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LackeyCCG Forum => CCG Design Forum => Topic started by: Typherion on June 30, 2013, 01:37:43 AM

Title: Summoner - The Expandable Card Game
Post by: Typherion on June 30, 2013, 01:37:43 AM
It's been a long time since my last update on Summoner, but much progress has been made. The rules have been streamlined a great deal and I commissioned a graphic designer to work with me to create an awesome original template! The last thread I made for this game is now quite old and outdated, so I hope it's ok for me to start afresh here.

Summoner is intended to be a modern and streamlined expandable card game. The dream is to have it playable online someday in a manner similar to Shadow Era.

Game Overview
Card Types
There are only 2 types of cards: Creatures and Spells.

Parts of a Card
(http://i1199.photobucket.com/albums/aa461/Typherion/SummonerCardAnatomy1.png)
1. Name   2. Type   3. Level   4. Subtype   5. Attack   6. Health   7. Art   8. Effect

Resources
Summoning
Battle
Spells
What Now?
I'd love to hear some feedback about the current state of the game and also the new template. If you're curious, the template was put together by Jonathon Tesch, who's site is here: http://jonathoniscreative.com I asked for a gothic theme of stained glass set into stone so that the art looks like a mural, and working with him was a blast. However, note that the icons for card types and subtypes are still just my own placeholders.

I'm hoping to do some playtesting soon to ensure the game system works well and is fun to play. A test deck will most likely be 30 cards consisting of:
18 creatures: 9x level I, 6x level II and 3x level III;
12 spells: 4x conjuration or enchantment, 4x invocation and 4x ward.

A problem I'm currently facing is coming up with ideas for creating coherent decks. For example, I currently have ideas for:
I'd especially appreciate any ideas for new decks or individual cards!
Title: Re: Summoner - The Expandable Card Game
Post by: Typherion on July 22, 2013, 03:54:57 PM
So, since Summoner is an expandable card game, I should probably keep expanding it!

These cards are my attempt to start designing an archetype of aggressive insectoid warrior creatures. Hopefully they give an indication of the approach I want to take with the starter decks. The archetype is intended to work best when it can overwhelm the opponent with a large number of small attackers, while the larger creatures play utility and defense to clinch the win. However, note that not all creatures will be designed as part of an archetype - there will be lots of independent cards, too.
(http://i1199.photobucket.com/albums/aa461/Typherion/Summoner/Preview1.png)

Likewise, these spell cards should give an idea of how I plan to design cards for each of the colours. Twist of Fate will appear in the Valkyr starter deck to reflect their power to influence fate. For red decks, the best defense is a good deterrent. Lastly, Shatter is a spell that becomes more useful if you can lower the Attack of your opponent's creatures with freezing effects. It should also be good against high Health defensive creatures, allowing your attackers to get through.
(http://i1199.photobucket.com/albums/aa461/Typherion/Summoner/Preview2.png)