News:

A forum for users of LackeyCCG

Main Menu

Transmutation (Alchemy/Combat/Card Game)

Started by 3XXXDDD, February 22, 2013, 12:40:50 PM

Previous topic - Next topic

3XXXDDD

I posted an earlier version of this a while ago. This is a slightly revised edit with a lot more text to make it clear. I currently don't have any examples of cards but will be getting around to a few draft ideas sooner or later.

Transmutation

In Transmutation, players take on the role of Alchemists creating abominable creatures known as ?Homunculus (plural Homunculi)? and compete over resources and funding to further their other unspeakably detestable projects.

Pre-Game Setup

Each Player starts the game with a Material Deck of X0 Material Cards and a Transmutation Deck of X0 Homunculus, Attachments or Catalyst cards. At the start of the game players draw five cards from their Material deck and choose one Homunculus from their Transmutation deck and play it face down. Both Players simutaneously flip their selected Homunculus face-up and then pay their cost.

Win Condition

When a Player's Homunculus is destroyed and sent to the discard pile, the owner of that Homunculus takes one Material from the top of their deck and places it on the field. That Material is now ?Corrupted?. Players may not use Corrupted Material for any costs. When your Opponent has three or more corrupted Material, you win the game.

Order of Play

Transmutation is played in turns, each turn is made up of the following three phases

Main (You may play Homunculus or Attachment cards during this phase)
Battle (You may attack your Opponent's Homunculus during this phase)
Draw (Draw two cards during this phase, draw one additional card for each corrupted Material card on your side of the field)

After your draw phase, it is your Opponent's turn who will then also proceed through the previously listed phases.

Card Types

There are four types of cards in Transmutation; Material, Homunculus, Attachments and Catalyst.

Material

Materials comprise the Material Deck. Materials are used to pay for the cost of cards in the Transmutation Deck that share their Main or Sub-Types.   There are four distinct Material Types (each with their own three Sub-Types) however you may only deck one distinct Material Type. The main types are Fire, Water, Earth, Air. Their Sub-types are a combination of their Main Type with the other Material Types. [E.g. Fire Material sub-types are Steam (Fire + Water), Sand (Fire + Earth) and Blaze (Fire + Wind)]

In addition to the three individual sub-types, there is one sub-type known as ?Aether? which is common to all Materials. Any card with an ?Aether? cost, may be payed for with any Material.

Homunculus

Homunculus are played from the Transmutation Deck to be pitted against each other in one on one combat. They have the following attributes

Name (The name of the Homunculus. Other cards may need to check this information to be played)

Cost (To play a Homunculus, you first overlay a number of Materials from your hand equal to it's cost onto the field face-up and then place it from your Transmutation Deck ontop of them)

Type (Type of the Homunculus. Other cards may need to check this information to be played)

Health (When a Homunculus is played, a number of it's Materials equal to it's Health are flipped face-down, each time a successful hit is landed against a Homunculus, one face-down material is removed, when a successful hit is landed against a Homunculus with no face-down material, it is destroyed and sent to the discard pile)

Power (When Homuncului battle, compare their power values. If the power of the attacking Homunculus is larger than the power of the defending Homunculus, the defending Homunculus is defeated and loses one Health Point. If the power of the attacking Homunculus is equal to or less than the power of the defending Homunculus, then the attack isn't successful and the battle ends)

Ability (The effect(s) that the card has are printed here)

Attachment

Attachments are extensions you can Attachments to your Homunculus to power them up in various ways be it either to help strengthen your offense or defense or have them gain some additional abilities.

Name (The name of the Attachment. Other cards may need to check this information to be played)

Cost  (To play an Attachments you first overlay a number of Materials from your hand equal to it's cost onto the field face-up and then place it from your Transmutation Deck ontop of them)

Type (Attachments can only be attached to Homunculus that share at least one of the Attachement's type)

Endurance (When an Attacment is played, a number of it's Materials equal to it's Endurance are flipped face-down, each time a successful hit is landed against an Attachment, one face-down material is removed, when a successful hit is landed against an Attachment with no face-down material, it is destroyed and sent to the discard pile. )

Ability (The effect(s) that card has are printed here)

Catalyst

Catalyst are cards that activate once and instanenously, after they have been activated and resolved they are sent to the discard pile. Catalyst cards may be activated at any time unless otherwise stated.

Name (The name of the Attachment. Other cards may need to check this information to be played)

Cost (To play a Catalyst you first discard a number of Material from your hand equal to it's cost and then play it from your Transmutation Deck.)

Ability  (The effect(s) that the card has are printed here)

Battle Step

See: ?Power? under Homunculus