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Messages - Monox D. I-Fly

#16
CCG Design Forum / Re: fixed hand size game mechanic
April 05, 2016, 08:36:24 AM
Urban Rivals has a deck of only 8 cards, which in each match both players draw 4 and use only those 4 cards for the rest of the game. It works well, though. In fact, Urban Rivals is one of the biggest CCG online which has a lot of fanbase. What it differs from your idea in the first post, though, is that there is no reusable card in Urban Rivals in a match. Each rounds, a player choose 1 of their own cards againts to fight against each other (all cards are Characters, by the way). The used cards can't be used in the remaining rounds. So, each match consists only 4 rounds unless a player has run out of LP before the 4th round occurs.
#17
CCG Design Forum / Re: Card Sorcerer
April 05, 2016, 07:43:35 AM
I can imagine it. Similar to Ederon, isn't it?
#18
CCG Design Forum / Re: unrelesed yugioh
April 04, 2016, 11:14:08 AM
Quote from: Howl on November 24, 2010, 10:24:33 PM
Well Yugioh was one of my favorite tv shows of all time! the original abbrigged series and enter the shadow realm etc. and i felt that how cool would it be to have  a game exctly how it was in the show.. kind offf? basiclly its incredibly easy to make those cards in the show that never appeared into A fan set or a sperate fan game.. i was thinking a seperate fan game would be better and i already have some cards made up tell me if you like it please. and thanks oh p.s. the card layout will be exactly how it is in the real game but maybe the one in the tv show would be cool to..

Do you imply that it includes those bizarre Duel Kingdom rules where each field grid give your monsters 30% boost instead of the simple +200 ATK and DEF? No, thanks. I would like to see how Great Moth evolution lines play out, though.
#19
Quote from: Tokimo on November 09, 2010, 07:56:46 AMThere's no need to emulate Magic's card layout on this.

Yes, I know several CCGs which don't use that layout. WarMetal Tyrant has its Attack on the bottom left and HP on the bottom right. Eredan has all numeral stats on the right side from the top to the bottom, if I recall correctly the order is Attack, Defence, Magic, and Life. Elements has its Attack and HP on the bottom right of the card art.
#20
Match Attax is a competitive football (soccer)-themed CCG, though its too simple/boring as a CCG to me.
#21
Hey, I know this game! In fact, I love it! I used to play it in Kongregate, sadly the game is now dead. I remember during that time people who have paid real money complains on their Facebook page when the game closed. I didn't expect that it also started here. I even saved some of the card images on my Facebook group:
https://facebook.com/monox.d.ifly/albums/451268571550491/?op=30&v&refid=18
#22
CCG Design Forum / Re: Tennis CCG
April 03, 2016, 07:52:32 AM
I hope you don't make the cards whose effect represent that the opponent's leg is hurt, because, you know, it's cheating if you visualize this as a tennis match.
#23
CCG Design Forum / Re: "Broken" Cards in CCGs
April 03, 2016, 07:48:08 AM
For me, broken cards are powerful cards without any drawbacks.
#24
Is the site dead now?
#25
CCG Design Forum / Re: TCG Help
April 03, 2016, 06:43:06 AM
Quote from: Rantz on June 09, 2010, 09:40:19 AM
for those not familiar with this its basically playing a card with x amount of counters on it and each turn you remove a counter until there is 0 and then you play the card.

Ah, I know this resource system. It is used in WarMetal Tyrant. For those who don't know, you can play it in Kongregate. I forgot what term they use, though, but it has something to do with "turn", similar to "turn cost" in Naruto CCG.
#26
CCG Design Forum / Re: Keywords
April 03, 2016, 12:24:41 AM
Quote from: Tokimo on May 29, 2010, 06:29:38 PM
Certain games do name every ability (Pok?mon), but Pok?mon has a strong aesthetic reason to do so. I don't think it's the case that Phase Meadow really needs to be named though. Just have "Whenever CARDNAME attacks summon a monster with attack of 4 or less".

Yes, Yu-Gi-Oh! never names any ability of its Monsters, and when they do (Union, Gemini, Toon), they always write clear what they do and all of them are considered card effects.
#27
CCG Design Forum / Re: Card Art
April 01, 2016, 11:33:38 PM
Quote from: suffolk on April 03, 2010, 07:41:10 PMI saw a game recently that had what appeared to be out-dated pixelated images for the cards.  Seemed to get a vintage vibe, and all the cards had the same style and feel, while others were just copy and palette changes.

Is that Hexery CCG? The first time I played it I could tell that the game sucked. It was just a bad Magic: Gathering rip-off. The game has died now. It was definitely the worst CCG I had ever met.
#28
CCG Design Forum / Re: Sanctuary Card Game
March 31, 2016, 10:27:31 PM
Quote from: Horu on March 21, 2010, 03:06:02 AM
I love the yugioh card game and all. but as i mentioned, it doesn't challenge me anymore. I only have a few deck ideas as of now. Every strutcure has 50 cards in it. And yes you can even find 4 or 5 alternative decks if you pay close enough attention. This allows a certain player/user/character to maintain more than 1 deck of a particular theme and also keeps the game interesting. For example: If we're playing Yugioh and I say I'm using a Lightsworn deck, you instantly know every card I'm typically gonna play. But if I say I'm using a Light deck, you'll be wondering what my general strategy is.

That's why I hate using archtypes. However, Yu-Gi-Oh! attributes have their own common themes as well. Fire usually uses Burn strategy, Water uses Lockdown, Wind messes with the opponent's Hand, Earth focuses on high stats, Light tends to Destroy opponent's cards, and Dark plays card Removal.
#29
CCG Design Forum / Re: Non combat based game
January 22, 2016, 11:34:58 AM
Quote from: Dan55 on January 11, 2016, 03:43:13 PM
Is anyone here interested in non-combat based card games?  For example, games based in a mystery solving element, or horror based?

Yes, I am. Though unfortunately, there are not much of them. Check out Phylo, an educational Trading Card Game based on building ecosystem.
#30
CCG Design Forum / Re: Which do you prefer?
January 01, 2016, 08:37:11 AM
Quote from: Qunify on March 09, 2010, 12:32:31 AM
Quote from: Ripplez on March 08, 2010, 11:39:56 PM
what does upgrade the card mean?

Let's say you get a card called "Bolt".  This card costs 50 resources to play, and does 30 damage to any target.

If you have received 3 additional Bolts for a total of 4, then you could click on a button that says "upgrade".  Now, this card still costs 50 resources but now does 35 damage.

That is what I mean by upgrade.

I see, similar to HD Xyth by nullvoid, eh? Combining two identical cards to get their stronger version, though to make a Level IV card you must have 8 identical cards which will be combined pair by pair.