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Creating a "luckless" CCG possible?

Started by axman, January 05, 2010, 02:13:39 PM

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If you eliminate "luck" completely from a CCG, could the game still be successful?  

No
5 (31.3%)
Yes
11 (68.8%)

Total Members Voted: 7

Monox D. I-Fly

Quote from: Zao on January 07, 2010, 11:18:21 PM
You guys ever played BattleForge? Its a real-time strategy PC game. However, the units, spells and buildings you're using are not "fixed" like in most RTS. Each unit, spell, etc, are summoned with the "cards" you chose to put in your deck before the game started.
To have new cards, you buy boosters (with real money!) or trade them with other players, just like a CCG.

However, once you chose your deck and the game starts, there's no luck at all. Your "hand" contains ALL the cards of your deck, you don't draw anything. It's up to you to use them wisely. And even if you think you've got the best combo ever, you don't know what's in your opponent's deck, and you can have some pretty bad surprises.

This being said, I can perfectly imagine a CCG where there's no luck at all, where cards act as miniatures. And it would be AWESOME.

It sounds similar to Alteil. How many cards in a deck of BattleForge? Alteil has 30, though you can only choose 25 to play since the other 5 are chosen to be something equivalent of a Shield in Duel Masters. Differs from Duel Masters, though, in Alteil you can choose which cards become your Shields, so the "Shield Trigger"s aren't anything random.