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Plugins & Plugin Creation Forum / Re: MSE & Lackey DMTG Project
« Last post by CrazyChucky on August 30, 2020, 10:59:37 am »
I haven't seen anything like that previously, but making a Lackey plugin of it sounds like a good idea!

Having a server (and an updatelist.txt and version.txt) are super handy for easy installation, as well as keeping everyone up-to-date if/when you add new cards, but they are not necessary for a plugin to function. For instance, assuming you have the stock Magic plugin installed, look in your [LackeyCCG]/plugins folder. The folder there named "magic" contains your local copy of the plugin (downloaded from the server). If you copy that whole folder to another computer's installation of Lackey, it will work just fine, with no downloading from the server necessary. (A sort-of exception is images, since usually those are downloaded on the fly, but if all images are present, this holds true for them too.) Once you've built it as a static plugin and verified that it works, you can always add auto-update later if you choose to.

Card data list files are just tab-separated text files, which (often with some fiddling) can be exported from Excel or other spreadsheet software. I'd recommend reading the plugin creation tutorial, taking a look at how the existing Magic plugin does things, and going from there, checking back here with questions as needed.
Plugins & Plugin Creation Forum / MSE & Lackey DMTG Project
« Last post by semiideath on August 30, 2020, 09:58:43 am »
Hello. I'm extremely new and hopelessly clueless about how to use servers like DropBox. What I've done so far. For the past 8 years I've been creating my very own "magic" cards on Magic Set Editor for private use. What I've done is basically modified a few Sets of Magic the Gathering by adding "drinking" rules on the cards. Does anything like this already exist? Can someone direct me to it? If not, I have about two thousand cards I've partially designed with art/design and rules I cannot take credit for and because it's for private use I would not release these sets. However, I would like to have at least a vague idea of how to take the Images I've exported from Magic Set Editor, upload them to a server so I can play test these sets. A major difference between MTG and Drunken Magic the Gathering is that All Players share 1 massive deck as well as 1 graveyard. Cards are specially made to work with this mechanic. Also, there are no lands, but instead the shared deck is filled with spells only. Furthermore, to play lands, you sacrifice a spell in your hand and then play that card face down acting as a land that can produce any color. With that anyone who is familiar with magic, mill and morph rules are no longer. Also it does take the color schemes and screws up the color concepts which is fine with me. Again, has anyone heard of anything like it? I could not dare monetize it of course since all the art is basically taken from the internet for private use. Much of the rules are the same except for the drinking rules. The concept is, the more you play, the more inebriated players get, making it increasingly difficult to actually play the game. I know this might sound kind of lame but instead of implementing simpler ways like just having a small sip for each land you tap, I wanted to custom build this set/plug-in. Cards would not require updating. Is there a way I can create a Plug-In that draws it's data from a local file? Is this achievable? Because then I could skip a lot of server uploading work and I could just share it with my private friends for them to download this set. But first I have to build the set and make it workable with Lackey CCG. Can anyone give me some words of wisdom? This really is a plug-in question and how the data from a text file can allow Lackey to load cards from my own computer. That would be extremely helpful if I just knew a bit more about alternative ways to load cards I design into Lackey.
Plugins & Plugin Creation Forum / Re: Magic: The Gathering Plugin Updates
« Last post by CrazyChucky on August 18, 2020, 01:04:54 pm »

Added a draftable "pack" which includes a single draft-matters card from Conspiracy 1. Now you can add draft-matters to any draft in Lackey!
Plugins & Plugin Creation Forum / Re: Magic: The Gathering Plugin Updates
« Last post by CrazyChucky on August 15, 2020, 10:09:57 pm »
8/16/20 (forward-dated by an hour to convince Lackey to update)

Minor update: fixed a glitch with Gunk's image file not loading correctly.
Plugins & Plugin Creation Forum / Re: Magic: The Gathering Plugin Updates
« Last post by CrazyChucky on August 14, 2020, 11:19:59 pm »

Behold: original Mystery Booster playtest tokens!

(I'm particularly fond of these two unsettling individuals:)

I've also added a number of helpful scripts to playtest cards. In addition to everything being able to make its tokens, we also now have:
Bug Report Forum / Re: Nothing but green lines
« Last post by CrazyChucky on August 13, 2020, 08:08:12 pm »
Someone posted on the Facebook group about something that sounds like the same problem. I don't know if they've found a solution or even a cause, though.
Bug Report Forum / Nothing but green lines
« Last post by The Ninja Scot on August 11, 2020, 06:43:03 pm »
Today, when I booted up Lackey, I show nothing but green horizontal lines covering the entire screen only in Lackey.  I don't know if there's an update done in Windows that might've caused this (as it was fine this past weekend) but today, I can't see anything.

Any suggestions?

Plugins & Plugin Creation Forum / Re: Magic: The Gathering Plugin Updates
« Last post by CrazyChucky on August 06, 2020, 10:02:51 am »
No worries! Plenty of things that are obvious in retrospect don't always occur to us at the time. If there's one thing I've learned from this project, is that's UI-designers need to keep that in mind. (If there's even a 1% chance a feature could be misunderstood, and 100 people use your app, someone's going to be confused.)

And thank you, that's always nice to hear. I'm rather proud of my tokens, but by their very nature they're the sort of thing that's supposed to blend in and not really be noticed.
Plugins & Plugin Creation Forum / Re: Magic: The Gathering Plugin Updates
« Last post by turtlelemon on August 06, 2020, 05:16:43 am »
Sometimes I do not think things through. I can't tell you the number of times I've deleted a dead token by sliding it into whatever zone is closest, be it Hand, Library, or whatever. Like, I know that tokens can't go into other zones. That def should have occurred to me. A short explanation might be nice, but I do think most players are prob capable of being smart and actually thinking about it.

Also, I appreciate all the work for the extra tokens. For instance, without all the keyword counters Crystalline Giant would be unplayable.
Plugins & Plugin Creation Forum / Re: Magic: The Gathering Plugin Updates
« Last post by CrazyChucky on August 05, 2020, 08:49:40 pm »
Hey, the six new images from M21 don't download. Also, the masterpiece Teferi, HoD is so pretty I'm going to have to find a commander that can prominently feature him. Or just Rule 0 'cheat' and make him the commander. We already ignore the hybrid rule after all.

Oops! Fixed. Thanks for catching it. I've fixed so many possible errors by automating my processes, but I keep missing images here and there. I should figure out a better way of making sure that doesn't happen in future.

Glad you're enjoying the additions. : )

Also, why is Gunk the only token in the deck building zone and (I think) the only one with no image. I don't where you got all the other lackey token images, if that source has no Gunk, that part makes sense, but, I know its from a weird and fun mystery test card, but shouldn't it still be in the token zone? I mean, wouldn't I need to get them out of the token area so my opponent could shuffle them were I to play with the (hilarious) test cards.

Gunk... is weird. I debated not even making it, since it's not like Gunk Slug is even a "real" card, but I decided to err on the side of completeness. Some explanations:
  • I generate all the custom Lackey token images myself. I pull the images from suitable existing cards/tokens, and the rest is from templates I've Photoshopped from the frames of actual tokens. It took a good bit of work to set up, but the generation is now all automated; when a new card is printed that makes a copy of itself, for instance, my script just spits out an image and I upload it.

  • I initially decided not to make images at all for the tokens that are only made by playtest cards. They're not "real" anyway, and reading the text display in Lackey isn't that different from reading the "stickered" playtest cards themselves.

    • I have changed my mind, however. While keeping them imageless works well enough for gameplay, Lackey doesn't know how to handle it when someone uses the "Download all missing card images" button, so it hangs up. This, plus my aforementioned desire for completeness, has nudged me to decide that I will makes images for them.

    • That said, it feels wrong to format them to look like "actual" tokens, so I'm going to do a bit of Photoshop work and make them look stickered, like the playtest cards. No promises how soon I'll get to this, but it should be a fun look.

  • The playtest cards, not being "real" cards, do some very strange things that wouldn't normally be allowed in Magic. Some of these are arguably even beyond what silver-bordered Magic would ordinarily do?remember these weren't playtested. The biggest issue, with regards to Lackey, is that several of them instruct you to create tokens and then put those tokens in a zone other than the battlefield. (They're not just tokens, they're token cards!) Not only is this usually impossible in Magic; it's impossible in Lackey. Lackey doesn't allow tokens to exist in the deckbuilder or in any game zone other than the table. If you drag a token to any non-table zone, it ceases to exist.

    • Bone Rattler puts Reassembling Skeleton token cards in your graveyard, and Time Sidewalk puts Time Walk token cards in your library. Since both of these are actual cards that already exist, I simply added scripts to spawn those actual cards. In-game, you should remember that they're technically tokens as well as cards, but the fact that Lackey considers them to be cards means you can put them in your graveyard or library without issue.

    • Gunk Slug is the odd one out. It creates a unique token card, which is not a copy of an existing card, and shuffles it into your opponent's library. One way to work around this would be to designate some card?say, I dunno, Mudhole?as a proxy, and create copies of that. The only other way is to create a custom Lackey "token" that Lackey considers to be a card.

All that said... perhaps I should add a summarized explanation on Gunk itself, so people who come across it like you have will understand why it's there.
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