LackeyCCG

LackeyCCG Forum => Tabletop Games Forum => Topic started by: Trevor on April 14, 2011, 06:34:45 AM

Title: Things Lackey needs to (better) support tabletop games
Post by: Trevor on April 14, 2011, 06:34:45 AM
I am adding an oft requested feature presently: PNG with transparency support. This will help make tabletop games look a lot cooler in Lackey. I've done some of this so far, and it looks really cool, especially in combination with the 3D engine I have.

I am adding improved grid functionality, including measuring tools. Several games have figurines stand on a checkerboard of sorts, and a figure will have a certain range. A measure tool will be helpful for using a system like that, and I'm working on making it work with a bunch of different styles of games.

At present, all cards on the table are automatically scaled to be the same size. But with tokens, some pieces are supposed to be larger than others, and there are mechanics that rely on this. I will add the option for images to remember their scale relative to a reference image. So if the reference image file is size X, and the figuring image is size 2X, you will see that figurine twice as large as the reference image.

If you can think of other things that I can add to support playing a tabletop game, post about it here.
Title: Re: Things Lackey needs to (better) support tabletop games
Post by: d3vtr0n on April 14, 2011, 07:46:58 AM
thank you so much for taking time to add these features(whenever it happens).
adding table top games to lackey will make it even more enjoyable
Title: Re: Things Lackey needs to (better) support tabletop games
Post by: Picks-at-Flies on April 14, 2011, 01:28:53 PM
This might be already covered:
- Ways for backgrounds to be auto-loaded based on plugininfo (not all games, just some)
- To make sure that each piece for each player is shown on the same 'square' of the bg.
Title: Re: Things Lackey needs to (better) support tabletop games
Post by: d3vtr0n on April 14, 2011, 04:25:24 PM
just thought of something

maybe have some sort of map maker, where you get to place tiles to make rivers, mountains, forests, so on and so forth
some characters in table top games get boosts from being on certain terrain, so itd be cool to incorporate it into the game
Title: Re: Things Lackey needs to (better) support tabletop games
Post by: Trevor on April 14, 2011, 06:24:39 PM
Quote from: d3vtr0n on April 14, 2011, 04:25:24 PM
just thought of something

maybe have some sort of map maker, where you get to place tiles to make rivers, mountains, forests, so on and so forth
some characters in table top games get boosts from being on certain terrain, so itd be cool to incorporate it into the game
That's more of a plugin specific thing. I would imagine people will make those things with photoshop or something similar. Lackey will have improved grids and things, but I don't intend to get into too much of the nitty gritty of content creation via Lackey.
Title: Re: Things Lackey needs to (better) support tabletop games
Post by: d3vtr0n on April 14, 2011, 07:32:51 PM
Quote from: Trevor on April 14, 2011, 06:24:39 PM
Quote from: d3vtr0n on April 14, 2011, 04:25:24 PM
just thought of something

maybe have some sort of map maker, where you get to place tiles to make rivers, mountains, forests, so on and so forth
some characters in table top games get boosts from being on certain terrain, so itd be cool to incorporate it into the game
That's more of a plugin specific thing. I would imagine people will make those things with photoshop or something similar. Lackey will have improved grids and things, but I don't intend to get into too much of the nitty gritty of content creation via Lackey.

so i take it you'll allow a way for a ttg(table top game) designer to incorporate map creation in the updates?
Title: Re: Things Lackey needs to (better) support tabletop games
Post by: Trevor on April 14, 2011, 10:07:26 PM
Quote from: d3vtr0n on April 14, 2011, 07:32:51 PM
Quote from: Trevor on April 14, 2011, 06:24:39 PM
Quote from: d3vtr0n on April 14, 2011, 04:25:24 PM
just thought of something

maybe have some sort of map maker, where you get to place tiles to make rivers, mountains, forests, so on and so forth
some characters in table top games get boosts from being on certain terrain, so itd be cool to incorporate it into the game
That's more of a plugin specific thing. I would imagine people will make those things with photoshop or something similar. Lackey will have improved grids and things, but I don't intend to get into too much of the nitty gritty of content creation via Lackey.

so i take it you'll allow a way for a ttg(table top game) designer to incorporate map creation in the updates?
Creation of maps will not be directly related to lackey. A plugin make can make a map, and one of the new functions I will enable is the ability to load a playmat to your opponent, so you both have the same one.
Title: Re: Things Lackey needs to (better) support tabletop games
Post by: d3vtr0n on April 14, 2011, 11:28:50 PM
oh cool, that'd be really cool

thanks for taking all the time to make lackey such a great game
Title: Re: Things Lackey needs to (better) support tabletop games
Post by: Alastair on April 15, 2011, 11:49:20 AM
I know you mentioned using a grid for position, what  you might want to remember when coming up with it is that some games use a square grid, others use a hex-grid. So that should be kept in mind when designing the additions.
Title: Re: Things Lackey needs to (better) support tabletop games
Post by: Trevor on April 16, 2011, 04:57:35 PM
Quote from: Alastair on April 15, 2011, 11:49:20 AM
I know you mentioned using a grid for position, what  you might want to remember when coming up with it is that some games use a square grid, others use a hex-grid. So that should be kept in mind when designing the additions.
Oh, good point. Can you give me a specific game?
Title: Re: Things Lackey needs to (better) support tabletop games
Post by: Gattison on April 16, 2011, 11:09:40 PM
Battle Masters is a game that uses a hexagonal, six-sided, grids for game play, and in this game, the DIRECTION the figurine is facing is important and needs to be kept track of.  I don't know if that is even an option for you to have Lackey keep track of... maybe have little arrows appear over a figurine, pointing in the direction they're facing.

[attachment deleted by admin due to age]
Title: Re: Things Lackey needs to (better) support tabletop games
Post by: KwaiLo on April 20, 2011, 07:53:41 AM
Timers
Line of sight
Line of fire
Destructible terrain
Fog of war/ Double blind
Elevation
Pre-loaded skins to fit the era of the game, ancient, modern, fantasy etc.
Visual dice
Modifiable dice, eg http://tinyurl.com/3kfycvw (http://tinyurl.com/3kfycvw)


I'll edit as I think of more.
Title: Re: Things Lackey needs to (better) support tabletop games
Post by: Trevor on April 20, 2011, 10:44:39 AM
There are some things that I don't think I will support in the near future, such as elevation and other complex 3D elements. I will try to learn a few games and see what sorts of things are typically needed with this genre of game.
Title: Re: Things Lackey needs to (better) support tabletop games
Post by: KwaiLo on April 20, 2011, 12:36:42 PM
This video shows the type of elevation I mean.  I would hope it would be included, as it is common in MANY games, and I can't see a workaround function when it is included.

http://www.beastsofwar.com/warmachine/shooting-elevation-daily-tips/ (http://www.beastsofwar.com/warmachine/shooting-elevation-daily-tips/)
Title: Re: Things Lackey needs to (better) support tabletop games
Post by: Fian on April 20, 2011, 01:41:48 PM
You shouldn't need any kind of elevation stuff, other than contours or something on your playmat to delineate height differences. If you are really desparate the possibility to add a z coordinate kind of thing should suffice.

Another good hex grid game is battletech.

Buckets of dice, games like warhammer you roll 1 die per attack, when you get to big units of figures, you can be needing to roll an awful lot of dice.
Title: Re: Things Lackey needs to (better) support tabletop games
Post by: Ascent on May 27, 2011, 04:07:43 PM
Quote from: Trevor on April 20, 2011, 10:44:39 AM
There are some things that I don't think I will support in the near future, such as elevation and other complex 3D elements. I will try to learn a few games and see what sorts of things are typically needed with this genre of game.
You don't have to provide this with 3D software. You can do this simply by letting people identify each hex (I've only every played hex-map games, so that's the term I use.) of the board with elevations. (Select multiple hexes and "identify them", perhaps control+drag, adding the elevation number.)

For example, if I want to load a map, I can select an area, perhaps using cntl+drag to be able to select multiple areas at the same time to change the shape of the area covered, and then label it with something like "1382.58 m". This would let you create a layered map where the elevations increase and decrease incrimentally. The shape wouldn't be exact, of course, it would be limited by the shape of the hexes.
Title: Re: Things Lackey needs to (better) support tabletop games
Post by: VictorSteiner on August 30, 2014, 12:00:15 PM
This is a very good idea. Were Hexes implemeted yet? I'd love to play classic battletech on here. The facing direction of the mech/token should be clear to see.
Title: Re: Things Lackey needs to (better) support tabletop games
Post by: Gordon228 on August 30, 2014, 11:39:09 PM
no hex support and there are some good hex based games. i tried to make settlers of catan but it failed due to no hex support.
Title: Re: Things Lackey needs to (better) support tabletop games
Post by: AuraDragon on August 31, 2014, 04:56:29 AM
There have been so many necromancers around here lately  ;D
Title: Re: Things Lackey needs to (better) support tabletop games
Post by: Quto732 on March 18, 2015, 05:44:28 PM
What about 3D support?

Not the literal 3D models like you would use in a plain video game. But something like out of mode 7?

Lackey CCG already supports 3D in a small sense where you can til the table to see your opponents Avatar or see the table at a certain angle, which I still think is kind of cool; why not take it to another level? The models can be as flat as mode 7 like in any RPG vid game.

The 3d Bit can have two parts, the 'render' and the 'base.' The 'render' can be the image that pops up in mode 7 and to move the model around, all the players have to do is click and drag the 'base.'