LackeyCCG

LackeyCCG Forum => Bug Report Forum => Topic started by: zlah on March 27, 2012, 09:27:35 PM

Title: Problems with Custom Pack Definitions
Post by: zlah on March 27, 2012, 09:27:35 PM
I've been using pack definitions to make new random deck formats for the magic plugin, but have run into a couple problems.

"Draco" has Cost (1)(6) and ConvertedCost 7. This should be (16) in both cases. This is also wrong for Aladdin's Lamp, Darksteel Colossus, and Stratadon. EDIT: the others were fixed in the latest update. =)

Also, the tutorial on the website unhelpfully says there are "many other" eval options, but doesn't actually say what they are. I could work around the above bug if I had an "ISNOT" or "ISNT" function, but I can't find one that works.

Finally, there's a weird bug involving the card pool. When I load a custom 60-card pack, sometimes it will say "Total: 60  Shown: (some other number)". So there are invisible cards that I can't access, and don't get added to the deck if I hit "add all". Any idea what causes this? (I have a lot of DOESNTCONTAIN evals in this particular pack, which might be the root of the problem?)
Title: Re: Problems with Custom Pack Definitions
Post by: Trevor on April 06, 2012, 07:03:37 AM
Send me the saved card pool file. I'll check the syntax. I think you want DOESNTCONTAIN.