LackeyCCG

LackeyCCG Forum => CCG Design Forum => Topic started by: Howl on January 18, 2010, 02:00:02 PM

Title: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Howl on January 18, 2010, 02:00:02 PM
Possible game idea... i called it timecraft... its an old one .. but i am far to shy o push it.. its a game of past and future conflicts . and events. were reality suddenly fractures and all time fluxxs into one sudden reality..
here is one of templates for it.

[attachment deleted by admin due to disk space availablility]
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: aardvark on January 19, 2010, 09:01:27 PM
First of all, game idea=luvin' it.

And the cards are gorgeous. Clean and functional but still eye candy.
Don't be shy. You're only depriving the rest of us of what could be a great game.
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Howl on January 21, 2010, 06:20:36 PM
ok... well heh... i have about 100 cards done.. soo lets see how this should come out... and alot of this stuff is fresh in my head heh im still in high school.
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: aardvark on January 21, 2010, 11:00:40 PM
Oh noes, the perils of <cue dramatic hamster music> HIGH SCHOOL!

I believe you already knows this but I wills reiterate. I'm up for idea bouncing if you just want another perspective, or what have ya. Like I said, this sounds like a good idea and I don't think it would be a bad idea to run with it and see how far you can take it.
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Howl on January 22, 2010, 09:20:12 PM
heh hamster music.. anyways lol.. yeah i like the whole history theme .. idk why its always had my attention. but yeah .. i would like to see this .. go sum were.
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: aardvark on January 26, 2010, 07:20:42 PM
well, y'know how it goes- where there's a will there's a way.
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Cyrus on January 27, 2010, 02:11:02 PM
does this forum have two howls... with the same sig? how can you be so shy about a game that looks well thought out and nicely designed, but push Universblahblahblah, which no offense looks fun, but looks like a slightly edited mtg with throw together sets (actually not trying to bash Universe thing but I'm just saying, this one looks waaay more professional)?
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Howl on January 27, 2010, 03:28:50 PM
oh heh ... actually ... i am howl .. the only one.. heh .. and i created both games.. but Universalia has its own... gameply that i myself have never seen in another game.. heh if u played a game.. maybe it would make sense.. but yes i could see were ur coming from .. and thank you on the feedback to this game.. this one.. i fealt is .. The one for me. but i will continue universalia juss because on how fun it is...
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Ripplez on January 27, 2010, 06:20:50 PM
not to be rude, but WHY exctly has this been halted (if it has been, thats the impresion ig ot)? maybe you could draw inspiration from here to flesh it out more?
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Howl on January 28, 2010, 10:10:40 PM
heh.. if anyone is wondering .. im catching up on my history textbooks and notes.. and yes currently creating set 1. but i would like to see something different in gameplay in this game just as how different universalia is as different from other games
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Howl on May 18, 2010, 05:59:23 PM
OK .... i have finally found time to get back to work on my games!! sorry those who attempted to follow... but this is now main priority... sooo .. lets have some fun ... that said heh..  i have a new location layout for Timecraft ccg. and .. im deffinetly hoping to see what everyone says!!

[attachment deleted by admin]
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Sahaen on June 16, 2010, 10:02:57 AM
Sexy card! Quick notes:

1) the flavour text sounds awkward. Perhaps "It was left there, the fire still burning. What had happened?" Still, love the flavour!

2) the number at the bottom of the page is slightly hard to read because of the icon.
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Howl on June 25, 2010, 02:00:49 PM
lol ok thanks for the advise ill change it .. juss tell me what ya thing..
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Howl on June 25, 2010, 02:23:06 PM
heres another sneak peek....  Alexander the great

[attachment deleted by admin]
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Dragoon on June 25, 2010, 02:46:46 PM
[Critic]
- Upside down gold symbol on the bottom of the card doesn't blend in well.
- Make the unique tag blending in better. I.E. Unique Warrior
- [Atk]/[Def] should be numbers on the template. With symbols, if possible
- Card text shouldn't be centered but aligned to the left.
- Last ability should read "When [cardname] deals fatal combat damage, you may draw a card."
[/critic]

Just some commets on the card design.

On the other hand, card design looks pretty good. Cost is good to read, card type is easy to find. Are there factions?
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Howl on June 25, 2010, 03:07:07 PM
when u say atk def should be #s what exactly do u mean. i labeled the atk and def. merely for the purpose of easy card layout and easier teaching ability.
but the center text i feel flows a little better. im not sure why but it just does well for me atleast. the upside down gold symbol im dewbating on yes because. im not sure if it will work in gamplay. but thank you verryy much for the input... ill work on it thankssss
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Trevor on June 29, 2010, 10:34:53 AM
How exactly can an entire legion of roman centurians compete with a single modern soldier with a minigun? Or a single bomber?

You can pit vikings VS romans VS samurai VS medieval armies, but as soon as one side has gunpower and the other doesn't things really become imbalanced.

Either you need to just have pre-gunpowder units, or have a system where higher tech units cost way more than low tech ones.
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: innuendo on June 29, 2010, 10:47:38 AM
Or you could just ignore the strict lore of things since this is already a pretty out there card game.

Not everything has to make sense you know.
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Dragoon on June 29, 2010, 12:42:14 PM
Know your history trevor.. The chinese discovered and were using gunpowder before we even did began forging steel.
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: moselekm on June 29, 2010, 01:50:23 PM
Well.  Gunpowder and Barrels and then onto Rifling are very completely steps in techno-science evolution.
Chinese were using Gunpowder early on, but it was pretty pathetic, especially since their cannons were usually one use only when they were first developed.

Barrels one up that.

And Rifling.  Well, like Trevor said.  One man with a Rifle can wipe out several units of pikemen before they even realize what's happening.  Hell, they'd probably freak and leave.  Unless they were Spartans.
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Howl on June 30, 2010, 02:51:34 PM
Well my response its not a weapon that makes the soldier. I'm almost certain that an ancient spartan or samurai from the chinese feudal times could in a fight defeat any soldier today..(Maybe) ha but still I was thinking in some way to put classes on cards like for ex. gunner- one who is able to use a gun powdered weapon. Then there would be cards that can give others that ability for ex.

(Name)Spanish armorer
Cost 2
(Affiliation) Spanish Weaopon master
Atk. 1 Def. 3
(Ability) [2] Target unit gains Gunner (This unit may wield Gun powder equipment)
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Howl on June 30, 2010, 02:53:12 PM
Oh and lol I don't know if your familiar with call of duty mwf2 but if u know how to use a knife and a throwing u don't have to use a gun at all and be just as succesful.
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: moselekm on July 01, 2010, 01:07:22 AM
Either way, in any stance of opinion.  The game sounds interesting.  And Civilization-ee.  And in Civilization, units just had stats.  No other restraints of reality.  So I think you can do it, so long as the game doesn't take itself too seriously.  You know.  Like in Civilization how Spearmen can take out my Apache Helo.
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Trevor on July 01, 2010, 03:38:17 AM
Quote from: Howl on June 30, 2010, 02:51:34 PM
Well my response its not a weapon that makes the soldier. I'm almost certain that an ancient spartan or samurai from the chinese feudal times could in a fight defeat any soldier today..(Maybe)
Maybe in a fist fight, but there is no chance the best swordsmen in history has a chance against a mediocre soldier with a modern assault rifle. Your vision of a dazzling and brilliant swordsmen overcoming anything is a product of fictional movies. Also remember that swordsmen didn't have any armor to stop bullets. Unless you contrived an absurdly unrealistic encounter, like the two suddenly realize they must fight while in the space of a phone booth, the guy with the gun has a vastly superior chance of victory.

Also remember that modern humans are far stronger and larger than our ancient counterparts, do mostly to better nutrition. Take a look at real medieval suits of armor. They are all for people about 5'5", and often shorter. Even in a fist fight, modern humans have a better chance of victory.
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Howl on July 01, 2010, 03:13:14 PM
true but i was juss saying that you never know. i mean it just depends on the circumstances of the battle. and besides modern soldiers wont be put into the game until far later if at all. possibly the most modern of soldiers i would include in this game would be ww2.

and i will quickly make a beta set for pl to try out. k .. soo about 75 - 100 cards.
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Cyrus on July 01, 2010, 09:25:02 PM
also, this is just a game. who cares about realism if it doesn't pretend to be realistic?
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Howl on July 05, 2010, 03:11:40 PM
i am happy to hear that at least some ppl support the game and im happy to hear ppls ideas.

ok ok .... well lets talk rules..and gameplay.

[Card Types]
units- represents warriors, philosophers, warlords etc.
locations represent places.. stonehenge,pyramids, ziggurats etc
equipment weapons, shields etc.
interrupts cards that can at anytime be played. include those important events in history that made the difference
Event- all those events in history,, well not all but u know. must be played on ur turn.


[Attack system]
Units Attack once at a time.[unless cards state otgerwise.]
Units may attack other units.
units may attack locations.
units may attack a players Endurance[End]

[Gameplay]
the object of the game is to take control of all of your opponents locations.each player is required to have a deck of 50 cards minimum but no card maximum.also both players start with 30 Endurance[morale].
only one unique card can be in play with the same name at a time if any other comes into play it is considered an imposter and that player places an imposter token on it.[imposter tokens do nothing on their own but other cards will contain effects that reflect that rule.]
each player places up to 30 build points of locations into play. then players decide who goes 1st by any means that seem fit.
then both players draw 8 cards as their starting hand. the player who controls all locations on the field 1st wins. or the player who drains the others morale to 0 wins.


phases....
replenish phase] all cards u control are replenished.
thought phase] effects that activate here or are involved here are considered. and each player gains 1 gold for each location they control to their gold counter.
draw phase] draw 1 card
main phase] u may play  units or any locations you control or events and u may place 1 card face down as a sacrifice to add 1 gold to your gold counter everytime you tap it.
attack phase] units attack
main phase 2] same as main phase 1 except for effects that activate or resolve here. also if you sacrificed a unit for gold you may not sacrifice one in this phase.
end phase.]



Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: VladShadeu on July 06, 2010, 09:48:52 AM
Erhmm... :-[.... as to the originality of your concept.. have you ever heard of Anachronism?  :-\

http://en.wikipedia.org/wiki/Anachronism_(game)

sorry to spoil the party there...
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Dragoon on July 06, 2010, 10:22:38 AM
Anachronism is completely different from this game...

So, let me clarify the attack system.. Correct me if I'm wrong.

During the attack phase, you may choose units to attack. For each attacking unit, you must choose a target, either be an unit, a location or your opponent. Multiple units may attack a single target. When targets have been chosen, all units attack at the same time.

On a second note, change interrupt to instant, and place it before the type tags (What wow tcg does) I.E. Instant unit, instant event, etc...

Good point of uniqueness, using imposter tokens.. Do you mind if I use it?

Is the global player stat endurance or morale? I suggest morale...
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Howl on July 06, 2010, 12:29:15 PM
Yes anachronism is very far from this game.. Especially deck size and gameplay. Also yes you are almost directly on target with the atk phase. In addition yes you may use the imposter mechanic I've never ever seen that anywere and I thought it would fit.
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Trevor on July 06, 2010, 12:30:00 PM
Quote from: Cyrus on July 01, 2010, 09:25:02 PM
also, this is just a game. who cares about realism if it doesn't pretend to be realistic?
IT doesn't have to be realistic. It IS about time travel after all. But it should at least make some sense once you grant certain miracles, like time travel. It simply does not make sense to have guns compete with primitive weapons. Even WW2, WW1, and even the civil war rifles are way too powerful. Also, guns completely negate armor, which is a cool and flavorful component of historic warfare. The only kind of gun that could not completely dominate is some sort of extremely crude, low-rate-of-fire arquebus or something like that.

The idea of a samurai VS a spartan is cool, and an interesting fight to see. But a Viking VS a WW1 soldier with a pistol is silly. It's like this clip:

http://www.youtube.com/watch?v=4DzcOCyHDqc&feature=related
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Howl on July 06, 2010, 12:35:41 PM
Hah yes.. But I do intend to include gun powdered weapons... But those from the very origins of such a weapon. And in addition the use of it will be costly.
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Howl on July 06, 2010, 12:41:31 PM
Also
a change...
main phase] u may play  units or any locations you control or events and u may place 1 card face down as a sacrifice to add 1 gold to your gold counter everytime you tap it.

Its now active player gains 1 gold for each location.
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Dragoon on July 06, 2010, 12:46:30 PM
Locations the active player controls you mean? Anyway, I have a complete hate against such mechanics. It can create too much difference.. When one player got a big lead, the other player is already done for, in resources...
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Howl on July 06, 2010, 12:55:55 PM
Active player is the player whose turn it is.. And not exactly both players start with 30 build points so if a player want an extremely good location in play they are gunna be in lack of a mass gold producer and locations (the less the locations you control the easier for your opp to win.)
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: VladShadeu on July 06, 2010, 02:03:08 PM
Well yeah, i was just stating that for boldly stating "ORIGINAL GAME idea" it isn't necessarily an original idea. The mechanics seem like they are pretty cool though. Although the concept doesn't exactly bode well with me I'm eager to see where it goes  :)
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Howl on July 06, 2010, 04:16:34 PM
Haha its fine I wasn't angry or anything ha..
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Howl on July 06, 2010, 04:59:21 PM
Anything more?
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Howl on July 06, 2010, 06:10:25 PM
Ughh I need help I can't make the plugin work..I have everything done but the card info or images won't show up in the plugin.. Sum1 help please
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Howl on July 06, 2010, 06:14:05 PM
http://www.mediafire.com/?mhit1mqndhm
or

http://www.mediafire.com/file/mhit1mqndhm/New Compressed (zipped) Folder

someone please help idk what the problem is that wont allow the plugin to work. i have succesfully created many plugins but this one is just escaping me.
Title: Re: tIMECRAFT... mY ORIGINAL GAME idea.
Post by: Howl on July 19, 2010, 06:19:03 AM
Or not....