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Messages - Monox D. I-Fly

#1
Quote from: Xenophile on September 25, 2018, 02:07:06 AM
So we finally got around to playing Magic again with some of our friends, and it's a lot of fun. But it's nothing like that. Magic isn't really about "building a world." It's a game of war, and the lands are little more than summoner batteries. Locationality is basically irrelevant, as Magic's Battlefield is almost entirely abstracted. And we had a lot of fun as Planeswalkers, but I keep thinking... What about that game my wife imagined in her childhood, building worlds country by country, and staging epic fantasies between? What if we weren't the Planeswalkers, but the Planespinners themselves?

If your wife is into that kind of game, then maybe Phylo is suitable for her. It's an educational CCG where both players build an ecosystem and they can disrupt each others'.
#2
CCG Design Forum / Elemental Creatures
January 16, 2020, 01:06:31 AM
I want to make a CCG based on creatures. Each creatures will have ATK, DEF, and HP.


There will be two cycles.

The first cycle is based on category. If a category is stronger than a category it battles against, it gets +5 ATK boost. The first cycle is as follows:
Modern beats Mythical because unlike Mythical creatures, Modern creatures exist
Mythical beats Prehistoric because well, Myths tend to be exaggerated that the creatures can defeat any real ones
Prehistoric beats Cryptic, because even though we will most likely never see both, Prehistoric creatures were real
Cryptic beats Modern, because reports regarding cryptic animals often followed by loss of farm animals

The second cycle is based on elements. If an element is stronger than an element it battles against, the element it battles lose 5 DEF points. The cycle is as follows:
Light illuminates Dark
Dark suffocates Plant
Plant absorbs Water
Water extinguishes Fire
Fire consumes Air
Air erodes Earth
Earth grounds Electric
Electric shocks Metal
Metal reflects Light

So, at first set I need at least 1 creature with 1 category and 1 element. In other words, I need 36 creatures first. Any idea which creatures should I include in the first set? Also, how do you think the limitation should be? As in, mana-based or 1 Creature per turn?
#3
CCG Design Forum / Re: Monster Battle
October 12, 2017, 08:30:47 PM
Those affinity arrows are nice, reminds me to the Link Markers from Yu-Gi-Oh!
#4
CCG Design Forum / Re: Warkings [Idea]
October 12, 2017, 07:56:45 PM
Can Deities attack? What happen when both players manage to summon their Deities and run out of creature? Do the Deities attack each other?
#5
Quote from: Cyrus on May 26, 2016, 06:37:17 PM
-Removed decks (as we think of them) entirely - the game is now played only with your 5 champions, and a 5 card location deck...

So, it's more like an arcade CCG? Interesting.
#6
CCG Design Forum / Re: Necro Posting
April 20, 2016, 11:34:59 PM
How long is the limit to get someone's account deleted?
#7
CCG Design Forum / Re: Necro Posting
April 19, 2016, 10:42:53 PM
Quote from: Alastair on April 19, 2016, 03:41:20 PM
If you're looking to contribute to a project someone is working on, a good gauge to go by is if the original poster shows as 'Guest' then they've been inactive so long that their account has been deleted and thus the likely hood of you getting any useful reply is basically zero.

But most of them are. Does this forum use auto-banning system for members who have been inactive for several years?
#8
I had this idea three years ago and wrote it in my Facebook note. Here is the link (in Indonesian, though). It is a Trading Card Game which utilizes Snakes and Ladders board game. For those who don't know what's a Trading Card Game (though I doubt you don't), see here.

This game is inspired by ChessHeads, a Trading Card Game from a chess company ChessMate which is played by utilizing chess game.

The idea to make this game appeared in my mind when I taught my best friend's little brother who was a 7th grader at the time yet still couldn't do basic math (addition, subtraction, multiplication, dan division). Unfortunately, when I consulted it to my best friend's older brother, it seemed like that boy still wouldn't understand because it uses logic. However, since I had already this idea, I was determined to continue it and design some of its cards.

Just like the regular Snakes and Ladders game, this game is played by 2 to 4 people where the one who reaches the 100st square first becomes the winner.

I don't need to explain the rules of Snakes and Ladders, do I? You guys must have know it.

And then we talk about the most often issue which is faced by any new Trading Card Game baru, which is Balancing System. It must be done so that there will be no broken or overpowered card, so I try as much as I can to make all cards balanced.
In this Trading Card Game idea, the used mechanism for balancing is Dice Reduction. Using this system, all cards are given a Cost which matches their Effects. And the Cost here is paid by reducing the number gotten from the die roll.
Example:
In this turn I will play a Cost-3 card
The die roll shows 6
The number 6 was reduced by the number 3 from the card's Cost, so I only go forward 3 steps (6 - 3 = 3) in this turn.
*Note: In a regular Snakes and Ladders game, every time a player rolls a 6, he/she may roll the die again to take additional steps. In this game, that rule only works if the 6 value is not reduced by any card's Cost. If a 6 has been reduced by a card's Cost, he/she does not get additional roll that turn.

The cards are grouped in 2 types, Action cards and Reaction cards. Action cards are played on one's own turn, while Reaction cars are played during opponent's turn using the Cost which has been saved on the player's turn.
Example:
On my opponent's turn, I am going to play a 2-Cost card
The die rolls a 3
From the number 3, I save 2 value so that I only move forward 1step (3 - 2 = 1) in this turn.
Note 1: ALL saved value MUST BE EXPENDED on the opponent's turn. If at the beginning of your turn your saved value still remains, you skip your turn as a penalty.
Note 2: You only show the Reaction card to your opponent is his/her turn. So, he/she only knows the Cost of the card.

A deck in this game consists of 60 cards, with at most 6 copies of a card with the same name in the deck.

The order of what the players do during their respective turn are as follow::
1. Draw 1 card from the deck (On the first turn, each players have 5 cards in their hand).
2. Roll the die.
3. Reduce the number shown on die by the Cost of the cards which will be played or saved.
4. Step as far as the number shown on die reduced by the card's Cost or the value which is saved.
5. Apply the card Effects based on the square where the player stops.

Here are some examples of the cards (Pictures may come later):
1. CAREFUL
Type: Action
Cost: 1
Effect: Target opponent moves back 1 step.

2. PLATFORM
Type: Action
Cost: 6
Effect: Go up 1 row.

3. DOUBLE DICE
Type: Action
Cost: 3
Effect: After being reduced by this card's Cost, multiply the number you rolled by 2.

4. DICE CUT
Type: Reaction
Cost: 4
Effect: If target opponent rolls an even number, divide that number by 2.

5. NEUROTOXIN
Category: Toxin
Type: Action
Cost: 3
Effect: If target opponent is in the square with a snake's head, he/she can't move on his/her turn.

6. ACROPHOBIA
Type: Reaction
Category: Phobia
Cost: 5
Effect: If target opponent stops on the ladders feet, he/she can't climb the ladder.

7. OPHIOPHOBIA
Type: Action
Category: Phobia
Cost: 6
Effect: If target opponent is in the square with a snake's head, he/she moves back 6 steps.

8. COURAGE
Type: Reaction
Cost: 1
Effect: If your opponent plays Phobia card on you, negate the Effect.

9. SUDAH JATUH TERTIMPA TANGGA
Type: Reaction
Cost: 6
Effect: If target opponent went down due to a snake, he/she comes to the closest ladder top and climbs it down.

10.HAEMOTOXIN
Type: Action
Category: Toxin
Cost: 6
Effect: If target opponent is in a square with a snake's head, he/she goes down 1 row.

11.CARDIOTOXIN
Type: Reaction
Category: Toxin
Cost: 6
Effect: If target opponent stops in a square whose number is a multiple of 33, he/she loses 3 turns.

12. SNAKE LAIR
Type: Reaction
Cost: 6
Effect: If target opponent stops in a square whose number is a multiple of the number the square you are in, switch your position with his/hers.

Those are the examples for now, maybe you guys want to give some inputs or suggestions?
Oh right, if there is someone who has connections with a toy/hobby/educational learning tools company please let me know. I want to propose this idea to that company. Thank you. :)
#9
CCG Design Forum / Re: Wings for everybody
April 19, 2016, 04:42:53 AM
I suggest that there will be various wings in your game, with different effect for each. So, instead of everyone getting avian angel wings, there will be some who wears bat wings, some who wears insect wings, some who have jet wings, or some who just glide like a flying squirrel. Maybe some who only need to levitate, too.
#10
CCG Design Forum / Re: Testing the Waters
April 19, 2016, 04:35:28 AM
Quote from: Zevuel on January 03, 2012, 02:48:58 PM
Second, I was wondering if anyone has heard of an existing tcg called Aquarian Age.  It's a Japanese card game that's still ongoing.  While I haven't played too many games, I have some of the cards, know most of the rules, and think there are a couple of interesting aspects of the game.  Anyway, aside from creating a new game, I was wondering if anyone would be interested in putting together a plugin for this one.

I have heard about it, in a research paper about CCG. It compares mechanics from 3 different CCGs: Magic the Gathering, Yu-Gi-Oh!, and Aquarian Age. I knew nothing else about Aquarian Age besides the ones said on the paper.
#11
CCG Design Forum / Re: Single copy restriction
April 19, 2016, 04:31:40 AM
I am making a mathematical CCG which goes by 3/48 and a snakes and ladders CCG which goes by 6/60. Is that a bad idea?
#12
Quote from: yudencow on November 29, 2011, 03:15:41 PM
You talked about battle like in avatar (the anime-ish). I thought to add something similar to my game by giving a punch (light), kick (medium) and special (heavy) attackes to the heroes to make it in my hand be like a new from of fighting. What is the best way to implement it?

Like what Digimon Card Battle did? Each Digimon cards has 3 unique attacks: Circle, square, and cross. Circle attack inflicts most damage, but it is also the easiest to block. Square attack has normal damage. Cross attack has the lowest damage but is often with special effect.
#13
ederon is probably the closest I can think of in online game, have you played it?
#14
CCG Design Forum / Re: Anime Battle card game
April 10, 2016, 12:55:13 PM
Quote from: pinpingho on September 06, 2011, 07:31:38 AM
This is a card game I designed. Basically you use characters from various anime to fight.

Something like Weiss Schwarz?
#15
CCG Design Forum / Re: Number of cards in a deck
April 09, 2016, 02:31:07 AM
Why isn't there an option "have both minimum and maximum deck size" in the poll? Elements CCG has 30 cards as minimum and 60 cards as maximum.