LackeyCCG

LackeyCCG Forum => Plugins & Plugin Creation Forum => Topic started by: Bort on July 05, 2012, 11:00:27 PM

Title: M13 added to magic plugin...
Post by: Bort on July 05, 2012, 11:00:27 PM
The high version images aren't out yet. If you have the high version, you will see the small images for now for the new set.
Title: Re: M13 added to magic plugin...
Post by: Ryu12190 on July 06, 2012, 12:00:42 AM
i added this set and for some reason i can't see any of the database
Title: Re: M13 added to magic plugin...
Post by: Iokua on July 06, 2012, 12:21:19 AM
same thing happened to me, now i cannot access any of the cards
Title: Re: M13 added to magic plugin...
Post by: Ryu12190 on July 06, 2012, 12:33:42 AM
supposedly installing the medium plugin works
Title: Re: M13 added to magic plugin...
Post by: Bort on July 06, 2012, 08:17:09 AM
It should work now when you autoupdate. I had made a typo.
Title: Re: M13 added to magic plugin...
Post by: Varis on July 08, 2012, 07:39:21 PM
Not that it's not an easy fix on the user's end, but Magic 2012 has been removed from the Standard format. It doesn't rotate out until Return to Ravnica comes out, so it should still be in there.
Title: Re: M13 added to magic plugin...
Post by: netfirecat on July 08, 2012, 07:46:37 PM
I thought M13 ran M12 out of standard.
Title: Re: M13 added to magic plugin...
Post by: Varis on July 08, 2012, 07:48:15 PM
That's how it used to be before they started releasing core sets every year. Now, core sets rotate out when the new fall block rotates in, so Scars block and M12 will both rotate out together in October.
Title: Re: M13 added to magic plugin...
Post by: netfirecat on July 08, 2012, 07:49:36 PM
Hmm, ok. That changes a few things for me.
Title: Re: M13 added to magic plugin...
Post by: Varis on August 19, 2012, 02:25:14 PM
Just downloaded the newest update for the magic plugin, and it reset the format file so that M12 is not coming up as part of the Standard format. I've fixed it on my end, but a lot of people may not even realize they're missing an entire legal set when building decks for FNM's and such. It really should be fixed. We still have roughly a month and a half more of M12 being legal. >_>
Title: Re: M13 added to magic plugin...
Post by: groveland on September 12, 2012, 05:51:34 PM
Hey guys. I'm new to this whole LackeyCCG thing. Where can I dl this plugin?

EDIT: Ugh. Disregard. Its in the program itself. Sorry. Not the best way to start off here.