LackeyCCG

LackeyCCG Forum => Plugins & Plugin Creation Forum => Topic started by: CrazyChucky on January 23, 2020, 09:06:02 pm

Title: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on January 23, 2020, 09:06:02 pm
Inspired by ransomman's Marvel Champions (http://www.lackeyccg.com/forum/index.php?topic=12776.0) topic, I've decided to make one master thread for Magic updates, instead of starting a new topic every time I add something. I'll post new updates as replies here, as well as edit this first post with the current release.

Magic plugin update URL: http://magicplugin.normalitycomics.com/update/updatelist.txt (http://magicplugin.normalitycomics.com/update/updatelist.txt)

Instructions for installing LackeyCCG and plugins: https://web.archive.org/web/20191024165106/http://www.lackeyccg.com/tutorial.html (https://web.archive.org/web/20191024165106/http://www.lackeyccg.com/tutorial.html)
(On Wayback Machine since the navigation doesn't display properly anymore on the actual site)

Gallery of all custom tokens available in the plugin: http://magicplugin.normalitycomics.com/lackey-tokens/ (http://magicplugin.normalitycomics.com/lackey-tokens/)

For questions, bugs, or requests, feel free to either reply here or start a new topic, whichever suits your fancy.

Latest Update:
10/2/21

Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on January 23, 2020, 09:06:14 pm
1/23/20

The most visible change is the addition of the tokens from Theros Beyond Death, but there are a number of other changes:
Title: Re: Magic: The Gathering Plugin Updates
Post by: xdarkgeox on January 23, 2020, 10:12:40 pm
you should make a dedicated mtg lacky plugin site. post all updates there.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on January 24, 2020, 07:00:50 am
It's on my to-do list, in the "eventually" section. XD
Title: Re: Magic: The Gathering Plugin Updates
Post by: turtlelemon on January 27, 2020, 12:40:21 am
The new holiday card, Decorated Knight, doesn't seem to have an image.

Also, I'm just curious if you are going to add the weird 'playtest' cards. If you don't think they are worth the effort for something very few people will bother with, I def understand, but I was just wondering.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on January 27, 2020, 08:23:57 pm
Good catch! The image is uploaded now.

Since the playtest cards aren't intended for constructed use outside of drafting the Mystery Boosters, I figured I wouldn't worry about them until enough information is available to accurately simulate the booster pack.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on February 02, 2020, 09:02:01 am
2/1/20

Unsanctioned has been added. We finally have an official Giant Teddy Bear token, woohoo!
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on February 07, 2020, 09:22:44 pm
2/7/20

I did an overhaul of the templating system I use for my custom tokens?that is, all tokens that cards can create, but that have never been printed. There are a lot of small improvements, but the most visible is that self-copiers are now fully rendered from templates, rather than merely an overlay over existing cards. This makes them much more visually consistent. Check these out!

(http://magicplugin.normalitycomics.com/cardimages/lackey/mirror-sigil-sergeant-copy-v3.jpg) (http://magicplugin.normalitycomics.com/cardimages/lackey/chronozoa-copy-v3.jpg) (http://magicplugin.normalitycomics.com/cardimages/lackey/pack-rat-copy-v3.jpg) (http://magicplugin.normalitycomics.com/cardimages/lackey/giant-adephage-copy-v3.jpg)

With one exception: Jace, Cunning Castaway is literally the only token planeswalker ever, so I did a custom Photoshop job for that:

(http://magicplugin.normalitycomics.com/cardimages/lackey/jace-cunning-castaway-copy-v3.jpg)

I also selected some more appropriate art for a few tokens, including this little gem. Did you know they got Stephen Tappin to illustrate a Pincher token to go with his art for Summoning Station, but it was only ever used on MTGO? Now you're free to use it in Lackey.

(http://magicplugin.normalitycomics.com/cardimages/5dn/158.jpg) (http://magicplugin.normalitycomics.com/cardimages/lackey/pincher-2-2-v3.jpg)

To see all 110 custom tokens, complete with which cards create them (mouse over for a hover image, or click to view on Scryfall), check out the gallery page (http://magicplugin.normalitycomics.com/lackey-tokens/).

And lastly, we're now up to date with the latest Oracle text updates.

Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on February 14, 2020, 06:46:30 pm
2/14/20

Some cards in Theros Beyond Death had incorrect image file numbers and weren't displaying properly. They should work correctly now.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on February 16, 2020, 10:54:59 am
2/16/20

Theros Beyond Death now has its full-art basic lands instead of the regular ones.

I found several more MTGO pieces of artwork for tokens, and this excellent custom Pest artwork (https://www.artstation.com/artwork/nWwO1) by Dominik Mayer.

(http://magicplugin.normalitycomics.com/cardimages/lackey/sand-1-1-v4.jpg) (http://magicplugin.normalitycomics.com/cardimages/lackey/deserter-w-0-1-v4.jpg) (http://magicplugin.normalitycomics.com/cardimages/lackey/tetravite-1-1-flying-v4.jpg) (http://magicplugin.normalitycomics.com/cardimages/lackey/pest-0-1-v4.jpg)

Also, the Beleren font on real Magic cards uses special glyphs for lowercase "f", "h", "m", and "n" when they end a word, but the version of Beleren available online doesn't do this. I did some custom hacking to fix it.

(http://magicplugin.normalitycomics.com/stuff/beleren-font-2-15-20.jpg)

(Gallery of all custom Lackey tokens (http://magicplugin.normalitycomics.com/lackey-tokens/))
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on February 27, 2020, 08:01:44 pm
2/27/20

Theros Beyond Death is now high-res.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on February 28, 2020, 07:41:18 pm
2/28/20

Oops! Somehow I forgot to add THB to Standard. Fixed now.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on March 20, 2020, 09:37:39 am
3/20/20
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on March 21, 2020, 02:00:45 pm
3/21/20

Unsanctioned is now high-res!
Title: Re: Magic: The Gathering Plugin Updates
Post by: Blastoise Factory on April 06, 2020, 03:00:37 am
Hi, I recently had to remove lackey (and plugins) and ran into an issue because one of the files in the magic plugin is named "con". It was in the set images folder, I think it was either inside or next to the "cfx" folder. Could you please rename this file, as the Windows operating system refuses to delete files named "con" by normal means (I had to use the command prompt). Thank you!
Title: Re: Magic: The Gathering Plugin Updates
Post by: Alastair on April 06, 2020, 09:57:40 am
He's right. I just double checked for myself. Windows 10 does not like dealing with folders or files named con.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on April 06, 2020, 11:30:24 am
Sorry about that. This bug was brought to my attention some time ago, and the Magic plugin no longer creates that folder. However, I unfortunately have no ability to make Lackey delete or rename the folder if it's already there from an older version.

If anyone else is having this issue, here's how to remove it: https://superuser.com/questions/338142/deleting-a-folder-named-con (https://superuser.com/questions/338142/deleting-a-folder-named-con)
Title: Re: Magic: The Gathering Plugin Updates
Post by: Blastoise Factory on April 06, 2020, 12:34:55 pm
Okay, thanks for fixing it! I was able to remove it (with some effort hehe).
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on April 06, 2020, 01:23:50 pm
4/6/20

Partial spoilers of Ikoria and Commander 2020 are uploaded, along with a custom implementation of keyword mechanic counters as "tokens". Any card that can place mechanic counters should have right-click scripts to create these tokens for all applicable counters. I recommend placing them next to or under the intended creature, much as you would with an aura.

(http://magicplugin.normalitycomics.com/stuff/4-1-20-menace-counter.jpg)

Baron Von Count also now enters with the doom counter on 5, and scripts to reveal/look at the top of your library have been added to many cards for your convenience, including those that exile cards off the top. Note that some cards fiddle with other players' libraries; whoever clicks the script is the one whose library will be affected.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on April 10, 2020, 03:58:48 pm
4/10/20

Ikoria and Commander 2020 are fully uploaded.

Going forward, I plan to designate showcase and other promo sets as a digit before the default set code. Ikoria's showcase cards are under 1iko, and the Toho Godzilla cards are 2iko. This way it'll be consistent, and the normal cards should always have the alphabetically last set code, which means they'll be the ones Lackey supplies by default when you paste in decklists.

Other, smaller tweaks:
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on April 13, 2020, 12:21:14 pm
4/13/20

A few small improvements.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on April 21, 2020, 03:08:24 pm
4/21/20

Uploading the latest errata'd card text. Also includes some typo fixes for Ikoria.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on April 25, 2020, 11:08:01 pm
4/26/2020
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on June 16, 2020, 10:47:33 pm
6/16/20
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on June 21, 2020, 09:21:26 pm
6/21/20

The creator of The Collation Project (https://www.lethe.xyz/mtg/collation/) is a goddang hero. Thanks to their efforts, we now have a complete list of the contents of each slot (https://www.lethe.xyz/mtg/collation/mb1.html) in the Mystery Booster. Both the retail edition (with the foils) and the convention edition (with the playtest cards) are now draftable in the plugin.

On a smaller note, two fixes to existing packs:
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on June 25, 2020, 04:48:44 pm
6/25/20

All the cards from Jumpstart are added. I don't think it's possible to make the packs themselves work correctly in Lackey.
Title: Re: Magic: The Gathering Plugin Updates
Post by: dragostea on July 03, 2020, 02:50:32 pm
For some reason my sounds stopped working (for land and creatures entering the battlefield, for instance) Any way I can help fix?
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on July 03, 2020, 05:16:56 pm
Is it possible your card sounds preference has gotten turned off? Sometimes Lackey mysteriously changes one's saved settings with no warning or explanation. See if Preferences -> Sound -> Enable Card Sounds (at the very bottom) is checked.
Title: Re: Magic: The Gathering Plugin Updates
Post by: dragostea on July 04, 2020, 09:49:13 am
All sounds are on, but only certain sounds play :-(
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on July 04, 2020, 11:11:31 am
Okay. Everything seems to be working when I test. The more specific you can be, the more likely I'll be able to track down what's happening.
Title: Re: Magic: The Gathering Plugin Updates
Post by: dragostea on July 05, 2020, 02:38:39 pm
Lands(basic and nonbasic), creatures, sorceries, enchantments, and instants make no sound now. Searching through the library and pulling a card onto the battlefield still makes a sound.

All my sounds are on. I have closed and restarted lackey many times.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on July 05, 2020, 05:16:56 pm
Lands(basic and nonbasic), creatures, sorceries, enchantments, and instants make no sound now. Searching through the library and pulling a card onto the battlefield still makes a sound.

I imagine you mean it makes the "generic" card-spawn sound when played from the library, but does not make specific (or any) sounds when played from the hand.
I'm going to assume that artifacts and planeswalkers also fail to make their sound, but let me know if this incorrect.

Could you please investigate my other questions? The help I can offer is only as good as the information I have.

  • Do cards in the deck editor list anything in their "Sound" column? (Each card should list its type, like "creature" or "artifact", or for basic lands, its name.)
  • Are any other sounds, beside card-play sounds, also not working?
  • Is there a ListOfCardSoundFiles.txt in your main plugin folder, and a a creature.wav, artifact.wav, etc. in magic/sounds?
  • If not (maybe something somehow got deleted?), have you tried clicking Update/Install to redownload them?
Title: Re: Magic: The Gathering Plugin Updates
Post by: dragostea on July 05, 2020, 06:09:23 pm
Question 1) in Deck editor I see '@PT' for cards that are currently in the deck. In the bottom half of the screen for the same cards that are not in the deck, there is nothing in the sound column

Question 2) Not that I am aware

Question 3) There is such a file, I attached it to this post - there do appear to be sound files (which play) like 'island.wav' when clicked

Question 4) N/A since I answered yes to 3.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on July 05, 2020, 06:28:19 pm
Thank you. That is extraordinarily perplexing. I don't know what '@PT' means, nor do I understand how the same card would have a different field value based on whether it's in the deck or not. This might warrant poking Trevor. Are you in the Facebook group? If not, I could post there so he'll see it.
Title: Re: Magic: The Gathering Plugin Updates
Post by: turtlelemon on July 05, 2020, 10:41:18 pm
Haven't posted in awhile, so I have quite a few things.

Thanks for adding all the silly Mystery Booster cards! And a bunch of reprint sets too!

Do you think you'll add the Chandra Spellbook with the awesome fire arts? What about the weird Secret Lair stuff?

I hadn't really noticed it, but I'm not getting some sounds either.

Time Spiral Empty the Warrens is a broken image.

I know you only like to add one land image per set. But could you maybe add more of the awesome Jumpstart ones? Especially the Dino Forest, the Treefolk Forest, the Goblin Mountain, and the Bird Plains? But really, they are all awesome.

Not a big deal, but if its easy to change, when I use your new cool 'Play Command' button, it doesn't do the script for the card the way playing from the hand or manually from the Command area does.

Is there any way to make the back side of the double faced cards show up on the normal search? We just found out about It That Rides As One, for instance, a way to give Odric trample. I know they are on the token page, but the search there doesn't look into the text, plus it would be nice to have the searchabilty all together while the image stays in tokens.

Hope you can do some Find and Replace All magic on their decision to finally make Mill a keyword...

Thanks again for all you do!

Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on July 06, 2020, 12:39:33 am
Always glad to hear folks are enjoying the plugin! I'll see if I can answer all of these:

Do you think you'll add the Chandra Spellbook with the awesome fire arts? What about the weird Secret Lair stuff?
I've given some thought to such printings. Unfortunately I have little control over which printings Lackey chooses by default, such as when you spawn a card by name, or paste a card list into the deck builder. (It always chooses whichever set code is last, alphabetically.) I feel like Lackey should supply "normal" printings by default, and it's jarring every time it pops up an Amonkhet Invocation when I don't expect it.

However?now that I'm including things like Ikoria Godzilla cards as 1iko, thus ensuring they won't get chosen by default, it occurs to me I could do the same thing for entire promo sets. It will bug me a little that the entire set's set code will be inaccurate (1ss3 for Chandra instead of ss3 for instance), but I feel like maybe that's worth it. They'd still be easily searchable with "contains".

I hadn't really noticed it, but I'm not getting some sounds either.
The mystery continues. Which ones are missing for you? Is it card-playing sounds? And if so, do you have the same weird "@PT"/blank Sound field like dragostea mentioned?

Time Spiral Empty the Warrens is a broken image.
Hmm. http://magicplugin.normalitycomics.com/cardimages/tsp/152.jpg looks fine to me, so maybe your download was interrupted somehow. Delete it and try again?

I know you only like to add one land image per set. But could you maybe add more of the awesome Jumpstart ones? Especially the Dino Forest, the Treefolk Forest, the Goblin Mountain, and the Bird Plains? But really, they are all awesome.
It's not so much that I like doing that, it's that Lackey is limited in its ability to deal with the situation. Saved decks, for instance, are loaded purely by card name and set, ignoring any further distinguishing info. So you save a deck with the Book Island, and when you load that deck later, maybe you have the Mill Island. I've not done thorough enough testing to really be sure how it would affect drafted packs, either (which means I'm not 100% sure the double-common Wastes in OGW is generating perfectly). In the absence of feature improvement to Lackey, I'm not sure this is something I'm equipped to handle better in the plugin.

Not a big deal, but if its easy to change, when I use your new cool 'Play Command' button, it doesn't do the script for the card the way playing from the hand or manually from the Command area does.
Huh, I hadn't noticed that. I'm not sure if it can be fixed, but I'll try fiddling with it.

Is there any way to make the back side of the double faced cards show up on the normal search? We just found out about It That Rides As One, for instance, a way to give Odric trample. I know they are on the token page, but the search there doesn't look into the text, plus it would be nice to have the searchabilty all together while the image stays in tokens.
You know, that's a good point. I probably should add the back-side text to the main card's text, much like how I format Kamigawa flip cards and adventurers. Thank you for the suggestion.

Hope you can do some Find and Replace All magic on their decision to finally make Mill a keyword...
Oh my goodness, if I was finding and replacing through all these text files, I would lose my mind! Thankfully my automated scripts pull all card data from Scryfall, so yes, when next I update the plugin it will include all available errata.
Title: Re: Magic: The Gathering Plugin Updates
Post by: turtlelemon on July 06, 2020, 05:14:22 am
Responding one by one as well.

I've given some thought to such printings. Unfortunately I have little control over which printings Lackey chooses by default, such as when you spawn a card by name, or paste a card list into the deck builder. (It always chooses whichever set code is last, alphabetically.) I feel like Lackey should supply "normal" printings by default, and it's jarring every time it pops up an Amonkhet Invocation when I don't expect it.

However?now that I'm including things like Ikoria Godzilla cards as 1iko, thus ensuring they won't get chosen by default, it occurs to me I could do the same thing for entire promo sets. It will bug me a little that the entire set's set code will be inaccurate (1ss3 for Chandra instead of ss3 for instance), but I feel like maybe that's worth it. They'd still be easily searchable with "contains".


As someone who hates the Invocations, I definitely understand that concern. And as someone with minor OCD, I get being annoyed about the naming conventions. But a few them are soooo pretty as to be worth it I think.

Hmm. http://magicplugin.normalitycomics.com/cardimages/tsp/152.jpg looks fine to me, so maybe your download was interrupted somehow. Delete it and try again?

Empty the Warrens is indeed working now! Was broken for both of us, so prob was broken at some point, but now isn't.

It's not so much that I like doing that, it's that Lackey is limited in its ability to deal with the situation. Saved decks, for instance, are loaded purely by card name and set, ignoring any further distinguishing info. So you save a deck with the Book Island, and when you load that deck later, maybe you have the Mill Island. I've not done thorough enough testing to really be sure how it would affect drafted packs, either (which means I'm not 100% sure the double-common Wastes in OGW is generating perfectly). In the absence of feature improvement to Lackey, I'm not sure this is something I'm equipped to handle better in the plugin.

Oh, I see. Unfortunate, but I understand. I might look into adding like five files manually with the Scryfall image and just giving them some goofy name. Idk.

You know, that's a good point. I probably should add the back-side text to the main card's text, much like how I format Kamigawa flip cards and adventurers. Thank you for the suggestion.

You're welcome!

Oh my goodness, if I was finding and replacing through all these text files, I would loose my mind! Thankfully my automated scripts pull all card data from Scryfall, so yes, when next I update the plugin it will include all available errata.

Knew it was somewhat, but didn't realize your process was fully automated, that certainly does make things easier!

The mystery continues. Which ones are missing for you? Is it card-playing sounds? And if so, do you have the same weird "@PT"/blank Sound field like dragostea mentioned?

I moved this one to the end, since its the most complicated. Yes, I have the same PT in the deck, nothing in the search as they do. But the thing is I don't think the problem is with the sounds, but with the downloading somehow. I went into the set files and if hopefully the forum formats this well enough, you'll be able to see that there's nothing between Rarity and Text, other than the few cards with scripts. There's a column for Sound, but its always empty in the txt files. All the generic sounds (Shuffle, Roll, etc) do seem to work. If you tell me what they are supposed to be, I can try to add the sounds to a couple cards in the txt file manually and see what happens.

Alabaster Dragon   portal   por/1   W   W   {4}{W}{W}   6   Creature - Dragon   4   4      R         /ch   Flying | When Alabaster Dragon dies, shuffle it into its owner's library.
Angelic Blessing   portal   por/2   W   W   {2}{W}   3   Sorcery            C            Target creature gets +3/+3 and gains flying until end of turn.
Archangel   portal   por/3   W   W   {5}{W}{W}   7   Creature - Angel   5   5      R         /ch   Flying, vigilance
Ardent Militia   portal   por/4   W   W   {4}{W}   5   Creature - Human Soldier   2   5      U            Vigilance
Armageddon   portal   por/5   W   W   {3}{W}   4   Sorcery            R            Destroy all lands.
Armored Pegasus   portal   por/6   W   W   {1}{W}   2   Creature - Pegasus   1   2      C         /ch   Flying
Blessed Reversal   portal   por/7   W   W   {1}{W}   2   Instant            R            You gain 3 life for each creature attacking you.
Blinding Light   portal   por/8   W   W   {2}{W}   3   Sorcery            R            Tap all nonwhite creatures.
Border Guard   portal   por/9   W   W   {2}{W}   3   Creature - Human Soldier   1   4      C            

Title: Re: Magic: The Gathering Plugin Updates
Post by: turtlelemon on July 06, 2020, 05:42:47 am
Ok yeah, I found the sounds list in that ListofCardSoundFiles file you mentioned, and input them manually into random cards. All the sounds worked.

Unfortunately, I have no idea why the Sound column downloads blank. Hopefully, its a just a silly little thing.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on July 06, 2020, 09:53:34 am
The Sound column is actually supposed to be blank in the card files, and the rules in ListOfCardSoundFiles.txt should be applied automatically, so that you should see them listed in the deckbuilder (and, of course, hear them in use). I have no idea how it could be working for my plugin installation and obviously not for others. I've even verified with a clean plugin install, from scratch, and I still can't reproduce the bug.
Title: Re: Magic: The Gathering Plugin Updates
Post by: turtlelemon on July 06, 2020, 01:06:42 pm
Oh, well in that case, something is awry with that process then. Let me know if there's anything you want me to look at.
Title: Re: Magic: The Gathering Plugin Updates
Post by: dragostea on July 09, 2020, 09:32:00 am
" I've even verified with a clean plugin install, from scratch, and I still can't reproduce the bug."

Should I reinstall? or is the situation so dire that I need to amputate?
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on July 09, 2020, 10:42:49 am
Well, if nothing else, it could be a test to try. Rename your existing magic plugin folder, then install clean from the update URL. If it for some reason fixes your sounds, you can then copy over your saved decks (and even card images too, to save downloading those again).

But I'm wondering if maybe the ListofCardSoundFiles method is just unreliable somehow. I used to have the sounds listed normally in the card data files, and it would be easy to switch back.
Title: Re: Magic: The Gathering Plugin Updates
Post by: dragostea on July 09, 2020, 12:48:52 pm
So, I amputated. It'll grow back, right?
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on July 09, 2020, 02:05:18 pm
Did it fix the sounds?
Title: Re: Magic: The Gathering Plugin Updates
Post by: dragostea on July 09, 2020, 04:51:00 pm
I re-installed the plugin and it did not fix the sounds :-(
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on July 10, 2020, 05:12:51 pm
7/10/20
Title: Re: Magic: The Gathering Plugin Updates
Post by: dragostea on July 10, 2020, 05:44:48 pm
Can confirm that sound problem is fixed. Thank you <3
Title: Re: Magic: The Gathering Plugin Updates
Post by: turtlelemon on July 10, 2020, 06:13:17 pm
Thank you!!!
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on July 15, 2020, 04:04:56 pm
You're welcome! : )

7/15/20

Core Set 2021 is now hi-res.

I also flagged the Secret Lair cards which don't yet have high-res images. This won't change anything visible for now, just the image file names. But if you've viewed Secret Lair cards in the last five days, you might want to delete your plugins/setimages/1sld folder, so that when high-res images are available, Lackey will download them correctly.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on July 30, 2020, 10:50:29 pm
7/30/20

Added Double Masters.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on August 04, 2020, 07:51:53 pm
8/4/20

Added Mythic Edition, showcase frame prints for Double Masters, and borderless planeswalkers from Eldraine, Theros, Ikoria, and M21.
Title: Re: Magic: The Gathering Plugin Updates
Post by: turtlelemon on August 05, 2020, 07:31:41 pm
Hey, the six new images from M21 don't download. Also, the masterpiece Teferi, HoD is so pretty I'm going to have to find a commander that can prominently feature him. Or just Rule 0 'cheat' and make him the commander. We already ignore the hybrid rule after all.

Also, why is Gunk the only token in the deck building zone and (I think) the only one with no image. I don't where you got all the other lackey token images, if that source has no Gunk, that part makes sense, but, I know its from a weird and fun mystery test card, but shouldn't it still be in the token zone? I mean, wouldn't I need to get them out of the token area so my opponent could shuffle them were I to play with the (hilarious) test cards.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on August 05, 2020, 08:49:40 pm
Hey, the six new images from M21 don't download. Also, the masterpiece Teferi, HoD is so pretty I'm going to have to find a commander that can prominently feature him. Or just Rule 0 'cheat' and make him the commander. We already ignore the hybrid rule after all.

Oops! Fixed. Thanks for catching it. I've fixed so many possible errors by automating my processes, but I keep missing images here and there. I should figure out a better way of making sure that doesn't happen in future.

Glad you're enjoying the additions. : )

Also, why is Gunk the only token in the deck building zone and (I think) the only one with no image. I don't where you got all the other lackey token images, if that source has no Gunk, that part makes sense, but, I know its from a weird and fun mystery test card, but shouldn't it still be in the token zone? I mean, wouldn't I need to get them out of the token area so my opponent could shuffle them were I to play with the (hilarious) test cards.

Gunk... is weird. I debated not even making it, since it's not like Gunk Slug (https://scryfall.com/card/cmb1/43/gunk-slug) is even a "real" card, but I decided to err on the side of completeness. Some explanations:

All that said... perhaps I should add a summarized explanation on Gunk itself, so people who come across it like you have will understand why it's there.
Title: Re: Magic: The Gathering Plugin Updates
Post by: turtlelemon on August 06, 2020, 05:16:43 am
Sometimes I do not think things through. I can't tell you the number of times I've deleted a dead token by sliding it into whatever zone is closest, be it Hand, Library, or whatever. Like, I know that tokens can't go into other zones. That def should have occurred to me. A short explanation might be nice, but I do think most players are prob capable of being smart and actually thinking about it.

Also, I appreciate all the work for the extra tokens. For instance, without all the keyword counters Crystalline Giant would be unplayable.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on August 06, 2020, 10:02:51 am
No worries! Plenty of things that are obvious in retrospect don't always occur to us at the time. If there's one thing I've learned from this project, is that's UI-designers need to keep that in mind. (If there's even a 1% chance a feature could be misunderstood, and 100 people use your app, someone's going to be confused.)

And thank you, that's always nice to hear. I'm rather proud of my tokens, but by their very nature they're the sort of thing that's supposed to blend in and not really be noticed.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on August 14, 2020, 11:19:59 pm
8/15/20

Behold: original Mystery Booster playtest tokens (http://magicplugin.normalitycomics.com/lackey-tokens/?checked=playtest)!

(I'm particularly fond of these two unsettling individuals:)
(http://magicplugin.normalitycomics.com/stuff/halves.jpg)

I've also added a number of helpful scripts to playtest cards. In addition to everything being able to make its tokens, we also now have:
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on August 15, 2020, 10:09:57 pm
8/16/20 (forward-dated by an hour to convince Lackey to update)

Minor update: fixed a glitch with Gunk's image file not loading correctly.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on August 18, 2020, 01:04:54 pm
8/18/20

Added a draftable "pack" which includes a single draft-matters card from Conspiracy 1. Now you can add draft-matters to any draft in Lackey!
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on September 05, 2020, 03:34:25 pm
9/5/20

Added cards spoiled so far for Zendikar Rising, Commander Legends, and Commander Collection: Green.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on September 10, 2020, 11:27:49 pm
9/11/20

The full Zendikar Rising set is added.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on September 17, 2020, 12:21:43 pm
9/17/20

Added the cards previewed so far for Zendikar Rising Commander.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on September 17, 2020, 04:06:38 pm
Incidentally, I realized just the other day that for a while, I've been making a formatting error in the version file. It stopped Lackey from correctly doing automatic updates. But now it's fixed!
Title: Re: Magic: The Gathering Plugin Updates
Post by: turtlelemon on September 17, 2020, 08:30:02 pm
Like fifteen ZNR cards have Error Downloading Image for me. Three such are 172, 170, 265.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on September 17, 2020, 08:47:26 pm
Thanks! I think I fixed it, let me know if you still find some missing.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on September 20, 2020, 08:33:29 pm
9/20/20

Double Masters is now high-res.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on September 22, 2020, 11:29:04 am
9/21/20

Whoops, I had Double Masters using standard drafting packs! Now corrected, so you should get:
(The probabilities aren't 100% accurate, but are as good as I can simulate in Lackey.)

Also added the Zendikar Secret Lair Drop.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on September 26, 2020, 02:42:37 pm
9/26/20

Jumpstart is now high-res.
Title: Re: Magic: The Gathering Plugin Updates
Post by: turtlelemon on October 13, 2020, 01:50:06 pm
This is probably asking too much, especially since I bugged you into adding Secret Lair in the first place, but is there any way you could just not add the Walking Dead cards. I really do not like them, and it seems like very few do. So we could just pretend they aren't real? And I believe there's Arena only unique cards you don't have in, so there's precedent to ignore these unique cards too, right? Right??? Maybe???
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on October 13, 2020, 02:52:21 pm
Walking Dead cards? What are you talking about? I'm pretty sure nothing like that exists. ?_?
Title: Re: Magic: The Gathering Plugin Updates
Post by: turtlelemon on October 13, 2020, 04:08:41 pm
 ;D ;D ;D
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on October 29, 2020, 02:56:03 pm
10/29/20

Added full Zendikar Rising Commander set, new Secret Lair cards, and ongoing spoilers for Commander Legends.
Also added scripts for Monarch, Amass, and Encore.

10/30/20

Aaaaand also removed the Ravnica sets and M20 from Standard. Only a month late. Can you tell I don't really follow Standard?
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on November 06, 2020, 03:44:40 pm
11/6/20

The full Commander Legends set is up. (The normal set is "cmr", and the borderless planeswalkers and foiled alt-frame cards are under "1cmr".)
I have not yet added the draftable pack, because I haven't yet been able to find detailed enough information about how the various slots are allocated.

Also:

11/8/20

Skyclave Relic wasn't making token copies of itself. Fixed.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on January 22, 2021, 10:10:56 pm
1/22/21

Kaldheim is uploaded, as well as what's revealed so far of Kaldheim Commander.

Additionally:
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on February 01, 2021, 01:27:31 pm
2/1/21

Commander Legends is now (mostly) high-res. (The double-foiled alternate prints, as well as the tokens that only appear in the commander decks, are still low-res.)

I've also added an ActualSet field to the card data. This always matches the card's set code as listed on Scryfall, rather than some older, custom set codes I maintain for Lackey backwards compatibility with saved decks, or the "1" I now prepend for promo prints.
Title: Re: Magic: The Gathering Plugin Updates
Post by: dragostea on March 06, 2021, 12:30:52 pm
I'm not seeing Commander Legends as an option for packs/draft.

Feature request - can we allocate a wider number than 1-10 packs in a card pool at a time?
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on March 06, 2021, 12:57:20 pm
3/6/21

Time Spiral Remastered (and Zendikar Rising Expeditions) are added.

P.S. This update introduced a bug that could cause draft packs to include basic lands in common slots. I've fixed it, and forward-dated the update to tomorrow (3/7) to make sure Lackey updates even if you download the update earlier today.

@dragostea: I haven't added Commander Legends packs yet because the pack structure is quite complex, and I haven't been able to find thorough information about what all you can get in which slots, in what probabilities. Every time Wizards makes a set with custom-collated packs, it's an exciting new headache for me to simulate. I intend to add it when I can do so at least reasonably accurately.

Unfortunately the 1-10 selector is a part of Lackey that isn't configurable by plugin settings.
Title: Re: Magic: The Gathering Plugin Updates
Post by: turtlelemon on March 11, 2021, 04:41:54 pm
I have three things.

1. A bunch of Secret Lair images are getting errors. The only one not 'temp' tho is 142, which I believe is Thraximundar.

2. Do you think you'll add Lord of the Rings and all this other foolishness? I was really happy when you didn't add the Walking Dead cards, but if it's gonna be a whole thing now... I mean what if there's a real cool random equipment or something. Idk.

3. OK, so the amount of work this would take me, I would never do it, but you know all sorts of shortcuts and stuff, so I'm just going to propose it. What if you added a set called lands or 1lands or something and added all the extra lands arts like Plains (Beta B), Swamp (Legions C), Mountain (War D), etc. Now, like I said, if you have to add the lands one by one by one, that would be quite a lot, but if its easy, I mean, all the land arts are sooooooooooo pretty.

And, of course, thanks for all the awesome work you do!  :) :) :)
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on March 11, 2021, 06:39:11 pm
1. Missing Secret Lair images
Thanks for the catch! Images should be uploaded now.

2. Adding Universes Beyond
I imagine I will (and I'll probably go back and add the Walking Dead cards too). It was one thing when it was a one-off gimmick, but apparently it's a whole deal now.

3. Multiple land art per set
I have thought about doing something similar, but... it really would be a logistical clusterfuck to shoehorn all that into a program that doesn't natively support such a thing.
Title: Re: Magic: The Gathering Plugin Updates
Post by: turtlelemon on March 31, 2021, 08:38:26 pm
Ok, so, A, I guess some kind of certificate for this website needs to be renewed? Idk if you can see even this (Firefox wouldn't let me even open the site, but Chrome does.), but if you are in contact with whoever can do that.

But more importantly, another issue. Ok so I know you like adding columns and more information and functionality. But. The search area on the left goes down in order of the columns, a fact you probably can't change. Because you've added enough columns, there's only room for one Text search. At least on my laptop screen, which isn't, like, tiny, the last option is the second Sound. And there are circumstances where it's really nice to be able to search for two different things on a card. So it would be really nice if you could move things like Draft Qualities, Script, Sound, maybe one of the Sets, to after Text. If there are people who like reading the text in the box instead of reading the card, they can still enlarge the column even if its not the last one.

Also, I'm not sure I ever used the feature, but didn't you make it possible at some point to move a stack of cards from the Game area back to the Deck Editor somehow? Or did I make that up in my memory somehow? If it ever was possible, I can't seem to find it anymore.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on July 10, 2021, 08:59:34 pm
Hey, the website certificate's working again! I've updated the plugin a couple of times in the meantime, but here I am back with my first forum-announced update in a while.

7/10/21

Errata
The most notable errata is the Phyrexian creature type to a whole bunch of cards, and to the tokens a bunch of cards make. (There are some odd exceptions, like Consecrated Sphinx and the Beast tokens made by Fresh Meat. Maybe they'll catch those later?) The only such token that's actually been printed as a Phyrexian so far is the Germ, so the rest have custom Lackey tokens for the time being. I'd post an example, but including images in posts doesn't seem to be working.

Added sets
The entire Adventures in the Forgotten Realms set is added (except for the tokens that haven't been shown yet), as well as the partial spoiler of Forgotten Realms Commander. These also means I've added standardized scripts for dice-rolling and dungeon-venturing.

Modern Horizons 2 now has its tokens!

There are various new Secret Lair cards, and now that Universes Beyond is going to be a thing, I figured it makes sense to finally add the Walking Dead cards.

Image Updates
Time Spiral Remastered is now all pretty and hi-res.



turtlelemon:
I'm kind of jealous that column-resizing works for you. It's really finicky and difficult to do on my computer; maybe it's an issue with the Mac build. I will consider options.

There are chat commands (https://lackeyccg.com/tutoriallogcommands.html) for /copyzonetodeckeditor and /copyzonetocardpool, each of which pulls from the currently active zone in the tabbed view. I added the first as one of the default chat command buttons for the Magic plugin, but it seems that Lackey likes to periodically reset my chat commands to the Lackey defaults, so it may have done that to you too.
Title: Re: Magic: The Gathering Plugin Updates
Post by: turtlelemon on July 11, 2021, 12:33:44 am
Yay forum fix!

Error Downloading Image for probably every Strixhaven card. I think you took out the temp from the filenames without switching away from the temp images.

Also errors for ogw184a (Wastes), 1cmr temp 547, temp 580 and temp 602, which are Akroma, Ich Teckik, and Juri. And the cmr tokens 15 and 17-22.

So I won't say resizing a column is the easiest thing ever, but especially if I keep the cursor on the title row, it's doable. But I've since realized that if after an update, we copy everything into a spreadsheet, delete say DraftQualities, then paste it back, then there will be two text searches again as long as we did it for every set text file.

The command for move to deck editor worked! Thanks!
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on July 11, 2021, 02:34:17 pm
Thank you for catching things!

Turns out I made a double mistake. Not only did I not re-download the Strixhaven images, I was also mistaken in thinking the set was all hi-res already; some of it isn't yet. I just set it back to temp images.

Not sure why the CMR and Wastes images were missing, but they should be fixed now.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on July 24, 2021, 11:05:50 am
7/24/21

Adventures in the Forgotten Realms now has all its tokens, and should spawn them correctly. Forgotten Realms Commander similarly has its tokens and reprints.

Also added a handful of new Secret Lair cards, as usual.

And last but not least, I discovered that the Graveborn tokens created by Balduvian Dead (https://scryfall.com/card/all/43/balduvian-dead) and Sek'Kuar, Deathkeeper (https://scryfall.com/card/c13/210/sekkuar-deathkeeper) have an illustration by Jeff Miracola (http://www.jeffmiracola.com/portfolio/paintings/graveborn/) that was only ever used for MTGO. It's now used in the corresponding custom Lackey token (http://magicplugin.normalitycomics.com/lackey-tokens/).
Title: Re: Magic: The Gathering Plugin Updates
Post by: stupidwalrus on September 10, 2021, 08:53:45 am
My friends and I have been running in-house drafts using your plugin for about a year now (in combination with other draft simulation websites)
I always come here and refresh the page as soon as each new set is revealed, anticipating each of your releases
Thank you so much for keeping this plugin up to date so long!

 :) :) :)
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on September 12, 2021, 11:52:54 pm
Glad you're enjoying it, stupidwalrus! Always nice to know people are getting use out of it.

9/13/21

New sets:
Sets with newly high-res images:
Formats:
Title: Re: Magic: The Gathering Plugin Updates
Post by: turtlelemon on September 13, 2021, 10:19:27 am
Thanks for updating!

Error Downloading Image for all the C21 tokens, AFC tokens 5 and 12, and a bunch of Secret Lair, including 118 temp238 and temp585

Also, almost everything in 1cmr is still temp, I don't if you forgot about them, if they just aren't a priority, if Scryfall is being weird, or what. The images look fine to me, so they might just be misnamed.
Title: Re: Magic: The Gathering Plugin Updates
Post by: turtlelemon on September 13, 2021, 10:23:50 am
Actually, all the MH2 cards are temp as well, and you put the set in the high res image category, so idk.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on September 13, 2021, 08:37:14 pm
Wow, I guess this is what happens when I stay up late to finish an update instead of being sensible and just doing it the next day. Thanks for catching things. I believe I have now uploaded all the missing images, and corrected MH2 to use its high-res images. I've forward-dated the update to tomorrow (September 14th) so Lackey should still auto-update.

Scryfall's scans of the Commander Legends double-foils look strange and grainy, at least to me. I'm holding out hope that at some point they figure out a better way to deal with the foiling process.
Title: Re: Magic: The Gathering Plugin Updates
Post by: nightrapture on September 28, 2021, 02:39:28 am
Hi! I'm using this plugin a lot, it's very nice!

I've noticed, after the Midnight Hunt update, that there are some missing cards, from commander decks specifically. I tried to load the "Coven Counters" decklist and I've found it loads 85 of 100 cards. I guess all new cards in this deck are missing in the last update. Ex. "Kyler, Sigardian Emissary" or "Ruinous Intrusion".

It's a scryfall problem or an update problem maybe?

Thanks in advance, I can't wait to play the new deck in Lackey!  ;) :D

Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on October 02, 2021, 01:47:32 pm
Ah, yes it looks like I updated from the database just before Scryfall added the reprints.

10/2/21

Title: Re: Magic: The Gathering Plugin Updates
Post by: turtlelemon on October 02, 2021, 11:34:53 pm
Error Downloading Image for 1slu 504, which is Blast Zone, and 1sld 568, which is Mountain G.

So, in the physical form, the Day token has a Night token on the back, but since that's not how Lackey can work, can you add the Night token separately?  :)

Also, I think you had missed some new Innistrad Commander cards. They did this weird thing where some of the new cards are only in the weird Collector boosters, and not in the precon decks, and I think you only had one of the groupings. I have to assume running this plugin gets more and more complicated the more strangely Wizards distributes their products.
Title: Re: Magic: The Gathering Plugin Updates
Post by: CrazyChucky on October 03, 2021, 10:51:28 am
Oh my god, you have no idea. It's nuts. Secret Lair alone makes things so much more complicated.

I've uploaded the two missing Secret Lair images.

You just reminded me, I meant to add a Day-spawning script on all the various Daybound/Nightbound-related cards, and a Night-spawning script on Day. (Or maybe just a script that spawns both simultaneously?) I will add that in soon.

I think I should have all the Midnight Hunt Commander cards, at least all the ones that Scryfall has: 149 cards, excluding alternate prints. Do you know of anything in particular that's missing?

Title: Re: Magic: The Gathering Plugin Updates
Post by: turtlelemon on October 03, 2021, 01:25:43 pm
All the Innistrad cards are in now, I was meaning that the most recent update was more than reprints. But I guess maybe you knew that, and I just got confused by your post.