post by: Trevor on January 13, 2012, 01:02:58 PM
Please let me know if you are running Mac OS 10.5 and are available for a quick test. IM me on AIM at Lykos4, or on Facebook at trevoragnitti.

Title: A few ideas on a time-travel CCG
Post by: gwago on April 03, 2012, 04:18:41 PM
I've been mulling over a CCG for a while now that would be time-travel based, but I haven't been too sure how to go about this. The inspiration for this was the temporal cold war from Star Trek: Enterprise. You don't get to see to much of it in the show, but the concept of different times using temporal warfare against each other intrigued me.

As to the battlefield, I figured a hodge-podge of different timelines would be a good place to start. All these time-travel shenanigans would have reduced history to a wasteland battleground with samples from all eras. Time travel as we think of it would have become irrelevant since the timeline has been messed with so much. (Muddying the timeline like this would also prevent boring moves like "I go back in time and kill you when you were a kid!" scenarios.)

With direct time travel more-or-less out of the picture, I figured it would be interesting to explore how the pasts of characters, events, and locations could be changed to "edit" the present version. Alternate versions of things and people would be common, and could be messed with by finding the right way to alter their pasts. Characters can be "edited" to have different eras intersect with their histories; samurais with access to semi-automatics, or scientists able to tame dinosaurs. Everyone knows something is off with the timeline and that things don't quite make sense. In terms of a CCG, this could either be done as pre-packaged cards ("I play "Uzi Samurai"), cards with alternate versions that need to be activated (a bit like the transform mechanic for Magic werewolves, but more possibilities would be preferable), or activations through other cards ("I use my temporal agent to tweak the timeline and give my samurai +3/+0 and range").

Now onto the mechanics:
With access to all of history, the different "factions" (or MTG-like colors) would be different eras in history. One way to represent this would be by having cards come from different eras, numbered from 1 to 9 (2nd era, 3rd era, and so on). Early eras would have cards like dinosaurs, cavemen, and a Wrath of God-style meteor strike. Then we move on to antiquity, feudal Japan, the middle ages, the Age of Discovery, the Industrial Revolution, the present day, and the future before time travel was invented. (As soon as time travel was invented, the eventual damage to the timeline happened instantly (since we are dealing with time here) and for all intents and purposes there is no future beyond that.) Different ways to mess with this would be:


Anyway, these are simply ideas. I don't really know where I'm going with this yet, but a shape is starting to emerge. Please feel free to comment on these ideas or add more! Also, check out my blog for more creative ideas and such: http://gwago.blogspot.ca/ (http://gwago.blogspot.ca/). Thanks![/list]