LackeyCCG

LackeyCCG Forum => Plugins & Plugin Creation Forum => Topic started by: CrazyChucky on September 09, 2018, 01:00:56 PM

Title: Magic Token Update
Post by: CrazyChucky on September 09, 2018, 01:00:56 PM
Tokens should now spawn and display correctly for Battlebond, Commander 18, Archenemy: Bolas, Global Series 1, and M19.
Let me know if you find any missing or incorrect spawn scripts or token images in those sets.

I plan to work my way backward, adding tokens to more sets, starting with the more recent ones.

I also plan to standardize card scripts more. Please feel free to reply here about scripts you particularly want (not that everything's possible), or that you've seen in the plugin previously but find extraneous. For instance, does anyone actually use the scripts on some planeswalkers that increment their loyalty and announce in chat which ability you're using, or do you just click the counters yourself?

Also, does anyone use / like the sounds? I could look into adding those back in for recent sets, if there's a demand.
Title: Re: Magic Token Update
Post by: tatayoyo on September 10, 2018, 04:05:22 AM
(Sorry for my english)
Hello, thank you for your work on Magic.
I can't downoad images for MVM set, is it normal?
Thank you.
Title: Re: Magic Token Update
Post by: CrazyChucky on September 10, 2018, 06:26:47 AM
Thank you. That's not normal. I'll look into it.
Title: Re: Magic Token Update
Post by: CrazyChucky on September 10, 2018, 06:56:53 AM
Fixed Mind vs. Might images.

I found that cards in Portal aren't showing the right images. I'll look at that when I can.
Title: Re: Magic Token Update
Post by: Panta on September 10, 2018, 07:02:56 AM
First of all thanks for your great work! concerning the Tokens, they dont work for me. Before your patch lackey coudnt find the image, but the card, since the patch it cant find the card "...spawn.. token could not be found" this concerns all Tokens for me... <pluginversion>3.0</pluginversion> <lastversionupdate>180910</lastversionupdate> <lastuninstalldate>180909</lastuninstalldate>
Title: Re: Magic Token Update
Post by: CrazyChucky on September 10, 2018, 07:04:32 AM
Which set or sets are doing this?
Title: Re: Magic Token Update
Post by: Panta on September 10, 2018, 07:32:00 AM
XLN, AER, rtr, bng, 2013, coldsnap, zendikar,etc,....

... I just read you are working though them, so sorry didnt want to stress you. ;)

btw I cant remember, did the transforming cards first face card disappear when ist was tranformed?(werewolves) leaving just the 2nd face on the table? I can live very well with putting the first face in the graveyard, just asking..

Title: Re: Magic Token Update
Post by: Panta on September 10, 2018, 08:25:27 AM
OK, i installed a fresh lackey, updated my magic plugin, restarted.

magic   09-10-18
plugins/magic/plugininfo.txt   http://www.normalitycomics.com/magicplugin/plugininfo.txt   488545
plugins/magic/version.txt   http://www.normalitycomics.com/magicplugin/high/version.txt   34615
plugins/magic/uninstall.txt   http://www.normalitycomics.com/magicplugin/high/uninstall.txt   67145
plugins/magic/formats.txt   http://www.normalitycomics.com/magicplugin/formats.txt   509565
plugins/magic/defaultchat.txt   http://www.normalitycomics.com/magicplugin/defaultchat.txt   10407
plugins/magic/cardback.jpg   http://www.normalitycomics.com/magicplugin/high/cardback.jpg   -119816
plugins/magic/spawned.jpg   http://www.normalitycomics.com/magicplugin/high/spawned.jpg   4377
plugins/magic/bot.jpg   http://www.normalitycomics.com/magicplugin/images/bot.jpg   721552

I then restart the plugin, then lackey just in case, update pending I run the update, completed sucessfully

magic   09-10-18
plugins/magic/plugininfo.txt   http://www.normalitycomics.com/magicplugin/plugininfo.txt   488545
plugins/magic/version.txt   http://www.normalitycomics.com/magicplugin/high/version.txt   34615
plugins/magic/uninstall.txt   http://www.normalitycomics.com/magicplugin/high/uninstall.txt   67145
plugins/magic/formats.txt   http://www.normalitycomics.com/magicplugin/formats.txt   509565
plugins/magic/defaultchat.txt   http://www.normalitycomics.com/magicplugin/defaultchat.txt   10407
plugins/magic/cardback.jpg   http://www.normalitycomics.com/magicplugin/high/cardback.jpg   -119816
plugins/magic/spawned.jpg   http://www.normalitycomics.com/magicplugin/high/spawned.jpg   4377
plugins/magic/bot.jpg   http://www.normalitycomics.com/magicplugin/images/bot.jpg   721552
plugins/magic/ListOfCardDataFiles.txt   http://www.normalitycomics.com/magicplugin/ListOfCardDataFiles.txt   66403

maybe that helps?
Title: Re: Magic Token Update
Post by: CrazyChucky on September 10, 2018, 10:26:38 AM
I'm afraid all pre-Battle bond tokens are temporarily down. If all goes according to plan, they should be back (and with consistent, more searchable names) in a week or so.

No, DFC never deleted themselves. I usually just put the spawned backside on top of the original.
Title: Re: Magic Token Update
Post by: CrazyChucky on September 12, 2018, 11:45:28 PM
(Deep Breath)

TOKENS

With very few exceptions, all tokens (and emblems, and double-faced cards) in the plugin should be working. Here's what that means:


Not only should cards also spawn the correct number of tokens, but if a card can make a variable number (like, say Hydra Broodmaster), it should give you the option of 1, 5, or 10, for convenience.

Note that there are a few tokens, like Koth of the Hammer's emblem, for instance, that have been printed, but only in reprint sets not currently in the plugin. I think I'm going to add them, but for now cards that try to make them just spawn a blank card.

I also believe all images should be working now.

Oh, and everything is up to date on Oracle errata too, just in case anyone actually reads the text info behind the images. : )

With thousands of cards, I wouldn't be surprised if I've missed something somewhere, so please let me know if you find any errors, or if any saved decks don't work correctly. In particular, I may have missed some of the handful of places in Magic where the same set has multiple tokens with the same name, colors, and stats, but different abilities (e.g. Wurmcoil Engine). So let me know if you spawn a 3/1 elemental that's supposed to have haste but doesn't, for instance.

Important caveat: some scripts are temporarily missing. Things like scry/reveal and ETB with counters will be returning in this new implementation, but I thought it was better to get this version out there now than wait until I have those ready.
Title: Re: Magic Token Update
Post by: Panta on September 13, 2018, 02:26:28 AM
So far I checked everything was working for me. If I should find anything I will let you know. Just wanted to say thank you for all your work and all that very fast scryfall migration bug support!  ... but excuse me, I have birds to zap and token to spawn  8)
Title: Re: Magic Token Update
Post by: tatayoyo on September 13, 2018, 08:01:18 AM
Thank you for your work.
Title: Re: Magic Token Update
Post by: CrazyChucky on September 13, 2018, 05:04:01 PM
You're welcome, and thank you for your support. It's good to know my work is being used and enjoyed. : )

I kinda want to see if I can figure out how to parse my server logs to estimate how many people are using the plugin. I'm curious how many there are.