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Messages - netfirecat

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Thank you!!! :-D

2
Plugins & Plugin Creation Forum / Re: MTG challenge decks
« on: July 13, 2019, 03:15:47 pm »
On a whim, I looked into the Token tab(idk why really). The heads are in the token list while everything else is in the deck editor... As far as I can find, the Horde and the God are missing.
I think all heroes are present, though.

3
Plugins & Plugin Creation Forum / Re: MTG challenge decks
« on: July 04, 2019, 12:30:07 pm »
Theros had 3 separate challenge decks:
Face the Hydra https://mtg.gamepedia.com/Face_the_Hydra
Battle the Horde https://mtg.gamepedia.com/Battle_the_Horde
Defeat a God https://mtg.gamepedia.com/Defeat_a_God

I'd greatly appreciate it if these 3 could be added/finished.

4
Plugins & Plugin Creation Forum / MTG challenge decks
« on: June 27, 2019, 11:07:55 pm »
I see the plugin has parts of the "Face the Hydra"  deck but nothing of the other 2. Could this be remedied?

5
Plugins & Plugin Creation Forum / Re: Dice Master Games
« on: September 18, 2015, 01:55:37 pm »
It wouldn't be difficult...
For the pictures and effects, www.http://dicemastersdb.com/.
For pawns, just make a placeholder card in a similiar style to the character cards(showing the 6 faces on the die, too). For gameplay, when you roll for turn, draw x from your deck(dice bag), state/place in the order that you want the dice to count and use the '/roll 6 X' command. Note: Order that the dice are taken in have to be stated before the roll. no mulligans except reroll within game rules.


    Say you roll 4 dice. In terms of the MTG pluggin, just 'draw 4'. you draw 3 pawns and a "Blue-Eyes White Dragon: Blue Titan".
    Either move them from your hand to the field in the order you want the dice to count(Blue titan then 3 pawns or vice versa). For this example, Blue titan first.
    Once roll sequence is decided, '/roll 6 4'. in this example, i got 2 4 5 6 using lackey. That means Blue titan's roll is 2 lightning energy, the 3 pawns, i don't know their faces and depends in what order the faces are present on the placeholder card.

In the end, just up to someone with the know-how and time to make the pluggin. :-)

6
General Discussion Forum / Re: windows 10 support
« on: September 14, 2015, 02:55:15 pm »
I am using it on 10 and, like everything i had before 10(including paint), i had to run it in compatibility mode.
Tablet, no

7
General Discussion Forum / MTG Suggestion
« on: December 09, 2014, 05:34:45 pm »
For commander games(and possibly more), It'd be a good idea to add a token or alternate Life Point spot(s) for Commander damage. In my opinion, tokens would work better for multiple opponents because , if i understand right, each commander has a different kill-damage count.

8
General Discussion Forum / Re: Help building a Commander deck(s)
« on: December 09, 2014, 02:38:38 pm »
Here's my current commander deck(If this works)

Horde of Notions   Commander
AEthersnipe   
Benthicore   
Briarhorn   
Brighthearth Banneret   
Brion Stoutarm   
Cinderbones   
Dawnfluke   
Dragonsoul Knight   
Emberstrike Duo   
Fertilid   
Flamekin Bladewhirl   
Fleshformer   
Floodchaser   
Fusion Elemental   
Hostility   
Inner-Flame Acolyte   
Inner-Flame Igniter   
Medowboon   
Mulldrifter   
Nath of the Gilt-Leaf   
Nova Chaser   
Offalsnout   
Paragon of the Amesha   
Sage Owl   
Shinewend   
Smikebraider   
Smoldering Butcher   
Soulbright Flamekin   
Spitebellows   
Stigma Lasher   
Sunflare Shaman   
Supreme Exemplar   
Talonrend   
Vengeful Firebrand   
Wispmare   
Blightning   
Doom Blade   
Finest Hour   
Gift of the Gargantuan   
Intimidation Bolt   
Invincible Hymn   
Levitation   
Lifelink   
Lightning Bolt   
Lurking Predators   
Ponder   
Rampant Growth   
Armillary Sphere   
Azorius Signet   
Behemoth Sledge   
Boros Signet   
Darksteel Ingot   
Deathrender   
Dimir Signet   
Fellwar Stone   
Golgari Signet   
Grull Signet   
Izzet Signet   
Manaforce Mace   
Obelisk of Alara   
Orzhov Signet   
Rakdos Signet   
Selesnya Signet   
Sigil of Distinction   
Simic Signet   
Sol Ring   
Arcane Sanctum   
Bant Panorama   
Command Tower   
Crumbling Necropolis   
Evolving Wilds   
Esper Panorama   
Grixis Panorama   
Jund Panorama   
Jungle Shrine   
Naya Panorama   
Reliquary Tower   
Seaside Citidel   
Savage Lands   
Plains x3   
Island x5   
Swamp x3   
Mountain x3   
Forest x4

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General Discussion Forum / Re: Android?
« on: December 08, 2014, 01:16:23 pm »
As a test for the multiple devices, it could be a better option using the free-2-use option instead of buying so many different devices...

10
General Discussion Forum / Help building a Commander deck(s)
« on: December 07, 2014, 09:46:54 pm »
If there a better place to post this, i'll gladly delete/repost this in the right section.

I'm trying to build a block-based Commander deck. I've tried to build 2 different ones(massive failure) and tried to get someone to build it for me( all i got out of him was "do you think it should go in" and "if you want it in, add it"). My attempts to build are bad because i can take almost anything and use it. I'm best at Jund-type decks but i'll use anything. Add the fact that i can't see the big picture and my decks aren't so good. Plus i can't balance mana to save my life...

Bottom line, If i post my collection list for Lorwyn/Shadowmoor and Shards of Alara blocks, could i get some help building decks based around those with a few support cards added? I can also post the decklist for the Lorwyn/Shadowmoor Elemental Commander deck that was built last.

11
General Discussion Forum / Re: Android?
« on: December 07, 2014, 09:28:28 pm »
Genymotion is a Android testing median. If you want to test internet aspects, gotta pay($136 USD if i remember right). Never used or anything but it's still an option. There is a free to use option(just make a free account, download and install). I'd love to get my hands on Lackey on my driod but i'm also broke/jobless...

www.genymotion.com/

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Plugins & Plugin Creation Forum / Re: ALTERNATIVE MTG PLAY
« on: January 23, 2014, 05:41:56 pm »
This actually looks like a viable format...

13
Actually, that page is missing Neck Tangle. I found this, has the effects of them all on it.
http://forums.mtgsalvation.com/showthread.php?p=10955572

Otherwise, here's everything else i found:

Contents

Creatures
11 Hydra Head
4 Ravenous Brute Head
1 Savage Vigor Head
1 Snapping Fang Head
1 Shrieking Titan Head

Sorceries
5 Disorienting Glower
5 Distract the Hydra
4 Grown from the Stump
4 Hydra's Impenetrable Hide
3 Neck Tangle
4 Noxious Hydra Breath
2 Strike the Weak Spot
5 Swallow the Hero Whole
4 Torn Between Heads
6 Unified Lunge

How to Play
 
You can battle the Hydra alone or with friends (just replace "you" with "each player" in these rules). At the end of any turn, if there are no Heads on the battlefield, you win! Use the regular Magic rules with the following exceptions:
   
   You start with up to two Hero cards on the battlefield. (You don't need a Hero to play.)

   Choose a starting number of Heads. Take that many cards named Hydra Head from the Challenge Deck and place them on the battlefield. Shuffle the remaining cards to form the Hydra's library.

   You go first. (Don't draw a card on your first turn.)
   Then the Hydra takes it's turn, and so on.
   You can attack Heads directly with your creatures. Any number of creatures can attack a single Head
   Growing New Heads: Whenever a Head leaves the battlefield, reveal the top two cards of the Hydra's library. Put any Heads onto the battlefield and any sorcery cards into the Hydra's graveyard.
 
The Hydra's Turn

    At the start of the Hydra's turn, untap any tapped Heads.
Reveal the top card of the Hydra's library. The Hydra casts that card. When the spell resolves, if it's a Head, put it onto the battlefield. If it's a sorcery, follow its instructions and then put it into the Hydra's graveyard.
    The Hydra deals 1 damage to you for each untapped card named Hydra Head it controls and 2 damage to you for each untapped elite Head it controls.
 
Special Rules
   If the Hydra would be dealt damage or lose life, instead deal that much damage to a Head of your choice.
   Ignore effects that would cause the Hydra to draw or discard cards, or any impossible actions.
   If a Head would move to any other zone than the graveyard, instead put it into the Hydra's graveyard.
   You make any choices for the Hydra.

Additional rulings and recommendations
   Each player starts at 20 life.
   If teams are facing the Hydra, it is recommended to use a shared team turn (like what's used in an Archenemy game) with up to four players per team. In this way, the players attack the Hydra together.
   All cards in the Hydra Deck, including Heads on the battlefield are colorless and have a converted mana cost of 0.
   Up to four of the 18 Heads start on the battlefield based on difficulty
   Heads and sorceries cast by the Hydra work like any other spell and can be countered.
   Prevention effects (such as one the Hero Card The Protector creates) still work, but since Heads (and the Hydra itself) have no color, effects that prevent damage from a color (e.g., a green source) won't do anything.
   Damage dealt by the Hydra is dealt all at once. Although the Hydra never attacks, you this damage is considered to be combat damage for cards such as Fog.
   Players can't gain control of any Heads.
   If a Head would go to any zone other than the Hydra's graveyard, it's put into the Hydra's graveyard instead.
   The Hydra's ability to "grow new heads" is a triggered ability.
   For gaming purposes, growing new heads isn't regeneration.
   The Hydra plays on even if its library is empty.

Source: http://wiki.mtgsalvation.com/article/Face_the_Hydra

The Heros

Scan location: Source: http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/265

(w)   Honor   The Protector   [t]: Prevent the next 1 damage that would be dealt to target creature or player this turn
(u)   Wisdom   The Philosopher   [2], [t]: Tap target creature.
(b)   Ambition   The Avenger   [3], [t]: Target creature you control gains deathtouch until end of turn.
(r)   Battle   The Warrior   [t]: Target creature you control gains haste until end of turn.
(g)   Might   The Hunter   [t]: Target creature you control gains +1/+1 until end of turn.

Source: http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/265

15
I found a pic with the effects shown as far as i can tell. but few scans. Could you use it and get the effects or would you rather wait til all scans are avail?

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