LackeyCCG

LackeyCCG Forum => Bug Report Forum => Topic started by: Trevor on April 26, 2011, 09:06:12 AM

Title: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: Trevor on April 26, 2011, 09:06:12 AM
Some of these new features are in preparation for the upcoming tabletop games improved support.

GRID STUFF
There are some new options players to do with the appearance preferences of the grid. In case you didn't notice, currently you can't just drop a card anywhere on the table. As you drop it, the card will snap to a grid which currently is invisible. This is mostly done so things line up nicely. It's mostly aesthetic. At present, the default value of the grid size is .03, where the table width is 2 units wide and 2 units tall. In other words, if you put a line of cards on the table as close as they could fit next to an adjacent card, yet not being on top of that card, you could line up 66 cards. (2/.03=66)
Anywho, there is a grid now, but it's invisible. Come this new version, you now have the option for making that grid visible (as well as changing its color). If you don't want that many squares, you can opt to have the drawn grid to be X units wide. If the grid size is the default (.03) and you opt to draw the grid so it's 3 units wide, you would see squares of .09 size.

You also have the option to draw the grid on the intersections of where cards are dropped, or in between the intersections.

Note that you cannot change the grid unit size. That is something the plugin maker only can do. The reason for this is if people were using different grid unit sizes, then they would drop cards where THEY see the grid, which wouldn't be the same place YOU see the grid.

The plugin maker can now override the default grid size.
The plugininfo syntax for this is:
GRIDSIZE:".5"
You don't need to include this in your plugin if you are content with the default size of .03, which I think is likely the case. This feature was mainly added in order to be able to sync up a tiled game board with the grid size. Most plugins don't need to include this.

Here are a few pics:
Preferences:
(http://lackeyccg.com/images/grid3.jpg)
Showing a grid drawn on intersections:
(http://lackeyccg.com/images/grid2.jpg)
Showing a grid drawn NOT on intersections:
(http://lackeyccg.com/images/grid1.jpg)


DIFFERENT CARD SIZES
Plugin makers can now have cards of multiple sizes in a plugin. Some games have different size cards. Note that all card sizes are relative to cardback.jpg. So if the image for a card is 3 times taller than cardback.jpg and 4 times wider than cardback.jpg, it would appear thrice as tall and 4 times as wide as any card image that is the same dimensions as cardback.jpg.

SUPPORT FOR MANY DIFFERENT IMAGE FORMATS
You can now load jpg, gif, png, bmp, tif, tga, and some others. If you want a specific format supported, let me know. You should be able to use these as table playmat images and avatars, and plugin makers can use these new formats for card images included in their plugins.

SUPPORT FOR TRANSPARENT IMAGES
Transparent GIF and PNG files can now be loaded and displayed with transparency. The above images show an example of this with the rogue.gif I used as a test image. You can see the background underneath her on the table, and her hair is even overlapping from the large card image to the left of the table. I do not yet support animated gifs, but I will look into adding that.

SYNC PLAYER TABLE PLAYMATS
You can now sync playmats with your opponents. Type "/playmatsync" (or "/ps") in the chat log and all of your opponents will load the table image you have. And if they don't have it, you will send it to them. Note that to send the image, it must be less than 1MB in size. I didn't yet put permissions attached to this, so if you use this feature, be considerate and ask first. This was mostly done so tabletop games can have one player set (or send) the game board to all players.


To tilt the table, put your cursor over the table and use your scroll wheel while holding down the alt (or option) key. If you don't hold down the alt (or option) key, it would zoom the table.

Another thing I added was notifications. If there is a server broadcast message, which only the host of the server can do, you will see this message even if you are in a game. Similarly, if someone sends you a private whisper on the server, and you are in a game, you will see this whisper in your game log. That way, you won't miss important messages.

I added a lot of new things, and tweaked a lot of old things, so there are likely some bugs. I will fix the bugs quickly and post new versions of Lackey over the next few days and weeks. If you notice something not working as you think it should, let me know.
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: d3vtr0n on April 26, 2011, 12:37:55 PM
could someone change their own gridsize to a different size even if the plugin you made needed the the grid to be a default size?
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: Trevor on April 26, 2011, 12:54:19 PM
Quote from: d3vtr0n on April 26, 2011, 12:37:55 PM
could someone change their own gridsize to a different size even if the plugin you made needed the the grid to be a default size?
Only the plugin maker can change the ACTUAL grid size. But you can choose to view the grid at effectively larger sizes. Try the "Set Grid size" option in the appearance preferences. It actually is for setting the number of grid units that the grid is drawn at, not the absolute grid size, but the effect is the same.
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: visualbasicwizard on April 26, 2011, 04:38:47 PM
There's a wierd effect when dragging cards on the table now.  The card image ends up being offset from the blue frame where the card is actually being placed with the mouse.  If the card is placed in the dead-center of the table, it lines up with the frame.  The farther from the center the card goes, the more the card is offset from the frame, with the card image appearing closer to the center.
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: TheBuck on April 26, 2011, 10:34:46 PM
wait let me get this straight,we are going to be able to play tabletop games like Risk on here soon? If so that is freaking cool.
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: Trevor on April 27, 2011, 08:18:21 AM
Quote from: TheBuck on April 26, 2011, 10:34:46 PM
wait let me get this straight,we are going to be able to play tabletop games like Risk on here soon? If so that is freaking cool.
I was thinking more like miniatures games, but I will add stuff to play board games too.
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: TheBuck on April 27, 2011, 12:23:27 PM
miniatures, cool, I've been wanting to try those out.
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: Nava on April 27, 2011, 06:18:45 PM
Quote from: visualbasicwizard on April 26, 2011, 04:38:47 PM
There's a wierd effect when dragging cards on the table now.  The card image ends up being offset from the blue frame where the card is actually being placed with the mouse.  If the card is placed in the dead-center of the table, it lines up with the frame.  The farther from the center the card goes, the more the card is offset from the frame, with the card image appearing closer to the center.

The same here: the problem is only visible when not using a zoom factor of 100% and increases with the difference of the actual zoom size from 100%.

Nava
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: AdLit on April 27, 2011, 07:35:40 PM
How does one designate in a plugin if you're using a jpg or a png for example?  it seems that changing the file without notifying lackey comes up with an unknown image error (i.e. the spawned ? card).


EDIT: is it as simple as adding ".png" or ".gif" to the carddata file at the end of the image name?
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: Trevor on April 28, 2011, 07:14:20 AM
Quote from: AdLit on April 27, 2011, 07:35:40 PM
How does one designate in a plugin if you're using a jpg or a png for example?  it seems that changing the file without notifying lackey comes up with an unknown image error (i.e. the spawned ? card).


EDIT: is it as simple as adding ".png" or ".gif" to the carddata file at the end of the image name?
Generally, if you don't include ".jpg" (or obviously if you do), then it assumes the file is a jpg. If you explicitly add a different suffix, like .png, it should open it as a png file. So, yes, in the card data file you would add .png or .gif or whatever whereas if they are jpg files you don't need to.

Under most circumstances, people should still use jpgs since they are a very efficient format.
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: AdLit on April 28, 2011, 09:23:31 AM
QuoteGenerally, if you don't include ".jpg" (or obviously if you do), then it assumes the file is a jpg. If you explicitly add a different suffix, like .png, it should open it as a png file. So, yes, in the card data file you would add .png or .gif or whatever whereas if they are jpg files you don't need to.

So I redid a carddata file by adding .png to the filenames, and it doesn't load any of the images.  Do you need to make any changes to the plugininfo file? 

Here's an example of what I've done:

If the jpg carddata file was "card001,cardback"

The png carddata file was "card001.png,cardback.png"

Is that correct?
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: Trevor on April 28, 2011, 10:49:55 AM
Quote from: AdLit on April 28, 2011, 09:23:31 AM
QuoteGenerally, if you don't include ".jpg" (or obviously if you do), then it assumes the file is a jpg. If you explicitly add a different suffix, like .png, it should open it as a png file. So, yes, in the card data file you would add .png or .gif or whatever whereas if they are jpg files you don't need to.

So I redid a carddata file by adding .png to the filenames, and it doesn't load any of the images.  Do you need to make any changes to the plugininfo file? 

Here's an example of what I've done:

If the jpg carddata file was "card001,cardback"

The png carddata file was "card001.png,cardback.png"

Is that correct?
That looks correct. It's possible there is a bug. I did just add it and its somewhat untested. To be sure, send me the image files and your plugin and I will test it.
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: AdLit on April 28, 2011, 03:07:07 PM
Ok, i'll pack it into a rar file and send it to you via email later today, thanks.
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: AdLit on April 28, 2011, 03:22:03 PM
Here is the download link for my png test plugin.  It is the same files from a working jpg-based plugin, I just switched the image files and changed the carddata file accordingly.  Please use the regular deck editor and not the pack selector for testing purposes, as I didn't upload every single image in the interest of saving you download time/space.

Thanks in advance.  Here's the link:

http://www.filedropper.com/testpng1

EDIT: Something I noticed while troubleshooting this... the game will not recognize cardback.png as the actual default cardback; as such, unless you have an image named cardback.jpg it won't even let you load the plugin.  You can even have every card with an alternate cardback, such as "card1.png,cardback1.png" and it will still not open the plugin without a cardback.jpg file.  Perhaps there needs to be a way to designate in the plugininfo file that you're using png's instead?  Even with the cardback.jpg file there, though, you still don't see any images in the deck editor or in the game.  It merely allows you to load it.
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: anomie on April 28, 2011, 03:52:21 PM
This is kind of strange.

When I first installed Lackey (which was the build before this one), the proxy tester would fail even though I could verify that the port forwarding was working through my firewall.
I didn't get on for a bit, then connected to the server sometime this week to play a few games and the proxy tester worked fine, and I was able to host normal games, even though I hadn't changed anything in the firewall.
I updated to this build, the proxy tester is now not working again, and I have not changed any firewall settings.
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: AdLit on April 28, 2011, 04:55:33 PM
QuoteI updated to this build, the proxy tester is now not working again, and I have not changed any firewall settings

So, I had this same problem in the last build, where I would try to join the server and host a game, it would say run the proxy test, and just kind of sit there without progressing.  I couldn't figure out what was going on, and finally just let it sit there.  After about 5 minutes, it worked and I never had the issue again.  I'm not sure how long you've been letting it sit, but perhaps if you let it go a bit longer it will work?
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: Picks-at-Flies on April 28, 2011, 08:21:52 PM
Okay, I've tracked down this bug now:

In any pile viewed across the bottom of the table, right-click > send to top/bottom > [pile] says:
'moves CARDNAME from the table to the bottom of his [pile] at position X. ([pile]: n)'

and because it feels it is moving from the table, it announces to all players what CARDNAME is.

If you move a facedown card back to your hand, it announces to opponents what card it is.  This is referring to single-sided cards that use the default cardback, although it might only work using a plugin with double-sided cards in use.
--
Also had some temporary bugs which were really irritating.  They were solved by restarting Lackey.
- ALL CAPS LOCK, it wasn't caps lock in other programs
- Next time round, I appeared to have a sticky ctrl key, because it auto flipped every card I moved.
- Within the same session, it sometimes flipped cards so hard they turned invisible (and this happened to my opponent too).  The opponent could see them in your hand (and they took up space and were counted in the hand size), and having them move them to the table cured the problem.  However while invisible they couldn't be touched.  Play random would put them into play - invisible to all players and so untouchable.  Very odd.
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: AdLit on April 28, 2011, 08:59:36 PM
QuoteIn any pile viewed across the bottom of the table, right-click > send to top/bottom > [pile] says:
'moves CARDNAME from the table to the bottom of his [pile] at position X. ([pile]: n)'

and because it feels it is moving from the table, it announces to all players what CARDNAME is.

So I tried this on my lackey, and i *sort of* can replicate the problem.  It does indeed broadcast what card you're moving, but it doesn't say it's moving from the table, it correctly identifies where the card came from.
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: anomie on April 29, 2011, 11:44:05 AM
Quote from: AdLit on April 28, 2011, 04:55:33 PM
So, I had this same problem in the last build, where I would try to join the server and host a game, it would say run the proxy test, and just kind of sit there without progressing.  I couldn't figure out what was going on, and finally just let it sit there.  After about 5 minutes, it worked and I never had the issue again.  I'm not sure how long you've been letting it sit, but perhaps if you let it go a bit longer it will work?

Whatever it is, I am waiting until it reports that I can't host a proxy game, I'm not killing it early. (what that looks like to me is it timing out - not getting a response on whatever it's testing until it decides to give up).

However, I logged in today and it works fine again (instantaneously). Whatever it is isn't a result of the build changing, so *shrug*.
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: Dimeq on April 30, 2011, 08:03:21 PM
Quote from: Picks-at-Flies on April 28, 2011, 08:21:52 PM
- Next time round, I appeared to have a sticky ctrl key, because it auto flipped every card I moved.
this bug also happens whenever you hold down alt while dragging a card in order to put it into play tapped.
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: Picks-at-Flies on May 01, 2011, 05:20:33 AM
Quote from: Picks-at-Flies on April 28, 2011, 08:21:52 PM
- Within the same session, it sometimes flipped cards so hard they turned invisible (and this happened to my opponent too).  The opponent could see them in your hand (and they took up space and were counted in the hand size), and having them move them to the table cured the problem.  However while invisible they couldn't be touched.  Play random would put them into play - invisible to all players and so untouchable.  Very odd.

Okay, Fenris also had this problem.  She thinks it becomes an image 1x1 pixels.  She also found that while on the table, she could group select it with another card and drag them to another zone, thus making them visible again.  This makes me think it's more related to the multiple image size feature.
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: Trevor on May 02, 2011, 08:08:01 PM
Quote from: AdLit on April 28, 2011, 03:22:03 PM
Here is the download link for my png test plugin.  It is the same files from a working jpg-based plugin, I just switched the image files and changed the carddata file accordingly.  Please use the regular deck editor and not the pack selector for testing purposes, as I didn't upload every single image in the interest of saving you download time/space.

Thanks in advance.  Here's the link:

http://www.filedropper.com/testpng1

EDIT: Something I noticed while troubleshooting this... the game will not recognize cardback.png as the actual default cardback; as such, unless you have an image named cardback.jpg it won't even let you load the plugin.  You can even have every card with an alternate cardback, such as "card1.png,cardback1.png" and it will still not open the plugin without a cardback.jpg file.  Perhaps there needs to be a way to designate in the plugininfo file that you're using png's instead?  Even with the cardback.jpg file there, though, you still don't see any images in the deck editor or in the game.  It merely allows you to load it.
Fixed. It should now load any file named cardback.XXX where XX can be jpg, gif, jpeg, png, tif, bmp, or tga. As a matter of fact, I completely removed the cardback name part of the plugininfo.txt. You can still include it, but it does nothing. Lackey will only look for a cardback image with "cardback" as the name plus a suffix.
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: AdLit on May 02, 2011, 10:49:50 PM
QuoteFixed. It should now load any file named cardback.XXX where XX can be jpg, gif, jpeg, png, tif, bmp, or tga. As a matter of fact, I completely removed the cardback name part of the plugininfo.txt. You can still include it, but it does nothing. Lackey will only look for a cardback image with "cardback" as the name plus a suffix.

Sweet, thanks Trevor!  Just to be clear, the "cardback" you're just using as a generic name for a card here; we still need to use the cardback.xxx,alternateback.xxx format for alternate cardbacks correct?
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: Trevor on May 02, 2011, 11:12:02 PM
Quote from: AdLit on May 02, 2011, 10:49:50 PM
QuoteFixed. It should now load any file named cardback.XXX where XX can be jpg, gif, jpeg, png, tif, bmp, or tga. As a matter of fact, I completely removed the cardback name part of the plugininfo.txt. You can still include it, but it does nothing. Lackey will only look for a cardback image with "cardback" as the name plus a suffix.

Sweet, thanks Trevor!  Just to be clear, the "cardback" you're just using as a generic name for a card here; we still need to use the cardback.xxx,alternateback.xxx format for alternate cardbacks correct?
All the change refers to is the basic cardback file that does many things, including defining the general aspect ratio of cards. You can still use many alternate card art defined in the card data file.
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: AdLit on May 02, 2011, 11:20:51 PM
So I re-loaded my png format plugin and still no images are loading in lackey.  I ran the updater and it said I'm already up to date.  Any ideas?


Did you need to edit anything in my plugin??
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: Gordon228 on May 03, 2011, 01:28:51 AM
png seems to not be working atm or i am just doing it wrong as i wanted to see if i could get png working to help the munchkin plugin along
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: AdLit on May 03, 2011, 07:49:01 AM
Quotepng seems to not be working atm or i am just doing it wrong as i wanted to see if i could get png working to help the munchkin plugin along

Thanks for wanting to help the plugin Gordon, I appreciate it  ;D  The png functionality really isn't a make or break issue for me right now, it was just something I figured I would do so that it would be the most up-to-date capability in Lackey.  But we'll see how the process goes and I can always do exactly what you said, post up my working jpg version and replace it later. 
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: Trevor on May 03, 2011, 09:36:40 AM
Quote from: AdLit on May 02, 2011, 11:20:51 PM
So I re-loaded my png format plugin and still no images are loading in lackey.  I ran the updater and it said I'm already up to date.  Any ideas?


Did you need to edit anything in my plugin??
cardback.png will not work with the version you have. Since you mentioned it, I fixed it, and it will work with the version I post in the near future.
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: AdLit on May 03, 2011, 10:59:35 AM
Quotecardback.png will not work with the version you have. Since you mentioned it, I fixed it, and it will work with the version I post in the near future.

Ah, ok, so does that mean a "temporary" way to get it to work is merely to use cardback.jpg, and other png's will load?  Dont mean to be annoying, just curious.
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: Trevor on May 03, 2011, 11:09:34 AM
Quote from: AdLit on May 03, 2011, 10:59:35 AM
Quotecardback.png will not work with the version you have. Since you mentioned it, I fixed it, and it will work with the version I post in the near future.

Ah, ok, so does that mean a "temporary" way to get it to work is merely to use cardback.jpg, and other png's will load?  Dont mean to be annoying, just curious.
With the version you have, a cardback.jpg and spawned.jpg will allow the other cards to use pngs.
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: AdLit on May 03, 2011, 01:22:43 PM
Aaaah, interesting.  Thanks as always for the amazing support of Lackey!!
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: AdLit on May 03, 2011, 08:44:48 PM
not sure where i'm messing up, but still not working for me.  If I add cardback.jpg and spawned.jpg, then it's just that every card image is cardback and spawned image....i know its not essential, just trying to help troubleshoot
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: Gordon228 on May 03, 2011, 09:27:13 PM
well trevor it might please you to know that lackey thinks all images are jpeg even when there not so for the png files i have in the avatar section and i go to change my avatar where they are it tells me that there a jpg image witch the clearly are not. hope this helps

Edit: all seem to work except Png and tif strange
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: Trevor on May 04, 2011, 08:59:06 AM
Quote from: Picks-at-Flies on April 28, 2011, 08:21:52 PM
Okay, I've tracked down this bug now:

In any pile viewed across the bottom of the table, right-click > send to top/bottom > [pile] says:
'moves CARDNAME from the table to the bottom of his [pile] at position X. ([pile]: n)'

and because it feels it is moving from the table, it announces to all players what CARDNAME is.

If you move a facedown card back to your hand, it announces to opponents what card it is.  This is referring to single-sided cards that use the default cardback, although it might only work using a plugin with double-sided cards in use.
--
Also had some temporary bugs which were really irritating.  They were solved by restarting Lackey.
- ALL CAPS LOCK, it wasn't caps lock in other programs
- Next time round, I appeared to have a sticky ctrl key, because it auto flipped every card I moved.
- Within the same session, it sometimes flipped cards so hard they turned invisible (and this happened to my opponent too).  The opponent could see them in your hand (and they took up space and were counted in the hand size), and having them move them to the table cured the problem.  However while invisible they couldn't be touched.  Play random would put them into play - invisible to all players and so untouchable.  Very odd.
I fixed the issue with moving facedown cards being revealed to opponents. As for the other issues, I haven't figured out how to replicate those bugs. If you can figure out how to reproduce those bugs, let me know.
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: Trevor on May 04, 2011, 09:25:42 AM
I just posted a new version. Report bugs at http://www.lackeyccg.com/forum/index.php?topic=1030.0

If the bugs mentioned in this thread reoccur with the new version, please post about the bugs with as much detail as you can in the new topic.
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: Renniks on May 04, 2011, 01:38:22 PM
Just a few quick bugs that are plaguing me today. First whenever I reveal to owner Lackey crashes with a fury. Also I can no longer tilt my table. When I click the tilt button up at the top and try to move the table it acts like I am selecting items on the table instead of wanting to tilt it. I get the yellow outline when I click and drag.
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: Renniks on May 04, 2011, 01:44:44 PM
It's not when I reveal the cards, it's when I try to rearrange then from that window.
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: Trevor on May 04, 2011, 03:09:39 PM
Quote from: Renniks on May 04, 2011, 01:44:44 PM
It's not when I reveal the cards, it's when I try to rearrange then from that window.
Fixed.
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: Thelovebus on May 04, 2011, 10:50:27 PM
Whenever you reveal off the top of your deck and then move a card Lackey Crashes
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: Rojer007 on May 09, 2011, 01:17:10 AM
how can i add new image format in my lccg
Title: Re: I just posted a new version of Lackey, build date 04-26-11. Post bugs here.
Post by: Trevor on May 09, 2011, 07:51:58 AM
Quote from: Rojer007 on May 09, 2011, 01:17:10 AM
how can i add new image format in my lccg
Can you be more specific?