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Messages - CrazyChucky

#331
Okay that's weird, I could swear Lorwyn and Shadowmoor were working fine but they're just... not there. I'll figure it out.
#332
TL;DR: I probably have to change over the plugin's images AGAIN, but while doing so I can go back to the old size.

Having noticed one card (Ice Age Zur's Weirding) not displaying, I checked and its image URL on Scryfall has completely changed. I asked about it, and it appears they're planning on changing their image storage system, which means I will no longer have dependable URLs from which to pull image files. (A URL like https://api.scryfall.com/cards/ice/110?format=image&version=border_crop redirects to whatever the current URL is just fine, BUT... Lackey unfortunately cannot handle HTTP redirects when it requests images.) So I guess I have no choice but to download all the images from all of Magic to my server, and host them there.

The bright side of that is that since I'm serving them anyway, I could go ahead and size them down to the size the plugin used to use from MagicCards.info. The down side is that I don't trust my server uptime as much as I trust Scryfall's. Right now, if I have a connection issue, it just means you can't update the plugin that very moment, but you can still download images just fine.

Just wanted to give everyone a heads up ahead of time. I haven't changed anything yet. If Scryfall starts moving more of their images before I do, you may find more cards here and there that won't download.
#333
Quote from: The MunchKING on September 15, 2018, 07:16:06 PM
For me black cards from the portal set seem to give me the wrong cards. Kings Assassin is showing the card for Muck rats. Assassin's Blade is showing Bog Raiders.

They load the correct images for me. Are you sure your plugin is updated?
#334
Plugins & Plugin Creation Forum / Re: Magic Token Update
September 13, 2018, 05:04:01 PM
You're welcome, and thank you for your support. It's good to know my work is being used and enjoyed. : )

I kinda want to see if I can figure out how to parse my server logs to estimate how many people are using the plugin. I'm curious how many there are.
#335
http://www.lackeyccg.com/forum/index.php?topic=12684.msg30026#msg30026

Things should work now, and I'm happy to hear about things that don't.
#336
Plugins & Plugin Creation Forum / Re: Magic Token Update
September 12, 2018, 11:45:28 PM
(Deep Breath)

TOKENS

With very few exceptions, all tokens (and emblems, and double-faced cards) in the plugin should be working. Here's what that means:


  • If a card can create a token, and that token exists in the same set, it makes that one.
  • If a card can create a token, and that token isn't in the same set but there's a functionally equivalent one elsewhere, it makes that.
  • If a card can create a token (other than a copy, which could be anything) and that token doesn't exist in any set currently in the plugin, there's still a script to spawn a blank card.

Not only should cards also spawn the correct number of tokens, but if a card can make a variable number (like, say Hydra Broodmaster), it should give you the option of 1, 5, or 10, for convenience.

Note that there are a few tokens, like Koth of the Hammer's emblem, for instance, that have been printed, but only in reprint sets not currently in the plugin. I think I'm going to add them, but for now cards that try to make them just spawn a blank card.

I also believe all images should be working now.

Oh, and everything is up to date on Oracle errata too, just in case anyone actually reads the text info behind the images. : )

With thousands of cards, I wouldn't be surprised if I've missed something somewhere, so please let me know if you find any errors, or if any saved decks don't work correctly. In particular, I may have missed some of the handful of places in Magic where the same set has multiple tokens with the same name, colors, and stats, but different abilities (e.g. Wurmcoil Engine). So let me know if you spawn a 3/1 elemental that's supposed to have haste but doesn't, for instance.

Important caveat: some scripts are temporarily missing. Things like scry/reveal and ETB with counters will be returning in this new implementation, but I thought it was better to get this version out there now than wait until I have those ready.
#337
Thank you for the offer. Usually I would love examples, but right now I'm working on a big update that should fix a lot of things, so I don't think I want to try and fix individual issues for the next few days.

I'll post here when it's up, and after that I would appreciate hearing about any more errors that crop up.

Thank you all for your patience.
#338
That... is weird. I had it fixed on my copy...

The good news is that the headaches of piecemeal updating these inherited card lists by hand should be over soon. I'm working on a set of scripts to scrape, format, and write any and all sets in one go, which means 1) everything will be consistently templated across the plugin, for a change and 2) I can keep the whole plugin updated to Oracle errata as it comes out (not that people read the text cards much I imagine, but it will still be nice). Since they also pull the image file field directly from Scryfall, it will also mean I can't make manual mistakes like these anymore!

They're already working enough that I used them to generate the data for the sets I recently added. With a bit more tweaking (mostly adding support for more card scripts), they should be ready for the rest of Magic.
#339
Plugins & Plugin Creation Forum / Re: Magic Token Update
September 10, 2018, 10:26:38 AM
I'm afraid all pre-Battle bond tokens are temporarily down. If all goes according to plan, they should be back (and with consistent, more searchable names) in a week or so.

No, DFC never deleted themselves. I usually just put the spawned backside on top of the original.
#340
Plugins & Plugin Creation Forum / Re: Magic Token Update
September 10, 2018, 07:04:32 AM
Which set or sets are doing this?
#341
Plugins & Plugin Creation Forum / Re: Magic Token Update
September 10, 2018, 06:56:53 AM
Fixed Mind vs. Might images.

I found that cards in Portal aren't showing the right images. I'll look at that when I can.
#342
Plugins & Plugin Creation Forum / Re: Magic Token Update
September 10, 2018, 06:26:47 AM
Thank you. That's not normal. I'll look into it.
#343
Plugins & Plugin Creation Forum / Magic Token Update
September 09, 2018, 01:00:56 PM
Tokens should now spawn and display correctly for Battlebond, Commander 18, Archenemy: Bolas, Global Series 1, and M19.
Let me know if you find any missing or incorrect spawn scripts or token images in those sets.

I plan to work my way backward, adding tokens to more sets, starting with the more recent ones.

I also plan to standardize card scripts more. Please feel free to reply here about scripts you particularly want (not that everything's possible), or that you've seen in the plugin previously but find extraneous. For instance, does anyone actually use the scripts on some planeswalkers that increment their loyalty and announce in chat which ability you're using, or do you just click the counters yourself?

Also, does anyone use / like the sounds? I could look into adding those back in for recent sets, if there's a demand.
#344
I can't take much credit for Magic's card scripts?I've learned most of them though reading the ones already in the plugin before I took it over.

Canonical names it is!
#345
I see you solve this problem by putting what I assume is the set name into the names of your tokens, like "Normal Leg Xelion [ASR]". I was hoping to avoid doing that for Magic, but it might be the best option.