Poll
Question:
In an online single player campaign how would raise difficulty regardless of the AI?
Option 1: Players have to win against the same opponent back to back X times.
Option 2: Players have to win best out of ((2*X)+1) games.
Option 3: Enemies will have a stronger gambit by ((X-1)*2).
Let's say X is the difficulty.
X=1 is easy.
X=2 is intermediate.
X=3 is hard.
Gambit in that game works like in A Game Of Thrones LCG where you put cards of a certain cost from your hand before the game starts. Opponent start with no advantage and with the difficulty rise they will have some more.