News:

A forum for users of LackeyCCG

Main Menu

help with xenocard plugin

Started by bakana, November 25, 2009, 01:45:00 PM

Previous topic - Next topic

bakana

I am working on my first plugin, the card game from xenosaga episode one called xenocard.  I've followed the tutorial found somewhere else on this forum and most things worked except my cards will not show up in deck editor at all.

I have uploaded what i've got done so far, I would appreciate any help from the veteran plugin maintainers and creators.  Thanks in advance.

link: http://www.megaupload.com/?d=G3FDR9LS

Alastair

Well, first thing I notice is that you're using magic's updatelist.txt which of course can be modified to suit your plugin but is still using the magic info. Second, you have no card images. Cards wont display in the deck editor without images associated with them. You can create a missing.jpg or placeholder.jpg or some such, but you have to have something in the image field of your carddata.txt

HotLimit

^What he said. Also, as a general rule, always have the first three columns of your carddata.txt file filled. There are several other things that can go wrong, but that's the easiest place to start troubleshooting.

bakana

Thank you both.  Alastair you were correct, I filled in the imagefile field with "missingcard", created a jpg called missing card, and they all appeared in my deck editor.  I had that updatelist.text just as a substitute until I figured out where I would host the plugin.  I still need to figure out how to get the 147 card pics.  I have the actual game itself, just gotta figure out how I would take screen shots of all the cards.  I do have a few questions, how can I take the general function junk 1 and discard 1 in my plugininfo.txt and get it to show up on the bar just above where my hand displays.  for the other general functions just had to have a 0 for don't show and 1 for show but when i try with those two functions it doesnm't work.  Also, how could i change those functions so that rather than just moving the 1 card, it would allow me to move x cards by giving me a choice of 0 to 10 and at the same time reduce the number i have in PLAYERSTAT0 by that much?  is it possible to change the options you get when you right click on the main board area through your plugin? 

Alastair

Those questions I'am not certain about as they're not something I have had to deal with in the plugins I maintain. Perhaps Trevor or one of the others can help fill in those blanks for ya.

Deruji

Hello, first off I know this thread is old. I'm replying to it to see if the original author is still working on the plugin and to offer help.
I've been working on getting images of the cards since the game came out and just now found the lackey engine. If the author is still working on the plugin I'd like to offer my resources.

http://www.megaupload.com/?d=ENSU9N3E

The file includes images for all cards 1-148, it also includes cardback, booster and starter pack images. These are low res, trying to rework them for high res.

bakana

Thank you for your assistance, I had the plugin completed and it all got deleted when my computer crashed, I should have backed it up somewhere but I will post it up when I finish it again.

bakana

Well thanks in big part to Deruji I'm posting a new link for my plugin.  Still not complete to the point where I want it, but much better than it once was.  I tried to have lackey create the checksums for me like it says in tutorial but I kept on getting "cant find updatelist.txt at ."  error.  Only other functions left that I would like is that in this game the amount of cards left in your deck is your life, and I can't get it to deduct one from your life total everytime you draw or discard from deck.  And I need a better picture of actual Xenocard game board.  If it wasn't for that I'd be satisfied.

Plugin Link(without images in zip): http://www.fileden.com/files/2010/6/4/2879424/XenoCard.zip
Low quality card images (if want to download manually):      http://www.fileden.com/files/2010/6/4/2879424/Xenosaga1low/Xenosaga1low.zip


Deruji

Is there a way to use the number of cards in deck as the variable for the life counter? Then that would not need to be manually updated since they are the same anyways.

PS higher quality cards will be availabe later

bakana

I emailed lackey's creator on that very same issue. I haven't gotten a reply, he is very busy.  But I hope there is so we dont have to manually change it everytime.  I wanted it to automatically take away from life counter when you draw, or have to discard, or pay for cards.

Deruji

Here are the final versions of the cards. Until there is an updatelist for them, you'll have to manually place the card images into the "Xenosaga1" folder, cardback and spawned go into the "general" folder of course.

Original cards low quality(308x215):
http://www.megaupload.com/?d=A55XSLM2

Original cards high quality(440x308):
http://www.megaupload.com/?d=6JZIZXW1

The redrawn cards include two versions, with and without text.

Redrawn cards low quality(308x215):
http://www.megaupload.com/?d=IPYH56UC

Redrawn cards mid quality(440x305):
http://www.megaupload.com/?d=LKUC808I

Redrawn cards high quality(577x400):
http://www.megaupload.com/?d=OSOD8ANC

This is the board from the Xenocard game, you'll have to set this up manually from the preferences window.

Playingfield:
http://www.megaupload.com/?d=RP4CWGE7


Randevouz

Hi!
I really hope this work will goes well, I really liked xenocard!

However, how to play this plugin? I've downloaded it but there is no .exe