IDK if i should go with World Divided or what so the card back shows World Divided for now
First of all the card layout (I'll try and do better)
(http://i179.photobucket.com/albums/w293/Necro6666/th_UnknownImp.jpg) (http://s179.photobucket.com/albums/w293/Necro6666/?action=view¤t=UnknownImp.jpg)
Only have 3 card arts right now (stolen pics from the internet till i can get real pics lol)
The layout is pretty rough but thats cause i havent figured out MSE on how to make templates yet
Card Types:
Hero - (Class)
Equipment (IDK if im going to put in equipment though)
Summons (Your creatures)
Spells - ((Required Class) if it has one)
Terrain
The life amount of the Hero is the amount of life a player has. So when the hero dies its game. Think of this game a bit like magic but with a differences.
Heroes
You're life source don't let it die.
Heroes are the only card type that counter attack when attacked
Have more life than Summons.
Limit to one per deck.
Summons
Lower life than Heroes.
You can only play one a turn.
Can play more if you have the right cards. ;)
Spells
You're only allowed to play one spell a turn.
They can give temp effects to a summon or hero as well as heal or damage a target.
I changed my idea on spells that some spells can only be used by heros of a specific type
such as Blessed Prayer requires your hero to be a Healer
These Spells are shown as Spell - (Hero Type)
As well as they are Spell - Enhancement (shouldn't have to explain this but these stay on the hero unless destroyed by a effect)
Terrain
These are common cards they just provide small bonus' to a hero and summons
Limit of two on the field at the same time.
If there are two on the field at the time you play one you can replace one at your choice.
Damage Setup
There are two setups sorry.
Attacker's Attack - Defender's Defense = Damage
Phases:
Upkeep (effects that have upkeeps kick in)
Draw (draw a card duh)
Summon (summon a summon and use a spell and a terrain if u wish)
Combat (Pick who you are attacking with and who you are attacking. Defender Picks who to defend with and against who. Calculate damage. Continue to next phase)
End (Start up the next player's turn)
Current card amounts:
Heroes: 19
Summons: 50
Spells: 16
Terrain: 16
Total: 101
As a side thing for when this game is released I'm going to put up a downloadable file up in this thread with the cards for a starter deck or two
Don't use a frame from another card game. Download GIMP and make your own frame.
I was using MagicSetEditor to make the cards
But yeah when i get the time I'm going to
Quote from: greasontim on May 10, 2010, 10:40:35 AM
I was using MagicSetEditor to make the cards
But yeah when i get the time I'm going to
It is easy to make your own ccg's using MSE.
EDIT: As a comment to stuff, change summon to ally/mercenary/character, and change spell to action/ability. To make other classes (Warrior, thief, etc.) playable too.
Hero Class list contents
Warrior
Mage
Warlock
Healer
Summoner
Archer
Assassin
Druid
Necromancer
Once i complete the first set i may bring out more
so how do u make your own CCG with MSE?
Do Hero cards start in play? Are there any resources?
No resources
and hero cards start in play
Right now this is just the base seeing how im sitting at only like 31 cards so far lol
How do you lose when/if you don't have a hero in play?
Lose from death of your hero
Rules may change b4 the first set is done
like i said its a base for my game
Looks like a pretty good start. I hope to see more. :)
I'm looking for help now to come up with card names and that to get the first set up and going faster.
If you wish to help PM me please
Just Wondering if there are any artists that would like to help out for card art
may get paid if this game works out (think about it, have to figure out the cost of the stuff first though)
Troll post removed. Please do not create an account just to say something rude.
?
Wait if there are no resources... Will this be like Yu Gi Oh?
Is there more about this game online somewhere?
Can you say more about what the game is about?