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LackeyCCG Forum => CCG Design Forum => Topic started by: yudencow on February 21, 2014, 03:46:22 PM

Title: How many cards should a CCG have?
Post by: yudencow on February 21, 2014, 03:46:22 PM
How many cards should a CCG have? What are the factors that should be put in the decision?

I am working on a game that has 3 faction that can't mix, there are also 9 elements to the cards and you have to have a dominent one of at least a third f your deck (20 cards). I think to end around 2600~ cards. Is it too much, too little or okay?
Title: Re: How many cards should a CCG have?
Post by: Cyrus on February 22, 2014, 06:14:55 AM
At what point in the game? 2600 is way way way way way way way too many to start, or even after several years of releases. Most games put out a big first set of about 300-400 cards, and then release expansions of about 180-250 cards.
Title: Re: How many cards should a CCG have?
Post by: yudencow on February 22, 2014, 08:26:13 AM
I'm talking total number in the end is 2600~, meanining 2600~ in the meta-game. I thought to start with 150~.
Title: Re: How many cards should a CCG have?
Post by: Cyrus on March 19, 2014, 01:05:47 AM
Are you trying to design every card before the initial release? That seems like a huge undertaking, especially if for whatever reason the game doesn't end up being popular. If it does end up being popular, though, I don't think there's any reason to cap the number of cards that will ever be released, just keep making cards as long as people want more cards!
Title: Re: How many cards should a CCG have?
Post by: yudencow on March 19, 2014, 12:12:40 PM
I really want all the cards I'm making in the metagame. Magic has around 1300, so is mine in the groundswork. I thought to do for the more ideas to have different special decks like raid deck of Wow and some other original ideas.