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Messages - BLOODWOLF

#1
Wanted to know if this is only happening on the wife's and my desktop computer or if others can duplicate this.  Once we have a cardpool of 1500+ cards Lackey begins to hang like its slow to write when saving a cardpool or slow to read when opening up that pool. (MTG plugin) is there anything I can do to speed this up or is that just how it is since I know some of these cards have a lot of data (text) on them and Im guessing its re-writing the cardpool file each time you save. Gameplay and filtering of the cardpool speed hasn't slowed down any, this just makes it impractical to keep adding to a cardpool and instead we start over periodically to avoid the long waits after adding a booster pack to the pool after winning.

AMD Ryzen 5 3400G with Radeon Vega Graphics       3.70 GHz
Installed RAM: 16.0 GB (13.9 GB usable)

#2


Small addon pack that adds some new counters, booster boxes (including images for the boxes and booster-packs up to 4th edition so far), and images for the playmat.
***This does not mess with any of the NewDawn cardimage definitions

  • New +1 Toughness counter - Replaces counterindigo in LackeyCCG root folder/images/interface (has to be pasted over manually)
  • New +1 Power counter - Replaces counterorange in LackeyCCG root folder/images/interface (has to be pasted over manually)
  • A long rectangular zone background - manually paste into LackeyCCG root folder/images/zonebackgrounds and select in-game under preferences/appearance
  • A playmat image - manually paste into LackeyCCG root foler/images/backgrounds and select in-game under preferences/appearance
  • new formats.txt - adds formats for Alpha through Ixalan separate from the current formats
new pluginingo.txt - move the sideboard tab between the library and graveyard to make it harder to accidently discard into your library (I do this)
  • new pluginingo.txt - Replaced the roll button with a Roll D20 button since that is mainly what we use
  • new pluginingo.txt - Allows for placing counters of all five colors of mana on cards with the right-click menu like for use with mana storage cards or whatever the player chooses
  • new pluginingo.txt - Adds Attack +1/-1 Defense +1/-1 buttons to the button-bar that will place the +1 power/toughness counters on your cards
  • packs/ folder - Includes images for booster-packs, booster-boxes, and starter-decks(which are only being used for the landpacks right now)
  • new packdefinitions3.xml - adds booster-pack images from cardmarket.com (I don't think this violates copyright?) to boosters from Alpha to 4th Edition
  • new packdefinitions3.xml - Changed the Antiquities and Arabian Nights booster packs to 2U & 6C and added the 1 basic land to the 7th Edition booster-pack.
  • new packdefinitions3.xml - Changed the Portal booster-packs to 1R, 3U, 9C, and 2 basic-land (going off the MTG Wiki)
  • new packdefinitions4.xml - Added 100 basic land packs for Alpha, Beta, Unlimited, Revised, and 4th Edition with preview images
  • adds a packdefinitions5.xml - Adds booster-boxes with preview images to the game containing 36-packs of 15-card boosters for Alpha-4Ed (Antiquities and Arabian Nights are 60-packs of 8-cards)
  • images/ folder - new phase1-8 images that I pieced together in Gimp

06/04/2022: Put the sideboard back to its original position after the graveyard because Discard Random X from your hand will throw your cards into the sideboard instead of graveyard.
Size: 756KB
https://drive.google.com/file/d/1UtW_r_SbcfI99a8foNg-YMHOQbMkjsbU/view?usp=sharing
#3
Quote<pack>
   <packtitle>Alpha Booster</packtitle>
   <packkind>Booster</packkind>
   <packcommoncrit><field>Set</field><eval>IS</eval><data>alpha</data></packcommoncrit>
   <packcommoncrit><field>Type</field><eval>DOESNTCONTAIN</eval><data>Token</data></packcommoncrit>
   <packcommoncrit><field>DraftQualities</field><eval>DOESNTCONTAIN</eval><data>notInPacks</data></packcommoncrit>
   <chance>
      <prob>100</prob>
      <kind>
         <qty>1</qty>
         <crit><field>Rarity</field><eval>IS</eval><data>R</data></crit>
      </kind>
      <kind>
         <qty>3</qty>
         <crit><field>Rarity</field><eval>IS</eval><data>U</data></crit>
      </kind>
      <kind>
         <qty>11</qty>
         <crit><field>Rarity</field><eval>IS</eval><data>C</data></crit>
         <crit><field>Type</field><eval>DOESNTCONTAIN</eval><data>Basic</data></crit>
      </kind>
   </chance>
</pack>

So in pack definitions 3 for the sets that have set-specific basic lands should the last <kind></kind> be:
Quote<kind>
         <qty>10</qty>
         <crit><field>Rarity</field><eval>IS</eval><data>C</data></crit>
         <crit><field>Type</field><eval>DOESNTCONTAIN</eval><data>Basic</data></crit>
      </kind>
      <kind>
         <qty>1</qty>
         <crit><field>Rarity</field><eval>IS</eval><data>C</data></crit>
         <crit><field>Type</field><eval>CONTAINS</eval><data>Basic</data></crit>
      </kind>
To get the one guaranteed basic land in each booster?  But for expansion sets who do not have their own set-specific lands then I assume those would just be 11 C rarity DOESNTCONTAIN Basic then, correct?

###Edit: my mistake I just read where from 7th edition on is when they started to include a basic land in a 15-card booster pack.
#4
Yep, just had to change the pre-modern core sets txt file back to original and its still finds the images, thanks.  I always save my stuff to just a custom addon folder to add back in after comparing each file after an update so it's all good.
#5
Are the old school card pictures still available on scryfall or somewhere so I can have my version like the original?  Political correctness ruins everything and we don't want that forced on us by WotC.
#6
So the wife and I have been playing a custom game were we give ourselves a booster box (from my custom pack defs) for the Unlimited Block of cards and I receive a "Traveling Party" card that no other MTG website says exist so, I'm wondering where did this card come from? Line 19 of premodern-core-sets.txt
QuoteTraveling Party   alpha   new-dawn/traveling-party   lea   W   W   {W}{W}   2   Enchantment            R      enchantment      White creatures get +1/+1.

Is this card legit?
#8
Ah crap, yep that was the issue thanks amcsi.
#9
Tinkering with the Magic plugin and made a button to play the top card of the player's command zone (scheme deck for Arch Enemy) to the table face-up.  Either I am blind and missing something or the program is not doing what I am telling it to after following through the plugin creation tutorial.


...
<deckzone>
<label>Deck</label>
<shuffle>yes</shuffle>
<gamezonetoloadto>Library</gamezonetoloadto>
</deckzone>
<deckzone>
<label>Command</label>
<shuffle>yes</shuffle>
<gamezonetoloadto>Command</gamezonetoloadto>
</deckzone>
...
<gamezone>
<label>Library</label>
<visibletoowner>no</visibletoowner>
<visibletoothers>no</visibletoothers>
</gamezone>
...
<gamezone>
<label>Command</label>
<visibletoowner>no</visibletoowner>
<visibletoothers>no</visibletoothers>
</gamezone>
...
<generalfunction>
<label>Play command</label>
<kind>TRANSFERCARD</kind>
<includeasbutton>yes</includeasbutton>
<sourceowner>performer</sourceowner>
<sourcezone>Command</sourcezone>
<sourceposition>top</sourceposition>
<destinationowner>table</destinationowner>
<destinationposition>faceup</destinationposition>
</generalfunction>
...


In-game after loading a deck to your library and a scheme deck to your command zone and pressing the "Play command" button it just plays the top card of your library to the table instead of from the command gamezone.....why?
#10
Updated plugininfo.txt when right clicking the hand tab and discarding at random it was discarding your cards into the command zone instead of the graveyard so had to reorganize the command zone's position.
Now:
shared - hand - library - graveyard - command - exiled - sideboard

***Edit: Adds a [Play command] button to the button bar that will play the top card of your commandzone (scheme deck) to the tabletop.
#11
Yeah thats what I was doing before and then just decided "screw this im making booster boxes" which is more convenient and only one click.
#12
Yeah i found that out last week that the update URL will overwrite everything so have been saving my files outside the plugin in the main Lackey folder.  Is there a way to increase that pack limit to x36 instead of just 10 in the cardpool section when adding booster packs?   I wouldn't need to make boxes if I could figure out how to increase the quantity.
#13
*shrugs* If we wanted to start out with a random pool of cards and then win/buy new boosters for each win like if i created some kind of points system for the group.  Just experimenting with stuff.
#14
Added Unlimited and Revised editions of the 100 land packs
Created Booster Boxes for Alpha through Revised
#15
And what do you think about adding Booster Boxes?
<pack>
<packtitle>Alpha Booster Box</packtitle>
<packkind>Booster Box</packkind>
        <packdoubles>yes</packdoubles>
<packcommoncrit><field>Set</field><eval>IS</eval><data>alpha</data></packcommoncrit>
<packcommoncrit><field>Type</field><eval>DOESNTCONTAIN</eval><data>Token</data></packcommoncrit>
<packcommoncrit><field>DraftQualities</field><eval>DOESNTCONTAIN</eval><data>notInPacks</data></packcommoncrit>
<chance>
<prob>100</prob>
<kind>
<qty>36</qty>
<crit><field>Rarity</field><eval>IS</eval><data>R</data></crit>
</kind>
<kind>
<qty>108</qty>
<crit><field>Rarity</field><eval>IS</eval><data>U</data></crit>
</kind>
<kind>
<qty>396</qty>
<crit><field>Rarity</field><eval>IS</eval><data>C</data></crit>
</kind>
</chance>
</pack>