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#1
Plugins & Plugin Creation Forum / Re: Crash Log location?
Last post by ThatGuy - Today at 07:50:37 PM
Oh, I thought I followed the CardUrlFiles: section correctly.
I didn't want to use a General Url for a single folder. I like the idea of being able to control the destination and filename for each image.
#2
Plugins & Plugin Creation Forum / Re: Crash Log location?
Last post by Alastair - Today at 05:43:48 PM
For starters "CardImageURLs1.txt" is not a valid URL for CardGeneralURLs: which expects an actual URL of where the images files are located at.
#3
Plugins & Plugin Creation Forum / Re: Crash Log location?
Last post by ThatGuy - Today at 03:49:51 PM
Ok, I'm stumped. I had everything working on my local copy.
All the Images, and carddata text displayed. The Pack definitions gave the right amount of correct cards.
It all looked good, So I added checksums to the update list and moved everything online. cleared the plugins folder and did a fresh download...

It worked, until it tried to get the Cards, then lackey crashed.
Opening Lackey again, I could see all the cards but none of the images were loading.
I hit the manually download missing images button, and that worked! It grabbed all the files.

Also, adding packs, if I Choose a pack, it works fine. But Choose and View now crashes Lackey and it didn't before.?!

The updatelist.txt is located here, If you could offer any insight I am sure I just missed something small. Please & Thank you.
#4
Plugins & Plugin Creation Forum / Re: Crash Log location?
Last post by Alastair - September 14, 2025, 07:37:53 PM
It does generate a debug log for some actions where there's known possible issues. For a blanket crash though, no.
#5
Plugins & Plugin Creation Forum / Re: Crash Log location?
Last post by ThatGuy - September 14, 2025, 06:14:09 AM
I fixed the crash. Forgot the <plugin> tag

Still, an error log would be nice.
#6
Plugins & Plugin Creation Forum / Crash Log location?
Last post by ThatGuy - September 14, 2025, 04:43:23 AM
Does Lackey generate a crash log?
When I try to load my plugin Lackey crashes and I am not sure why.
#7
General Discussion Forum / New LackeyCCG Release 1.1.5 (S...
Last post by Alastair - September 12, 2025, 07:20:09 AM
The new version of LackeyCCG, 1.1.5 (September 12 2025), is now available for both Windows and Mac. The game server has already been enabled to allow connections from the new client. This is a forced update due to changes in the networking code, older versions will not be able to connect.

https://www.lackeyccg.com/downloads.html

Fixes and Changes
----------------------------------------------------------------------------------------
Fixed it so that ` and | are no longer blocked from text input and still function as shortcuts when not in a text input state.

Fixed double ratio swap: Ratios were getting swapped when they shouldn't in the function that draws moving cards.

Name Change Fix: Players can now change their name while connected to the game server.

Save/Load Game fix: There were some race conditions with saving and loading game states that resulted in players losing zones or parts of zones. Fixed what I could find of those and added debugging info to help track down other instances.

Visibility for super zones: Adding more careful checking on visibility for super zones

Column Sort Logic: Sorting is now aware of the type of data in columns and does it first numerically and then alphabetically.

DLog Update: DLog() now includes a timestamp in what it writes to the debug log.
#8
Plugins & Plugin Creation Forum / Re: Eval "among others"
Last post by ThatGuy - September 04, 2025, 06:32:18 PM
Using a Combination of CONTAINS and GREATERTHAN, I think I can get close by adding some extra columns, that should let me define which cards are available for selection:

Foil Rarity Num Odds Card
0C1541267
0U286346
1U290346
0R388345
1R392345
0Sr4945
1Sr4965

Odds GREATERTHAN #
Card CONTAINS #


I haven't tested this yet, but my guess is it might work.
#9
Plugins & Plugin Creation Forum / Eval "among others"
Last post by ThatGuy - September 04, 2025, 12:36:57 PM
Has anyone ever gotten an inclusive list of valid eval terms?

I am working on a plugin where booster packs have drop rates per position in the package is
  • card1 common
  • card2 common
  • card3 uncommon, rare
  • card4 rare, ultra
Etc
I don't need them to be in this order. But I am trying to work out a way that A has chances for the distribution I want and B offers small odds that cards might be foil.

I can probably work out the GREATERTHAN to do it. But I would really like to consider all my options.

Thank you for the help!
#10
Bug Report Forum / Re: Mac version will not open
Last post by Ma-Ouno - August 30, 2025, 01:19:50 PM
ah ah I finally understood it as you wrote but thousands thks for you fast answer. Got it, it functions ah ah !