LackeyCCG

LackeyCCG Forum => Plugins & Plugin Creation Forum => Topic started by: Gordon228 on September 05, 2014, 12:37:19 AM

Title: Battletech plugin update
Post by: Gordon228 on September 05, 2014, 12:37:19 AM
i am updating the Battletech plugin but i need scans of the Commanders edition deck boxes back as they are cards but the plugin has non currently also if people found out if there were starters and what was in them i could make them.

Edit: now i just need to create the updatelists.txt and then upload it somewhere. lol

Edit 2: dose anyone know how to use photobucket for downloading the cards aka auto downloading?
Title: Re: Battletech plugin update
Post by: Gordon228 on September 05, 2014, 02:11:37 PM
http://www.4shared.com/rar/3O88Nu0-ba/Battletech.html (http://www.4shared.com/rar/3O88Nu0-ba/Battletech.html) here is the updated plugin.
Title: Re: Battletech plugin update
Post by: Johnny Blaze on September 05, 2014, 02:39:57 PM
is this a High Scan or Medium
Title: Re: Battletech plugin update
Post by: Johnny Blaze on September 05, 2014, 02:45:17 PM
i will just wait for hi res
Title: Re: Battletech plugin update
Post by: Gordon228 on September 05, 2014, 02:54:22 PM
the scans are hi-res as the plugin i downloaded had really high and low scans and for the CE set they are uber hi scans
Title: Re: Battletech plugin update
Post by: Johnny Blaze on September 05, 2014, 04:15:12 PM
Wow the big ones are Huge. but at least NOW i can read the text on the cards
Title: Re: Battletech plugin update
Post by: VictorSteiner on September 05, 2014, 06:55:08 PM
In the future you should really think about using Dropbox or MEGA, this download is sooooo slow :D But that doesn't make what you did less SUPER!
Title: Re: Battletech plugin update
Post by: VictorSteiner on September 05, 2014, 07:06:09 PM
BTW, why were there 2 kinds of sizes in 1 plugin? Is there an option to chose? I thought people here publish 2 different links, 1 for each card size ... so was that plugin wrongly made?
Title: Re: Battletech plugin update
Post by: Gordon228 on September 05, 2014, 07:14:49 PM
it came with the 2 sizes i removed the low res ones for now but will be shrinking the cards to be the size of the card back.
Title: Re: Battletech plugin update
Post by: Johnny Blaze on September 05, 2014, 08:10:40 PM
as long as the high res text is readable thats all i care about, before it was so garbled the inner text boxes on most of the mechs was unreadable
Title: Re: Battletech plugin update
Post by: Gordon228 on September 05, 2014, 09:24:59 PM
i know what you mean but i need to test resize one of the CE cards to see and if i can find options that will work then i will do it.
Title: Re: Battletech plugin update
Post by: Gordon228 on September 05, 2014, 11:31:57 PM
i am resizing all the images to 400x560 i would have loved it to be 312x437 but some icons are hard to read even tho the text is readable. this is not magic. lol


Edit: here you all go. http://www.4shared.com/rar/0kEjKOg-ce/Battletech.html (http://www.4shared.com/rar/0kEjKOg-ce/Battletech.html)

hope it looks good.
Title: Re: Battletech plugin update
Post by: Gordon228 on September 06, 2014, 12:30:26 AM
dang forgot to add the discard button lol
Title: Re: Battletech plugin update
Post by: Gordon228 on September 06, 2014, 03:31:56 AM
well i did resize the cards to 400x560 so that should be good. the problem you have is a lackey issue with large cards i think. if i make the cards any smaller then the (R) symbol will be unreadable
Title: Re: Battletech plugin update
Post by: VictorSteiner on September 06, 2014, 03:35:22 AM
What are the name of those special-power inner sphere cards again so I can have a look at them? Is there an easy mechanic to pick a certain card out of a deck before the game (or never put that 1 card out of the deck into the game-deck?) I'm thinking of those cards that let you allow to play different "races" together, like "

I'm thinking of cards like (http://www.tradecardsonline.com/img/cards/battletech/783/big/97.jpg)
Title: Re: Battletech plugin update
Post by: VictorSteiner on September 06, 2014, 03:36:28 AM
I deleted my older post because I was still testing your FIRST link before you posted the new one. The new version doesn't have the problem anymore. Damn cool! A few of my friends and friends of friends are interested in playing the game again but live very far from each other. They will all be so thankful for the work you have done. Kudos!
Title: Re: Battletech plugin update
Post by: VictorSteiner on September 06, 2014, 05:42:33 AM
Getting those cards out is not the highest priority, I could still draw draw draw draw -> put on table -> reshuffle deck.

While you include the discard button, an UNTAP ALL would be the last button that I can think of that is missing atm :)
Title: Re: Battletech plugin update
Post by: VictorSteiner on September 06, 2014, 06:21:11 AM
The construction counters are not that readable. Can you tell me where the file is? I could try to make a nicer looking one in photoshop. I could try to give the wrench-symbol an opacity. And since i play with all counters on size 25 % of card image, is there a way to make the number sharper? Like add it in higher DPI? The old counters were red "stones" and I think the numbers were clearer.

(https://dl.dropboxusercontent.com/u/226592/Verlinkte%20Bilder/LackeyCCG%20Forum/construction%20counters.jpg)
Title: Re: Battletech plugin update
Post by: VictorSteiner on September 06, 2014, 06:31:28 AM
Did a very fast and not clean change just to showcase:

(https://dl.dropboxusercontent.com/u/226592/Verlinkte%20Bilder/LackeyCCG%20Forum/counter_grey_30_opacity.jpg)

I created a 2nd Layer, and copied only the wrench there, deleted it on the original layer and made the wrench layer 30 % opacity. What do you think? The numbers still aren't sharp but a bitter bet readable. Is there a way to get those numbers sharper or do they just get blown up at 25 % cardsize and there is no way to change it being blurry?
Title: Re: Battletech plugin update
Post by: Gordon228 on September 06, 2014, 11:17:03 AM
if the numbers were sharp it would not matter and the wrench icon is the second rendition of it. i made it blue to fit with the blue counters. wile yours looks good at a quick glance it's hard to tell. i will work on it to see if it can't be better.
Title: Re: Battletech plugin update
Post by: VictorSteiner on September 06, 2014, 11:24:09 AM
I don't understand the rendition sentence, I'm not a native speaker, sorry. The colour isn't as important as the 30 % opacity I guess.
Title: Re: Battletech plugin update
Post by: Johnny Blaze on September 06, 2014, 11:56:30 AM
Just a question. im not finding them. But did you include the images with the Clan and House box powers..?
Title: Re: Battletech plugin update
Post by: VictorSteiner on September 06, 2014, 11:59:17 AM
I didn't include anything since it's not my plugin. So if they weren't but in by the creator, they still aren't in :/
Title: Re: Battletech plugin update
Post by: Johnny Blaze on September 06, 2014, 12:45:11 PM
i was asking Gordon
Title: Re: Battletech plugin update
Post by: VictorSteiner on September 06, 2014, 12:54:53 PM
OH sorry, I was so happy that a person helps improve the plugin that I didn't even think of checking the names for other people :)
Title: Re: Battletech plugin update
Post by: VictorSteiner on September 06, 2014, 03:45:18 PM
Small bugreporst:

1: Kai, Champion of Solaris is smaller than aller other cards.

2: I can not view cards in my own scrapheap, they are hiddden from me and I can not turn them over.
I could change that manually, but It should work correctly from the installation of the plugin I suppose.

3: The number of cards shown in my enemy's scapheap and stockpile both often show a wrong number. It's the last turn's amount, so I guess the shown information has some kind of "lag".
Title: Re: Battletech plugin update
Post by: Johnny Blaze on September 06, 2014, 03:46:47 PM
Gordon. Awesome Job
Title: Re: Battletech plugin update
Post by: VictorSteiner on September 06, 2014, 05:06:07 PM
What parts of the plugin can I change and still be compatible with friends? I just realized that having my folder named differently I couldn't play against my friend. So foldername has to be the same. But card images, counter images etc. I can all edit and still play with other people? Is that right?
Title: Re: Battletech plugin update
Post by: Gordon228 on September 06, 2014, 10:41:52 PM
you are correct you can change images and sounds but everything needs to be the same name folder wise it and for the box powers i do not have scans if you know of anyone that has the boxes and is willing to scan them i would be vary happy.

Edit: Kai, champion of Solaris is the right size but i did have problems where it was smaller with the unresized cards. btw how is the text readability?
Title: Re: Battletech plugin update
Post by: Trevor on September 06, 2014, 11:53:55 PM
Quote from: VictorSteiner on September 06, 2014, 05:06:07 PM
What parts of the plugin can I change and still be compatible with friends? I just realized that having my folder named differently I couldn't play against my friend. So foldername has to be the same. But card images, counter images etc. I can all edit and still play with other people? Is that right?
the only thing that NEEDS to be the same is the name of the plugin. You will get a warning and it can cause errors of a few other things are not the same.

The plugininfo.txt file and the order and number of cards listed in the card data file(s) must be the same. Everything else doesn't matter as far as compatibility.
Title: Re: Battletech plugin update
Post by: Gordon228 on September 07, 2014, 02:23:43 AM
ah that makes sense thanks for that
Title: Re: Battletech plugin update
Post by: VictorSteiner on September 07, 2014, 05:20:49 AM
Quote from: Gordon228 on September 06, 2014, 10:41:52 PM
you are correct you can change images and sounds but everything needs to be the same name folder wise it and for the box powers i do not have scans if you know of anyone that has the boxes and is willing to scan them i would be vary happy.

Edit: Kai, champion of Solaris is the right size but i did have problems where it was smaller with the unresized cards. btw how is the text readability?

The readability is SUPERB! A lot more fun to play it now. I don't understood what you said about the KAI card. How can it be  the correct size when it's the only card that shows smaller than all other ones in the upper left if I hover over it?

@Trevor:

is there a way to have "packs" with different counter-colours etc? I know that many people have different tastes when it comes to colours and shapes etc. ... would there be an easy way to have 5 kinds of construction and damage counters and people could just change them on the fly via a menu? In appearence settings etc? Where they can change the zoom to 25%?

AND: Is there a way to get those numbers on the counters sharper when they are blown up to 25 %? Are those numbers "text" from a texteditor or images that could be included sharper?
Title: Re: Battletech plugin update
Post by: Gordon228 on September 07, 2014, 08:52:53 PM
well if you look there is 2 of thos card before i did the resizing they did not go big like all the others and if you go to the folders where they are you will see that all the images including them are the correct size and as for the counters thats easy. all you half to do is make them then have people replace the one being used.
Title: Re: Battletech plugin update
Post by: VictorSteiner on September 07, 2014, 11:48:28 PM
Can we get a "untap all" and a "discard to stockpile" button into the game? Those are the only buttons that are missing I think.

And another question: How can the spawned cards be used? I thought maybe there is a way to transform them into a real  card, but didn't find it. At the moment I just add a note with "Stockpile" to it so it is easier to show which mechs guard the stockpile.
Title: Re: Battletech plugin update
Post by: Gordon228 on September 08, 2014, 01:12:44 AM
what do you mean by real card? think of spawn cards like tokens if you move them to any zone they die.
Title: Re: Battletech plugin update
Post by: VictorSteiner on September 08, 2014, 08:45:11 AM
I don't understand why those cards exist if they don't have a connection to a card that exists in the game. I'm using them as a symbol for my stockpile at the moment, but what is their general purpose?
Title: Re: Battletech plugin update
Post by: Gordon228 on September 08, 2014, 06:48:06 PM
before the inclusion of tokens thats what they were used for as tokens for things like lets say you needed for magic a 3/3 saproling then you would spawn a card and add a note that said it was a saproling token.
Title: Re: Battletech plugin update
Post by: VictorSteiner on September 09, 2014, 10:02:06 AM
Thnx for the clarification! Do you have time to work on the untap all and other stuff mentioned above? Just so I can manage my expectations ;)
Title: Re: Battletech plugin update
Post by: Gordon228 on September 09, 2014, 02:37:31 PM
i can and thinking about it i think i have a small way to use the other counter slots so that there just decorative.
Title: Re: Battletech plugin update
Post by: Gordon228 on September 09, 2014, 11:55:37 PM
here it is for you all http://www.4shared.com/rar/YBdsIuq9ce/Battletech__1_.html (http://www.4shared.com/rar/YBdsIuq9ce/Battletech__1_.html) hope this version meets with all your expectations.
Title: Re: Battletech plugin update
Post by: VictorSteiner on September 10, 2014, 08:44:08 AM
Downloading now ... can I keep old decks if I overwrite a certain file with 1 old file? I guess not that much changed so it should still work?
Title: Re: Battletech plugin update
Post by: VictorSteiner on September 10, 2014, 09:49:41 AM
VERY nice, but what about all those clan and house names that spam the right-click menu? What is their function?
Title: Re: Battletech plugin update
Post by: Johnny Blaze on September 10, 2014, 01:36:39 PM
Gordon its fine. im lucky to have a plugin. thats my expectation
Title: Re: Battletech plugin update
Post by: Gordon228 on September 10, 2014, 04:35:56 PM
the clan/is stuff is just for flavor they serve no in game purpose.
Title: Re: Battletech plugin update
Post by: smurph_83 on December 17, 2014, 06:26:06 PM
downloaded, and if im honest its a bit odd having some cards large some small, screws me up reading big then small big then small. i had no problems reading the previous cards i had uploaded. they do each have a description text.
a shame as i will chose to keep my existing battletech plugin over this one. it seems alot of work has been done but of no use to me, i can only assume you all have small screens.? which means we wont see eachother as having same plugin.
Title: Re: Battletech plugin update
Post by: ThorPrime on February 19, 2015, 08:13:09 PM
Gordon228 has done quite a bit of great work here. Standing on his shoulders, I've made some further improvements to the plugin.


I'm hoping a few people can beta test it and then we can finally get battletech on the main plugin list...
Title: Re: Battletech plugin update
Post by: TriOpticon on February 20, 2015, 06:29:13 AM
Looks good but missing a few cards?  These failed to download in the deck editor so far:
Commander's Edition cards CEB001 - CEB008
Unlimited LT27p or should that be LT279?
Title: Re: Battletech plugin update
Post by: ThorPrime on February 21, 2015, 11:03:23 AM
Thanks for the test TriOpticon.

I've fixed the typo in the unlimited set and uploaded the missing card images for the Commander's Edition box powers except for "New Avalon" (CEB005). I can't seem to find a card scan of that anywhere...
Title: Re: Battletech plugin update
Post by: Johnny Blaze on February 21, 2015, 12:04:33 PM
Just updated looks good in Ultra
Title: Re: Battletech plugin update
Post by: Johnny Blaze on February 21, 2015, 07:25:03 PM
Found a Glitch when i mouse over Long Tom Battery in the deck editor it shows Long Range Targeting
Title: Re: Battletech plugin update
Post by: TriOpticon on February 22, 2015, 04:47:46 AM
I see the same that Johnny Blaze sees.  If you put long in the Quick search: box, there are 2 entries for Long Range Targeting.  The second one shows the image for Long Tom Battery and should really be named Long-Range Targeting System (hyphen between Long and Range) to match the actual card.
Title: Re: Battletech plugin update
Post by: ThorPrime on February 22, 2015, 10:43:14 AM
Thanks for testing guys, I've updated to correct that issue as well now.
Title: Re: Battletech plugin update
Post by: Johnny Blaze on February 22, 2015, 11:05:22 AM
Another thing even enlarged on the playmat using the scale adjustment, damage counters are hard to read, the red counter with the black font, makes it difficult to see what damage is
Title: Re: Battletech plugin update
Post by: VictorSteiner on February 26, 2015, 02:53:53 PM
Timed out while updating the plugin. Is the set down?
Title: Re: Battletech plugin update
Post by: ThorPrime on February 26, 2015, 03:48:04 PM
My hosting provider did a bad thing... should be back up now.
Title: Re: Battletech plugin update
Post by: Nirrol on February 27, 2015, 06:08:50 AM
Quote from: ThorPrime on February 21, 2015, 11:03:23 AM
Thanks for the test TriOpticon.

I've fixed the typo in the unlimited set and uploaded the missing card images for the Commander's Edition box powers except for "New Avalon" (CEB005). I can't seem to find a card scan of that anywhere...

(http://i.imgur.com/ETtkfA5.jpg)
Title: Re: Battletech plugin update
Post by: ThorPrime on February 27, 2015, 10:09:03 AM
Thanks Nirrol. Its not quite up to the same resolution as every other card scan in the plugin, but something is certainly better than nothing.
Title: Re: Battletech plugin update
Post by: Nirrol on February 28, 2015, 03:04:36 AM
It's not my scan, just an image I grabbed off the web, unfortunately.
I checked the original source and yes, that image was missing from the HD scans ... not sure how I missed it :(
Title: Re: Battletech plugin update
Post by: Johnny Blaze on February 28, 2015, 04:52:03 PM
so are we the only ones who play..?
Title: Re: Battletech plugin update
Post by: ThorPrime on March 04, 2015, 04:11:26 PM
There was a reason WotC stopped printing it...

Not enough marketing? I've only ever met around 3 people IRL who every played...
Title: Re: Battletech plugin update
Post by: Johnny Blaze on March 05, 2015, 04:38:40 PM
Years ago when the first set came out my local card shop had a Rep come and hold a Demo day for Battletech, for awhile we had about 20 or so who played, then alittle more when Commanders came out with the Clan decks, we had a league and a few tournaments, then poof nothing,
Title: Re: Battletech plugin update
Post by: VictorSteiner on March 09, 2015, 12:43:23 PM
Thanks for the work on the update!
Title: Re: Battletech plugin update
Post by: Artillero on March 13, 2015, 05:22:02 AM
many thanks for the work done!
Title: Re: Battletech plugin update
Post by: Nirrol on March 17, 2015, 11:03:29 AM
Quote from: ThorPrime on March 04, 2015, 04:11:26 PM
There was a reason WotC stopped printing it...

Not enough marketing? I've only ever met around 3 people IRL who every played...

The reason they stopped printing it is that people stopped playing it.
People stopped playing it because WOTC f**ked up the expansion sets, leaving players confused as to card wordings and rules. How, for example, do you break the knee joint on a jeep?
WOTC tried to remedy the situation by releasing the Commanders Edition ... but it was already too late.
Title: Re: Battletech plugin update
Post by: Johnny Blaze on March 17, 2015, 01:24:29 PM
So having said all that if anybody wants to play Message me, we will see about playing
Title: Re: Battletech plugin update
Post by: IntoTheRain on April 12, 2015, 10:02:25 AM
I'm still around.  Haven't been on in a while due to lack of players.  If anyone wants some games, or is on at a particular time, then I would love to get a few games in.

Also, if there really are 6-8 of us, we should try and get a game night going or something.  I may have one or two more I can scrounge up from retirement.
Title: Re: Battletech plugin update
Post by: smurph_83 on April 16, 2015, 10:29:21 AM
im always up for a game. a certain night/time and maybe a facebook group would help me greatly.

rules and such may be an issue, as certain card  have bad wording, star commander for instance. "you may reroll any die by any player this must be used during a mission" some take this as unlimited use. which it clearly is a once used per mission that he is involved in. kinda fell out with a player over this as he wouldnt back down and claimed he could reroll any die any time as many times as he wanted.

so perhaps if a group set up of a weekly battletech night we could have a (uptodate so everyone on same page) rules list (on facebook page as sticky?) and any misunderstandings go to a vote to avoid any bad feelings toward anyone. we all like to win but i prefer to enjoy it. :)

also besides all that we may encourage more players via facebook to join and it can house a link to the downloading of plugin etc. dont have to use your offical facebook if thats a worry.
Title: Re: Battletech plugin update
Post by: IntoTheRain on April 19, 2015, 12:17:57 PM
Gordon / Thor Prime.

A few of us have had the chance to test out the plugin a little bit this weekend, and found a few errors that need fixing, as well as a few things that would make the game easier to see / use.


Card Errors:
1) One of the spider and spider revised images are flipped.
2) One of the Cyclops uses the Blow the Pass image.
3) The C3 Cyclops is not in the game at all.
4) The scrapheap is not visible to any players.  It needs to be visible to all.


Usability Fixes:
1) The pop out images on the left hand side are really annoying.  They take up a lot of the board room and the cards are plenty readable without the resizing.
2) The damage and construction counters are difficult to see.  The colors don't show up well against the Btech card backgrounds, and the tokens themselves are smaller and more transparent.
3) Speaking of tokens, Btech uses enough different styles of tokens, that another, extra, token type would be useful.
4) Can we get a scrap top card of stockpile button?  Or even a /scrap X ability?  Something that can be set to a hotkey or run via text command to make the game move a bit faster?
5) Something is wrong with the card images.  IDK what happened, but they are far more grainy in game than the previous versions.

Thanks guys for all the hard work!
Title: Re: Battletech plugin update
Post by: Johnny Blaze on April 20, 2015, 01:43:03 AM
The pop out thing is set in your plugin preferences, yes it needs better tokens BUT token size can be adjusted in Preferences
Title: Re: Battletech plugin update
Post by: IntoTheRain on April 20, 2015, 09:51:31 PM
Another, The card Double Overtime is half its intended size.

Johnny you coming to join the group or what man?!
Title: Re: Battletech plugin update
Post by: ThorPrime on April 24, 2015, 04:13:58 PM
Quote from: IntoTheRain on April 19, 2015, 12:17:57 PM
Card Errors:
1) One of the spider and spider revised images are flipped.
2) One of the Cyclops uses the Blow the Pass image.
3) The C3 Cyclops is not in the game at all.
4) The scrapheap is not visible to any players.  It needs to be visible to all.
1 should be fixed if you remove the cached images for the spider cards (LT231, CE272, CE273, CS081).
2 and 3 are now fixed by updating the image for CP-11-C (CR030). This version is the one with c3.
4. Is now also fixed

Quote from: IntoTheRain on April 19, 2015, 12:17:57 PM
Usability Fixes:
1) The pop out images on the left hand side are really annoying.  They take up a lot of the board room and the cards are plenty readable without the resizing.
2) The damage and construction counters are difficult to see.  The colors don't show up well against the Btech card backgrounds, and the tokens themselves are smaller and more transparent.
3) Speaking of tokens, Btech uses enough different styles of tokens, that another, extra, token type would be useful.
4) Can we get a scrap top card of stockpile button?  Or even a /scrap X ability?  Something that can be set to a hotkey or run via text command to make the game move a bit faster?
5) Something is wrong with the card images.  IDK what happened, but they are far more grainy in game than the previous versions.

I think someone else already addressed 1. This happens when the LHS panel is made too small/large. Deleting pluginpreferences.txt should fix it.
For #2 I've gone ahead and changed to rather simple light colored token images that should be much easier to read even if they aren't very fancy...
As for handling damage. I know its not THAT clean, but you can right click on your stockpile and use the menus to navigate through Move->Top->X->To Top Of->Scrapheap. I'll look into making a better macro...

There was a problem with the ultra update list I think that was causing it to use the "high" images. If you installed ultra try updating the plugin and deleting everything in your set/setimages folder.
Title: Re: Battletech plugin update
Post by: ThorPrime on April 24, 2015, 04:19:25 PM
Quote from: IntoTheRain on April 20, 2015, 09:51:31 PM
Another, The card Double Overtime is half its intended size.
If you have a high res scan of that card, please contribute it. Since it was a promo card, its been nearly impossible to find a good image...
Title: Re: Battletech plugin update
Post by: IntoTheRain on April 25, 2015, 11:36:47 AM
Whats up with the new plugin?  The cards are huge!  They don't fit into the planes and overlap each other.  They also take up WAY to much room on the card table.

Edit: but the new counters look much more readable, thank you.
Title: Re: Battletech plugin update
Post by: ThorPrime on April 25, 2015, 12:07:30 PM
Quote from: IntoTheRain on April 25, 2015, 11:36:47 AM
Whats up with the new plugin?  The cards are huge!  They don't fit into the planes and overlap each other.  They also take up WAY to much room on the card table.

Edit: but the new counters look much more readable, thank you.

You must have the "ultra" version installed. Intended for use on very large monitors. You can also use the scale setting on the game window to make them take up less space on the table while still being large in the LHS panel.
You might want to install the"high" version for the same res MTG uses. And if your LHS panel is already the wrong size, deleting the plugin preferences or just installing again from the high URL should fix it.
Title: Re: Battletech plugin update
Post by: IntoTheRain on April 25, 2015, 01:55:24 PM
Did a full reinstall.  Fixed pretty much all the problems.

I did find one error still, the spider images still seem to be reversed.  There may be 1-2 still out there, but we won't know until it gets played more.

As far as the counters go, they honestly look much better this way.  Readability should take precedence, and it is difficult to see the graphic at that scale anyway.

You should get on some time and play a few games.  A man should get to reap the rewards of his hard work.  ;)
Title: Re: Battletech plugin update
Post by: Nirrol on April 26, 2015, 07:20:18 PM
Quote from: IntoTheRain on April 25, 2015, 11:36:47 AM
Whats up with the new plugin?  The cards are huge!  They don't fit into the planes and overlap each other.  They also take up WAY to much room on the card table.

Edit: but the new counters look much more readable, thank you.

The cards are huge because they come from the best BTCCG archive currently available - which was a project by Snooby to gather hi-res scans from players as a) a Hi-Res image archive, b) a starting point for the BTCCG plugin (the cards were meant to be resized to suit)

I will see about getting a decent copy of Double Overtime
Title: Re: Battletech plugin update
Post by: IntoTheRain on April 27, 2015, 08:34:42 PM
I think the cards were too big because I was using the ultra instead of the high images.  After I swapped to the high they worked fine.

As far as card images go.  Double Overtime was just physically smaller than the other cards.  It could use a better scan, but thats basically the case for every Commanders Edition / Crusade card, which for some reason came out very grainy.
Title: Re: Battletech plugin update
Post by: ThorPrime on April 28, 2015, 01:57:28 PM
Yeh, the ultra size is mostly for people with very high DPI monitors.
Unless you are using a 4k display or a retina macbook at native res, high is what should be used...

Maybe i need to edit my post in the plugin list to reflect that...
Title: Re: Battletech plugin update
Post by: Nirrol on April 29, 2015, 08:31:22 AM
So, the images were big when you use the big ones, but smaller when you use the smaller ones.

I give up



Title: Re: Battletech plugin update
Post by: IntoTheRain on April 29, 2015, 04:04:53 PM
It isn't that big of a deal..

The original ultra download had an error where it used the high images.  Once the error was fixed after the update, the cards suddenly changed to their correct size and spawned my confusion about why the cards were so big.

As far as double overtime goes, the card was using a full size card template, but the card image was showing up at half the size needed to fill the template.  You could see the blackborder of the size the card was supposed to be.  This has been fixed in the latest patch. 

The only two remaining problems I can find is the scan quality of the commander's edition/crusade cards, and the spider / spider revised images being flipped.
Title: Re: Battletech plugin update
Post by: Johnny Blaze on May 07, 2015, 09:30:13 PM
I have vision problems so the Ultra  is the ONLY version i can read worth a shit, plus my monitor keeps the images sharp. altho some of the commander cards are fuzzy
Title: Re: Battletech plugin update
Post by: ThorPrime on September 21, 2016, 06:27:23 PM
Zombie update!

I finally found the reversed spider images (didn't realize it was only for the CE images).
So that has been fixed...

Requires deleting the files LackeyCCG\plugins\Battletech\sets\setimages\Commanders-Edition\CE272.jpg and LackeyCCG\plugins\Battletech\sets\setimages\Commanders-Edition\CE273.jpg
Title: Re: Battletech plugin update
Post by: Johnny Blaze on September 21, 2016, 10:45:26 PM
Trying to refresh myself on rules. what is starting handsize
Title: Re: Battletech plugin update
Post by: ThorPrime on September 22, 2016, 11:58:15 AM
You can grab the rule books off the download links here: http://www.sarna.net/wiki/BattleTech_Trading_Card_Game

The starting hand size is 5, with the first player drawing one card on their first turn, then two cards on all subsequent turns.
Title: Re: Battletech plugin update
Post by: Vandervecken on February 12, 2018, 07:23:36 PM
Sorry for the necro.
If you're interested in the Battletech CCG plugin, check out http://www.lackeyccg.com/forum/index.php?topic=3232.0