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Messages - CrazyChucky

#2
Yeah, unfortunately there's no way to do that in Lackey. You could try using notes, or perhaps visually tying a color of counter to each direction?

Another janky idea might be to pick a corner of the card that will indicate direction. Then you've got four out of your available six directions covered, so only the other two would need a workaround.

Obviously none of these is nearly as straightforward or elegant as what you could easily do with physical cards, but oftentimes with Lackey we have to find creative workarounds.
#4
I updated the plugin last night, but didn't get a chance to post a message here, so this is for yesterday, 10/2/25.

Sets with added card

Scripting improvements
  • Token scripts for playtest cards, and conjuring scripts for Alchemy Made Real cards, in Mystery Booster 2
  • Cards that reference finality counters can now create one.

TOKENS

This is the big one. As of Core Set 2020, Wizards introduced a new frame style for tokens. Roughly five years later, I've followed suit! I've reverse-engineered all the fancy transparency effects, and whenever possible sourced higher-res files of the art to better enlarge and fill the full-ish-art frames:



Now that Wizards has been printing official tokens that are copies of cards, I have a real style guide to follow for displaying mana costs on tokens, as reminder text rather than in the title bar like I've been doing previously:



Also included is the added legendary crown on tokens:




In some cases I've picked different illustrations, if the one I had previously didn't work well in the new aspect ratio. Handily, Donato Giancola has since done a wider view of the same creature design in his own Shivan Dragon artwork:



I've also overhauled how I handle planeswalkers. Since there are so few of them, I've been Photoshopping custom elements on top of each individual card. But now I've created separate frame elements and automated the process so that I generate them from the ground up like everything else. This means I have more freedom to alter or omit text as needed, as seen here:




(From left to right: original card, Photoshop work on top of it for the old token style, and full-generated version for the new style. This way I can leave off things irrelevant to the token — like kicker and casualty — and add the mana cost.)

I've also added all the new tokens that Mystery Booster 2's playtest cards create, but have not yet made custom art for them.

All the custom-generated tokens in Lackey can be viewed here.

Hope you enjoy them! As always, let me know if you find anything missing or incorrect.
#5
New Sets

Sets with cards added

Bugfixes
  • Dungeon Master from Heroes of the Realm was mistakenly listed as a token (because one of his types is "Dungeon" 🤣). Fixed.
  • Some Secret Lair cards weren't uploaded under the right file names after Scryfall changed how they record some collector's numbers. Should all be good now.
#6
Sets with cards added

Errata
  • "Enters the battlefield" has been shortened to "enters". A few related phrasings have changed too: for example, "a creature enters the battlefield under your control" is now "a creature you control enters". This affects a LOT of cards, obviously — pretty sure it changes every single card data file

Other
  • I've changed how reversible cards (for example, this printing of Zndrsplt) are handled in the plugin. Previously, the front side was a normal card, and the back side was only available as a spawned token, like DFCs. In practice, I don't think this makes sense. It would be better to be able to choose which one you want for your deck. Therefore, the back sides are now included as full-fledged cards.
#8
Sets with cards added

#9
New sets

Sets with cards added
  • Special Guests (cards for Bloomburrow)
  • For once, nothing new in Secret Lair Drop!

#10
New sets

Sets with cards added

Other
#11
Errata
  • Cephalids are Octopuses now, apparently! Makes sense.

Tokens
  • It's always cool when Wizards prints a token that's never existed in paper before — and it means I can remove it from the plugin's custom tokens! I apparently missed some recently, but we now have official versions for:
  • But it's not all removals! I also noticed that Gruff Triplets and Skitterbeam Battalion were only generating generic copy tokens. Now they make custom dudes!

    Skitterbeam Battalion was inconvenient, as its prototype ability meant that I need to have two custom Lackey tokens, and under the current naming scheme, they would both be named "[lackey] Skitterbeam Battalion (Copy)". We all know how well Lackey handles duplicates in the same set. I went ahead and renamed all copy tokens to be more in line with other, "normal" tokens — so for instance, these two are  "[lackey] Skitterbeam Battalion (4/4 Trample, Haste) (Copy)" and "[lackey] Skitterbeam Battalion (R 2/2 Trample, Haste) (Copy)".

    Just look at these lil' fellas. They make me happy. ^_^

#12
Sets with new cards

Errata
  • Wizards is standardizing some creature types and changing other stuff! Naga are now snakes, viashino are now lizards, tribal is now kindred, and totem armor is now umbra armor.
#13
And thank you for catching things! Re-uploaded the missing images.

New sets

Other
  • Cards with Afterlife now have spirit-spawning scripts.
  • Found an interesting minor bug: instants and sorceries that had subtypes (Arcane, Lesson, etc.) or were the backsides of battles had scripts to spawn their tokens, but they didn't auto-spawn when played. Fixed.
#14
New sets

Sets with cards added

Other
  • Fixed a few pluralizations. Most noticeably, things now create multiple "Eldrazi Spawn" instead of "Eldrazi Spawns", and "Mercenaries" instead of "Mercenarys".
#15
Added Breaking News, The Big Score, and what's spoiled so far of Modern Horizons 3.

The new booster pack structure still needs more fiddling.