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#1
General Discussion Forum / Re: MacOS Monterey - Missing F...
Last post by Raspberry92 - January 16, 2025, 11:36:39 AM
That solution worked for me! Thanks for providing it  :D
#2
Plugins & Plugin Creation Forum / Monster Rancher Battle Card - ...
Last post by MonsterFenrick - November 27, 2024, 08:43:47 PM
Greetings,
There used to be a plugin for Monster (Farm) Rancher Battle Card but has been abandoned. 
Also, If anyone is able to assist, how can I add this to the roster of Plugins?  Do I just comment in the sticky post or is this added by moderators?

New efforts arose and after hundreds of hours creating revised cards, templates and translation updates to be used in Tabletop Simulator mod and LackeyCCG plugin.

AutoUpdate LackeyCCG Plugin link for Monster Rancher Battle Card revisions:

What is Monster Rancher Battle Card?
  • Originally a Japanese physical card game that was never released in the west (Also in Japan it is referred to as Monster Farm, while English released games are Monster Rancher).
  • You choose 3 monsters to play with, along with monster-specific cards, as well as "Any" monster cards, or "Breeder" cards. (YOU are the breeder)
  • Win by KOing the opponent's 3 monsters first, or lose by deck attrition.  (Your Draw pile is also your resource for spending your resource to attack or defend).
  • The English Video Game versions had poor translations, but made it to GameBoy Color, and PlayStation1.
  • The GBC version only had the first expansion, while the PS1 version had 3 expansions.
  • The Physical cards go up to a 4th expansion before they were discontinued.
  • The Physical and video game versions of MRBC play with the exact same rules so it's an easy transition

This might lead one to ask: What is Monster Rancher?
  • Started as a fantasy Pet raising and breeding simulation, like Tamagochi on steroids.  It's also very roguelike, before that was specifically a genre.
  • The original gimmick in Monster Rancher was the ability to swap out the game and insert CDs in the PlayStation and a monster is generated from the CDs meta data
  • The monsters were able to be cross-bred as well, so in addition to being able to pass down traits, attacks etc. from parents, they can have hybridized looks too.

These MRBC images started out as a preservation project when the originator of the translations shut down their website. We've picked it up since and continued the work to keep the
My site is dedicated 100% to Monster Rancher, has been running since 1999 and FQDN since 2001.

For the page dedicated to the LackeyCCG Plugin and playing the MRBC Plugin on Lackey, go here:

Sample of changes:  Some of the cards that made it to the PlayStation 1 port, and the abandoned plugin from over a decade ago have the original localization verbiage.
Golem's "Protect" card in the Original 90s localization:
  • "Makes once damage to a monster in your team this monster's per attack"
Golem's "Protect" card in the revised translations:
  • "This monster takes all damage from an attack against another monster in your team"
This, along with the entire collection's card texts has been revised/modernized/play-tested to still be accurate to the original intended play of the cards, with clearer verbiage than was provided in the original poor localization. 

Adding the Monster Rancher community Discord: https://discord.gg/venPxfG - for finding other MRBC players, or to report plugin issues

Promo Video for MRBC Plugin for LackeyCCG
#4
Plugins & Plugin Creation Forum / Re: Rotate a card 30 degrees
Last post by CrazyChucky - October 06, 2024, 12:07:38 PM
Yeah, unfortunately there's no way to do that in Lackey. You could try using notes, or perhaps visually tying a color of counter to each direction?

Another janky idea might be to pick a corner of the card that will indicate direction. Then you've got four out of your available six directions covered, so only the other two would need a workaround.

Obviously none of these is nearly as straightforward or elegant as what you could easily do with physical cards, but oftentimes with Lackey we have to find creative workarounds.
#5
Plugins & Plugin Creation Forum / Rotate a card 30 degrees
Last post by rhgbta - October 05, 2024, 04:35:38 PM
Hi,

I am making a plugin for a playtest group to use for online play for a new game. This game has players move cards around on a hex-board. Direction of travel for the cards is denoted by the direction the front of the card is pointing. This is a core mechanic of the game.

the thing is, this seemingly simple thing does not seem possible in the game. I can't seem to find anything that lets me rotate cards in a custom direction, only can rotate right, upside down, and forward. Am I missing something?
#7
Plugins & Plugin Creation Forum / Re: Magic: The Gathering Plugi...
Last post by CrazyChucky - October 03, 2024, 09:28:05 PM
I updated the plugin last night, but didn't get a chance to post a message here, so this is for yesterday, 10/2/25.

Sets with added card

Scripting improvements
  • Token scripts for playtest cards, and conjuring scripts for Alchemy Made Real cards, in Mystery Booster 2
  • Cards that reference finality counters can now create one.

TOKENS

This is the big one. As of Core Set 2020, Wizards introduced a new frame style for tokens. Roughly five years later, I've followed suit! I've reverse-engineered all the fancy transparency effects, and whenever possible sourced higher-res files of the art to better enlarge and fill the full-ish-art frames:



Now that Wizards has been printing official tokens that are copies of cards, I have a real style guide to follow for displaying mana costs on tokens, as reminder text rather than in the title bar like I've been doing previously:



Also included is the added legendary crown on tokens:




In some cases I've picked different illustrations, if the one I had previously didn't work well in the new aspect ratio. Handily, Donato Giancola has since done a wider view of the same creature design in his own Shivan Dragon artwork:



I've also overhauled how I handle planeswalkers. Since there are so few of them, I've been Photoshopping custom elements on top of each individual card. But now I've created separate frame elements and automated the process so that I generate them from the ground up like everything else. This means I have more freedom to alter or omit text as needed, as seen here:




(From left to right: original card, Photoshop work on top of it for the old token style, and full-generated version for the new style. This way I can leave off things irrelevant to the token — like kicker and casualty — and add the mana cost.)

I've also added all the new tokens that Mystery Booster 2's playtest cards create, but have not yet made custom art for them.

All the custom-generated tokens in Lackey can be viewed here.

Hope you enjoy them! As always, let me know if you find anything missing or incorrect.
#8
Plugins & Plugin Creation Forum / Re: Magic: The Gathering Plugi...
Last post by CrazyChucky - September 14, 2024, 01:15:47 PM
New Sets

Sets with cards added

Bugfixes
  • Dungeon Master from Heroes of the Realm was mistakenly listed as a token (because one of his types is "Dungeon" 🤣). Fixed.
  • Some Secret Lair cards weren't uploaded under the right file names after Scryfall changed how they record some collector's numbers. Should all be good now.
#9
Plugins & Plugin Creation Forum / Re: Magic: The Gathering Plugi...
Last post by CrazyChucky - August 08, 2024, 08:13:43 PM
Sets with cards added

Errata
  • "Enters the battlefield" has been shortened to "enters". A few related phrasings have changed too: for example, "a creature enters the battlefield under your control" is now "a creature you control enters". This affects a LOT of cards, obviously — pretty sure it changes every single card data file

Other
  • I've changed how reversible cards (for example, this printing of Zndrsplt) are handled in the plugin. Previously, the front side was a normal card, and the back side was only available as a spawned token, like DFCs. In practice, I don't think this makes sense. It would be better to be able to choose which one you want for your deck. Therefore, the back sides are now included as full-fledged cards.