In the beginning of the game, each player picks 3 cards. Each card has a single effect. will that give too many options and be confusing?
not at all, i like the idea. you just have to describe it well in the rulebook and prepare enough cards that are especially used for opening the game.
this could create interesting game-openings.
Are you thinking... each player picks 3 random cards from a shared deck?
I like the idea too.
Thanks for the support.
I thought these cards will be like artifacts with one effect always, whether one that requires tapping and resources or a passive one. Should they be placed face down, and reveled on first activation, or should they be face up from the beginning?
A non-permanent card to begin the game with could be interesting.
I think that if you draw from a shared deck at the beginning of the game, the shared deck has to be a part of the game too. Meaning, people can draw from it later, maybe every turn, maybe at a cost, maybe under special circumstances.
Think of it whether it should 3 continuous trap cards or 3 continuous magic cards, speaking in yugioh. What do you reckon is better?