LackeyCCG

LackeyCCG Forum => CCG Design Forum => Topic started by: Howl on December 11, 2009, 10:33:53 PM

Title: Game Idea.
Post by: Howl on December 11, 2009, 10:33:53 PM
well.. my friends and i .. slightly gave up on the Fantasy game that we were working on before... possibly in the future we will go back to it.. but we came up with a newgame. It could involve any possible subject you could think of History,Events, Tv shows cartoons, people,, anything,. You play by rolling two 6 sided die per turn. one for your recruiting cost and one for your ability cost. The ability cost is to play cards other than Personalities ( characters) and the ability cost roll is for playing Events interrupt and card abilities. so a personality would have a something like this [1/-/-/4/-/6] this would mean you would have to roll a 1/4/ or 6 in order to play this card. idk it sounded fun.. and were making templates for it now juss to test it out . reply to this if any suggestions. Thank You
Title: Re: Game Idea.
Post by: Ripplez on December 11, 2009, 10:42:41 PM
really luck-based
Title: Re: Game Idea.
Post by: Howl on December 11, 2009, 10:57:02 PM
thats the whole fun of it.. here is a sample card.. these arent the templates im using but if u like them then maybe i will ..

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Title: Re: Game Idea.
Post by: Ripplez on December 11, 2009, 11:09:32 PM
how will you formulate any strategy if the individual pieces arent certain? especially since it sounds like you only have one shot at it. If your opponent has the lead, yuo hold Link in your hand and hed turn the tide around in your favour, you roll, it fails, youve pretty much have lost your chance at turning it around AND your opponent can still do whatever he wants with the advantage he has

maybe if you fail to summon something, you get an alternate option to open up?
Title: Re: Game Idea.
Post by: Howl on December 11, 2009, 11:34:29 PM
well i was gunna put in a payment mechanic but that would eliminate the factor of the  luck and recruit roll.. but you should have more than just link in your deck. and there wil be cards that say all xxxxx you control(in hand and out) gain
[x/x/x/x/x/x] x meaning any number that it would include. and i guess i could put in as a payment metheod you could sarifice cards in pla y for it to gain.. how do i explain . lets say i have an an x/x link in play. link has [1\-\-\-\-\6] and lets say i want to play ganondorf. ganondorf would have lets say [-\2\3\-\-\6]. i could sac link in play for ganondorf to get [1\2\3\-\-\6]. that could ppossibly solve that problem. or i could put in a number next to them for ex. [x\x\x\x\x\x] (1) the 1 would be how many card you would have to sac in order to play instead of rolling.
Title: Re: Game Idea.
Post by: Howl on December 11, 2009, 11:44:09 PM
here is the original prtotype

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Title: Re: Game Idea.
Post by: Ripplez on December 12, 2009, 12:53:23 AM
i understood. but how would it fix the situation i mentioned above?

i would suggest taking a look at yugiohs spin off, dungeon dice monsters. perhaps theres something to be gleaned from there that could help?
Title: Re: Game Idea.
Post by: Alastair on December 12, 2009, 01:28:36 AM
Luck to me in a CCG/TCG is just drawing the card you need in the first place at a time when it would benefit you. There's really no good reason that I can see for adding in another "luck" mechanic in weither or not you can even play the card. The game would really degenerate into a dice war pretty quick I think.

However there is some potential with the idea. I do sorta like the idea of variable resources available to the player. Perhaps if there were cards to modify that dice roll (and perhaps modify your opponent's roll as well). For example something like:

Mana Stone (Cost: Destroy 1 permanent under your control and 2 random cards from hand)
Text: While Mana Stone is in play you may add 1 or 2 (once per turn) to any resource roll you are required to make.

Mana Leech (Cost: Destroy 2 permanents under your control and 1 random card from hand)
Text: While Mana Leech is in play you may subtract 1 or 2 (once per turn) from any resource roll your opponent makes.

Likewise there should be other ways to modify the roll, those are just two examples I could think of off the top of my head.
Title: Re: Game Idea.
Post by: Cyrus on December 12, 2009, 02:29:57 AM
or maybe a rule as simple as "discard a card from your hand: modify your current recruit roll by plus or minus 1"

so as long as you have decently balanced cards in your deck in terms of their recruit number, you should always be able to pull something out once a turn. just a thought
Title: Re: Game Idea.
Post by: Ripplez on December 12, 2009, 03:38:17 AM
my sugestion would be wildly different from the posts up above -

use more than 1 die for any given roll. use 2/3 dice. at the start of your turn/for every roll you take, roll your dice and then you can opt to remove a die to 'store' later.
then at any point where you roll for a value, you can add the value stored on the die as well as re-add that die to your rolls

for eg. you need to roll 1 or 6 for Link. you roll two dice for Link and get 2 and 6. you store away the 2 and use the 6 to summon Link. then you use your 1 remaining die to try and play other cards. when its time to summon ganondorf, where you need a 2, 3 or 6, you take the stored die and use the 2 value to summon ganondorf right away and re-add the die with your old die

this has the effect you running a greater risk with your rolls if you decide to store a value since you remove one die from your pool every time you need to roll. the benefit is that you can plan with this to some extent or at least cover your bases

thats my suggestion at any rate. sorry
Title: Re: Game Idea.
Post by: reelhotgames on December 12, 2009, 10:22:57 AM
Or have a simple mechanic such as the discard from hand to roll another die. So you can hedge your chances but luck is still a factor, you also lose cards in the process if it's that important.
Title: Re: Game Idea.
Post by: Tokimo on December 12, 2009, 12:41:56 PM
I actually find the roll mechanic interesting and amusing. I think either you should have a mechanic for being able to change (+/- 1) the result (say by discarding a card) or all of the rolls requirements should be a single number (potentially still allowing effects to add or remove from rolls). 1 is an autocast, 6 is a one is six cast, 7 is something you can only cast with roll boosting.

I don't think luck is a problem in CCGs. When I'm pinned down by an opponent I often draw my next card thinking "If this is a CARDX, I win, otherwise I lose next turn". The additional luck will make some avoid the game, but some will enjoy the thrill. I don't tend to get excited about non-original universes personally.

The thing about this then becomes making sure you have a good mix of cheap cards that you can drop early and reliably, and then having some win condition cards that might take you a few turns to play.
Title: Re: Game Idea.
Post by: Howl on December 12, 2009, 01:36:17 PM
all of these are great suggestions. i like the discard a card add +1or -1 to your original roll. and i really like the discard a card to re roll , but you could only use that once per turn so we would have to add a rule that says cards discarded for a reroll cannot use their graveyard effets or something like that. and yeah winning conditions could be ? i was thinking reach a specific Health like each player starts with 40 1st to reach 80  wins or first to reach 0 looses. but im up for any more suggestions.
Title: Re: Game Idea.
Post by: Howl on December 12, 2009, 01:48:52 PM
here are some more examples. idk. but the goomba is a pretty easy to play card lol.. but its a goomba lol . oh and the goomba should not have the 1 in its card name ill have to edit that..

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Title: Re: Game Idea.
Post by: Howl on December 12, 2009, 02:10:12 PM
and to Ripplez reply i like that two. but that could cause way too much overpower for the first player  ganondorf and link on the same field like turn 1 would be way overpowered. but it is a good idea. i guess there could be cards with that effect instead of it being a rule.
Title: Re: Game Idea.
Post by: Howl on December 12, 2009, 02:55:03 PM
idk if this solves the problem or not.

 in additon actually i fealt that the name of the [1\2\3\4\5\6] should be the recruit counter so if a card would add  add x to it it wouldnt have to include the [------] to the card text just it could simply say add x to x`s recruit counter. and the game does not have necesarilly kywords just abilities. so there will be something like this [xxxx] and [yyyy] that could have the same or similair effects

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Title: Re: Game Idea.
Post by: Howl on December 12, 2009, 06:08:45 PM
the only question that remains is which of these three templates should i use template shoul i use.

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Title: Re: Game Idea.
Post by: Tokimo on December 12, 2009, 07:29:29 PM
The first one. You should never ever use magic templates for making card games.
Title: Re: Game Idea.
Post by: Howl on December 12, 2009, 07:44:47 PM
ok thank you..  il have to change all of them to this template. BUT That template is soohard to use due to limited text box space.
Title: Re: Game Idea.
Post by: reelhotgames on December 12, 2009, 11:31:06 PM
I agree, do not use magic templates, but I think you need to consider making a larger text box. The text will  be hard to read at card size. Also you have a lot of dead space, perhaps a reworking is in order, but otherwise stay away from the MtG templates - good luck!
Title: Re: Game Idea.
Post by: Howl on December 13, 2009, 04:52:53 PM
i was thinking maybe a whole other box to like the side for the recruit counter but im not sure how i will do that in mse, if anyone could help that would be cool
Title: Re: Game Idea.
Post by: Howl on December 13, 2009, 06:23:53 PM
and oh i forget does anyone want to help with this .. it would be better if others had their say in cards also .. so if you have a card i dea post ihere and ill add it to the set.. and it could be anything from a goomba to Dante from DMC Just anything.. soo Go at it.
Title: Re: Game Idea.
Post by: Ripplez on December 13, 2009, 06:37:53 PM
id help add cards if you want but it depends on the mechanics as well as the usefulness of the keywrds. do many cards have armorer or battle-trained? what did you choose in the end for a way to manipulate dice rolling? how does the phase structure and combat work? once you give an outline im sure ppl wil want to help you :)
Title: Re: Game Idea.
Post by: Tokimo on December 13, 2009, 06:40:08 PM
Yeah, I think solidify the rules a bit more (card types, phases, wind conditions, card casting) and this might be fun to design some cards for.
Title: Re: Game Idea.
Post by: Howl on December 13, 2009, 07:09:04 PM
overall i chose the discard to reroll once ... per turn rule. um and U play with basically the same phases as yugioh except befor the draww phase you have the roll phase that were you roll and decide if you want to roll again by discarding but cards discarded this way cannot use their effects except if noted
Title: Re: Game Idea.
Post by: Howl on December 13, 2009, 07:17:20 PM
card types equal
Personalities or [Aka in other games as  Creatures monsters characters ]

Interrupt  just random things that can happen like .. a spirit bomb or a sudden appearence or a  zaker

Location just places that add a little fun.

Event umm kinda like interrupt but cant be played as
quickly.'

Equipment this includes items and weapons and other trinkets.

Basic Gameplay both players roll two dice to determine their Ability Points to use Ablities of cards and to play interrupts and events and Equipments and possibly locations if required. And a Recruit dice to play Personalities. Personalities HAVE A
[1\2\3\4\5\6] called a recruit counter. heres an example you rolled a 3 for your Recruit roll. and you have a personality with [1\2\-\4\-\6] in your hand you cannot play this card due to you not rolling one of those number but you also have a card with[-\-\3\-4\-\6] this card can be played due to you rolling that 3. Pretty simple.


 A player may choose wether or not to discard a card to re roll each turn before the Draw phase but if prolems later onn in gameplay testing we will change it to after the draw phase, and make the roll phases after the draw phase.. Both Players go through series of turns and battles in order to deminish the other players life to 0 from 40 or raise their own life  past 80 from 40. Or  if you run out of cards you loose. 
Title: Re: Game Idea.
Post by: Howl on December 13, 2009, 07:25:02 PM
oh and i need Card ideas like character from shows u may liek or games or .. other things. and possibly an effect for it if it is a show that isnt really well known. i only have about 130 cards made but i would like to have 200 for the base set. then sets after that would run in 90 card increments. Now all we need is a name.. heres mine it may be Korny corny.. idk  here it is "UNIVERSALIA" OR  possibly your name creations post here please for card i deas and name ideas and game mechaninc ideas.
Title: Re: Game Idea.
Post by: Tokimo on December 13, 2009, 08:56:26 PM
Okay.

How do I play an interrupt during an opponent's turn? Do I just get to cast it? Do I need to save my roll from the previous turn?

How do events differ from interrupts? How do you play events?

What do location do? How do you play them?

How do you attach equipment and trinkets to personalities?

As for some cards:
Goomba (my alternate version): [1/2/3/4/5/-] Personality 1/1 - Mook (You may play this personality with an expended recruit die, playing this personality doesn't expend your recruit die)
Samus: [1/-/-/-/5/6] Personality 4/4 - Emergency Response 10 (You may play this personality with any number on your recruit die if you are at 10 health or less), Rapid (This personality can act and use items on the turn they come in to play).
Sonic: [-/-/3/4/5/6] Personality 3/2 - Rapid, Unblockable
Master Chief: [-/2/-/-/5/-] Personality 2/4 - Specialist (When this personality enters play you may immediately play an item from your hand and attach it to this personality)
Grunt: [1/2/3/-/5/-] Personality 2/1 - Mook
Jackal: [-/2/3/4/-/-] Personality 2/1 - Tough 1 (If another personality would deal damage to this personality, reduce that damage by 1).
Elite: [-/2/-/-/5/6] Personality 2/3 - Commando (At the beginning of combat you may choose to remove this personality from the game, at the beginning of your next turn if your recruit die can play this personality do immediately, otherwise discard this personality)
Sliver [1/2/3/4/-/-] Personality 1/1 - Agitate (This personality must be blocked if the defending player controls a personality who could block it)
Montgomery Burns [-/-/-/-/-/6] Personality 0/1 - Influence 1 (while this personality is in play you may reroll the recruit die an 1 time per turn without discarding a card)
Shredder [-/-/-/-/-/6] Personality 3/5 - Leadership 3 (when this personality attacks you may immediately play up to 3 personalities with Mook from your hand, these personalities all gain Rapid until the end of the turn).
Mario [-/2/-/4/-/6] Personality 3/3 - Jump (This personality may choose to bypass blockers without Jump)

Some of these might be good, some of them are surely bad. Gotta start somewhere.
Title: Re: Game Idea.
Post by: Howl on December 13, 2009, 09:22:30 PM
NO NO NON thanks alot those were some great card ideas .. and hey ill add some of them il keep the goomba i have but add another with that  effect. lol and i already had a samus bbut i like that effect and ill add it to it as for the others i wll work them in and find images for them. and as for your Questions.

Interrupts can be used at any time unless if noted.9it requireing something specific) and you can cast them for their cost. Whenever

umm Events can only be played during your turn unless noted other. liek you can play this whehnever but it is still an event incase cards target Events specifically.

Locations can only be played on your turn unless noted otherwise. They are typically free to play uinless they have a cost.
Equipments have a cost:x and Wield: x cost is to play wield is to equip.  basically. ummm there are some Equipments on the way that cannot be Wielded but add something to the game.

 AND QUESTION FOR EVERYONE DOES THIS SEEM RIGHT FOR A "KING KONG" CARD



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Title: Re: Game Idea.
Post by: Howl on December 13, 2009, 09:31:23 PM
here is a limited edition Version Juss for you heh even though any one could get it off this ... lol if you want to save it you can then juss add it to your plugin once the plugin comes out .. i will delete this Post soon .. juss tell me when ...oh and plus it will an  be official card now juss not foil.

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Title: Re: Game Idea.
Post by: Tokimo on December 13, 2009, 09:38:59 PM
Where do you get the cost to play interrupts? From the recruit die?

What are AP? Where do those come from?
Title: Re: Game Idea.
Post by: Howl on December 13, 2009, 09:44:55 PM
Ap means Ability Points soo if you rolled a 6 for your ability points during your turn you add it to W/E number you had left over previously so if you had 3 left over from the 5 you rolled last turn then you would have 9 ability points. Ability Points are to Play everything Except Personalities. Or otherwise noted. And your recruit roll does not add up every turn .. each of your roll phases you start off with a Brand new Recruit roll Pool. so if u rolled a 6 last turn whatever you roll now is your new recruit number.
Title: Re: Game Idea.
Post by: Howl on December 13, 2009, 10:32:31 PM
heres another of your cards .. tell me if theres theres anything else you want. Um im up for anything right now im almost to the 200 base set. then ill start with The Plugin Making then . weel see what goes on from that.

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Title: Re: Game Idea.
Post by: Howl on December 15, 2009, 03:14:47 PM
i need help with a card efect for Jak from the Jak and dexter series. i cant think of one that quiet fits.
Title: Re: Game Idea.
Post by: Tokimo on December 15, 2009, 04:30:21 PM
Give him some triggered AP abilities based on the mana colors.
Title: Re: Game Idea.
Post by: Howl on December 15, 2009, 04:39:34 PM
should i relate his effect wit Daxter?
here is daxter .

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Title: Re: Game Idea.
Post by: Tokimo on December 15, 2009, 05:13:40 PM
You could if you wanted to, I don't think you have to though.
Title: Re: Game Idea.
Post by: Howl on December 15, 2009, 10:17:45 PM
Here is a Promo Montgomery Burns For Evryone who Wants it !!!
 and hes actually really good.!

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Title: Re: Game Idea.
Post by: Cyrus on December 15, 2009, 10:39:11 PM
you do know that cards won't show up unless both player's have them on their computers, right?
Title: Re: Game Idea.
Post by: Tokimo on December 15, 2009, 10:49:14 PM
you do know that cards won't show up unless both player's have them on their computers, right?

Although if Lackey allowed people to create their own cards and load them in dynamically it be amusing for a few games...
Title: Re: Game Idea.
Post by: Howl on December 16, 2009, 02:17:41 PM
yes im aware heh.. ive created numerous plugins between friends.. these images are juss ones to replace images that are included iin the plugin. montgomery burns will be included in the plugin but it just wont be a promo. and yeah that would be really cool much easier than manually putting it in. But. i guess doing it manually has its own Pros and cons.
Title: Re: Game Idea.
Post by: Howl on December 16, 2009, 02:37:23 PM
ok well set 1 is almost complete and set two is on its way. Set Two i want to run around 1-3 similair games...  i was thinking Ratchet and clank and sly cooper games due to them having the same style of . Artwork and due to them beng video games. In addition Ratchet and Clank is a huge seriers that include tons of weapons and would be very cool to see in a tcg. so if anyone is up for helping with it post it here.
Title: Re: Game Idea.
Post by: Howl on December 16, 2009, 09:11:58 PM
anyone.
Title: Re: Game Idea.
Post by: Tokimo on December 16, 2009, 09:14:34 PM
Personally haven't gotten a chance to play either series.
Title: Re: Game Idea.
Post by: Howl on December 18, 2009, 07:19:08 PM
ok set two is on its way..  oh and due to the recent release of Assasins Creed 2 ( in which i tottally reccomend) the game is sooo good.. anyways i will have a few AC2 cards in there.
Title: Re: Game Idea.
Post by: Ripplez on December 18, 2009, 09:03:25 PM
where are these sets? i want to see the game....
Title: Re: Game Idea.
Post by: Cyrus on December 18, 2009, 09:18:19 PM
how many cards are in the first set...? has it been tested?
Title: Re: Game Idea.
Post by: Howl on December 18, 2009, 09:20:21 PM
oh woops i frgt lol... its a 100 card.. that seemed..More equal.. and the base Set is completely random ... with cards..Hence Base Set.. But ill upload in a few mins
Title: Re: Game Idea.
Post by: Howl on December 19, 2009, 05:34:07 PM
K im so happy that the first one is now officially ready for testing.. i think there is one card that doesnt have the text completed. ill get right to it . but hr\ere is the 100 card base beta testing set. Keep in mind this set is full of randomness. meaning Not focused on one topic. But Next sets will look a little more Focused but will contain more Random cards.


 Here is one and if this dsnt work then the 2nd one should.

http://www.mediafire.com/?wnycyjzcozd

http://www.mediafire.com/file/wnycyjzcozd/Universalia.zip
Title: Re: Game Idea.
Post by: Howl on December 19, 2009, 06:49:45 PM
Instructions :
1.Download file.
2.Locate Folder containing Lakcey ccg.
3.Then Click on the Plugins folder. Unzip the Downloaded file there.
4. Rename name the file to universalia, or just remove the
-files part. Then open lackey and goto preferences.
5. Browse plugins and load Universalia then have fun!
Title: Re: Game Idea.
Post by: Howl on December 19, 2009, 07:18:10 PM
in addition i will be playing tonight and tommorrow night and probably every night. my name in lackey is your  name.. so
Title: Re: Game Idea.
Post by: Tokimo on December 19, 2009, 08:04:26 PM
I tried building a deck. (Sitting on the server with it)
Title: Re: Game Idea.
Post by: Howl on December 19, 2009, 09:50:11 PM
thanks for the fun game
Title: Re: Game Idea.
Post by: Howl on December 22, 2009, 10:39:50 PM
the server is down..?
Title: Re: Game Idea.
Post by: Howl on December 27, 2009, 07:22:52 PM
htis just in set two will  include " Bioshock 1, Bisoshock 2. Part 1, Assassins Creed and more to be added. and dont forget the random Personality inserts into every set.
Title: Re: Game Idea.
Post by: aardvark on December 27, 2009, 09:32:32 PM
Hey Howl I just tried to dl the files but got an invalid/deleted file message from mediafire. Didja take 'em down to make improvements?
Title: Re: Game Idea.
Post by: Howl on December 28, 2009, 12:04:30 PM
actually i dont know why it did  that. ill upload them again. thanks for the feedback. cause i would never have known that.. I think ill have to upload it sumwere else than mediashare. but ill get it to you as fast as i can.
Title: Re: Game Idea.
Post by: aardvark on December 30, 2009, 05:47:39 PM
Hey Howl, just curious to know if you had been able to get the files up again.
Title: Re: Game Idea.
Post by: Howl on December 30, 2009, 10:46:48 PM
im incredibly sorry about the inconvenience of the lack of the plugin. But there is a lil problem with the uploadin process. I will have it up by the end of the week no Doubt. Here is incinerate from set 2 from thos who are following.. Tell me if there is any problem with it or ,, ideas to add to it.

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Title: Re: Game Idea.
Post by: Howl on December 30, 2009, 11:18:39 PM
ok this should work if not ill have to choose another website to upload it to. i created an account there so i dont expect problems .  But if soo Tell me please. and thank you...   http://www.mediafire.com/file/ijzmz2yz0z3/Universalia Game.zip
Title: Re: Game Idea.
Post by: aardvark on December 31, 2009, 03:52:07 AM
Regarding the image:
Looks fine for the most part. I think it would benefit from a brighter white for the font however. It blends in with the rest of the card which, while not ugly or distracting does make it a lil more difficult to see. Other than that it's put together well and doesn't make me wanna gouge out me poor eyes. So + for you. :P

Plugin:
I was able to download it by copying the link, otherwise your link ends at the space at the end between "...Universalia" and "Game.zip" Once at mediafire I didn't have any issue. Dl'd the file and unzipped it into Lackey. The card space didn't auto-shape like it seems to with other game systems. Don't know if that's something that you need to look into. The cards all look fine except for the observation I made above, the text should be more visible.

If you wanna school me some I'll probably be on after 1800 hrs PST.
Or is this just for show atm?

So far so good Howl ol' boy. Keep up the good work.


P.S. I didn't think about this until just now. I haven't seen anything in the way of rules for this. At least not as a game I mean. Are you going to release some rules to the public or are they still preprepreAlpha?
Title: Re: Game Idea.
Post by: Howl on December 31, 2009, 12:28:34 PM
well its still in progress. the 1st two sets. But its up for testing . umm about the font ill try to change all of the set 2 to the new font color. and you may need to hep me with that image problem because im not quiet sure on what that is. ion response Thank you for checking it all out itsnice to have more ppl . :D
Title: Re: Game Idea.
Post by: Howl on January 04, 2010, 05:40:45 PM
or not lol..
Title: Re: Game Idea.
Post by: aardvark on January 04, 2010, 09:23:02 PM
Unfortunately, not everybody's taste is as sophisticated and refined as my own.  ;)

Just do the whole "if you build it, they will come". I've played and liked games before that I wouldn't have thought possible. Either the theme didn't interest me or the gameplay mechanics sounded like garbage, etc. etc. After a play or two, however, it's a different story.

Got any teasers in the meantime? Something to whet people's appetites?
Title: Re: Game Idea.
Post by: Ripplez on January 05, 2010, 03:39:53 AM
i wanted to play this game or at least test it wth you. but the day you said you were up you only put seats for 2 so i couldnt join even when i wanted to. iv never seen you on playing the game since. theres no way to pm you in lackey so even if i want to play the game, your not going to see it

if you want interest, please arrange some sort of time where ppl can come. and leave the seats open, only ppl will the plugin for universalia can join the game, which is exactly the people you want to join in the first place

im still interested if your up for it (F) gl :)
Title: Re: Game Idea.
Post by: Howl on January 05, 2010, 05:01:14 PM
im deffinetly up for it.. i was trying to get on the server for like the past i think 3 nights but it wasnt working. but ill go at it again tonight.
Title: Re: Game Idea.
Post by: Howl on January 05, 2010, 10:17:07 PM
In Response.... I have a question. What should be the name of this card. and should the effect be different? There will be a Boost effect for the equipped personality. Like Whenever Equipped Personality deals damage put a +1\+0 counter on it. or something like that.

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Title: Re: Game Idea.
Post by: aardvark on January 05, 2010, 10:39:51 PM
PoPo was kind enough to set up a temporary server last night. But not too many people were there. Mostly because it was announced over chat. And I guess that, unfortunately, some of the peoples simply don't visit.

Like Ripz said a time would pro'ly work best. Let those interested know when they can find the designer/creator/etc.

As far as the card name is concerned... if you wanna stick with a name pertaining to its origins I would say Adam Extractor, Extracting Unit, or maybe just Extractor.

And regarding the effect... I like it but at the same time think that something is missing. Maybe have the player put a token into a pool and when they have so many "Adam tokens" they can turn them in. That might involve another card, ie. Gatherer's Gardens.

So if Gatherer's Garden is on the table the unit equipped with an extractor c/would have an additional ability Extract. Then when damage is dealt put said token on Gatherer's Garden (or some other predetermined spot) and when the player accumulates x tokens, they can turn them in to say search their deck for a spell card (or whatever you plan on implementing).

*cough* Yah, so just an idea though. o_0
Title: Re: Game Idea.
Post by: Howl on January 06, 2010, 06:04:55 PM
k thank you.. i will consider it or even .. split those ideas into more than one card. i was planning on something like that for a little sister card. but weel see
Title: Re: Game Idea.
Post by: aardvark on January 07, 2010, 01:59:58 AM
That's kool. Keep us posted. And (obviously) don't hesitate to ask for feedback if you're hesitant on something.
Title: Re: Game Idea.
Post by: Howl on January 07, 2010, 02:12:39 PM
kk thank you.. for the help. oh and tonight i should be on ... i was able to get ont a server today sooo .. i should be able to play some games of universalia files
Title: Re: Game Idea.
Post by: Howl on January 07, 2010, 03:08:11 PM
     
umm the new deck minimum is now 25... through whatever lol.. soo if u want a 100 card deck go with it lol.. it would be fun... but .. with only one set.. out so far it kinda gets hard to make a .. stragetic deck.. soo do whatever u want .... and 5 of the same card are allowed in a deck. unless noted otherwise.. on the card or in rules.
Title: Re: Game Idea.
Post by: aardvark on January 07, 2010, 11:03:12 PM
KO. I'll hang around 'til 10ish PST. Then I'll hafta get the Zs I've been missing out on.
Title: Re: Game Idea.
Post by: Howl on January 08, 2010, 10:25:00 PM
 i was on yesterday but no one played lol.. but tom night i should be on again ... 10ish should be good.. unless something goes wrong whcich tends to happen alot more than i like to admit.
Title: Re: Game Idea.
Post by: Howl on January 11, 2010, 04:51:09 PM
question... i need help with this effect i dont think the conceal effect is quite right for the card.. maybe it shoulld be [Trap] or [Set]

[attachment deleted by admin due to disk space availablility]
Title: Re: Game Idea.
Post by: Howl on January 11, 2010, 05:04:59 PM
another mini spoiler.. i think beatdown shoul cost more .. or at least have a side effect maybe .. MAYBE lol.. or just make it that rediculous....AND RULE EDIT: Power and Atk. is the same thing.... and Life and endurance is the same thing. just in case.

[attachment deleted by admin due to disk space availablility]
Title: Re: Game Idea.
Post by: aardvark on January 12, 2010, 12:02:17 AM
Dl'd the manual. It's a bit messy donchaknow? I'm not sure but it seems like there's some part missing as well.

Example:

Draw strating hand
Then, each player draws up to seven cards. This is your starting hand.






encounter he uses to defend instead. If he doesn't, he may choose a support he uses to defend himself.


I got the impression that there's supposed to be more until I realized that it's continuing from the Phase 4: Combat, up another page and on the right.

Please fix this. One of the things that can hurt a game is a bad rulebook, at least until someone cleans it up a lot and streamlines it, making it a lot clearer. (I'm looking at you StarCraft Board Game  :-\)


EDIT:

I almost forgot. XP
I agree, [Trap] sounds better than [Conceal]. Now, if you plan on making a similar card that attaches to a character I would go with [Conceal] in that case.

Also, Beatdown. Maybe the character is unable to attack on the next turn. Either that or make it more expensive like you said.

Also, wtf! The first player gets to determine who the player is in a tie?
Maybe I'm just confuzzled but why? Why not have a secondary comparison like ok, both have the 15pts of valor who has the most power or the most cards left in their deck, etc.

Title: Re: Game Idea.
Post by: Dragoon on January 12, 2010, 03:33:21 AM
Dl'd the manual. It's a bit messy donchaknow? I'm not sure but it seems like there's some part missing as well.

Example:

Draw strating hand
Then, each player draws up to seven cards. This is your starting hand.






encounter he uses to defend instead. If he doesn't, he may choose a support he uses to defend himself.


I got the impression that there's supposed to be more until I realized that it's continuing from the Phase 4: Combat, up another page and on the right.

Please fix this. One of the things that can hurt a game is a bad rulebook, at least until someone cleans it up a lot and streamlines it, making it a lot clearer. (I'm looking at you StarCraft Board Game  :-\)


EDIT:

I almost forgot. XP
I agree, [Trap] sounds better than [Conceal]. Now, if you plan on making a similar card that attaches to a character I would go with [Conceal] in that case.

Also, Beatdown. Maybe the character is unable to attack on the next turn. Either that or make it more expensive like you said.

Also, wtf! The first player gets to determine who the player is in a tie?
Maybe I'm just confuzzled but why? Why not have a secondary comparison like ok, both have the 15pts of valor who has the most power or the most cards left in their deck, etc.

wrong topic lad? Well, thanks for help anyway, am updating it...
Title: Re: Game Idea.
Post by: Howl on January 12, 2010, 05:20:15 PM
ok thank youuu ... ill make beatdown a cost of 7. which is reasonable meaning that you couldnt play it turn 1 unless u have Ap boost. and would sumwhat be harder to play if u have alot of [Ap] effects.
Title: Re: Game Idea.
Post by: aardvark on January 13, 2010, 12:01:58 AM
wrong topic lad? Well, thanks for help anyway, am updating it...

D'oh!  ::)

@Howl: Glad I could help.
Title: Re: Game Idea.
Post by: Howl on January 13, 2010, 04:19:50 PM
oh i completely forgot .. if there is a card that you would like to see in the set. just upload an image or provide a link to it and ill put it in .. Thank you all for the help
Title: Re: Game Idea.
Post by: aardvark on January 13, 2010, 10:41:46 PM
oh i completely forgot .. if there is a card that you would like to see in the set. just upload an image or provide a link to it and ill put it in .. Thank you all for the help

Awesome. *scurries off to find a card*

*scurryscurry*
Title: Re: Game Idea.
Post by: Howl on January 14, 2010, 07:43:47 PM
Cool go Crazy with ideas.. im always up for anything.
Title: Re: Game Idea.
Post by: Howl on January 18, 2010, 01:44:07 PM
ANY FRESH IDEAS ANYONE... !
Title: Re: Game Idea.
Post by: Howl on January 18, 2010, 06:12:50 PM
ok here are the cards in the 1st set that .. were not completed.. and should finish off the base set. making it read for open play.  and here is a starter deck for those who want to learn.

[attachment deleted by admin due to disk space availablility]
Title: Re: Game Idea.
Post by: Howl on January 18, 2010, 07:54:08 PM
here are some more decks.
Weapons= Master Chief Manipulation with weapons

[attachment deleted by admin due to disk space availablility]
Title: Re: Game Idea.
Post by: aardvark on January 19, 2010, 09:09:05 PM
I'm stillworking on a card. Ugh.  >_<

Waiting to play this in Lackey tho. Curious, have you made a rule book for Universalia yet? I think that would make the whole card creation process a lot easier. I'm trying to do a personality btw.
Title: Re: Game Idea.
Post by: Howl on January 20, 2010, 02:32:06 PM
omg i heh i thought i made one ill get right to it.. and here is set 2.0 ....im soo happy 2.5 will come out soon with an additional 50 cards. and new Keywords to look forward to.. just think.. what if you knew what card you were gunna get 4 turns in the future..  or .. well ull just see
oh and please tell me of any problems.

http://www.mediafire.com/?fg5oygbtyow

here is Universalia 1.0
http://www.mediafire.com/?erez4zjwnny
Title: Re: Game Idea.
Post by: Howl on January 20, 2010, 02:59:55 PM
basic Gameplay...

players choose from decks containing 30-100 cards with up to 5 copies of a single card.

Both players draw 7 cards . if a player does not like their hand they may reshuffle their hand into their deck one more time and must keep the new hand of 7.

Players determine who goes 1st in any way that feel suitable. heh .
umm. the 1st player rolls two 6 sided die
    Roll phase
  AP roll- this determines how much Ability Points to use abilities and pay cards other than Personalities ...  that you gain this turn.

Recruit Roll- this determines the personality you may play from ur hand for instance you roll a 4 and you have a Personalityy in hand that reads [1\2\3\-\5\-] you cannot play that personality this turn because u did not roll a 1,2,3 or 5.. [!!ONE EXCEPTION!!] During the essential rolling itsself you may discard a card from hand to re roll your recruit roll only.The effect of the discarded card is negated and anything effects that trigger from cards in the graveyard are negated for that card.[unless noted]

Thinking Phase1- pretty much u think of what is going to happen. after rolling ur [R die] for the 1st time this turn u may choose here to re roll it by the proper payment or in thinking phase 2.

Battle phase. most cards comes into play with summoning sickness.. meaning they cannot attack the turn they come into play unless they are played from a card effect or have an effect that says other. Personality cards have an Atk. and Def. The Atk is the top number at the bottom left hand corner of the card the def is the bottom one. Battle is pretty much like magic except...  you can attack other personalities .

Thinking phase 2- just conduct Thinking phase 1 over agiain basically.

End turn all end turnb effects end here and the next player repeats these phases.


if any more  questions pop up ask lol.. no one is gunna bite.. and if anything pops up like a forgotten rule to be posted u can look here for updates,

Title: Re: Game Idea.
Post by: aardvark on January 20, 2010, 07:20:15 PM
Got it and will check it out later. I'm not home tonight.
Title: Re: Game Idea.
Post by: Howl on January 21, 2010, 06:16:57 PM
kk.. thank you... and tonight i should be on.. lets see
Title: Re: Game Idea.
Post by: aardvark on January 22, 2010, 01:01:50 AM
One point, I would change the set under set2 from Universalia to Set 2 (or whatever name you decided to give it). It'll make it easier to distinguish between the two in the future. Say, for example, if you wanna hold a lil' competition with only certain sets.

Quote from: Howl
basic Gameplay...

players choose from decks containing 30-100 cards with up to 5 copies of a single card.

Both players draw 7 cards . if a player does not like their hand they may reshuffle their hand into their deck one more time and must keep the new hand of 7.

Players determine who goes 1st in any way that feel suitable. heh .
umm. the 1st player rolls two 6 sided die
    Roll phase
  AP roll- this determines how much Ability Points to use abilities and pay cards other than Personalities ...  that you gain this turn.

Recruit Roll- this determines the personality you may play from ur hand for instance you roll a 4 and you have a Personalityy in hand that reads [1\2\3\-\5\-] you cannot play that personality this turn because u did not roll a 1,2,3 or 5.. [!!ONE EXCEPTION!!] During the essential rolling itsself you may discard a card from hand to re roll your recruit roll only.The effect of the discarded card is negated and anything effects that trigger from cards in the graveyard are negated for that card.[unless noted]

Thinking Phase1- pretty much u think of what is going to happen. after rolling ur [R die] for the 1st time this turn u may choose here to re roll it by the proper payment or in thinking phase 2.

Battle phase. most cards comes into play with summoning sickness.. meaning they cannot attack the turn they come into play unless they are played from a card effect or have an effect that says other. Personality cards have an Atk. and Def. The Atk is the top number at the bottom left hand corner of the card the def is the bottom one. Battle is pretty much like magic except...  you can attack other personalities .

Thinking phase 2- just conduct Thinking phase 1 over agiain basically.

End turn all end turnb effects end here and the next player repeats these phases.

Ripz and I tried to play the game just now but didn't really get anywhere.

-So, we start with a hand of 7 with a one-time mulligan option.

-Figure out who goes first.

-Roll Phase: Player rolls 2d6. <-----! One d6 for each phase, correct? How do the more expensive cards come out? Are there modifiers? Certain special conditions?

-Thinking Phase 1: Please give this a real explanation. Other than the fact that we have the option to pay the price and reroll, it seems like anything and everything could be done here.

-Battle Phase: Do we get to choose the personality that we attack?

-Thinking Phase 2: Ripz suggests (with a knife to my kidney) that we be allowed to summon multiple personalities per turn. One in the first TP and one in the second TP. As it's implied by a card that we can only deploy a single personality per turn.

-End Turn: Pretty obvious. No questions here yet.

That's it for now I think. I'll bug you s'more if we think of anything else.
Title: Re: Game Idea.
Post by: Howl on January 22, 2010, 09:17:07 PM
hand  part you got right.
umm 1st player im pretty sure u got umm

   -Roll Phase: Player rolls 2d6. <-----! One d6 for each phase, correct? How do the more expensive cards come out? Are there modifiers? Certain special conditions?
ANS. the Ap roll accumulates each turn but not the Recruit roll. soo u roll an ap roll of 6 and a recruit roll of 3 on the 1st turn. then u roll a 2 ap and 5 Recruit roll u add 2 to the 6 and change the 3 to 5. heh.
umm
Battle phase YES you do . u can select other  personalities as attack targets or select  players.

Thinking phase 1
Ripz suggests (with a knife to my kidney) that we be allowed to summon multiple personalities per turn. One in the first TP and one in the second TP. As it's implied by a card that we can only deploy a single personality per turn. yes it is. umm only one per turn..
ANSmaybe one later on after a large veriety of game results that would be altered in a way bu one Personality per tuurn seem like the right way to go. but we will just have to see. AND YES umm u play personalities here and evnts . Events cannot be used like interrups the can only be used on ur turn unless noted otherwise. and pretty much everything can be done here.

Title: Re: Game Idea.
Post by: Howl on January 22, 2010, 09:18:03 PM
and ok. umm i will have to get to that . wouldnt i lol.. ill see what i can do.
Title: Re: Game Idea.
Post by: Howl on January 22, 2010, 10:04:45 PM
ok official update . set 2 is now set2 lol. here is the info . ull have to change all images to the corresponding image file name if u want imges to show up for the plugin for set2.

[attachment deleted by admin]
Title: Re: Game Idea.
Post by: Howl on January 24, 2010, 02:52:37 PM
aardvark sorry about our game being interrupted i got disconnected from server and wasnt able to reconnect..
Title: Re: Game Idea.
Post by: aardvark on January 24, 2010, 11:37:33 PM
no worries. we'll hafta pick it up another time. :)
Title: Re: Game Idea.
Post by: Ripplez on January 25, 2010, 06:54:28 AM
can you upload the full plugin, with set 1 AND set 2 preprepared? i dont know how to get set 1 and set 2 to both work properly, id rather look at a working example and figure it out from there
Title: Re: Game Idea.
Post by: Howl on January 25, 2010, 02:36:13 PM
ok i will heh .. and to aardvark um tonight possibly that would be cool and we could play test set two .. maybe??
Title: Re: Game Idea.
Post by: Howl on January 25, 2010, 02:50:22 PM
here is Universalia 1.1 for those of you who dont have everything needed this download prvides all needed to play. justmake a deck and start playing. heh have fun everyone.

http://www.mediafire.com/?zfmz1jglqvd
Title: Re: Game Idea.
Post by: Howl on February 03, 2010, 03:24:15 PM
UPDATE YAY..
Little sister personality.... effect should read put 1 adam counter on this card for every one damage dealt.
Jack Skellington has 1 ATK AND 1 DEF.  and all tokens played with abilkites and dont have a specific Atk noted are counted as 1/1
Title: Re: Game Idea.
Post by: Howl on February 10, 2010, 10:10:57 PM
set 2.5 is almost done. heh .. but im not sure if anyone is following this anymore. oh and those following my other game. its gunna be a lil loonge due to the histeory bases . i need to get a rough i dea of who has a better advantage at what towards others in histrory.
Title: Re: Game Idea.
Post by: aardvark on February 10, 2010, 10:13:10 PM
I was gone but now am found. See! >.<

We'll have another game when the 2.5 is out, k? k.
Title: Re: Game Idea.
Post by: Ripplez on February 11, 2010, 12:33:48 PM
i cant play cos i dont knw how to get the sets all working. maybe if you gave a package where all of the sets are pre-aranged so that all the sets nd images and stuff are functioning already rather than me having to fiddle about with the text. sory, i couldnt make it work myself
Title: Re: Game Idea.
Post by: Howl on February 11, 2010, 09:17:06 PM
aardvark heh sounds good. and ripplez umm.  check ur setlist if set 2 is there and check in the set2  txt ifd the imagefile matches the name of the cards it trying to match that usually is the prob. with images but other than that ill see what i can do .. actually i think i did pload a download for the complete game . ]



i think this is it
http://www.mediafire.com/?zfmz1jglqvd
Title: Re: Game Idea.
Post by: Howl on March 05, 2010, 03:56:32 PM
new set coming out.. and tonight i might be able to play online yay .
Title: Re: Game Idea.
Post by: Howl on December 07, 2010, 09:49:29 PM
is anyone even interested in this anymore?