News:

A forum for users of LackeyCCG

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - carapippino

#31
ok then i'm going to try it again
#32
trevor, pls could you check if this works, before uploading 2500 files again?

thank you in advance

http://www.drivehq.com/file/df.aspx/publish/carapippino/doom/cardback.jpg
#33
is ftp allowed instead of http for card images hosting?
#34
ok i'll check it and write back here soon.
#35
ahaha i was quite sure i remembered something similar, but i totally forgot. :(

sorry, my mind is slowly going away..
#36
is it possible to show the text of the carddata.txt (or multiple txts) on a little yellow note upon a certain (possibly customized) position of the image card of the deck editor and during gameplay when the mouse arrow passes upon a card on the table? maybe it could be added as gameplay option under preferences?

it would be useful for addition/substition/modyfy/errata of texts instead of the wrong original text printed on the card image

what do you think about it? thank you in advance
#37
ok, ty.

other question: is it possible to execute a transfercards for a single card from a dedicate pile after that a deck is loaded in +90 degrees position?
#38
Plugin: Doomtrooper CCG (italian version)
Maintainer: carapippino
Updatelist: http://carapippino.webs.com/doom/updatelist.txt

Plugin: Dark Eden CCG (italian version)
Maintainer: carapippino
Updatelist: http://carapippino.webs.com/de/updatelist.txt
#39
i've started to construct a new doomtrooper plugin from zero, and i read the tutorial.
finally it looks like it works like a charm, the only thing that i dom't understand how can i make my plugin downloadable through the plugin finder

in addition: is it possible to switch the cards in your hand with the same number of cards placed on the bottom of a card pile through the transfercards card function?
#40
i queue this topic because i've had a similar thought, although for another game, in my case doomtrooper: here's a clear and simple example: in the game the money to do things is called PD (obiosvly defined in the plugininfo.txt). a card, called positive karma, let you add 10 PD. i thought a similar thing:

<cardfunction><label>positive karma</label><kind>ADDCOUNTER</kind><qty>10</qty><imagefile>positivekarma</imagefile></cardfunction>

obiovlsy, it is necessary to create a new kind, but the base idea is this

let me know what you think about this

#41
i noticed that after the last update if i have to put cards in the end of the vector of a card pile, i.e. drawing pile, the cards magically disappears.
#42
Quote from: Dimeq on June 15, 2011, 08:01:05 PM
trying to set player 2's life by clicking in the life box and pressing enter sets player 1's life instead, and trying to set player 1's life the same way doesn't seem to do anything.

example (trying to set player 2's life total to 15 by pressing enter (rather than the = button) instead sets player 1's life total, and trying to set player 1's life total to 3 doesn't work):


i agree with that, also with different game plugin
#43
i'd like to report a problem about card timing synchro: on my log i play first a card then the opponent another one, in his log it appears the opposite, first his card then mine. is it only a connection problem or also a client one? we both have this last version

p.s. is is auspicable get a more efficient card vector shuffle? too much often, in the maximum of 5 cards in a 60 cards deck, i got 3 adjacent copies of the same cards..
#44
little premise: i still have to download this last update (i still have 12/12/10).

now: i've read somewhere in this (or previous updates) topic that new macro function has been added; the question is: is is possible to let a card do something automatically when played depending on its effect: i.e. doomtrooper -> positive karma: add automatically 10 dp to the dp pool instead of clicking 10 times the + button, or writing manually 10 to the white line? other example: when a warrior or a battle card is introduced on the table, automatically decrease your dp pool total?

thank you, just asking my 2 cents :)
#45
General Discussion Forum / Re: hide images
December 14, 2010, 02:12:57 AM
to discourage too much curious eyes..