Name Set ImageFile Unique Faction Type SubType Cost Skill Icons Format Rarity Text The Dreams of Kingsport Arkham arkham_f_001 Story TCAI S After you win this story, choose Day or Night. Each player searches his deck for a card with that subtype, puts that card into play, then shuffles his deck. The Horror of the Past Arkham arkham_f_002 Story TCAI S Each player shuffles his discard pile into his deck. The Arkham Willows Arkham arkham_f_003 Story TCAI S Each player discards the top 10 cards of his deck. The Forgotten Sepulchre Arkham arkham_f_004 Story TCAI S Each player searches his deck for one character card and one non-Day or non-Night support card and puts them into play. Then each player shuffles his deck. The Thing at the Gate Arkham arkham_f_005 Story TCAI S Each player sacrifices all of his characters. The Secret of the North Woods Arkham arkham_f_006 Story TCAI S Put into play all characters from all discard piles. The Innsmouth Threat Arkham arkham_f_007 Story TCAI S Discard all success tokens on all story cards. The Terror out of Dunwich Arkham arkham_f_008 Story TCAI S Each player chooses one resource attached to each of his Domains. All other resources are destroyed. The Well Arkham arkham_f_009 Story TCAI S Each player chooses one story card which he has won (except this one) and shuffles it into the story deck. Then destroy all Day and Night cards in play. The Crooked Manse Arkham arkham_f_010 Story TCAI S Each player gains a new Domain with the top 4 cards of his deck attached to it as resources. Investigator Domain 1 Arkham arkham_f_011 Domain D1 Investigator Domain 2 Arkham arkham_f_012 Domain D1 Investigator Domain 3 Arkham arkham_f_013 Domain D1 Mythos Domain 1 Arkham arkham_f_014 Domain D2 Mythos Domain 2 Arkham arkham_f_015 Domain D2 Mythos Domain 3 Arkham arkham_f_016 Domain D2 Thomas F. Malone, Haunted Police Detective Arkham arkham_001 * Agency Character Investigator 4 5 CC U Heroic. Response: after resolving a story to which Thomas F. Malone is committed, choose and destroy an opponent's Villainous or Cultist character that was committed to that story. Beat Cop Arkham arkham_002 Agency Character Government 2 2 C U Action: pay 2 to choose and exhaust a Location card. Blackwood Associate Arkham arkham_003 Agency Character Investigator 1 1 C C Blackwood Detective Arkham arkham_004 Agency Character Investigator 3 3 II U When it is Day, Blackwood Detective gains CC. Blackwood File Clerk Arkham arkham_005 Agency Character Investigator 2 3 I C Federal Agent Arkham arkham_006 Agency Character Government 1 1 - R Lower the cost for you to play Government characters by 1 (to a minimum of 1). Freelance Occultist Arkham arkham_007 Agency Character Investigator 3 2 CA C Fast. G-Men Arkham arkham_008 Agency Character Government 6 6 CCCCC R Heroic. Toughness +3. Willpower. Grizzled Vet Arkham arkham_009 Agency Character Investigator 3 2 CI R Heroic. While it is Day, Grizzled Vet does not exhaust when committing to a story. Hardboiled Detective Arkham arkham_010 Agency Character Government 2 2 CI C Heroic. Fast. Loyal. Hired Muscle Arkham arkham_011 Agency Character Criminal 3 3 CCC C Toughness +1. Special Operative Arkham arkham_012 Agency Character Government 3 2 C R Action: exhaust and pay 3 to choose and destroy a Villainous character. Task Force Arkham arkham_013 Agency Character Government 5 3 CCC U Fast. Toughness +2. While Task Force is committed to a story, it gains Willpower and that story loses an I struggle icon until the end of the phase. Hair of the Worm Arkham arkham_014 Agency Event - 1 U Disrupt: cancel a card effect that would cause an [Agency] character to go insane. Mystic Courage Arkham arkham_015 Agency Event - 1 C Action: choose a character committed to a story. Until the end of the phase, that character gets +2 skill and gains Willpower. Playing With Fire Arkham arkham_016 Agency Event - 3 U Action: wound all characters with skill 2 or lower. Police Raid Arkham arkham_017 Agency Event - 1 C Action: choose and destroy an Item or Tome card. Preemptive Strike Arkham arkham_018 Agency Event - 3 U Play during your operations phase. Action: choose and destroy a resource attached to a Domain. Search Warrant Arkham arkham_019 Agency Event - 2 R Play during the story phase. Action: name a card. Then look at each opponent's hand and discard all copies of the named card from those hands. Shakedown! Arkham arkham_020 Agency Event - 1 R Play during the Story phase. Action: drain all Domains controlled by opponents. Short Fuse Arkham arkham_021 Agency Event - 3 R Play during your operations phase. Action: choose a character. Give that character 7 wounds. Shotgun Blast Arkham arkham_022 Agency Event - X C Action: choose and wound a character with skill X or lower. Agency Stakeout Arkham arkham_023 Agency Support Attachment, Location 2 R Attach to one of your Domains. Action: drain attached Domain to choose and wound a character with skill lower than the number of [Agency] resources attached. Blackwood Office Arkham arkham_024 Agency Support Location 3 U Characters enter play exhausted. Dead Man's Alley Arkham arkham_025 Agency Support Attachment, Location 2 CC U Attach to a story card. Story icons : CC Dockside Speakeasy Arkham arkham_026 Agency Support Location 2 R Action: exhaust and to choose a resource attached to a Domain. Move that resource to another Domain controlled by the same player. Mayor's Office Arkham arkham_027 Agency Support Location 4 R Action: exhaust and pay 2 to choose and destroy a Location card. Patrol Wagon Arkham arkham_028 Agency Support Attachment, Vehicle 1 U Attach to a character. Attached character gains Toughness +1. Disrupt: pay 2 to cancel 1 wound to attached character. Police Station Arkham arkham_029 Agency Support Location 1 C Police Station enters play exhausted. Action: exhaust to lower the cost of the next [Agency] character you play this phase by 1 (to a minimum of 1). Tommygun Arkham arkham_030 Agency Support Attachment, Item 1 C Attach to a character. Attached character gains CCC. Professor Armitage, Venerable Librarian Arkham arkham_031 * Miskatonic University Character Investigator 4 3 III U Heroic. Willpower. Action: pay 1 to choose and ready an exhausted Tome card. Sir William Brinton, Fearless Explorer Arkham arkham_032 * Miskatonic University Character Investigator 5 4 CCII R Heroic. While Sir William Brinton is committed to a story, your opponent's characters committed to that story each lose a T icon. Arkham Psychologist Arkham arkham_033 Miskatonic University Character Scientist 3 2 AI U Disrupt: exhaust to cancel a card effect if that effect would cause a character to go insane. Ethnobiologist Arkham arkham_034 Miskatonic University Character Scientist 3 3 AA C Expedition Leader Arkham arkham_035 Miskatonic University Character Sorcerer 2 1 I R Action: pay 1 to choose a character. Until the end of the phase, that character loses a C icon. Field Researcher Arkham arkham_036 Miskatonic University Character Investigator 2 1 I U Response: after Field Researcher is placed in your discard pile from play, ready all characters and support cards you control. Laboratory Assistant Arkham arkham_037 Miskatonic University Character Scientist 1 1 I C Mad Genius Arkham arkham_038 Miskatonic University Character Investigator 2 2 - R Response: after Mad Genius is restored, choose a story card. Put 1 success token on that story card. Mysterious Benefactor Arkham arkham_039 Miskatonic University Character Government 1 1 - R Action: exhaust to put one of your resources into your hand. Rare Book Researcher Arkham arkham_040 Miskatonic University Character Sorcerer 4 3 CCI C Rare Book Researcher gets +1 skill for each Tome card you control. Strange Librarian Arkham arkham_041 Miskatonic University Character Investigator 2 1 A C Action: exhaust to look at the top 3 cards of any player’s deck. Put one of those cards on the bottom of his deck, and the other two back on top in any order. Two-fisted Archeologist Arkham arkham_042 Miskatonic University Character Investigator, Scientist 3 6 - C Heroic. Fast. Visiting Professor Arkham arkham_043 Miskatonic University Character Government 4 3 II U Heroic. While it is Day, Visiting Professor gets +2 skill and gains CCC Binding Arkham arkham_044 Miskatonic University Event Spell 1 C Action: choose a character. Until the end of the phase, that character loses all of its printed icons. Against the Darkness Arkham arkham_045 Miskatonic University Event - 2 R Action: choose and discard 1 of your opponent's success tokens from each story card. Crafting the Elder Sign Arkham arkham_046 Miskatonic University Event Spell 1 U Action: choose a character. Until the end of the phase, that character gains Willpower and Invulnerability. Dangerous Experiment Arkham arkham_047 Miskatonic University Event - 0 R Action: sacrifice a [Miskatonic] character, then remove it from your discard pile and attach it to one of your Domains as a resource. Find Gate Arkham arkham_048 Miskatonic University Event Spell 3 R Play during your operations phase. Action: choose a story card in play, place it in the story deck, then replace it with a story card of your choice from the story deck and shuffle the story deck. Success tokens remain in place. Powder of Ibn-Ghazi Arkham arkham_049 Miskatonic University Event Spell 0 C Action: choose a [Miskatonic] character committed to a story. Until the end of the phase, that character gains II. Radical Therapy Arkham arkham_050 Miskatonic University Event - 2 C Action: restore and ready all of your insane characters. Unearthing the Ancients Arkham arkham_051 Miskatonic University Event - 3 U Play during your operations phase. Action: draw 3 cards. Undocumented Expedition Arkham arkham_052 Miskatonic University Event - 1 U Action: either choose and ready an exhausted support card or refresh a Domain. Book of Eibon, Hyperborean Grimoire Arkham arkham_053 * Miskatonic University Support Tome 2 R Action: exhaust to attach Book of Eibon to a character. While Book of Eibon is attached, attached character gains an I icon. Action: unattach Book of Eibon. Thaumaturgical Prodigies, Rev. Phillip’s Exposé Arkham arkham_054 * Miskatonic University Support Tome 2 C Action: exhaust and pay 2 to put 1 success token on a story card that you have 2 or fewer success tokens on. The Necronomicon, The Book of the Mad Arab Arkham arkham_055 * Miskatonic University Support Tome 4 R Action: exhaust and pay 3 to choose a character. Take control of that character until the end of the phase. Celaeno Fragments, The Life's Work of Dr. Shrewsbury Arkham arkham_056 Miskatonic University Support Tome 3 U Action: exhaust and pay X to choose a committed character with cost X or lower. Remove that character from the story. M.U. Administration Building Arkham arkham_057 Miskatonic University Support Location 1 C M.U. Administration Building enters play exhausted. Action: exhaust to lower the cost of the next [Miskatonic] character you play this phase by 1 (to a minimum of 1). M.U. Science Building Arkham arkham_058 Miskatonic University Support Location 2 U Action: pay 2 to choose a character or support card. Until the end of the phase, that card gains a Subtype of your choice. Miskatonic Commons Arkham arkham_059 Miskatonic University Support Attachment, Location 2 R Attach to one of your Domains. Action: drain attached Domain to draw a card for every 2 [Miskatonic] resources attached to it. Miskatonic Library Arkham arkham_060 Miskatonic University Support Location 1 U Action: exhaust and pay 2 to search your deck for a Tome card, reveal that card to all players, and put it into your hand. Then shuffle your deck. Clover Club Bouncer Arkham arkham_061 Syndicate Character Criminal 1 1 - C Action: exhaust to choose a character. Until the end of the phase, that character gets -1 skill. Courier Arkham arkham_062 Syndicate Character Criminal 1 1 - R Action: exhaust to lower the cost of the next support card you play this phase by 1 (to a minimum of 1). Discreet Physician Arkham arkham_063 Syndicate Character Scientist 2 1 - C Action: exhaust to choose a character. Until the end of the phase, that character gains an I icon. Freelance Reporter Arkham arkham_064 Syndicate Character Investigator 2 2 I C Hired Mystic Arkham arkham_065 Syndicate Character Sorcerer 3 0 TCAI R Hit Squad Arkham arkham_066 Syndicate Character Criminal 4 3 CC U Hit Squad does not exhaust when committing to a story. Investigative Reporter Arkham arkham_067 Syndicate Character Investigator 4 6 II U Mob Lieutenant Arkham arkham_068 Syndicate Character Criminal 2 2 C U Response: after a Criminal character is destroyed, discard 1 success token from a story with 4 or more total success tokens. O'Bannion Enforcer Arkham arkham_069 Syndicate Character Criminal 4 3 CC C Fast. Action: pay 2 to give O’Bannion Enforcer CC until the end of the phase. O'Bannion Gunsels Arkham arkham_070 Syndicate Character Criminal 3 3 CC C Willpower. Syndicate Agent Arkham arkham_071 Syndicate Character Government 4 3 CCI R Disrupt: pay 3 to cancel 1 wound to Syndicate Agent. Then choose and wound a character. Syndicate Troubleshooter Arkham arkham_072 Syndicate Character Sorcerer 3 2 AA U Response: after Syndicate Troubleshooter is placed in your discard pile from play, attach it to one of your Domains as a resource. Gangster's Moll Arkham arkham_073 Syndicate Character Investigator 3 3 I R Action: pay 2 to give each character controlled by an opponent -1 skill until the end of the phase. Behind Closed Doors Arkham arkham_074 Syndicate Event - 2 U Action: shuffle your hand into your deck. Then draw that many cards plus one. Burning the Midnight Oil Arkham arkham_075 Syndicate Event - 3 R Play during your story phase. Action: take another story phase after this one. Desperation Arkham arkham_076 Syndicate Event - 0 C Action: choose a [Syndicate] character committed to a story. Until the end of the phase, that character gets +4 skill. Exposed! Arkham arkham_077 Syndicate Event - 2 U Action: choose a story. Until the end of the phase, lower the printed skill of all opponents’ characters committed to that story to 0. Extortion Arkham arkham_078 Syndicate Event Loyal X U Loyal. Play during your operations phase. Action: choose and exhaust X characters without any A icons. Forced Foreclosure Arkham arkham_079 Syndicate Event - 2 R Play during your operations phase. Action: attach Forced Foreclosure to a Location card. While Forced Foreclosure is attached, you gain control of attached Location. Intimidate Arkham arkham_080 Syndicate Event - 1 C Action: choose and exhaust a non-Ancient One character. Persuasive Friends Arkham arkham_081 Syndicate Event - 0 C Action: lower the cost of the next [Syndicate] character card you play this phase by 2 (to a minimum of 1). The Rip-Off Arkham arkham_082 Syndicate Event - 4 R Play during your operations phase. Action: choose an opponent. Choose and destroy a resource attached to each of that opponent’s Domains. Arkham Advertiser Arkham arkham_083 Syndicate Support Location 4 U Response: after you succeed at a story, put 1 success token on that story card. Arkham Docks Arkham arkham_084 Syndicate Support Attachment, Location 1 R Attach to one of your Domains. Action: drain attached Domain to choose and exhaust a character with skill lower than the number of [Syndicate] resources attached. Assassination Contract Arkham arkham_085 Syndicate Support Attachment 1 U Attach to an opponent’s character. Response: after attached character is destroyed, put 1 success token on each story card. Clover Cartage Co. Arkham arkham_086 Syndicate Support Location 1 C Clover Cartage Co. enters play exhausted. Action: exhaust to lower the cost of the next [Syndicate] character you play this phase by 1 (to a minimum of 1). Elder Sign Pendant Arkham arkham_087 Syndicate Support Attachment 1 R Attach to a character you control. Action: exhaust attached character to choose a character. Until the end of the phase, that character loses all of its printed T icons. First Bank of Arkham Arkham arkham_088 Syndicate Support Location 2 R During your resource phase, you may attach an additional resource from your hand to 1 of your Domains. Hit List Arkham arkham_089 Syndicate Support Item 2 U Response: after an opponent’s character is destroyed, pay 1 to draw a card. Lucky Cigarette Case Arkham arkham_090 Syndicate Support Attachment, Item 1 C Attach to a character. Attached character gains Toughness +2. Cthulhu, The Great Old One Arkham arkham_091 * Cthulhu Character Ancient One 6 8 TTCCA R Villainous. Loyal. Invulnerability. Forced Response: after a player draws cards during his draw phase, he must sacrifice a character, if able. Adult Deep One Arkham arkham_092 Cthulhu Character Deep One 3 1 CCA U Disrupt: pay 2 to cancel a card effect that chooses Adult Deep One as a target. Ancient Deep One Arkham arkham_093 Cthulhu Character Deep One 5 5 CCA R Villainous. Fast. Disrupt: pay 2 to cancel a card effect that chooses a Deep One character as a target. Elder Shoggoth Arkham arkham_094 Cthulhu Character Monster 4 3 TT T C Story icons : T Haunter of the Dark Arkham arkham_095 Cthulhu Character Monster 2 1 - U While it is Night, Haunter of the Dark gains CCCC. Keeper of the Golden Path Arkham arkham_096 Cthulhu Character Cultist 2 3 TT U Villainous. Knight of the Void Arkham arkham_097 Cthulhu Character Cultist 1 0 CC C Lurking Star Spawn Arkham arkham_098 Cthulhu Character Servitor 4 6 TCCA R Villainous. Fast. While it is Day, Lurking Star Spawn cannot be readied. Mature Deep One Arkham arkham_099 Cthulhu Character Deep One 4 3 CCA U Action: pay 3 to choose and destroy an Attachment card. Proto-Shoggoth Arkham arkham_100 Cthulhu Character Monster 3 1 - R Action: pay 2 and sacrifice Proto-Shoggoth to search your deck for a non-Ancient One character and put that character into play, exhausted. Then shuffle your deck. Shoggoth Unbound Arkham arkham_101 Cthulhu Character Servitor 4 3 TTT C Toughness +2. Son of the Sleeper Arkham arkham_102 Cthulhu Character Cultist 3 1 - C Villainous. Action: exhaust and pay 2 to choose and wound a character with skill 2 or lower. Young Deep One Arkham arkham_103 Cthulhu Character Deep One 2 0 CCA C Deep One Assault Arkham arkham_104 Cthulhu Event Loyal X - R Loyal. Action: choose and destroy a character or support card with cost X or lower. Dreams of a Sunken City Arkham arkham_105 Cthulhu Event - 2 - U Play during a story phase before any characters are committed. Action: choose a story and name an icon. All characters with the named icon must commit to that story, if able. Driven by Madness Arkham arkham_106 Cthulhu Event - 1 - R Action: choose a Cultist character. Until the end of the phase, that character gains +10 skill. At the end of the phase, that character goes insane. Helpless, Hopeless, and Doomed Arkham arkham_107 Cthulhu Event - 2 - C Action: destroy all Attachment cards. Primal Fear Arkham arkham_108 Cthulhu Event - 1 - C Action: choose a character without any T icons. Until the end of the phase, treat that character’s text box as though it were blank. Ritual Sacrifice Arkham arkham_109 Cthulhu Event - X - R Action: sacrifice X Cultist characters. For each character thus sacrificed, draw 2 cards. The Great Old One Rises! Arkham arkham_110 Cthulhu Event - 4 - U Play during a story phase after all players have committed their characters. Action: choose a story. Destroy all characters committed to that story. Touched by the Sleeper Arkham arkham_111 Cthulhu Event - 0 - U Action: choose a [Cthulhu] character. Until the end of the phase, that character gains TT. Unnatural Stealth Arkham arkham_112 Cthulhu Event - 1 - C Action: choose a character committed to a story. Until the end of the phase, that character gets +2 skill and gains Invulnerability. Blessing of Cthulhu Arkham arkham_113 Cthulhu Support Attachment 0 - U ttach to a [Cthulhu] character. Disrupt: pay 2 to cancel 1 wound to attached character. Cthaat Aquadingen, Lore of the Sunken Masters Arkham arkham_114 Cthulhu Support Tome 2 - R Response: after a character is destroyed, look at the top 2 cards of your deck. Put one of those cards on the bottom of your deck, and the other on the top. Marked by the Ancients Arkham arkham_115 Cthulhu Support Attachment 2 - R Attach to a character Attached character gets +4 skill and gains TTT. R'lyeh, City of Dreams Arkham arkham_116 Cthulhu Support Location 3 - U Opponents cannot play Day cards. Response: after a Night card is played, pay 2 to choose a character. That character goes insane. Shadowed Reef Arkham arkham_117 Cthulhu Support Location 1 - U Deep One characters gain a T icon. Silver Twilight Lodge Arkham arkham_118 Cthulhu Support Location 1 - C Silver Twilight Lodge enters play exhausted. Action: exhaust to lower the cost of the next [Cthulhu] character you play this phase by 1 (to a minimum of 1). The Innsmouth Look Arkham arkham_119 Cthulhu Support Attachment 0 - C Attach to a character. Attached character gets +2 skill and gains the Deep One subtype. Undersea Treasures Arkham arkham_120 Cthulhu Support Item 2 - R Action: exhaust to choose a support card. Ready that support card. Hastur, The King in Yellow Arkham arkham_121 * Hastur Character Ancient One 6 6 TTTAA R Villainous. Loyal. Toughness +4. Action: pay 3 to choose a character. That character goes insane. Academy Patron Arkham arkham_122 Hastur Character Cultist 2 1 - C Action: exhaust to choose and ready a character. Byakhee Servant Arkham arkham_123 Hastur Character Servitor 4 3 TCC U Fast. Ghost Arkham arkham_124 Hastur Character Monster 1 1 - R While Ghost is committed to a story, it gains Invulnerability. High Priest of Hastur Arkham arkham_125 Hastur Character Cultist 3 3 AA R Action: spend 5 and sacrifice High Priest of Hastur to copy and enact the effects of a story card in play. Keeper of the Yellow Sign Arkham arkham_126 Hastur Character Cultist 2 1 A C Action: pay 2 and sacrifice Keeper of the Yellow Sign to discard up to 2 success tokens from a story card. Mad Artist Arkham arkham_127 Hastur Character Cultist 2 2 CA C Byakhee Raider Arkham arkham_128 Hastur Character Servitor 3 3 TAA U Fast. Priestess of the Yellow Sign Arkham arkham_129 Hastur Character Cultist 3 3 TA U Villainous. Action: exhaust and pay 2 to reveal and discard the top card of your deck. If it is a [Hastur] card, each opponent must discard a card from his hand. Street Scholar Arkham arkham_130 Hastur Character Criminal 1 1 C C Thrill Killer Arkham arkham_131 Hastur Character Investigator, Criminal 2 2 C C Fast. Werewolf Arkham arkham_132 Hastur Character Monster 3 2 CC U Villainous. While it is Night, Werewolf gains Invulnerability. Yellow Muse Arkham arkham_133 Hastur Character Cultist 4 3 TCC R Fast. While Yellow Muse is committed to a story, all other characters committed to the same story lose Fast. Agoraphobia Arkham arkham_134 Hastur Event Madness 2 U Action: choose a character without any T icons. Return that character to its owner’s hand. Behind the Pallid Mask Arkham arkham_135 Hastur Event - X R Action: reveal and discard the top X cards of your deck. For each [Hastur] card revealed this way, each opponent must choose to either discard that number of cards from hand (or his entire hand) or discard the top 4 cards of his deck. Byakhee Attack Arkham arkham_136 Hastur Event - 2 U Play during your operations phase. Action: each opponent chooses and discards 2 cards from his hand, if able. Committed Arkham arkham_137 Hastur Event - 2 C Action: choose a character with skill 2 or lower. That character goes insane. Mass Hysteria Arkham arkham_138 Hastur Event Madness 3 R Action: choose and destroy any number of support cards with a combined printed cost equal to or less than the number of insane characters in play. You may not choose cards with printed cost 0. Power Drain Arkham arkham_139 Hastur Event Spell 2 U Disrupt: cancel an Action or Response just triggered. Song of Hastur Arkham arkham_140 Hastur Event Spell 1 C Disrupt: cancel a character or support Action just used. Unspeakable Revelations Arkham arkham_141 Hastur Event Madness 3 R Play during your operations phase. Action: all characters in play go insane. Xanthophobia Arkham arkham_142 Hastur Event Madness 0 C Action: choose a character. Until the end of the phase, that character gets -3 skill. Carcosa, Palace of the Tattered King Arkham arkham_143 * Hastur Support Location 3 R Action: exhaust and pay 2 to choose a player. That player must either choose and discard 1 card from his hand (if able) or discard the top 5 cards of his deck. Academy of the Mad Arkham arkham_144 Hastur Support Location 1 C Academy of the Mad enters play exhausted. Action: exhaust to lower the cost of the next [Hastur] character you play this phase by 1 (to a minimum of 1). Glasser Art Gallery Arkham arkham_145 Hastur Support Location 1 U Action: exhaust to choose an opponent. Look at that opponent’s hand. Pallid Mask Arkham arkham_146 Hastur Support Attachment, Item 1 C Attach to a character. Attached character gains TA. The King in Yellow, The Notorious Play Arkham arkham_147 Hastur Support Tome 3 U Action: exhaust and pay X to choose a character with printed cost X or lower. The character goes insane. While The King in Yellow remains exhausted, that character cannot be restored. The Unnamable House Arkham arkham_148 Hastur Support Location 1 R Action: exhaust to move a wound token from a character you control to another character you control. Unaussprechlichen Kulten, Von Junzt's Dark Masterpiece Arkham arkham_149 Hastur Support Tome 2 R All Cultist characters you control gain Fast. Victoria's Loft Arkham arkham_150 Hastur Support Location 3 U During the refresh phase, insane characters cannot be restored. Yog-Sothoth, The Key and the Gate Arkham arkham_151 * Yog-Sothoth Character Ancient One 7 7 TTCCA R Villainous. Loyal. Invulnerability. Response: after you play a Spell card, pay 1 to draw a card. Bloated Star Vampire Arkham arkham_152 Yog-Sothoth Character Servitor 2 4 CCCC U Foul Dimensional Shambler Arkham arkham_153 Yog-Sothoth Character Independant 5 5 CC R Toughness +2. Forced Response: after resolving a story in which Foul Dimensional Shambler was wounded, choose and wound a character. Disciple of the Gate Arkham arkham_154 Yog-Sothoth Character Cultist 2 X CC C Villainous. X is at all times equal to the number of Yog-Sothoth characters in play. Guardian Elder Thing Arkham arkham_155 Yog-Sothoth Character Independent 5 3 AAA U Toughness +2. While Guardian Elder Thing is committed to a story, it gains: "Action: pay 2 to wound all characters committed to this story." Fire Vampire Swarm Arkham arkham_156 Yog-Sothoth Character Monster 4 3 CAA C Fast. Toughness +1. High Priest of the Key Arkham arkham_157 Yog-Sothoth Character Cultist 3 2 AA R Action: pay 2 and sacrifice a Cultist character to choose and wound a character. Hound of Tindalos Arkham arkham_158 Yog-Sothoth Character Independent 4 2 CCAA R Fast. Action: attach Hound of Tindalos to a character. While Hound of Tindalos is attached, attached character gets -4 skill. Action: pay 1 to unattach Hound of Tindalos. Nightgaunt Sentry Arkham arkham_159 Yog-Sothoth Character Servitor 3 2 TC C Fast. Render of Veils Arkham arkham_160 Yog-Sothoth Character Cultist 1 1 T C Servant of the Key Arkham arkham_161 Yog-Sothoth Character Cultist 2 1 AA A U Story icons : A Vampire Stalker Arkham arkham_162 Yog-Sothoth Character Monster 3 3 CCA U While it is Night, Vampire Stalker gets +2 skill and gains Fast. Shambling Zombie Arkham arkham_163 Yog-Sothoth Character Monster 2 2 CC C Burnout Arkham arkham_164 Yog-Sothoth Event - 2 R Action: move 1 of a player's success tokens from 1 story card to another. The controller of the success token does not change. Dread Curse of Azathoth Arkham arkham_165 Yog-Sothoth Event Spell 1 U Action: discard the top X cards of an opponent’s deck, where X is the number of characters he controls. Dream Messenger Arkham arkham_166 Yog-Sothoth Event Spell 1 R Disrupt: before an Action or Response resolves, choose a card in play. Until the end of the phase, that card gains a Subtype of your choice. Gathering at the Stones Arkham arkham_167 Yog-Sothoth Event - 2 U Play during your operations phase. Action: choose a card in your discard pile and put it in your hand. Mystic Backlash Arkham arkham_168 Yog-Sothoth Event Spell 1 R Disrupt: cancel the effects of a Spell event just played, then return Mystic Backlash to your hand. Rending the Veil Arkham arkham_169 Yog-Sothoth Event Spell 4 U Play during your operations phase. Action: choose and destroy up to 2 Location cards. Rite of the Broken Stone Arkham arkham_170 Yog-Sothoth Event - 1 C Action: choose a character committed to a story. Until the end of the phase, that character gets +1 skill for each committed character in play. Sacrificial Gate Arkham arkham_171 Yog-Sothoth Event - 3 C Action: choose and destroy a character without any A icons. Unspeakable Resurrection Arkham arkham_172 Yog-Sothoth Event Spell X C Action: choose a character in your discard pile with cost X or lower. Put that character into play. Blackmoor Estate Arkham arkham_173 Yog-Sothoth Support Location 3 R Action: exhaust and pay X to discard the top X cards from a player’s deck. Haunted Graveyard Arkham arkham_174 Yog-Sothoth Support Attachment, Location 2 TT U Attach to a story card. Story icons : TT Key of Tawil At-Umr Arkham arkham_175 Yog-Sothoth Support Attachment, Item 1 C Attach to a character. While committed to a story, attached character gets +2 skill and gains AAA. Pnakotic Manuscripts, Book of Unknown Origin Arkham arkham_176 Yog-Sothoth Support Tome 3 U Action: exhaust and pay 3 to search your deck for a [Yog-Sothoth] card, reveal that card to all players, and put it into your hand. Then shuffle your deck. Red Gate Mound Arkham arkham_177 Yog-Sothoth Support Location 3 U Raise the cost to play all cards by 1. Temple of Ramasekva Arkham arkham_178 Yog-Sothoth Support Location 1 R Forced Response: after a character is wounded, it is destroyed. Temple of Yog-Sothoth Arkham arkham_179 Yog-Sothoth Support Location 1 C Temple of Yog-Sothoth enters play exhausted. Action: exhaust to lower the cost of the next [Yog-Sothoth] character you play this phase by 1 (to a minimum of 1). Warded Flesh Arkham arkham_180 Yog-Sothoth Support Attachment 2 R Attach to a character you control. Disrupt: before a card effect resolves, return attached character and Warded Flesh to their owners’ hands. Shub-Niggurath, The Black Goat of the Woods Arkham arkham_181 * Shub-Niggurath Character Ancient One 7 7 TTTAA R Villainous. Loyal. Toughness +4. Response: after Shub-Niggurath commits to a story, remove all other characters from that story. Characters cannot be further committed to that story this phase. Adult Cthonian Arkham arkham_182 Shub-Niggurath Character Independent 5 6 TCCC C Toughness +3. Cyclopean Dhole Arkham arkham_183 Shub-Niggurath Character Monster 6 3 TTCC R Action: sacrifice Cyclopean Dhole to destroy all Location cards. Action: exhaust and pay 3 to choose and destroy a Location card. Daughter of the Goat Arkham arkham_184 Shub-Niggurath Character Cultist 2 2 TC C Degenerate Ghoul Arkham arkham_185 Shub-Niggurath Character Independent 1 0 TC C Flying Polyp Scout Arkham arkham_186 Shub-Niggurath Character Independent 3 2 CC U Fast. While Flying Polyp Scout is committed to a story, your opponent’s characters committed to that story each get -1 skill. Hungry Dark Young Arkham arkham_187 Shub-Niggurath Character Servitor, Dark Young 3 2 TC C Response: after Hungry Dark Young enters play, put into play from your hand or discard pile a character with printed cost 2 or lower. Mi-Go Commander Arkham arkham_188 Shub-Niggurath Character Mi-Go 4 4 CAA U All Mi-Go characters gain a C icon. Mi-Go Scientist Arkham arkham_189 Shub-Niggurath Character Mi-Go 4 1 II R Action: exhaust and pay 2 to choose a ready character. That character's controller either gives you control of that character until the end of the phase, or returns that character to its owner's hand. Mi-Go Warrior Arkham arkham_190 Shub-Niggurath Character Mi-Go 3 3 C U Disrupt: exhaust to cancel 1 wound to a character. Mi-Go Worker Arkham arkham_191 Shub-Niggurath Character Mi-Go 2 1 I C Action: sacrifice Mi-Go Worker, then remove it from your discard pile and attach it to one of your Domains as a resource. Rampaging Dark Young Arkham arkham_192 Shub-Niggurath Character Servitor, Dark Young 5 5 C R Toughness +2. Response: after Rampaging Dark Young is placed in the discard pile from play, put into play a character with printed cost 3 or lower from your hand or discard pile. Slavering Gug Arkham arkham_193 Shub-Niggurath Character Monster 5 4 CCC R Action: pay 4 to choose and wound a character. Slithering Formless Spawn Arkham arkham_194 Shub-Niggurath Character Monster 3 X TCC U X is at all times equal to the number of [Shub-Niggurath] resources attached to your Domains. Birthing a Thousand Young Arkham arkham_195 Shub-Niggurath Event - 5 R Action: search your deck and discard pile for up to 3 [Shub-Niggurath] characters with printed cost 2 or lower and put them into play. Then shuffle your deck. Bound by the Black Mother Arkham arkham_196 Shub-Niggurath Event - 1 U Action: until the end of the phase, your opponent’s characters each lose a C icon. Burrowing Beneath Arkham arkham_197 Shub-Niggurath Event - 2 C Action: choose and destroy a support card. Caught in the Dreamlands Arkham arkham_198 Shub-Niggurath Event - 1 U Action: until the end of the phase, your opponent’s characters each lose a T icon. Fertility Rites Arkham arkham_199 Shub-Niggurath Event - 4 U Action: attach the top 2 cards of your deck, as resources, to 1 of your Domains. From Beneath Arkham arkham_200 Shub-Niggurath Event Disaster 4 R Play during your operations phase. Action: destroy all support cards. Horns of the Black Goat Arkham arkham_201 Shub-Niggurath Event - 1 U Action: until the end of the phase, your opponent’s characters each lose an A icon. Horrid Mutation Arkham arkham_202 Shub-Niggurath Event - 1 C Action: until the end of the phase, each committed character you control gains a T icon. Regeneration Arkham arkham_203 Shub-Niggurath Event - 1 C Disrupt: cancel 1 wound to a character you control. Trapped in the Labyrinth Arkham arkham_204 Shub-Niggurath Event - 1 U Action: until the end of the phase, your opponent’s characters each lose an I icon. Altar of the Blessed Arkham arkham_205 Shub-Niggurath Support Location 1 R Characters you control get +1 skill. Rite of Rebirth Arkham arkham_206 Shub-Niggurath Support Attachment 2 C Attach to a story card. Response: after attached story card is resolved, and you have won at least 2 of the icon struggles, put 1 success token on each other story card. Shadowed Woods Arkham arkham_207 Shub-Niggurath Support Location 1 U Response: after you play a [Shub-Niggurath] character from your hand, pay X to choose and return a character with cost X or lower from your discard pile to your hand. The Charnel Gate Arkham arkham_208 Shub-Niggurath Support Location 2 R Response: after a [Shub-Niggurath] character you control with printed cost 4 or higher is destroyed, attach it as a resource to one of your Domains. The Witch House Arkham arkham_209 Shub-Niggurath Support Location 1 C The Witch House enters play exhausted. Action: exhaust to lower the cost of the next [Shub-Niggurath] character you play this phase by 1 (to a minimum of 1). Witch-Mark Arkham arkham_210 Shub-Niggurath Support Attachment 1 R Attach to a character. While it is Night, attached character gains TTCC. Even Death May Die Arkham arkham_211 Neutral Event - 3 R Play only if it is Night. Action: choose a Villainous character from your discard pile and put it into play. Inside Information Arkham arkham_212 Neutral Event - 2 C Action: choose a story. Until the end of the phase, that story loses a struggle icon of your choice. Startling Discovery Arkham arkham_213 Neutral Event - 3 C Response: after you succeed at a story, put 1 success token on that story card for each icon struggle you won. The Stars are Right Arkham arkham_214 Neutral Event - 0 R Action: lower the cost for you to play Ancient One characters this phase by 2 (to a minimum of 1). To the Last Breath Arkham arkham_215 Neutral Event - 1 R Play only if it is Day. Action: choose a Heroic character. Until the end of the phase, that character gets +3 skill and gains Willpower and CCAAII. Unhealthy Curiosity Arkham arkham_216 Neutral Event - 2 C Action: choose a story. Until the end of the phase, that story gains a struggle icon of your choice. .45 Pistols Arkham arkham_217 Neutral Support Attachment, Item 0 C Attach to a character. Attached character gains a C icon. Arkham Asylum Arkham arkham_218 Neutral Support Location 2 C Action: pay 1 to choose an insane character. Restore and ready that character. Blasted Heath Arkham arkham_219 Neutral Support Location 2 R Response: after an opponent plays an event card, pay 1 to attach a card from your hand to one of your Domains as a resource. Country Store Arkham arkham_220 Neutral Support Location 2 R Response: after an opponent plays a support card, pay 1 to attach a card from your hand to one of your Domains as a resource. Crimson Dawn Arkham arkham_221 Neutral Support Day 2 U Forced Response: after you play this card, destroy all Night cards in play. It is Day. Each Heroic character you control gains CC. Curiosity Shoppe Arkham arkham_222 Neutral Support Attachment, Location 1 A U Attach to a story card. Story icons : A Dimensional Rift Arkham arkham_223 Neutral Support Location 4 R Action: exhaust, pay 3 and sacrifice Dimensional Rift to destroy all characters and support cards in play. Forgotten Temple Arkham arkham_224 Neutral Support Location 0 U While you control more Cultist characters than any other player, lower the cost for you to play Ancient One and Servitor characters by 1 (to a minimum of 1). Gentleman's Club Arkham arkham_225 Neutral Support Location 2 U Action: exhaust and pay 2 to draw a card. Ghoul Warrens Arkham arkham_226 Neutral Support Attachment 1 C U Attach to a story card. Story icons : C Independence Square Arkham arkham_227 Neutral Support Location 3 C Action: exhaust and pay 2 to attach the top card of your deck to one of your Domains as a resource. Infested Cemetery Arkham arkham_228 Neutral Support Attachment, Location 1 T U Attach to a story card. Story icons : T Miskatonic Antiquities Collection Arkham arkham_229 Neutral Support Attachment, Location 1 I U Attach to a story card. Story icons : I Nightmare Hours Arkham arkham_230 Neutral Support Night 3 R Forced Response: after you play this card, destroy all Day cards in play. It is Night. Opponents need an additional success token in order to win a story. North Church Arkham arkham_231 Neutral Support Location 3 R Action: pay 1 to exchange a card in your hand with a resource attached to one of your Domains. Packard Arkham arkham_232 Neutral Support Attachment, Vehicle 1 C Attach to a character. Attached character gains Fast and Toughness +1. Shadows Fall Arkham arkham_233 Neutral Support Night 0 C Forced Response: after you play this card, destroy all Day cards in play. It is Night. Shadows Melt Away Arkham arkham_234 Neutral Support Day 0 C Forced Response: after you play this card, destroy all Night cards in play. It is Day. Eldritch Nexus Arkham arkham_235 Neutral Event - 1 C Action: gain a Domain, then attach the top card of your deck to it as a resource. Sword of Ramasekva Arkham arkham_236 Neutral Support Attachment, Item 1 U Attach to a Cultist character. Attached character gains +3 skill and gains CCC. Terrors in the Dark Arkham arkham_237 Neutral Support Night 2 U Forced Response: after you play this card, destroy all Day cards in play. It is Night. Response: after an opponent plays a card from his hand, he or she must discard the top card of his deck. The Orient Express Arkham arkham_238 Neutral Support Vehicle 2 U Action: exhaust and pay 1 to choose and ready a character. To See Another Day Arkham arkham_239 Neutral Support Day 3 R Forced Response: after you play this card, destroy all Night cards in play. It is Day. Draw an additional card each draw phase. True Magick, Theophilus Wren's Taxonomy Arkham arkham_240 Neutral Support Tome 2 R Response: after you succeed at a story with at least double the total skill of the opposing player, exhaust to put a success token on that story. Cthulhu, The Thing That Should Not Be Arkham arkham_p_01 * Cthulhu Character Ancient One 7 7 TTCCA P Villainous. Loyal. Invulnerability. Forced Response: after you play Cthulhu from your hand, destroy all non-Ancient One characters in play. Cthulhu for President Arkham arkham_p_02 Neutral Event 2 Play during your operations phase. Action: search your deck for an Ancient One character, reveal that character to all players, and put put it into your hand or discard pile. Then shuffle your deck. Come to a Ghastly End Arkham arkham_p_03 Neutral Event 3 Action: choose either character cards or support cards. Each player must sacrifice a card of the chosen card type, if able. Dreams of the Great Old One Arkham arkham_p_04 Neutral Event 3 Action: exhaust all characters in play. Any opponent may cancel this effect by discarding the top 10 cards of his deck. Book of Dzyan Arkham arkham_p_05 Neutral Support Tome 1 Response: after resolving a story in which a player has placed more than 1 success token on a story card, exhaust and pay 1 to choose and exhaust a character controlled by that player. Escaped the Portal! Arkham arkham_p_06 Neutral Event 2 Action: put into play a non-Ancient One character that was destroyed this phase. Irresistable Allure Arkham arkham_p_07 Neutral Event 1 Play during a story phase. Action: choose a character and a story. That character must commit to the chosen story, if able. A turn for the Worse Arkham arkham_p_08 Neutral Event 3 Action: each player discards the top X cards from his deck. X is the number of characters he controls that were destroyed or sacrificed this phase. Forgotten Place Arkham arkham_p_09 Neutral Support Location 2 Action: exhaust and pay 3 to choose a character without any cards attached. Return that character to its owner's hand. The Nameless City Arkham arkham_p_10 Story TCAI Players need 10 success tokens in order to win this story. If you win this story, you win the game. Nuclear Chaos Arkham arkham_p_11 Neutral Event Disaster 6 Play during your operations phase. Action: return all characters and support cards to their owner's hands. Man's Best Friend Arkham arkham_p_12 Neutral Support Attachment 1 Attach to a character. Disrupt: before an effect resolves, sacrifice Man's Best Friend to give attached character Invulnerability until the end of the phase. The Black Man, Coven Master Arkham arkham_p_13 * Neutral Character Avatar of Nyarlatothep 5 3 TTCA Action: pay 3 to choose the top card of your discard pile. If it is a Spell card, play it immediately for no cost. Then, put it at the bottom of your deck. Agent Jerry Holland, Undercover Fed UT unspt_001 * Agency Character Government 2 2 CC R Heroic. Characters gain Willpower while committed to the same story as Agent Jerry Holland. Inspector John Legrasse, Cop in the Know UT unspt_002 * Agency Character Investigator 3 4 CCII U Loyal. Heroic. Willpower. Inspector John Legrasse cannot be committed to a story unless you have 3 or more cards in your hand. Back Alley Sawbones UT unspt_003 Agency Character Investigator 1 1 - R Action: sacrifice Back Alley Sawbones to choose and ready a character. Then, discard all wounds on that character. Off-Duty Patrolman UT unspt_004 Agency Character Government 3 3 CCC C Paranormal Specialist UT unspt_005 Agency Character Government 2 2 C U While it is Day, Paranormal Specialist gains "Action: exhaust and pay 1 to choose a Villainous character. Return that character to its owner's hand." Special Operations Team UT unspt_006 Agency Character Government 5 3 CCAI C Fast. While Special Operations Team has a Vehicle attached, it gains Invulnerability. Street-Smart Rookie UT unspt_007 Agency Character Investigator 2 2 C C Toughness +1. Backup UT unspt_008 Agency Event Encounter 2 R Play during a story phase. Action: destroy all Encounter characters. Then, put Backup into play as an Investigator character with 4 skill and CCC. At the end of the phase, sacrifice Backup. Calling in the Feds UT unspt_009 Agency Event - 2 U Action: destroy all Environment cards. Fear of God UT unspt_010 Agency Event - 1 C Action: choose a character. Until the end of the phase, that character loses Willpower and Invulnerability. Forced Entry UT unspt_011 Agency Event - 1 C Play during your operations phase. Action: choose and wound a character with skill 3 or lower. On Ice UT unspt_012 Agency Event - 3 R Action: choose a story card. Put that story card on the bottom of the story deck and replace it with the next story card from the story deck. Pray for Dawn UT unspt_013 Agency Event - 3 U Play during your operations phase. Action: put a Day card from your discard pile into play. Beneath the Burning Sun UT unspt_014 Agency Support Day 1 R Forced Response: after Beneath the Burning Sun enters play, destroy all Night cards. It is Day. [Agency] characters gain a C icon. Blackwood Safehouse UT unspt_015 Agency Support Location 1 R You may choose not to ready Blackwood Safehouse during your refresh phase. Action: exhaust to choose a character. That character gains Toughness +1 while Blackwood Safehouse remains exhausted. Field Office UT unspt_016 Agency Support Location 2 C Action: exhaust to choose a character. Until the end of the phase, that character gains a C icon. Martial Law UT unspt_017 Agency Support Attachment, Environment 1 U Attach to a story card. Response: after this story is resolved, pay 2 to wound all characters committed to this story. Shotgun UT unspt_018 Agency Support Attachment, Weapon 1 U Attach to a character. While attached character is committed to a story, it gains "Action: pay 1 to choose and wound a character committed to this story." Steve Clarney, Soldier of Fortune UT unspt_019 * Miskatonic University Character Investigator 3 2 CCII R Heroic. Willpower. While Steve Clarney is committed to a story, all characters lose all Toughness. Antiquities Consultant (UT) UT unspt_020 Miskatonic University Character Government 4 3 CCII C Campus Security UT unspt_021 Miskatonic University Character Government 1 1 - R Action: exhaust to choose one of your committed characters. Ready that character, and remove it from the story. Cryptozoologist (UT) UT unspt_022 Miskatonic University Character Investigator 2 3 A C Local Historian UT unspt_023 Miskatonic University Character Investigator 3 1 AI I U Story icons : I Professor of Metaphysics UT unspt_024 Miskatonic University Character Investigator 3 2 II U Your opponents must play with their hands revealed. Reclusive Researcher UT unspt_025 Miskatonic University Character Investigator 1 1 II C Forced Response: after Reclusive Researcher enters play, choose and exhaust a character you control, if able. Arcane Insight UT unspt_026 Miskatonic University Event - 1 C Action: choose a character. Until the end of the phase, that character gains AII. Breakthrough! UT unspt_027 Miskatonic University Event - 1 U Response: after you win 2 or more icon struggles at a story card, put a success token on any story card. Open Gate UT unspt_028 Miskatonic University Event Spell 3 R Play during your operations phase. Action: search your deck or discard pile for an environment card and put that card into play. Then shuffle your deck. Purification UT unspt_029 Miskatonic University Event Spell 1 C Action: choose a character. Destroy all Attachment cards on that character. Research Expedition UT unspt_030 Miskatonic University Event Encounter 3 R Play during a story phase. Action: destroy all Encounter characters. Then, put Research Expedition into play as an Investigator character with 6 skill and III. At the end of the phase, sacrifice Research Expedition. Restless and Wary UT unspt_031 Miskatonic University Event - 2 R Action: ready all exhausted characters. Atwood Science Hall UT unspt_032 Miskatonic University Support Location 1 U Characters you control get +1 skill for each I icon they have. Dusty Manuscripts UT unspt_033 Miskatonic University Support Tome 0 U Disrupt: pay 1 and sacrifice Dusty Manuscripts to cancel an effect that would destroy a Tome you control. Government Grant UT unspt_034 Miskatonic University Support Attachment 0 C Attach to one of your characters. Action: pay 1 to give attached character I until the end of the phase. Realms Beyond Reason UT unspt_035 Miskatonic University Support Attachment, Environment 2 U Attach to a story card. Characters with skill 2 or lower cannot commit to this story. The Light of Reason (UT) UT unspt_036 Miskatonic University Support Day 1 R Forced Response: after The Light of Reason enters play, destroy all Night cards. It is Day. Response: after you win 2 or more icon struggles at a story card, draw a card. Bag Man UT unspt_037 Syndicate Character Criminal 3 2 CCI C Fast. Clover Club Torch Singer UT unspt_038 Syndicate Character Criminal 2 2 C C Action: pay 1 to choose a character. Until the end of the phase, that character gets -2 skill. Freelance Photographer UT unspt_039 Syndicate Character Investigator 4 2 CCI R Action: pay 1 to ready Freelance Photographer. Nosy Columnist (UT) UT unspt_040 Syndicate Character Investigator 2 1 I C Action: exhaust to choose and exhaust a support card. O'Bannion Thug UT unspt_041 Syndicate Character Government 2 2 C U Response: after O'Bannion Thug commits to a story, pay 1 to draw a card. Sneak Thief UT unspt_042 Syndicate Character Criminal 2 1 A R Action: exhaust and pay 2 to choose and discard a success token from a story card. Syndicate Liaison (UT) UT unspt_043 Syndicate Character Criminal 3 3 AA U Forced Response: after Syndicate Liaison enters play, choose and exhaust a ready character, if able. Double-Cross UT unspt_044 Syndicate Event Encounter 0 R Play during a story phase. Action: destroy all Encounter characters. Then, put Double-Cross into play as a Criminal character with 1 skill and a C icon. At the end of the phase, sacrifice Double-Cross. Framed! UT unspt_045 Syndicate Event - 1 R Action: choose a character. Until the end of the phase, that character gains Villainous. Like a Moth UT unspt_046 Syndicate Event - 2 C Action: choose a character. Until the end of the phase, lower that character's printed skill to 0. Panic UT unspt_047 Syndicate Event - X U Loyal. Action: exhaust all characters with skill lower than X. Spinning the Story UT unspt_048 Syndicate Event - 2 U Action: choose two story cards. Move any number of Attachment cards from one of those story cards to the other. Underworld Contacts (UT) UT unspt_049 Syndicate Event - 1 C Action: choose a character committed to a story. Until the end of the phase, that character gains TCA. Alhazred Lamp (UT) UT unspt_050 Syndicate Support Support 2 C Attach to a character. Attached character gains TCAI. O'Bannion Warehouse (UT) UT unspt_051 Syndicate Support Location 2 U You may choose not to ready O'Bannion Warehouse during your refresh phase. Action: exhaust to choose a character. That character cannot ready while O'Bannion Warehouse remains exhausted. Slander and Libel UT unspt_052 Syndicate Support Attachment, Environment 1 U Attach to a story card. Response: after this story is resolved, each opponent that committed no characters to this story must discard the top 4 cards of his deck. Syndicate Support UT unspt_053 Syndicate Support Environment 2 R Sacrifice Syndicate Support at any time it is not Day or Night. While it is Day or Night, characters you control gain CA. Velma's Restaurant UT unspt_054 Syndicate Support Location 2 R Raise the cost for your opponents to play support cards by 1. Cthulhu, High Priest of R'lyeh UT unspt_055 * Cthulhu Character Ancient One 7 7 TTCCA R Villainous. Invulnerability. All other characters lose a T icon. While Cthulhu is committed to a story, it gains "Action: pay 1 to have all characters at this story go insane." Dagon, Father of the Deep UT unspt_056 * Cthulhu Character Ancient One 5 5 TTAA R Villainous. Invulnerability. Disrupt: pay 1 and sacrifice a Deep One character to cancel the effects of an event that would destroy Dagon. Guardian Shoggoth UT unspt_057 Cthulhu Character Monster 3 2 TC C Toughness +2. Lord of Y'ha-nthlei UT unspt_058 Cthulhu Character Deep One 3 2 CCAI U Action: pay 1 to choose and ready a Deep One character. Master of Silver Twilight UT unspt_059 Cthulhu Character Cultist 2 2 C C Action: sacrifice Master of Silver Twilight to choose and destroy an Attachment card. Star Spawn Priest UT unspt_060 Cthulhu Character Servitor 3 2 TCC U Action: sacrifice a character to give Star Spawn Priest +1 skill and an icon of your choice until the end of the phase. Ravager from the Deep UT unspt_061 Cthulhu Character Deep One 4 2 CCA C Villainous. Toughness +1. Forced Response: after Ravager from the Deep is committed to a story, wound all other characters at that story. Aquatic Ambush UT unspt_062 Cthulhu Event Encounter 1 R Play during a story phase. Action: destroy all Encounter characters. Then, put Aquatic Ambush into play as a Deep One character with 2 skill and CCA. At the end of the phase, sacrifice Aquatic Ambush. Arise, Children of Dagon! UT unspt_063 Cthulhu Event - 4 C Action: choose and destroy a character or support card with cost equal or lower than the number of Deep One characters in play. Prophecies Revealed UT unspt_064 Cthulhu Event - 1 C Action: reveal the top 4 cards of your deck to all players. Put any Environment cards thus revealed into your hand, and discard the rest. Rite of the Chosen One UT unspt_065 Cthulhu Event - 0 U Action: reveal the top 4 cards of your deck to all players. Put any Environment cards thus revealed into your hand, and discard the rest. Sacrificial Offerings UT unspt_066 Cthulhu Event - 1 U Action: choose and wound a character. Then, that character's controller may choose and wound a character. Swallowed by the Sea UT unspt_067 Cthulhu Event Disaster 4 R Play during your operations phase. Action: each player chooses one of his Domains. Destroy all resources attached to all other Domains. Dreams of the Sleeping Priest UT unspt_068 Cthulhu Support Attachment, Environment 1 U Attach to a story card. All characters committed to this story lose an I icon. Forgotten Isle UT unspt_069 Cthulhu Support Location 2 U You may choose not to ready Forgotten Isle during your refresh phase. Action: exhaust to choose a character. Treat that character as though its text box were blank while Forgotten Isle remains exhausted. Lair of the Deep Ones UT unspt_070 Cthulhu Support Location 2 R Forced Response: after you draw cards in the draw phase, exhaust to choose and destroy a character with the lowest skill, if able. Temple of Dagon UT unspt_071 Cthulhu Support Location 2 R Action: exhaust and sacrifice one of your characters to choose and refresh a Domain. Thrall of Cthulhu UT unspt_072 Cthulhu Support Attachment 1 C Attach to a character. Attached character gains TT and Fast. Hastur, The Unspeakable UT unspt_073 * Hastur Character Ancient One 6 6 TTTAA R Villainous. Toughness +4. Action: exhaust and pay 1 to look at an opponent's hand, then choose and discard one non-character card from that hand. Academy Prodigy UT unspt_074 Hastur Character Cultist 2 2 C C Academy Prodigy gains TT while there is at least 1 Environment card in play. Artist in Residence UT unspt_075 Hastur Character Cultist 1 1 - C Fast. Bound Byakhee (UT) UT unspt_076 Hastur Character Servitor 4 3 TCA C Lunatic Shade UT unspt_077 Hastur Character Monster 2 1 AA U Action: exhaust and pay 2 to choose and exhaust a character with fewer A icons than Lunatic Shade. Spawn of Hastur UT unspt_078 Hastur Character Monster 2 2 A R Disrupt: before an action resolves, return Spawn of Hastur to it's owner's hand. Vessel of Hastur UT unspt_079 Hastur Character Servitor 5 4 TTCA U Fast. Embracing the Abyss (UT) UT unspt_080 Hastur Event - 3 C Action: discard exactly 3 success tokens from a story. Madness Takes Its Toll UT unspt_081 Hastur Event Disaster 2 C Action: choose and destroy an insane character. Mindblast UT unspt_082 Hastur Event Spell 3 U Disrupt: cancel a triggered character ability. That character goes insane. On Byakhee Wings UT unspt_083 Hastur Event Encounter 2 R Play during a story phase. Action: destroy all Encounter characters. Then, put On Byakhee Wings into play as a Cultist character with 3 skill and TCA. At the end of the phase, sacrifice On Byakhee Wings. Psychotic Break UT unspt_084 Hastur Event Madness 3 U Play during your operations phase. Action:choose an insane character. Take control of that character. Unspeakable Oath UT unspt_085 Hastur Event Spell 4 R Play during your operations phase. Action: copy and enact the effects of a story card you have won. Aldebaran Ascendant UT unspt_086 Hastur Support Night 2 R Forced Response: after Aldebaran Ascendant enters play, destroy all Day cards. It is Night. Disrupt: exhaust and pay 3 to cancel a triggered effect. Plague of Madness UT unspt_087 Hastur Support Attachment, Environment 2 U Attach to a story card. Response: after you succeed at this story, each opponent must choose and discard 1 card from his hand. Private Studio UT unspt_088 Hastur Support Location 1 R Cultist characters you control gain an A icon. Sedated (UT) UT unspt_089 Hastur Support Attachment 1 C Attach to an insane character. Attached character cannot be restored. Victoria's Ballroom UT unspt_090 Hastur Support Location 3 U Response: after a character goes insane, pay 2 to put 1 success token on a story card. Yog-Sothoth, In Whom the Spheres Meet UT unspt_091 * Yog-Sothoth Character Ancient One 8 8 TTCCA R Villainous. Invulnerability. Lower the cost to play Yog-Sothoth by 1 for each Spell card in your discard pile (to a minimum of 1). Arcane Initiate (UT) UT unspt_092 Yog-Sothoth Character Cultist 1 1 A C Villainous. Willpower. Nightgaunt Servant UT unspt_093 Yog-Sothoth Character Servitor 2 1 TA C Loyal. Fast. Servant from Out of Time UT unspt_094 Yog-Sothoth Character Cultist 0 1 TT R Forced Response: after Servant from Out of Time enters play, sacrifice a resource attached to one of your Domains, if able. Spell-bound Shoggoth UT unspt_095 Yog-Sothoth Character Servitor 3 3 TTC U All other characters get -1 skill. Unstoppable Hound UT unspt_096 Yog-Sothoth Character Monster 3 2 CA C Disrupt: before a card effect that would wound or destroy Unstoppable Hound resolves, return Unstoppable Hound to its owner's hand. Wizard of Yog-Sothoth UT unspt_097 Yog-Sothoth Character Cultist 3 2 CC U Villainous. While it is Night, Wizard of Yog-Sothoth gains TAA and Toughness +2. Calling down the Ancients (EP) UT unspt_098 Yog-Sothoth Event Spell 2 C Action: choose and destroy a character with the lowest skill. Opening the Limbo Gate UT unspt_099 Yog-Sothoth Event Spell 4 R Play during your operations phase. Action: choose and put into play one character from each player's discard pile. Opening the Third Eye (UT) UT unspt_100 Yog-Sothoth Event Spell 1 C Action: choose a character. Until the end of the phase, that character gains AAAA. Peer Into The Future UT unspt_101 Yog-Sothoth Event Spell 4 U Action: sacrifice a non-Ancient One character to draw X cards. X is that character's printed skill. Seal of Isis UT unspt_102 Yog-Sothoth Event Spell 0 U Action: until the end of the phase, the effects of events cannot be cancelled. Warping of Time UT unspt_103 Yog-Sothoth Event Spell 3 R Action: rearrange any number of resources attached to your Domains. Beyond the Gates UT unspt_104 Yog-Sothoth Support Attachment, Environment 2 U Attach to a story card. Forced Response: after attached story is resolved, each player who lost 2 or more icon struggles at this story must sacrifice a character. Cabala of Saboth, Book of Angels UT unspt_105 * Yog-Sothoth Support Tome 1 R Response: after you play a Spell card from your hand, exhaust to put that card on the bottom of your deck. Forbidden Shrine UT unspt_106 Yog-Sothoth Support Location 1 U Your characters get +1 skill while committed to a story. Gate Box UT unspt_107 Yog-Sothoth Support Attachment, Item 1 C Attach to a support card. Action: pay 2 to ready attached support card. The Doors of Time UT unspt_108 Yog-Sothoth Support Environment 1 R Action: exhaust and pay 1 to choose and destroy a Day card. Shub-Niggurath, The All-Mother UT unspt_109 * Shub-Niggurath Character Ancient One 7 7 TTTCA R Villainous. Invulnerability. Action: pay 3 to search your deck for a Dark Young character and put that character into play. Then shuffle your deck. Albino Goat-spawn UT unspt_110 Shub-Niggurath Character Monster 2 1 CC U Toughness +2. Forced Response: after a Day card enters play, wound Albino Goat-Spawn. Forest Sister UT unspt_111 Shub-Niggurath Character Cultist 2 1 T C Disrupt: pay 1 to cancel a wound to Forest Sister. Mi-Go Scout UT unspt_112 Shub-Niggurath Character Mi-Go 3 3 CC R All Mi-Go characters gain an I icon. The Mother’s Messenger UT unspt_113 Shub-Niggurath Character Dark Young 1 0 C C Fast. Watcher of the Woods UT unspt_114 Shub-Niggurath Character Dark Young 4 3 TCA U Watcher of the Woods enters play exhausted if you control no support cards. Wily Goat-spawn UT unspt_115 Shub-Niggurath Character Monster 3 2 TA C Toughness +3. A Time to Reap UT unspt_116 Shub-Niggurath Event - 1 C Action: refresh all Domains. A Time to Sow UT unspt_117 Shub-Niggurath Event Encounter 2 R Action: destroy all Encounter characters. Then, put A Time to Sow and all copies of this card in your discard pile into play, each as a Dark Young character with 2 skill and a C icon. At the end of the phase, sacrifice all copies of A Time to Sow. Alien Excavation UT unspt_118 Shub-Niggurath Event - 1 R Action: until the end of the phase, your Mi-Go characters get +4 skill. Bred to Survive UT unspt_119 Shub-Niggurath Event - 2 U Action: until the end of the phase, your characters gain Invulnerability. Curiosity?s Price UT unspt_120 Shub-Niggurath Event - 3 C Action: name a struggle icon. Until the end of the phase, remove one of that struggle icon from all story cards. Shocking Transformation UT unspt_121 Shub-Niggurath Event - 3 U Action: sacrifice one of your characters to search your deck for a non-Ancient One character and put it into play. Then shuffle your deck. Boarding House UT unspt_122 Shub-Niggurath Support Location 2 U Action: exhaust to choose a character. Until the end of the phase, that character gains a T icon. Consecrated Lands UT unspt_123 Shub-Niggurath Support Attachment, Environment 1 R Attach to a story card. Characters get -1 skill when committed to this story. Ghoulish Growth UT unspt_124 Shub-Niggurath Support Attachment 0 U Attach to a character. While it is Night, attached character gets +4 skill and gains Willpower. The Mother's Womb UT unspt_125 Shub-Niggurath Support Location 0 R Response: after a Dark Young character enters play, put the top card of your discard pile on the bottom of your deck. Under the Cloak of Darkness UT unspt_126 Shub-Niggurath Support Night 2 R Forced Response: after Under the Cloak of Darkness enters play, destroy all Day cards. It is Night. Characters you control with skill 4 or higher gain Invulnerability. Dabbler in the Unknown UT unspt_127 Neutral Character Cultist 1 1 - R Action: sacrifice Dabbler in the Unknown to put a success token on a story card with no success tokens. Freelance Agent UT unspt_128 Neutral Character Investigator 3 3 CC U Fast. While Freelance Agent is committed to a story, it gains CC for each character with lower skill committed by your opponents. Lore Keeper UT unspt_129 Neutral Character Sorcerer 4 2 CAA R Your opponents cannot play support cards. Action: discard 2 support cards from your hand to destroy Lore Keeper. Any player may trigger this ability. Military Advisor UT unspt_130 Neutral Character Government 4 5 CI U Toughness +2. Response: after Military Advisor is wounded, pay 2 to choose and wound a character with skill lower than Military Advisor. Scurrying Rat-Thing UT unspt_131 Neutral Character Monster 4 3 T R Your opponents cannot play event cards. Action: discard 2 event cards from your hand to destroy Scurrying Rat-Thing. Any player may trigger this ability. Fighting Blind UT unspt_132 Neutral Event - 2 C Play during a story phase. Action: choose a story card. Until the end of the phase, each character committed to this story loses all of its printed icons. Prophecies Fulfilled UT unspt_133 Neutral Event - 0 R Action: until the end of the phase, lower the cost for you to play Environment cards by 1 (to a minimum of 1). Strange Inheritance UT unspt_134 Neutral Event - 0 R Play during your resource phase. Action: choose one of your Domains with 3 or more resources attached. Then, attach Strange Inheritance to that Domain as a resource. A Higher Purpose UT unspt_135 Neutral Support Attachment 0 C Attach to a character. Attached character gets +3 skill. Arkham Historical Society UT unspt_136 Neutral Support Location 2 U Action: exhaust to lower the cost of the next support card you play this phase by 1 (to a minimum of 1). Arkham Library UT unspt_137 Neutral Support Location 3 R Arkham Library enters play exhausted. Action: exhaust to lower the cost of the next card you play this phase by 2 (to a minimum of 1). Blind Spots UT unspt_138 Neutral Support Attachment, Environment 1 C Attach to a story card. Action: pay 2 to name an icon. Until the end of the phase, all characters committed to this story lose 1 of the named icon. Occult Shop UT unspt_139 Neutral Support Location 4 R Action: pay X and sacrifice Occult Shop to return to their owner's hands all characters with skill lower than X. The Darkness Recedes UT unspt_140 Neutral Support Attachment, Environment 1 U Attach to a story card. Players need 1 fewer success token in order to win this story. Master Plans UT unspt_141 Neutral Support Item 3 U Action: sacrifice Master Plans to put into play a Location card from your discard pile. Motorcycle UT unspt_142 Neutral Support Attachment, Vehicle 1 U Attach to a character. Attached character gains a C icon and Fast. Private Charter UT unspt_143 Neutral Support Vehicle 2 U Action: exhaust to put the top 3 cards of your discard pile on the bottom of your deck in any order. Sniper Rifle UT unspt_144 Neutral Support Attachment, Weapon 1 U Attach to a character. Action: exhaust attached character to choose and wound a character with lower skill. Train Station UT unspt_145 Neutral Support Location 6 R Response: after Train Station enters play, draw 3 cards. Action: exhaust to draw a card. Norman Blackwood, Sr., The Old Man FR cocfr-001 * Agency Character Government 5 4 CCAI R Heroic. [Agency] characters you control get +1 skill. Blackwood Occultist FR cocfr-002 Agency Character Investigator 4 3 CA C Heroic. Fast. Response: after you win a story to which Blackwood Occultist was committed, pay 1 to choose and destroy an Attachment card. Femme Fatale FR cocfr-003 Agency Character Investigator 2 2 C U Fast. Hired Gun FR cocfr-004 Agency Character Government 4 4 CCI R Fast. During a phase in which any one opponent has played 3 or more characters, Hired Gun gains "Action: put Hired Gun into play from your hand." Police Detective FR cocfr-005 Agency Character Government 2 2 I C Action: sacrifice Police Detective to lower the cost of the next [Agency] card you play this phase by X (to a minimum of 1). X is the number of support cards you control. Task Force Captain FR cocfr-006 Agency Character Investigator 3 3 CCI U Loyal. Response: after Task Force Captain enters play, choose and refresh a Domain with 1 or fewer resources attached. Treasury Agent FR cocfr-007 Agency Character Government 2 1 I C Response: after Treasury Agent enters play from your hand, if you overpaid for Treasury Agent, choose and return a resource card to its owner's hand. Burning Away the Darkness FR cocfr-008 Agency Event X U Play during your operations phase. Action: choose and destroy X Night cards. Then, draw a card for each card destroyed in this way. Cleaning House FR cocfr-009 Agency Event 4 R Loyal. Action: choose and destroy two resources attached to a single Domain. Comprehending the Horror FR cocfr-010 Agency Event 1 U Action: until the end of the phase, Heroic characters you control gain Willpower and CA. Cover Fire FR cocfr-011 Agency Event 4 C Action: choose and wound a character. Then, wound all characters with the same title. Strike the Shepherd FR cocfr-012 Agency Event X R Play during your operations phase. Action: choose and destroy X Villainous characters. Working a Hunch FR cocfr-013 Agency Event 1 C Action: choose a character. Until the end of the phase, that character gains CC. If you overpaid for Working a Hunch, the chosen character gains AI. Fire of Asshurbanipal, Bane of Ninevah FR cocfr-014 * Agency Support Artifact 4 R Action: exhaust to choose and destroy a Location card with printed cost X or lower. X is the number of Artifact cards you control. Crime Lab FR cocfr-015 Agency Support Location 3 U Lower the cost to play Crime Lab by 1 (to a minimum of 1) for each Artifact you control. Characters you control gain C. Lightning Gun FR cocfr-016 Agency Support Attachment, Artifact 2 CC C Attach to a character. Attached character gains C and Story icons : CC Neighborhood Gin Joint FR cocfr-017 Agency Support Location 3 R Response: after you overpay for a triggered ability, choose and wound a character with X or lower skill. X is the amount you overpaid by. On the Mean Streets FR cocfr-018 Agency Support Attachment, Environment 1 U Attach to a story card. Response: after this story is won, choose and wound a character. Professor William Dyer, Respected Archaeologist FR cocfr-019 * Miskatonic University Character Investigator 5 10 CII U Loyal. Campus Gumshoe FR cocfr-020 Miskatonic University Character Investigator 1 2 CA U Sacrifice Campus Gumshoe at any time you do not control a [Miskatonic] Location card. Fringe Researcher FR cocfr-021 Miskatonic University Character Scientist 3 3 AI C Response: after Fringe Researcher enters play from your hand, if you overpaid for Fringe Researcher, search your deck for an Artifact card, reveal it to all players, and put it into your hand. Then shuffle your deck. Graduate Assistant FR cocfr-022 Miskatonic University Character Investigator 1 1 C Action: sacrifice Graduate Assistant to lower the cost of the next [Miskatonic] card you play this phase by X (to a minimum of 1). X is the number of Tome cards you control. Parapsychologist FR cocfr-023 Miskatonic University Character Scientist, Day 3 3 AAI R Forced Response: after Parapsychologist enters play, destroy all Night cards in play. It is Day. Strange Visitors FR cocfr-024 Miskatonic University Character Government 3 4 CCAAI R Action: pay 3 to destroy Strange Visitors. Any player may trigger this ability. Back to the Vaults FR cocfr-025 Miskatonic University Event 2 C Action: choose an Artifact card in your discard pile. Put that card into play. Cloud Memory FR cocfr-026 Miskatonic University Event 3 U Lower the cost to play Cloud Memory by 1 (to a minimum of 1) for each Artifact you control. Action: restore all insane characters you control. Then, ready all characters you control. Dr. Carson's Treatment FR cocfr-027 Miskatonic University Event 1 C Action: choose up to 2 insane characters. Restore and ready those characters. If you overpaid for Dr. Carson's Treatment, those characters gain CC until the end of the phase. Frenzied Research FR cocfr-028 Miskatonic University Event 2 R Lower the printed cost to play Frenzied Research to 0 if any opponent has played an event card this phase. Action: ready all Tome cards you control. Mist of Releh FR cocfr-029 Miskatonic University Event Spell 1 U Play during a story phase. Action: choose a story and an icon. Until the end of the phase, all characters committed to that story lose all printed icons of that type. Tapping the Shadow Fund FR cocfr-030 Miskatonic University Event 5 R Loyal. Action: discard your hand, then draw 7 cards. Brazier of Nodens, Vertiginous Visions FR cocfr-031 * Miskatonic University Support Artifact 4 R Forced Response: after you draw cards in the draw phase, draw X additional cards. X is the number of Artifact cards you control. Academic Conference FR cocfr-032 Miskatonic University Support Attachment, Environment 1 U Attach to a story card. Response: after this story is won, draw a card for each character that was committed to the story. Glass of Mortlan (FR) FR cocfr-033 Miskatonic University Support Attachment, Artifact 2 I C Attach to a character. Attached character gains AI and Story icons : I Saracenic Rituals FR cocfr-034 Miskatonic University Support Attachment, Tome 1 C Attach to a support card. Lower the cost to activate attached card's triggered ability by 2 (to a minimum of 1). Secret File FR cocfr-035 Miskatonic University Support Tome 3 R Response: after you overpay for a triggered ability, pay 1 to draw a card. Vaughn's Diary FR cocfr-036 Miskatonic University Support Tome 2 U Action: exhaust to choose a character. Until the end of the phase, that character cannot commit to any story with 2 or more cards attached to it. Etienne-Laurent de Marigny, Eccentric Dilettante FR cocfr-037 * Syndicate Character Sorcerer 4 4 CA R Response: after Etienne-Laurent de Marigny enters play, choose an Artifact. Take control of that Artifact. Continental Agent (FR) FR cocfr-038 Syndicate Character Sorcerer 3 2 CC C Action: pay 1 to give Continental Agent an icon of your choice until the end of the phase. Extortionist FR cocfr-039 Syndicate Character Criminal 2 1 II C Response: after Extortionist enters play from your hand, if you overpaid for Extortionist, choose and exhaust a non-Ancient One character. Rum Runner FR cocfr-040 Syndicate Character Criminal 3 2 C U While Rum Runner is committed to a story, it gains "Action: pay 3 to uncommit Rum Runner from this story and move it to another story." Society Page Editor FR cocfr-041 Syndicate Character Investigator 4 3 CAI R During a phase in which two or more support cards have entered play under any one opponent's control, Society Page Editor gains "Action: Put Society Page Editor into play from your hand." Triggerman FR cocfr-042 Syndicate Character Criminal 2 2 CI U Loyal. Willpower. Cut the Power FR cocfr-043 Syndicate Event 1 C Action: exhaust all support cards. Get On Yer Feet! FR cocfr-044 Syndicate Event 1 C Action: choose and ready a character. If you overpaid for Get On Yer Feet!, that character gets +3 skill until the end of the phase. Going to Ground FR cocfr-045 Syndicate Event 4 R Loyal. Action: exhaust all characters. Any player may discard their hand to cancel this effect. Payback (FR) FR cocfr-046 Syndicate Event 2 U Disrupt: cancel 1 wound to a character you control. Then, choose and wound a character with equal or lower skill. The Best Bias Money Can Buy FR cocfr-047 Syndicate Event 4 U Lower the cost to play The Best Bias Money Can Buy by 1 (to a minimum of 1) for each Artifact you control. Response: after you succeed at a story, place 2 success tokens on that story. Worse For The Wear FR cocfr-048 Syndicate Event 2 R Action: choose a character without Willpower or any T icons in your discard pile. Then put it into play, insane. Icon of the Nameless Pharaoh, Lost from History FR cocfr-049 * Syndicate Support Artifact 4 R Your opponents cannot commit any characters to stories on their turn unless they pay X at the beginning of their story phase. X is the number of Artifact cards you control. Breaking and Entering FR cocfr-050 Syndicate Support Attachment, Environment 1 U Attach to a story card. Response: after this story is won, look at each opponent's hand. Then, choose and discard one card from each of those hands. Cathouse FR cocfr-051 Syndicate Support Location 2 U Response: after you overpay for a triggered ability, choose and ready a character. Plutonian Drug (FR) FR cocfr-052 Syndicate Support Attachment, Artifact 2 CA C Attach to a character. Attached character gains Story icons : CA Stuck in the Slammer FR cocfr-053 Syndicate Support Attachment 2 C Attach to a character. Attached character cannot commit to a story. Action: pay 3 to destroy Stuck in the Slammer. Any player may trigger this ability. Syndicate Intelligence Report FR cocfr-054 Syndicate Support Attachment 1 R Attach to a character. Response: after you overpay for a triggered ability, attached character gets +3 skill and gains CCCA until the end of the phase. Then, ready that character. Blasphemous Hybrid FR cocfr-055 Cthulhu Character Servitor 3 3 TCA U Loyal. Color from the Stars FR cocfr-056 Cthulhu Character Monster 6 4 TTCC C Invulnerability. Innsmouth Troublemaker FR cocfr-057 Cthulhu Character Servitor 1 1 C Toughness +1. Keeper of the Ancient Ways FR cocfr-058 Cthulhu Character Cultist 4 2 AAI R Fast. Toughness +2. Artifact cards cannot be destroyed. Priest of Dagon FR cocfr-059 Cthulhu Character Cultist 2 1 AI U Action: exhaust and pay 1 to choose a character and a story. That character must commit to the chosen story this phase, if able. Spawn of Cthulhu FR cocfr-060 Cthulhu Character Servitor 3 5 TTCA R Forced Response: after Spawn of Cthulhu is placed into your discard pile from play, discard your hand. Tcho-Tcho Emissary FR cocfr-061 Cthulhu Character Servitor 2 1 T C Response: after Tcho-Tcho Emissary enters play from your hand, if you overpaid for Tcho-Tcho Emissary, each opponent must sacrifice a character with printer cost 1 or lower, if able. A Grand Aquatic Destiny FR cocfr-062 Cthulhu Event 2 R Lower the printed cost to play A Grand Aquatic Destiny to 0 if one or more cards have entered play under an opponent's control this phase. Action: each character you control gains CCA until the end of the phase. Calling the Great Priest FR cocfr-063 Cthulhu Event 4 R Loyal. Action: seach your deck for Cthulhu and put it into play. At the end of the phase if it is still in play, sacrifice it. Overwhelmed by Nightmares FR cocfr-064 Cthulhu Event 4 U Lower the cost to play Overwhelmed by Nightmares by 1 (to a minimum of 1) for each Artifact you control. Action: choose and destroy a character without any T icons. Rubbed Out FR cocfr-065 Cthulhu Event Disaster 5 U Action: choose and destroy a character or support card. Then, destroy all cards in play with the same name as that card. Silver Twilight Indoctrination FR cocfr-066 Cthulhu Event 1 C Action: until the end of the phase, all characters you control gain Fast. The Great Summoning FR cocfr-067 Cthulhu Event Spell 3 C Action: choose a story to which a Cultist character you control is committed. All characters committed to that story go insane. Sacrificial Altar, Of Star-Born Stone FR cocfr-068 * Cthulhu Support Artifact 4 R Action: exhaust to choose and destroy a character with printed cost of X or lower. X is the number of Artifact cards you control. Deep One Outpost FR cocfr-069 Cthulhu Support Location 3 R Response: after you overpay for a triggered ability, each opponent must sacrifice a character with skill X or lower, if able. X is the amount you overpaid by. Giving Thanks FR cocfr-070 Cthulhu Support Attachment, Environment 1 U Attach to a story card. Response: after attached story card is won, ready all Deep One characters you control. Idol from R'lyeh FR cocfr-071 Cthulhu Support Attachment, Artifact 2 TT C Attach to a character. Attached character gains T and Story icons : TT Inner Sanctum FR cocfr-072 Cthulhu Support Location 0 U Lower the cost for each player to play Ancient One characters by 1 (to a minimum of 1) for each Artifact he controls. Bearer of the Yellow Sign (FR) FR cocfr-073 Hastur Character Cultist 3 3 TA C Response: after Bearer of the Yellow Sign enters play from your hand, if you overpaid for Bearer of the Yellow Sign, choose a character. That character goes insane. Broken Vessels FR cocfr-074 Hastur Character Cultist 4 4 CCA U Loyal. Invulnerability. Messenger from Hali FR cocfr-075 Hastur Character Servitor, Night 3 3 TTA R Forced Response: after Messenger from Hali enters play, destroy all Day cards in play. It is Night. Mysterious Mentor FR cocfr-076 Hastur Character Cultist 3 3 TA R During a phase in which any one opponent has played 2 or more characters Mysterious Mentor gains "Action: put Mysterious Mentor into play from your hand." Performance Artist FR cocfr-077 Hastur Character Cultist 1 1 C Disrupt: sacrifice Performance Artist to cancel the effects of a character or support card ability. Servant of the Oath FR cocfr-078 Hastur Character Cultist 3 1 TA U Fast. Lower the cost to play Servant of the Oath by 1 (to a minimum of 1) for each Artifact you control. Dissolve (FR) FR cocfr-079 Hastur Event Spell 1 U Action: choose a support card. Return it to its owner's hand. If that support card is an Artifact, its owner must discard the top 4 cards of his deck. Implant Fear FR cocfr-080 Hastur Event Spell 4 U Play during your operations phase. Action: choose an opponent. That opponent discards his hand. Then, he chooses up to 2 cards from his discard pile and puts them into his hand. Infected by Madness FR cocfr-081 Hastur Event 1 C Action: each player discards the top card of his deck for each insane character he controls. Unsettling Visions FR cocfr-082 Hastur Event 1 R Disrupt: cancel the effects of a triggered ability if its controller overpaid for it. Voice of Ra FR cocfr-083 Hastur Event Spell 4 R Loyal. Play during a story phase. Action: choose a story. All your opponents' characters must commit to that story, if able. Wrack FR cocfr-084 Hastur Event Spell 2 C Disrupt: cancel the effects of an event card. If you overpaid for Wrack, the player who played the event must discard the top 4 cards from his deck. Bone Pipes of Madness, The True Music of the Spheres FR cocfr-085 * Hastur Support Artifact 4 R Action: exhaust to choose a character with skill X or lower, where X is the number of Artifact cards you control. That character goes insane. Chime of Tezchaptl (FR) FR cocfr-086 Hastur Support Attachment, Artifact 2 T C Attach to a character. Attached character gains TA and Story icons : T Condemned Theater (FR) FR cocfr-087 Hastur Support Location 1 U Response: after you draw one or more cards, sacrifice Condemned Theater to put those cards on the bottom of your deck. Then, draw an equal number of cards from the top of your discard pile, if able. Life of the Mind FR cocfr-088 Hastur Support Attachment 1 C Attach to a character. Attached character gains T and gets +X skill, where X is the number of insane characters in play. Still Life Exhibition FR cocfr-089 Hastur Support Attachment, Environment 1 U Attach to a story card. Response: after this story is won, choose another story card. Discard all success tokens from that story. The Hidden Gallery FR cocfr-090 Hastur Support Location 3 R Response: after you overpay for a triggered ability, choose a character. That character goes insane. Elder Thing Scientist (FR) FR cocfr-091 Yog-Sothoth Character Servitor 5 5 TTA R While each opponent controls at least 2 more characters than you, Elder Thing Scientist gains "Action: put Elder Thing Scientist into play from your hand." Humble Supplicant (FR) FR cocfr-092 Yog-Sothoth Character Cultist 3 2 CA C Action: sacrifice Humble Supplicant to reveal the top 5 cards of your deck. Then, put any number of them into your discard pile, and the rest on top of your deck in any order. Master of the Key FR cocfr-093 Yog-Sothoth Character Cultist 2 2 A R Exhausted characters do not ready during the refresh phase. Action: pay 3 to destroy Master of the Key. Any player may trigger this ability. Restless Dead FR cocfr-094 Yog-Sothoth Character Monster 3 3 CC C Response: after Restless Dead enters play from your hand, if you overpaid for Restless Dead, choose a card in your discard pile. Put that card into your hand. Servant of Nodens (FR) FR cocfr-095 Yog-Sothoth Character Servitor 2 2 TC C Star Vampire Minion FR cocfr-096 Yog-Sothoth Character Servitor 2 1 TCA U Loyal. Wandering Dimensional Shambler FR cocfr-097 Yog-Sothoth Character Monster 4 3 TA U Opponents need an additional success token in order to win a story. Chant of Thoth FR cocfr-098 Yog-Sothoth Event Spell 1 R Action: choose up to 3 Spell or Artifact cards in your discard pile. Until the end of the phase, you may play those cards as though you were playing them from your hand. If any of the chosen cards are event cards, put them on the bottom of your deck instead of your discard pile after playing them. Cloak of Tawil At-Umr FR cocfr-099 Yog-Sothoth Event Spell 0 C Disrupt: cancel a triggered effect that chooses one or more Artifact cards as a target. Dampen Light FR cocfr-100 Yog-Sothoth Event Spell 1 U Action: until the end of the phase, raise the cost to play cards by 1. Journey to the Other Side (FR) FR cocfr-101 Yog-Sothoth Event Spell 1 C Action: look at the top 5 cards of your deck, then put them back in any order. If you overpaid for Journey to the Other Side, you may put one of those cards into your hand. Sanctify the Stone FR cocfr-102 Yog-Sothoth Event 0 U Action: move up to 2 resources attached to one of your Domains to another of your Domains. Then, choose and sacrifice a resource, if able. Turning the Silver Key FR cocfr-103 Yog-Sothoth Event Spell 4 R Loyal. Action: until the end of the phase, each character you control gains TCAI. Shining Trapezohedron, The Darkest Jewel FR cocfr-104 * Yog-Sothoth Support Artifact 4 R Action: exhaust to choose an event card in your discard pile with printed cost X or lower, where X is the number of Artifact cards you control. Return that event to your hand. Dark Texts FR cocfr-105 Yog-Sothoth Support Tome 3 R Response: after you overpay for a triggered ability, move a success token from one story to another. Controller of the success token does not change. Enchanted Cane FR cocfr-106 Yog-Sothoth Support Item 2 U Action: exhaust to choose a card in any player's discard pile. Put that card on the bottom of its owner's deck. Glass From Leng (FR) FR cocfr-107 Yog-Sothoth Support Attachment, Artifact 2 AA C Attach to a character. Attached character gains CA and Story icons : AA Shadows and Reflections FR cocfr-108 Yog-Sothoth Support Attachment, Environment 1 U Attach to a story card. Response: after this story is won, copy and enact its effects as though you were the player who won the story. Alien Researcher FR cocfr-109 Shub-Niggurath Character Mi-Go 4 3 A R Alien Researcher gains TC for each support card controlled by each opponent. Ancient Guardian FR cocfr-110 Shub-Niggurath Character Servitor, Dark Young 4 3 TTCC U Action: pay 1 to choose and ready an exhausted character or support card you control. Mrs. Watkin's Boarder FR cocfr-111 Shub-Niggurath Character Cultist 2 3 TC U Loyal. Disrupt: sacrifice Mrs. Watkin's Boarder to cancel any number of wounds to a character. Spawn from K'n-Yan FR cocfr-112 Shub-Niggurath Character Servitor 2 2 TCA R Sacrifice Spawn from K'n-Yan at any time there are no Artifact or Environment cards in play. Star-Summoned Dhole FR cocfr-113 Shub-Niggurath Character Monster 6 6 TTCA C Lower the cost to play Star-Summoned Dhole by 3 (to a minimum of 1) if you control more Cultist characters than any opponent. The Mother's Hand FR cocfr-114 Shub-Niggurath Character Servitor, Dark Young 3 2 TC C Response: after The Mother's Hand enters play from your hand, if you overpaid for The Mother's Hand, choose and refresh a Domain. Beneath the Harvest Moon FR cocfr-115 Shub-Niggurath Event 4 R Loyal. Action: attach the top card of your deck to each of your Domains, as a resource. Deflect Harm FR cocfr-116 Shub-Niggurath Event Spell 1 U Play during your operations phase. Disrupt: cancel the effects of a triggered ability. From the Womb Reborn FR cocfr-117 Shub-Niggurath Event 2 R Lower the printed cost to play From the Womb Reborn to 0 if you control more Cultist characters than each opponent. Action: characters you control get +1 skill and gain TA until the end of the phase. Gathering Influence FR cocfr-118 Shub-Niggurath Event 2 U Response: after you succeed at a story, place one success token on each story card. Hands of Colubra FR cocfr-119 Shub-Niggurath Event Spell 2 C Action: choose a character. Until the end of the phase, that character gets +2 skill and gains TTCCA. The Reaping FR cocfr-120 Shub-Niggurath Event 2 C Action: attach the top card of your deck to one of your Domains as a resource. If you overpaid for The Reaping, you may attach an additional card from the top of your deck to a different Domain, as a resource. Everlasting Chalice, Fecund Grail FR cocfr-121 * Shub-Niggurath Support Artifact 4 R Your opponents' characters get -1 skill for each Artifact you control. Mi-Go Brain Case FR cocfr-122 Shub-Niggurath Support Attachment, Artifact 2 C Attach to a character. Attached character gains "Response: after this character is destroyed, seach your deck for up to two copies of a character with the same title and put them into play." Poisonous Fog FR cocfr-123 Shub-Niggurath Support Attachment, Environment 1 U Attach to a story card. Response: after this story is won, each opponent sacrifices a character. The Mother's Kiss FR cocfr-124 Shub-Niggurath Support Attachment 0 C Attach to a character you control. Attached character gains Invulnerability while you control at least one Artifact. Watkins Family Plot FR cocfr-125 Shub-Niggurath Support Attachment 3 R Response: after you overpay for a triggered ability, put into play from your discard pile a character with printed skill X or lower. X is the amount you overpaid by. Watkins Root Cellar FR cocfr-126 Shub-Niggurath Support Location 3 U Lower the cost to play Watkins Root Cellar by 1 (to a minimum of 1) for each Artifact you control. Action: exhaust to choose a character. Until end of the phase, that character gets +2 skill and gains TT. Curiosity Collector FR cocfr-127 Neutral Character Investigator 1 1 R The cost for you to play Artifact cards is raised by 1. You do not need to make a resource match while playing Artifact cards. Eternal Serpent FR cocfr-128 Neutral Character Independent 1 1 U Response: after an Environment is placed in any discard pile, pay 1 to return it to its owner's hand. Grim Avenger FR cocfr-129 Neutral Character Investigator, Day 2 3 C U You may have any number of cards named Grim Avenger in your deck. Response: after you play a Day card from your hand, pay 2 to search your deck for a card named Grim Avenger and put it into play. Then shuffle your deck. Guru of the Forgotten Way FR cocfr-130 Neutral Character Cultist 2 1 C R Each Cultist character you control gains A. Mad Zealot FR cocfr-131 Neutral Character Cultist 2 1 CC C Response: after Mad Zealot enters play from your hand, if you overpaid for Mad Zealot, put into play from your discard pile another copy of Mad Zealot. Ravenous Hunting Horror FR cocfr-132 Neutral Character Servitor, Night 3 4 TT U You may have any number of cards named Ravenous Hunting Horror in your deck. Response: after you play a Night card from your hand, pay 3 to search your deck for a card named Ravenous Hunting Horror and put it into play. Then shuffle your deck. Treasure Hunter FR cocfr-133 Neutral Character Investigator 3 2 CA C Lower the cost to play Artifact cards by 1 (to a minimum of 1). Worlds Torn Asunder FR cocfr-134 Neutral Event Disaster 1 U Play only if you control at least two of the following characters: Cthulhu, Yog-Sothoth, Hastur or Shub-Niggurath. Action: choose a story. Place 5 success tokens on that story card. Mi-Go Web Armor, For Yuggoth's Warriors FR cocfr-135 * Neutral Support Artifact 4 R While it is Night, characters you control gain Invulnerability. Sword of St. Jerome, The Martyr's Legacy FR cocfr-136 * Neutral Support Artifact 4 R While it is Day, characters you control gain Willpower. Decrepit Mausoleum FR cocfr-137 Neutral Support Location 1 R Lower the cost for each player to play cards by 1 (to a minimum of 1). Draught of Phan FR cocfr-138 Neutral Support Artifact 5 R Action: pay X to take control of a character with skill X or lower until the end of the phase. Enchanted Silver Blade FR cocfr-139 Neutral Support Attachment, Weapon 1 U Attach to a character you control. Attached character gains CC. Response: after Enchanted Silver Blade is placed in any discard pile from play, pay 1 to return it to its owner's hand. Fetch Stick FR cocfr-140 Neutral Support Attachment, Artifact 3 C Attach to a character. Attached character gains TCCCCA and Invulnerability. Incomprehensible Machine FR cocfr-141 Neutral Support Item 2 R Response: after you overpay for a triggered ability, put the top 3 cards of your discard pile on the bottom of your deck in any order. Private Research Facility FR cocfr-142 Neutral Support Location 1 U Response: after you overpay for a triggered ability, look at the top 2 cards of your deck. Then, put one of those cards on the top of your deck and the other on the bottom. Tcho-Tcho Talisman FR cocfr-143 Neutral Support Attachment, Item 1 U Attach to a character you control. Attached character gains TT. Response: after Tcho-Tho Talisman is placed into any discard pile from play, pay 1 to return it to its owner's hand. Time for Discretion FR cocfr-144 Neutral Support Environment 1 R Attach to a story card. Each player cannot commit more than 1 character to this story. Zanthu Tablet FR cocfr-145 Neutral Support Attachment, Item 1 U Attach to a character you control. Attached character gains AA. Response: after Zanthu Tablet is placed into any discard pile from play, pay 1 to return it to its owner's hand. Norman Blackwood, Jr., Scholarly Detective EE ee1 * Agency Character Investigator 4 2 CC R Heroic. Willpower. While it is Day, Norman Blackwood, Jr. gains +2 skill, Fast and CCAAII. Kirby O'Donnell, Adventurer Abroad EE ee2 * Agency Character Investigator 3 2 CI R Heroic. While Kirby O'Donnell is committed to a story, each Heroic character gains C and each Villainous character loses T. The Man, Unknown Quantity EE ee3 * Agency Character Avatar of Nyarlathotep 4 4 AAA U Response: after you play a Ritual event, The Man gains TTCC until the end of the phase. Undercover Security EE ee4 Agency Character Investigator 2 2 CI C Heroic. Willpower. Cairo Mercenary EE ee5 Agency Character investigator 4 2 CI R Story icons : CC Colonial Guard EE ee6 Agency Character Government 4 3 CCCCC C Informant EE ee7 Agency Character Investigator 1 1 C Action: exhaust to lower the cost of the next [Agency] character you play this phase by 1 (to a minimum of 1). Man on the Inside EE ee8 Agency Character Government 3 3 CC U Lower the cost to play Man on the Inside by 1 for each resource type other than [Agency] attached to the domain drained to play Man on the Inside (to a minimum of 1). Monster Hunter EE ee9 Agency Character Sorcerer 3 2 CA C Response: after you win an icon struggle by at least 2 icons, pay 2 to choose and wound a character with skill 2 or lower. Mistery Agent EE ee10 Agency Character Government 5 4 CCCI R Action: exhaust and pay 4 to choose and destroy a resource attached to a domain. Police Sergeant EE ee11 Agency Character Benefactor 3 3 C C Disrupt: before an effect resolves, pay 1 and sacrifice Police Sergeant. Then, put it into play, face down, as a domain with the top card of your deck attached to it as a resource. Senior Associate EE ee12 Agency Character Investigator 4 4 CAI U Street Prophet EE ee13 Agency Character Sorcerer 3 3 U Fast. Toughness +1. While there is at least one Avatar of Nyarlathotep in play, Street Prophet gains CCA. Rite of Passage EE ee14 Agency Event Ritual 0 R Action: until the end of the phase, lower the cost for you to play [Agency] cards by 1 (to a minimum of 1). Then, you may drain a domain you control to return Rite of Passage to your hand instead of discarding it. Blessed Dawn EE ee15 Agency Event Day X R Action: destroy all Night cards in play. Each character you control gets +X skill until the end of the phase. Dangerous Insights EE ee16 Agency Event 1 U Action: until the end of the phase, each character with at least one Attachment card gains CAI. Erased from History EE ee17 Agency Event 5 R Play during your operations phase. Action: choose and wound X characters, each with skill X or lower. X is the number of domains you control. Gunned Down EE ee18 Agency Event 2 C Play during your operations phase. Action: choose and wound a character without a C icon. Hall of Bullets EE ee19 Agency Event 2 U Play during your operations phase. Action: wound all characters with skill 2 or lower. Legacy of Khufu EE ee20 Agency Event Ritual 1 C Action: choose a character. Until the end of the phase, that character gains C. Then, you may drain a domain you control to return Legacy of Khufu to your hand instead of discarding it. Purifying Flame EE ee21 Agency Event 4 U Play during your operations phase. Action: choose and wound up to 2 characters with skill 2 or lower. Then, refresh the domain you drained to play Purifying Flame. Search and Seizure EE ee22 Agency Event X C Play during your operations phase. Action: choose and destroy X Weapon or Item cards. Carbine EE ee23 Agency Support Attachment. Weapon 0 C Attach to a character. Attached character gains CC. An Intriguing Offer EE ee24 Agency Support Attachment 0 R Attach to a domain you control. Each [Agency] resource attached to this domain may also provide a resource match for [Miskatonic] cards. Armored Car EE ee25 Agency Support Vehicle 1 R Action: sacrifice Armored Car to destroy all Item and Vehicle cards. British Garrison EE ee26 Agency Support Location 3 C Action: exhaust to lower the cost of the next [Agency] card you play this phase by 1 (to a minimum of 1). Evidence Room EE ee27 Agency Support Location 2 R Response: after a Vehicle or Weapon support card enters play, look at the top 2 cards of any player's deck. Put one of those cards on top of that deck, and the other on the bottom. Gunboat EE ee28 Agency Support Vehicle 2 C Action: exhaust and pay 2 to choose a character. Until the end of the phase, that character gains CC and Toughness +1. Private Skiff EE ee29 Agency Support Vehicle 1 C Action: exhaust to choose a character. Until the end of the phase, that character gains Fast. Touring Cycle EE ee30 Agency Support Attachment. Vehicle 1 U Attach to a character. Disrupt: before a triggered effect resolves, pay 1 to give attached character +2 skill or CC until the end of the phase. Dr. Ali Kafour, Middle Eastern Scholar EE ee31 * Miskatonic University Character Investigator 4 3 CAI R Heroic. Response: after you commit Dr. Ali Kafour to a story, draw a card. Professor Albert Wilmarth, Folklore Expert EE ee32 * Miskatonic University Character Investigator 5 4 CCI R Heroic. While Professor Albert Wilmarth is committed to a story, that story card loses an icon of your choice. The Messenger, Putting the Pieces in Motion EE ee33 * Miskatonic University Character Avatar of Nyarlathotep 4 4 CA U Response: after you play a Ritual event, pay 2 to ready all characters you control. Government Liaison (EE) EE ee34 Miskatonic University Character Government 3 3 CI C Toughness +2. Anthropology Advisor EE ee35 Miskatonic University Character Investigator 3 2 C R Lower the cost for you to play Investigator characters by 1. Investigator characters you control gain I. Egyptology Consultant EE ee36 Miskatonic University Character Sorcerer 2 1 CI C Response: after you win an icon struggle by at least 2 icons, pay 1 to remove a success token from any story. Graduating Historian EE ee37 Miskatonic University Character Scientist 1 1 C Action: exhaust to lower the cost of the next [Miskatonic] character you play this phase by 1 (to a minimum of 1). Local Guide (EE) EE ee38 Miskatonic University Character Sorcerer 2 2 CA U While there is at least one Avatar of Nyarlathotep in play, Local Guide gains Invulnerability. Military Escort EE ee39 Miskatonic University Character Government 6 5 CCAA U Fast. Toughness +1. Lower the cost to play Military Escort by 1 for each resource type other than [Miskatonic] attached to the domain drained to play Military Escort (to a minimum of 1). Miskatonic Administrator (EE) EE ee40 Miskatonic University Character Benefactor 3 3 I C Disrupt: before an effect resolves, pay 1 and sacrifice Miskatonic Administrator. Then, put it into play, face down, as a domain with the top card of your deck attached to it as a resource. Professor of Archeology EE ee41 Miskatonic University Character Investigator 5 3 CI R Story icons : II Student Archaeologist EE ee42 Miskatonic University Character Investigator 2 2 I U Response: after Student Archaeologist is restored, draw a card. Then, each player chooses and discards a card from his hand. Theology Professor EE ee43 Miskatonic University Character Investigator 4 4 AAII C Secrets of Bubastis EE ee44 Miskatonic University Event Ritual 0 R Action: until the end of the phase, lower the cost for you to play [Miskatonic] cards by 1 (to a minimum of 1). Then, you may drain a domain you control to return Secrets of Bubastis to your hand instead of discarding it. Cave In! EE ee45 Miskatonic University Event X U Action: choose a story with X or fewer total success tokens on it. Remove all success tokens from that story. Feast of Famine (EE) EE ee46 Miskatonic University Event 3 C Action: draw 2 cards. Then, each player must choose and discard a card from his hand. Historic Discovery EE ee47 Miskatonic University Event 5 R Action: choose a story. Place 4 success tokens on that story. Legacy of Akhnaton EE ee48 Miskatonic University Event Ritual 1 C Action: choose a character. Until the end of the phase, that character gains I and Willpower. Then, you may drain a domain you control to return Legacy of Akhnaton to your hand instead of discarding it. Reversing the Temporal Flow (EE) EE ee49 Miskatonic University Event Spell 3 U Action: put into play from its owner's discard pile each character that was destroyed this phase. Seduction of the Tombs EE ee50 Miskatonic University Event 1 C Play during a story phase. Action: put into play from your hand or discard pile a non-Ancient One [Miskatonic] character. At the end of the phase, sacrifice that character. Sheer Force of Will (EE) EE ee51 Miskatonic University Event 3 U Action: choose up to two characters to gain Willpower until the end of the phase. Then, refresh the domain that was drained to play Sheer Force of Will. The Punishing Sun EE ee52 Miskatonic University Event Day X R Action: destroy all Night cards in play. Then, put into play from your hand or discard pile a Tome with printed cost X or lower. Lost History of Herodotus, Priceless Greek Antiquity EE ee53 * Miskatonic University Support Tome 3 R Lower the cost for you to play event cards by 1 (to a minimum of 1). Dhol Chants (EE) EE ee54 Miskatonic University Support Attachment. Tome 0 C Attach to a character. Action: pay 2 to give attached character an icon of your choice until the end of the phase. Comparing Notes EE ee55 Miskatonic University Support Attachment 0 R Attach to a domain you control. Each [Miskatonic] resource attached to this domain may also provide a resource match for [Yog-Sothoth] cards. Cultes des Goules EE ee56 Miskatonic University Support Tome 1 U Response: after a character you control is restored, pay 1 to attach Cultes des Goules to that character. Attached character gains Willpower and CC. Dirigible (EE) EE ee57 Miskatonic University Support Vehicle 2 U Action: exhaust and pay 2 to choose a character. Until the end of the phase, that character gains Willpower and I. Egyptian Museum EE ee58 Miskatonic University Support Location 3 U Action: exhaust to lower the cost of the next [Miskatonic] card you play this phase by 1 (to a minimum of 1). Expedition Warehouse EE ee59 Miskatonic University Support Location 1 C Action: exhaust to look at the top card of your deck. Then, discard that card or return it to the top of your deck. Mosque of Ibn Tulun EE ee60 Miskatonic University Support Location 3 R Action: exhaust to choose a character. Until the end of the phase, that character gains an icon of your choice. Danny O'Bannion, Arkham Businessman EE ee61 * Syndicate Character Criminal 3 3 CCC R Forced Response: after Danny O'Bannion enters play, exhaust all support cards. Action: pay 1 to return Danny O'Bannion to his owner's hand. Dr. Marinus Bicknell Willett, Lost but Determined EE ee62 * Syndicate Character Sorcerer 4 3 CAI R Fast. Willpower. The Voice on the Phone, The New Boss EE ee63 * Syndicate Character Avatar of Nyarlathotep 4 3 TCA U Response: after you play a Ritual event, choose a character. Until the end of the phase, that character loses an icon of your choice. Silver Twilight Turncoat (EE) EE ee64 Syndicate Character Sorcerer 4 3 TCAI C Anarchist (EE) EE ee65 Syndicate Character Criminal 2 1 CI C Fast. Blind Medium (EE) EE ee66 Syndicate Character Sorcerer 1 1 U While there is at least one Avatar of Nyarlathotep in play, Blind Medium gains TCA. Construction Crew (EE) EE ee67 Syndicate Character Benefactor 3 3 C C Disrupt: before an effect resolves, pay 1 and sacrifice Construction Crew. Then, put it into play, face down as a domain with the top card of your deck attached to it as a resource. Drug Runner EE ee68 Syndicate Character Sorcerer 4 3 CA C Toughness +1. Response: after you win an icon struggle by at least 2 icons, pay 2 to choose an opponent. That opponent must choose and discard a card from his or her hand. Expatriate Reporter EE ee69 Syndicate Character Investigator 4 5 CI U Willpower. Lower the cost to play Expatriate Reporter by 1 for each resource type other than [Syndicate] attached to the domain drained to play Expatriate Reporter (to a minimum of 1). Hatchetman (EE) EE ee70 Syndicate Character Criminal 2 2 C R While Hatchetman is committed to a story, it gains "Action: pay 3 and sacrifice Hatchetman to destroy all non-Ancient One characters committed to this story." Hijacker EE ee71 Syndicate Character Criminal 3 3 CC U Action: pay 2 to attach a Vehicle card from your discard pile to Hijacker. Opium Fiend EE ee72 Syndicate Character Criminal 1 1 C Action: exhaust to lower the cost of the next [Syndicate] character you play this phase by 1 (to a minimum of 1). Stool Pigeon EE ee73 Syndicate Character Criminal 1 R Action: exhaust to choose a resource attached to a domain. Until the end of the phase, that resource may provide a resource match of your choice. Theosophist Meeting EE ee74 Syndicate Event Ritual 0 R Action: until the end of the phase, lower the cost for you to play [Syndicate] cards by 1 (to a minimum of 1). Then, you may drain a domain you control to return Theosophist Meeting to your hand instead of discarding it. Abduction EE ee75 Syndicate Event 4 U Action: choose an exhausted character without any A icons. Put that character on top of its owner's deck. Then, refresh the domain that was drained to play Abduction. Auto-de-fe EE ee76 Syndicate Event 3 R Action: choose Day or Night. Then, put into play all characters and support cards with the printed subtype you chose from all discard piles. Blowing the Whistle EE ee77 Syndicate Event 4 U Action: choose and exhaust up to 3 non-Ancient One characters. Dry Gulch (EE) EE ee78 Syndicate Event 2 C Action: choose a non-Ancient One character without any cards attached. Return that character to its owner's hand. Legacy of Ramses (EE) EE ee79 Syndicate Event Ritual 2 C Action: choose and ready an exhausted character. Then, you may drain a domain you control to return Legacy of Ramses to your hand instead of discarding it. On the Grift EE ee80 Syndicate Event 4 U Play during a story phase. Action: choose an opponent. Uncommit all of his characters from one story, and commit them to another story of your choice. Telling no Tales EE ee81 Syndicate Event 1 R Action: destroy all Day and Night cards in play. Then, draw a card. The Bum's Rush (EE) EE ee82 Syndicate Event 1 C Play during your operations phase. Action: choose a character in your discard pile. Return that character to your hand. Brass Knuckles EE ee83 Syndicate Support Attachment. Weapon 0 C Attach to a character. Attached character gets +2 skill and gains Toughness +1. Radio Network EE ee84 Syndicate Support Attachment 0 R Attach to a domain you control. Each [Syndicate] resource attached to this domain may also provide a resource match for [Agency] cards. Cairo Bulletin EE ee85 Syndicate Support Location 3 U Action: exhaust to lower the cost of the next [Syndicate] card you play this phase by 1 (to a minimum of 1). Dutch Courage (EE) EE ee86 Syndicate Support Item 2 U Characters you control gain Toughness +1. Hush Money EE ee87 Syndicate Support Attachment. Item 1 R Attach to a character. Response: after attached character enters a discard pile, each opponent must sacrifice a resource and a support card, if able. Packet Steamer EE ee88 Syndicate Support Vehicle 1 C Attach to a character. Attached character gets +1 skill and gains Fast. Action: pay 1 to move Packet Steamer to another character. Sedanette (EE) EE ee89 Syndicate Support Vehicle 2 U Action: exhaust and pay 2 to choose and ready a character. Until the end of the phase, that character gains CI. Underground Press EE ee90 Syndicate Support Location 3 R Response: after you attach a resource to one of your domains from your hand, attach the top card of your deck to that same domain, as a resource. Cthulhu, Dead but Dreaming EE ee91 * Cthulhu Character Ancient One 10 10 TTCCA R Villainous. Invulnerability. Lower the cost to play Cthulhu by 5 if you control 4 or more Cultist characters. Response: after Cthulhu enters play, each player discards his hand. The Beast, Model for the Sphinx EE ee92 * Cthulhu Character Avatar of Nyarlathotep 4 4 TTCA U Response: after you play a Ritual event, choose and destroy an Attachment card. Mameluke of Sebek EE ee93 Cthulhu Character Servitor 4 3 TTCC C Toughness +2. Chakota EE ee94 Cthulhu Character Monster 3 3 TTCC R Toughness +1. Forced Response: after a character with printed cost 5 or higher enters play, sacrifice Chakota. Innsmouth Shoggoth EE ee95 Cthulhu Character Monster 3 2 TC R Villainous. Heroic characters get -1 skill. Lord of the Silver Twiligt EE ee96 Cthulhu Character Cultist 2 2 TA U Lower the cost for you to play Cthulhu by 1 (to a limit of 1). Priest of Sebek EE ee97 Cthulhu Character Cultist 2 2 CA C Sebek's Chosen One EE ee98 Cthulhu Character Sorcerer 3 1 A C Response: after you win an icon struggle by 2 or more icons, pay 1 to choose an opponent. That opponent must sacrifice a character with skill 3 or lower, if able. Shadow-spawned Hunting Horror EE ee99 Cthulhu Character Servitor 4 3 CCA R While Shadow-spawned Hunting Horror is committed to a story, each committed character loses an I icon. Shoggoth Slave EE ee100 Cthulhu Character Benefactor 3 3 T C Disrupt: before an effect resolves, pay 1 and sacrifice Shoggoth Slave. Then, put it into play, face down as a domain with the top card of your deck attached to it as a resource. Silver Twilight Emissary EE ee101 Cthulhu Character Cultist 1 1 C Action: exhaust to lower the cost of the next [Cthulhu] character you play this phase by 1 (to a minimum of 1). Spawn of Sebek EE ee102 Cthulhu Character Servitor 3 3 TC U Action: pay 3 to choose and wound a character committed to the same story as Spawn of Sebek. Speaker for the Black Pharaoh EE ee103 Cthulhu Character Sorcerer 3 0 TCA U While there is at least one Avatar of Nyarlathotep in play, Speaker for the Black Pharaoh gets +5 skill. Dream Summoning EE ee104 Cthulhu Event Ritual 0 R Action: until the end of the phase, lower the cost for you to play [Cthulhu] cards by 1 (to a minimum of 1). Then, you may drain a domain you control to return Dream Summoning to your hand instead of discarding it. Blood in the Water EE ee105 Cthulhu Event 2 C Action: sacrifice a character to remove up to X success tokens from a story. X is the sacrificed character's skill. Collateral Damage EE ee106 Cthulhu Event Disaster 1 U Response: after a character or support card is destroyed, each player must sacrifice a support card. Dreams of Madness EE ee107 Cthulhu Event 1 U Action: name an icon. Until the end of the phase, all characters with at least one of the named icon get -2 skill. Get it Off! EE ee108 Cthulhu Event 1 C Action: choose and destroy an Attachment card. Howl of Jackals EE ee109 Cthulhu Event Night X R Action: destroy all Day cards in play. Then, choose and destroy a Heroic character with printed cost X or lower. Legaxy of Alhazred EE ee110 Cthulhu Event Ritual 1 C Action: choose a character. Until the end of the phase, that character gains TT. Then, you may drain a domain you control to return Legacy of Alhazred to your hand instead of discarding it. Sky Torn Asunder EE ee111 Cthulhu Event Disaster 4 R Play during your story phase. Action: destroy all non-Ancient One characters in play. Time of Prophecy EE ee112 Cthulhu Event 4 U Action: until the end of the phase, each character you control gains TC. Then, refresh the domain that was drained to play Time of Prophecy. Sword of Y'ha-talla EE ee113 Cthulhu Support Attachment. Weapon 0 C Attach to a character. Attached character gains TC. An Unspoken Agrement EE ee114 Cthulhu Support ATtachment 0 R Attach to a domain you control. Each [Cthulhu] resource attached to this domain may also provide a resource match for [Syndicate] cards. Cairo Chapterhouse EE ee115 Cthulhu Support Location 3 U Action: exhaust to lower the cost of the next [Cthulhu] card you play this phase by 1 (to a minimum of 1). Chamber of Rebirth EE ee116 Cthulhu Support Location 2 U Each [Cthulhu] character gains T. Feastof Locusts EE ee117 Cthulhu Support Attachment. Curse 1 C Attach to a character. Sacrifice attached character at any time its controller controls 5 or more characters. Private Treatment Center EE ee118 Cthulhu Support Location 2 R Players who control at least one insane character draw 1 fewer card during the draw phase. St. Toad's Church EE ee119 Cthulhu Support Location 2 R While you are the active player, raise the cost for opponents to play cards by 4. Underground River EE ee120 Cthulhu Support Location 2 U Action: exhaust and pay 2 to choose a character. Until the end of the phase, that character gets +3 skill and CC. Hastur, He Who Shall Not Be Named EE ee121 * Hastur Character Ancient One 10 10 TTTAA R Villainous. Toughness +3. Lower the cost to play Hastur by 5 if any opponent controls at least 2 insane characters. Response: after Hastur enters play, all characters go insane. Skinless One, Awful in Mind and Form EE ee122 * Hastur Character Avatar of Nyarlathotep 4 4 TA U Response: after you play a Ritual event, choose a character. That character goes insane. Victoria Glasser, The Society Hostess EE ee123 * Hastur Character Cultist 2 2 TAAA R Villainous. Forced Response: after Victoria Glasser enters play, choose a character. That character goes insane. Worm-ridden One (EE) EE ee124 Hastur Character Servitor 4 5 TCCA C Author of Hideous Truths (EE) EE ee125 Hastur Character Cultist 3 2 TA C Fast. Response: after you win an icon struggle by 2 or more icons, choose and destroy an Attachment card. Collector of the Obscure EE ee126 Hastur Character Cultist 2 1 A C Action: exhaust and pay 4 to move a success token from an opponent's side of a story card to your side of that story card. Messenger from Beyond EE ee127 Hastur Character Monster 2 1 A R Action: exhaust to choose a character. Until the end of the phase, that character loses a T icon. Moon-Cursed Lycanthrope (EE) EE ee128 Hastur Character Benefactor 3 3 T C Disrupt: before an effect resolves, pay 1 and sacrifice Moon-cursed Lycanthrope. Then, put it into play, face down as a domain with the top card of your deck attached to it as a resource. Oath-bound Servant EE ee129 Hastur Character Cultist 3 3 TTA U Lower the cost for you to play Hastur by 1 (to a minimum of 1). Patron of the Arts EE ee130 Hastur Character Cultist 1 1 C Action: exhaust to lower the cost of the next [Hastur] character you play this phase by 1 (to a minimum of 1). Predatory Byakhee EE ee131 Hastur Character Servitor 4 3 CCA R Action: Sacrifice Predatory Byakhee to discard the top 3 cards from an opponent's deck. Thing from the Stars EE ee132 Hastur Character Monster 5 3 TTT U Lower the cost to play Thing from the Stars by 1 for each resource type other than [Hastur] attached to the domain drained to play Thing from the Stars (to a minimum of 1). Action: exhaust to choose and destroy an insane character. Visitor from Carcosa (EE) EE ee133 Hastur Character Sorcerer 2 1 TC U While there is at least one Avatar of Nyarlathotep in play, Visitor from Carcosa does not exhaust to commit to a story. Saturnalia EE ee134 Hastur Event Ritual 0 R Action: until the end of the phase, lower the cost for you to play [Hastur] cards by 1 (to a minimum of 1). Then, you may drain a domain you control to return Saturnalia to your hand instead of discarding it. Amnesia EE ee135 Hastur Event Madness X C Play during your operations phase. Action: look at X random cards from an opponent's hand. Then, choose and discard one of those cards. Blind Submission (EE) EE ee136 Hastur Event Madness 2 C Action: choose a character with skill 2 or lower. Until the end of the phase, take control of that character. Enshrouded Sun EE ee137 Hastur Event Night X R Action: destroy all Day cards in play. Then, choose and destroy X insane characters. Legacy of Cassilda (EE) EE ee138 Hastur Event Ritual 2 C Action: discard the top 2 cards from each opponent's deck. Then, you may drain a domain you control to return Legacy of Cassilda to your hand instead of discarding it. Nightmare's Grasp EE ee139 Hastur Event Spell 4 U Action: choose a character or support card. Put that card on top of its owner's deck. Schizophrenia (EE) EE ee140 Hastur Event Madness 3 U Action: all characters with skill 2 or lower go insane. Then, refresh the domain that was drained to play Schizophrenia. Scotophobia EE ee141 Hastur Event Madness 2 R Action: until the end of the phase, each character controlled by an opponent loses all of its printed T icons. Writhing Wall EE ee142 Hastur Event Spell 3 U Disrupt: cancel a triggered effect. Then, draw a card. Book of the Dead EE ee143 Hastur Support Attachment. Tome 0 C Attach to a character. Attached character gains +2 skill and gains Fast. The Bond of Madness EE ee144 Hastur Support Attachment 0 R Attach to a domain you control. Each [Hastur] resource attached to this domain may also provide a resource match for [Cthulhu] cards. Academy Art Retreat EE ee145 Hastur Support Location 2 U Action: exhaust and pay 2 to choose a character. Until the end of the phase, that character gains TC and Fast. An Unbreakable Oath EE ee146 Hastur Support Attachment 3 R Attach to a story card. Response: after any player wins this story, choose a replacement story card from the story deck. Then, shuffle the story deck. Assylum Studio EE ee147 Hastur Support Location 3 U Action: exhaust to lower the cost of the next [Hastur] card you play this phase by 1 (to a minimum of 1). In Rags EE ee148 Hastur Support Attachment. Curse 1 C Attach to a character. Attached character gets -2 skill. Mental Ward EE ee149 Hastur Support Location 1 U Response: after a character goes insane, choose and ready a character you control. Old City Bazaar EE ee150 Hastur Support Location 2 R Forced Response: after a player plays an event card, he must discard the top 3 cards of his deck. Omar Shakti, Ageless Wizard EE ee151 * Yog-Sothoth Character Cultist 2 2 CA R Villainous. Action: sacrifice a Cultist character to choose and wound a character with skill equal to or lower than that of the sacrificed Cultist. The Black Pharaoh, Brother to Nitocris EE ee152 * Yog-Sothoth Character Avatar of Nyarlathotep 4 4 TTA U Response: after you play a Ritual event, The Black Pharaoh gains TCAI until the end of the phase. Yog-Sothoth, The Opener of the Way EE ee153 * Yog-Sothoth Character Ancient One 10 10 TTCAA R Villainous. Invulnerability. Lower the cost to play Yog-Sothoth by 5 if there are at least 6 A icons amongst the characters you control. Response: after Yog-Sothoth enters play, return up to 2 cards from your discard pile to your hand. Wizard of Chorazos (EE) EE ee154 Yog-Sothoth Character Cultist 4 4 CCAA C Lower the cost to play Wizard of Chorazos by 2 if it is Night. Child of the Fire Mist EE ee155 Yog-Sothoth Character Cultist 2 1 CA U Lower the cost for you to play Yog-Sothoth by 1 (to a minimum of 1). Dark Attendant (EE) EE ee156 Yog-Sothoth Character Sorcerer 3 3 CC U While there is at least one Avatar of Nyarlathotep in play, Dark Attendant gains +2 skill and TAAA. Daughter of Nug EE ee157 Yog-Sothoth Character Cultist 1 1 C Action: exhaust to lower the cost of the next [Yog-Sothoth] character you play this phase by 1 (to a minimum of 1). Gatekeeper EE ee158 Yog-Sothoth Character Sorcerer 4 3 TCA C Toughness +1. Response: after you win an icon struggle by at least 2 icons, pay 2 to choose an opponent. That opponent must discard the top 3 cards of his deck. Hermetic Scholar EE ee159 Yog-Sothoth Character Cultist 3 3 CCA R Forced Response: after Hermetic Scholar enters play, each player must discard the top 4 cards of his deck. Ruthless Fanatic (EE) EE ee160 Yog-Sothoth Character Benefactor 3 3 A C Disrupt: before an effect resolves, pay 1 and sacrifice Ruthless Fanatic. Then, put it into play, face down, as a domain with the top card of your deck attached to it as a resource. Son of Yeb (EE) EE ee161 Yog-Sothoth Character Cultist 2 2 C C Son of Yeb gains C for each Cultist character you control. Spectral Hunter EE ee162 Yog-Sothoth Character Servitor 4 3 TCC U Lower the cost to play Spectral Hunter by 1 for each resource type other than [Yog-Sothoth] attached to the domain drained to play Spectral Hunter (to a minimum of 1). While it is Night, Spectral Hunter cannot be chosen as the target of a triggered effect. Living Mummy EE ee163 Yog-Sothoth Character Monster 4 4 CCA R Forced Response: after Living Mummy enters your discard pile from play, wound all characters. Born in the Spheres EE ee164 Yog-Sothoth Event Ritual 0 R Action: until the end of the phase, lower the cost for you to play [Yog-Sothoth] cards by 1 (to a minimum of 1). Then, you may drain a domain you control to return Born in the Spheres to your hand instead of discarding it. A Single Glimpse (EE) EE ee165 Yog-Sothoth Event Spell 2 C Play during your operations phase. Action: choose an opponent. That opponent must sacrifice a character, if able. Balance of Thoth EE ee166 Yog-Sothoth Event Spell 1 R Action: remove a wound from a character. Then, place a success token at a story of your choice. Legacy of Nephren-Ka (EE) EE ee167 Yog-Sothoth Event Ritual 2 C Action: choose a character. Until the end of the phase, that character gains CA. Then, you may drain a domain you control to return Legacy of Nephren-Ka to your hand instead of discarding it. Pentagram of Fire (EE) EE ee168 Yog-Sothoth Event Spell 2 U Action: choose a domain you control. Exchange any number of cards on that domain with an equal number of cards from your hand. Riddles EE ee169 Yog-Sothoth Event X U Action: reveal the top X cards of each player's deck. The player'(s) with the lowest total printed cost amongst their revealed cards discard all revealed cards. Then, each other player puts the revealed cards on the bottom of his deck in any order. Screaming of the Spheres EE ee170 Yog-Sothoth Event Night X R Action: destroy all Day cards in play. Then, choose a character with skill X or lower. Until the end of the phase, that character gains TCAI. Sinking the Lotus EE ee171 Yog-Sothoth Event Spell 1 U Disrupt: cancel the effects of a Ritual or Spell event. Then, put that card on the bottom of its owner's deck. The Twin Blasphemies EE ee172 Yog-Sothoth Event Spell 4 C Play during your operations phase. Action: gain a new domain with the top 2 cards of your deck attached to it as resources. Then, drain that domain. De Vermis Mysteriis, Von Prinn's Grimoire EE ee173 * Yog-Sothoth Support Tome 1 R Action: exhaust and pay 2 to choose two domains controlled by the same player. Move one resource from one of those domains to the other. Rites of Luveh-Keraph EE ee174 Yog-Sothoth Support Attachment. Tome 1 C Attach to a character. Disrupt: before a triggered effect resolves, pay 1 to give attached character +2 skill or AAAA until the end of the phase. Canopic Jar EE ee175 Yog-Sothoth Support Attachment 0 R Attach to a domain you control. Each [Yog-Sothoth] resource attached to this domain may also provide a resource match for [Shub-Niggurath] cards. Back Alleys of Cairo EE ee176 Yog-Sothoth Support Attachment 1 U Attach to a support card. Attached support card does not ready during its controller's refresh phase. Bent Pyramid EE ee177 Yog-Sothoth Support Location 2 U Action: exhaust and pay 2 to choose a character. Until the end of the phase, that character gains +4 skill and AAA. Execration (EE) EE ee178 Yog-Sothoth Support Attachment. Curse 1 C Attach to a character. Response: after you play a Spell card, exhaust attached character. Fane of the Black Pharaoh EE ee179 Yog-Sothoth Support Location 3 U Action: exhaust to lower the cost of the next [Yog-Sothoth] card you play this phase by 1 (to a minimum of 1). Winlock's Dig EE ee180 Yog-Sothoth Support Location 3 R Action: exhaust to choose and exhaust a support card. Shub-Niggurath, She with a Thousand Young EE ee181 * Shub-Niggurath Character Ancient One 10 10 TTCCA R Villainous. Invulnerability. Lower the cost for you to play Shub-Niggurath by 5 if you control 4 or more Cultist characters. Response: after Shub-Niggurath enters play, put into play all characters from all discard piles, exhausted. The Thousand-Faced Moon, Hecate the Blessed EE ee182 * Shub-Niggurath Character Avatar of Nyarlathotep 4 4 TCA U Response: after you play a Ritual event, choose a character with cost 1 or lower in your discard pile. Then, put that character into play. Mother's Avenger EE ee183 Shub-Niggurath Character Servitor. Dark Young 3 2 TC C Disrupt: pay 2 to cancel a wound to Mother's Avenger. Then, draw a card. Black Spawn from Below EE ee184 Shub-Niggurath Character Monster 4 2 TTCCA U Toughness +1. Lower the cost to play Black Spawn from Below by 1 for each resource type other than [Shub-Niggurath] attached to the domain drained to play Black Spawn from Below (to a minimum of 1). Brood of Bubastis EE ee185 Shub-Niggurath Character Servitor 3 3 T R Each player may only ready one of his characters and one of his support cards during his refresh phase. Child of Earth and Flame EE ee186 Shub-Niggurath Character Cultist 2 1 CC U Lower the cost for you to play Shub-Niggurath by 1 (to a minimum of 1). Ghoul Khanum EE ee187 Shub-Niggurath Character Monster 6 3 TTCA C Fast. Toughness +2. Response: after you win an icon struggle by at least 2 icons, put a success token on the story that Ghoul Khanum was committed. Ghoul Pilgrim from the East EE ee188 Shub-Niggurath Character Sorcerer 1 1 U While there is at least one Avatar of Nyarlathotep in play, Ghoul Pilgrim from the East gains TA and Toughness +1. Guardian of the Moon-Lens EE ee189 Shub-Niggurath Character Monster 4 4 TTTTT C Mi-Go Explorer EE ee190 Shub-Niggurath Character Mi-Go. Benefactor 3 3 I C Disrupt: before an effect resolves, pay 1 and sacrifice Mi-Go Explorer. Then, put it into play, face down, as a domain with the top card of your deck attached to it as a resource. Priestess of Bubastis EE ee191 Shub-Niggurath Character Cultist 1 1 C Action: exhaust to lower the cost of the next [Shub-Niggurath] character you play this phase by 1 (to a minimum of 1). Rampaging Chthonian EE ee192 Shub-Niggurath Character Monster 4 4 TC R Action: pay 2 and sacrifice Rampaging Chthonian to destroy all support cards. Tomb-Herd EE ee193 Shub-Niggurath Character Monster 3 2 TT R Action: sacrifice Tomb-Herd to choose and wound a character without any T icons. Veneration of Apis EE ee194 Shub-Niggurath Event Ritual 0 R Action: until the end of the phase, lower the cost for you to play [Shub-Niggurath] cards by 1 (to a minimum of 1). Then, you may drain a domain you control to return Veneration of Apis to your hand instead of discarding it. Berserk Fury EE ee195 Shub-Niggurath Event 1 C Action: until the end of the phase, characters you control get +2 skill. Buzzing of Locusts EE ee196 Shub-Niggurath Event Night X R Action: destroy all Day cards in play. Then, choose X characters. Until the end of the phase, those characters lose an icon of your choice. Cannot Be Stopped EE ee197 Shub-Niggurath Event 2 U Disrupt: cancel any number of wounds. Then, draw a card for each wound cancelled in this way. Claws of Bubastis EE ee198 Shub-Niggurath Event 4 C Action: choose and destroy two support cards. Forever Reborn EE ee199 Shub-Niggurath Event 3 U Action: put into play from your discard pile a character that was destroyed this phase. Then, refresh the domain that was drained to play Forever Reborn. Legacy of Nitocris EE ee200 Shub-Niggurath Event Ritual 1 C Action: choose a character. Until the end of the phase, that character gets +3 skill. Then, you may drain a domain you control to return Legacy of Nitocris to your hand instead of discarding it. The Forest Laughs EE ee201 Shub-Niggurath Event 3 U Action: choose a story. Until the end of the phase, non-Servitor characters at that story lose all of their printed icons. The Mother's Fury EE ee202 Shub-Niggurath Event 4 R Play during your operations phase. Action: discard all success tokens from all story cards. The Mother's Seed EE ee203 Shub-Niggurath Support Attachment 0 C Attach to character you control. Action: sacrifice attached character to put into play a non-Ancient One character from your hand. Strange Sisterhood EE ee204 Shub-Niggurath Support Attachment 0 R Attach to a domain you control. Each [Shub-Niggurath] resource attached to this domain may also provide a resource match for [Hastur] cards. Ancient Necropolis EE ee205 Shub-Niggurath Support Location 3 R Characters you control get +2 skill. Birthing Pit EE ee206 Shub-Niggurath Support Location 2 U Response: after you play a character with printed cost 4 or higher, pay 1 to draw a card. Charnel Vaults EE ee207 Shub-Niggurath Support Location 3 U Action: exhaust to lower the cost of the next [Shub-Niggurath] card you play this phase by 1 (to a minimum of 1). Ezbekiyeh Gardens EE ee208 Shub-Niggurath Support Location 2 R Action: exhaust and pay 1 to choose a character. Until the end of the phase, change all of that characters printed icons into a different type of icon of your choice. Ghoul Taint EE ee209 Shub-Niggurath Support Attachment. Curse 1 C Attach to a character. Attached character cannot commit to a story on its controller's turn. Temple of Bubastis EE ee210 Shub-Niggurath Support Location 2 U Action: exhaust and pay 2 to choose a character. Until the end of the phase, that character gains TTT. Father of Bats, The Horror that Flies EE ee211 * Neutral Character Avatar of Nyarlathotep 3 3 CCC R Disrupt: pay 1 to cancel a wound to a character you control. Forced Response: after an opponent wins a C struggle by 2 or more icons, that opponent gains control of Father of Bats. The Bloated Woman, Keeper of Secrets EE ee212 * Neutral Character Avatar of Nyarlathotep 3 3 TTCC R Action: pay 1 to choose a character. Until the end of the phase, that character loses a T icon. Forced Response: after an opponent wins a T struggle by 2 or more icons, that opponent gains control of The Bloated Woman. The Bloody Tongue, Howler on the Mountain EE ee213 * Neutral Character Avatar of Nyarlathotep 3 3 TCI R Action: exhaust and pay 3 to put 2 success tokens on a story. Forced Response: after an opponent wins an I struggle by 2 or more icons, that opponent gains control of The Bloody Tongue. The Black Man, Granter of Wishes EE ee214 * Neutral Character Avatar of Nyarlathotep 3 3 CAA R Lower the cost for you to play Ritual and Spell events by 1 (to a minimum of 1). Forced Response: after an opponent wins a A struggle by 2 or more icons, that opponent gains control of The Black Man. Doomed Exorcist (EE) EE ee215 Neutral Character Investigator. Day 2 1 C C Response: after Doomed Exorcist enters play, destroy all Night cards. Then, draw a card. It is Day. Egyptian Contact EE ee216 Neutral Character Sorcerer 1 1 U Egyptian Contact enters play exhausted. Action: exhaust to lower the cost of the next character you play this phase by 2 (to a minimum of 1). Moonlit Phantom (EE) EE ee217 Neutral Character Independent. Night 2 1 T C Response: after Moonlit Phantom enters play, destroy all Day cards. Then, draw a card. It is Night. Mystic Bounty Hunter EE ee218 Neutral Character Sorcerer 3 3 CCI C Action: sacrifice Mystic Bounty Hunter to return to their owners' hands all Attachment cards in all discard piles. Over-equipped Investigator EE ee219 Neutral Character Investigator 2 2 C U Response: after Over-equipped Investigator is destroyed, pay X to destroy all Location cards with cost X or lower. Overzealous Initiate EE ee220 Neutral Character Cultist 2 2 AA C Action: sacrifice Overzealous Initiate to put the top card of your deck into play, face down, as a domain. Seeker of Mysteries EE ee221 Neutral Character Cultist 1 1 A U Lower the cost for you to play characters with a printed cost of 5 or higher by 1 (to a minimum of 1). Wild Beasts EE ee222 Neutral Character Monster 2 1 U Fast. Toughness +1. While Wild Beasts is committed to a story, each committed character you control gains CC. Crackdown! EE ee223 Neutral Event 0 C Response: after you win an icon struggle by at least 2 icons, choose and wound a character. Deal with the Devil EE ee224 Neutral Event 5 R Play during your operations phase. Action: sacrifice all characters and support cards you control. Then search your deck for up to 3 Avatar of Nyarlathotep cards and put them into play. Then, shuffle your deck. I Am It And It Is I EE ee225 Neutral Event 2 U Action: choose a story to which at least one Ancient One character is committed. All other characters committed to this story lose all of their printed T icons, then go insane. Political Demonstration EE ee226 Neutral Event 0 C Response: after you win an icon struggle by at least 2 icons, choose and destroy a support card. Signing the Book EE ee227 Neutral Event Ritual 0 U Response: after any player plays a Ritual event, put the top card of your discard pile on the bottom of your deck. Then, you may drain a domain you control to return Signing the Book to your hand instead of discarding it. Swarm of Cobras EE ee228 Neutral Event 3 R Play during your operations phase. Action: Each player sacrifices all characters with at least one Curse attached. Famine of the Soul EE ee229 Neutral Support Attachment. Curse 1 C Attach to a character. Attached character loses all of its printed C icons. Hollowed Mind EE ee230 Neutral Support Attachment. Curse 1 C Attach to a character. Attached character loses all of its printed A icons. Instruments of Glass and Metal EE ee231 Neutral Support Attachment 1 U Attach to a character. Attached character gains: Story icons : A Mystical Allure EE ee232 Neutral Support Attachment 1 U Attach to a character. Attached character gains: Revealed of Ra EE ee233 Neutral Support Day 3 R Response: after Revealed of Ra enters play, destroy all Night cards. Then, draw a card. It is Day. Each character you control gains I. Temple of Nephren-Ka EE ee234 Neutral Support Location 0 R Action: exhaust and discard a card from your hand to lower the cost of the next card you play this phase by 1 (to a minimum of 1). The Audient Void EE ee235 Neutral Support Attachment 1 U Attach to a character. Attached character gains: Story icons : C The Awestruck Word EE ee236 Neutral Support Attachment 1 U Attach to a character. Attached character gains: Story icons : T The Eye of Light and Darkness EE ee237 Neutral Support Environment. Spell 1 R Attach to a story card. Heroic and Villainous characters cannot commit to this story. The Shriek of Cities EE ee238 Neutral Support Night 3 R Response: after The Shriek of Cities enters play, destroy all Day cards. Then, draw a card. It is Night. Each character you control gains Toughness +1. Unbearable Visions EE ee239 Neutral Support Attachment. Curse 1 C Attach to a character. Attached character loses all of its printed I icons. Wrapped in Flesh EE ee240 Neutral Support Attachment. Curse 1 C Attach to a character. Attached character loses all of its printed T icons. Abysses of Night (EE) EE eeF241 Story TCAI F Each player choose one resource attached to each of his domains. All resources not chosen are sacrificed. Beyond the Doors of Sleep EE eeF242 Story TCAI F Each player that controls no Day or Night cards discards all of his success tokens from all story cards. Digging Deep (EE) EE eeF243 Story TCAI F Each player searches his deck for up to 3 Attachment cards, reveals them to all opponents, and puts them into his hand. Then, each player shuffles his deck. Dark Heart of Cairo (EE) EE eeF244 Story TCAI F Each player chooses up to 2 Support cards controlled by the opponent to his left. All chosen Support cards are destroyed. Parable of the Faceless One (EE) EE eeF245 Story TCAI F Each player must choose and shuffle one of his won story cards into the Story deck (except Parable of the Faceless One) Shadows of Nephren-Ka (EE) EE eeF246 Story TCAI F Each player discards his hand. The Squalid Hamlet (EE) EE eeF247 Story TCAI F Each player chooses one of his domains, then attaches the top 5 cards of his discard pile to that domain as resources, if able. The Unquiet Earth (EE) EE eeF248 Story TCAI F Put into play from their owners' discard piles all characters with printed skill 3 or higher. Throne of the Black Pharaoh (EE) EE eeF249 Story TCAI F Each player draws 10 cards. Domain EE1 EE ee251 Domain F Domain EE2 EE ee252 Domain F Domain EE3 EE ee253 Domain F Voice of the Thunder (EE) EE eeF250 Story TCAI F Each player sacrifices all characters he controls. Priest of the Desert Moon EE eeP1 Neutral Character Cultist 2 2 AA P Action: sacrifice Priest of the Desert Moon. Then, each player may search his deck for a Ritual card, reveal that card to all players, and put it into his hand. Both players shuffle their decks. The Cairo Connection EE eeP2 Neutral Event 0 P Play only if it is Day. Action: choose and wound a Villainous character. Then, choose and ready a Heroic character, if able. Shadow over Cairo EE eeP3 Neutral Event 0 P Play only if it is Night. Disrupt: cancel a wound to a Villainous character. Then, choose and drive a Heroic character insane, if able. Tentacular Spectacular EE eeP4 Neutral Event 2 P Response: after a card enters play with at least one tentacle in its art, say "Tentacular Spectacular!" Then, put 2 success tokens on a story. Evil Awakens! EE eeP5 Neutral Event 4 P Lower the printed cost to play Evil Awakens! To 0 if you have played at least 2 Ritual or Artifact cards this phase. Action: search your deck for 2 Villainous characters, reveal them to all players, and put them into your hand. Then, shuffle your deck. Mountains of Madness EE eeP6 Neutral Support Location 4 P Forced Response: after a character goes insane from an effect other than Mountains of Madness, that card's controller must choose another character to go insane, if able. Howard Phillips Lovecraft, Scribe of the Unspeakable EE eeP7 * Neutral Character Esteemed Author 2 1 I P Action: exhaust to name a card. Until the end of the phase, the named card cannot be played from any player's hand. The Unfortunate Cat Klaus, Forsaken Feline EE eeP8 * Neutral Character Servitor 0 2 CA P Forced Response: after you draw cards during your draw phase, sacrifice The Unfortunate Cat Klaus. Dexter Asylum EE eeP9 Neutral Support Location 2 P Forced Response: after a player draws 1 or more cards, he must pay 2 or sacrifice an insane character, if able. The Opening of Every Gate EE eeP10 Neutral Support 2 P Response: after an Ancient One character enters play, each player must sacrifice up to 2 characters, if able. The Challenge from Beyond EE eeP11 Story TCAI P Players cannot win this story card. Forced Response: after a player places 1 or more success tokens on this story, he draws 2 cards. Nophru-Ka, The Forgotten Pharaoh EE eeP12 * Neutral Character Avatar of Nyarlathotep 4 3 TCA P Fast. Toughness +1. Forced Response: after Nophru-Ka enters play, choose and destroy an Avatar of Nyarlathotep character, if able. Mr. Six, The Dweller in the Caverns EE eeP13 * Neutral Character Servitor. Monster 4 2 TCA P Response: after you play Mr. Six from your hand, put into play from your discard pile a Monster or Servitor character with printed cost 3 or lower. Profane Messenger EE eeP14 Neutral Character Servitor 2 1 TT P While you control at least 1 Avatar of Nyarlathotep character, each character you control gains A. Atrophy EE eeP15 Neutral Event Ritual 1 P Action: choose a character. Until the end of the phase, that character gets -3 skill. Then, you may drain a domain to return Atrophy to your hand instead of discarding it. Cruel Temptation EE eeP16 Neutral Event 4 P Play during a story phase, before any player has committed characters to a story. Action: choose a story. All characters must commit to that story, if able. Pnakotic Elder EE eeY1 Neutral Character Yithian 2 1 TC Y Response: after Pnakotic Elder enters play, draw a card. Great Race Scientist EE eeY2 Neutral Character Yithian 2 1 TI Y Disrupt: pay 1 to cancel a wound to a Yithian character. Yithian Soldier EE eeY3 Neutral Character Yithian 3 2 CCCC Y Willpower. Action: exhaust and pay 2 to choose and destroy a support card. Master of Time and Space EE eeY4 Neutral Character Yithian 4 3 TCAI Y Response: after a Yithian character is placed in the discard pile from play, put that character on the bottom of its owner's deck. Then, draw a card. Displaced EE eeY5 Neutral Event 0 Y Play during your operations phase. Action: sacrifice a Yithian character to choose another character. Gain control of that character. Library at Pnakotus EE eeY6 Neutral Support Location 1 Y Action: exhaust to lower the cost of the next card you play this phase by 1. Traveller of Aeons EE eeY7 Neutral Character Yithian 5 5 TCAAI Y Invulnerability. Action: exhaust to gain control of a character until the end of the phase. The Voice on the Phone, The New Boss EP epi1 * Syndicate Character Avatar of Nyarlathotep 4 3 TCA F Response: after you play a Ritual event, choose a character. Until the end of the phase, that character loses an icon of your choice. The Voice on the Phone, The New Boss EP epi2 * Syndicate Character Avatar of Nyarlathotep 4 3 TCA F Response: after you play a Ritual event, choose a character. Until the end of the phase, that character loses an icon of your choice. Silver Twilight Turncoat (EP) EP epi3 Syndicate Character Sorcerer 4 3 TCAI F Anarchist (EP) EP epi4 Syndicate Character Criminal 2 1 CI F Fast. Blind Medium (EP) EP epi5 Syndicate Character Sorcerer 1 1 F While there is at least one Avatar of Nyarlathotep in play, Blind Medium gains TCA. Blind Medium (EPb) EP epi6 Syndicate Character Sorcerer 1 1 F While there is at least one Avatar of Nyarlathotep in play, Blind Medium gains TCA. Construction Crew (EP) EP epi7 Syndicate Character Benefactor 3 3 CI F Disrupt: before an effect resolves, pay 1 and sacrifice Construction Crew. Then, put it into play, face down as a domain with the top card of your deck attached to it as a resource. Construction Crew (EPb) EP epi8 Syndicate Character Benefactor 3 3 CI F Disrupt: before an effect resolves, pay 1 and sacrifice Construction Crew. Then, put it into play, face down as a domain with the top card of your deck attached to it as a resource. Blowing the Whistle EP epi9 Syndicate Event 4 F Action: choose and exhaust up to 3 non-Ancient One characters. Legacy of Ramses (EP) EP epi10 Syndicate Event Ritual 2 F Action: choose and ready an exhausted character. Then, you may drain a domain you control to return Legacy of Ramses to your hand instead of discarding it. Dutch Courage (EP) EP epi11 Syndicate Support Item 2 F Characters you control gain Toughness +1. Dry Gulch (EP) EP epi12 Syndicate Event 2 F Action: choose a non-Ancient One character without any cards attached. Return that character to its owner's hand. Sedanette (EP) EP epi13 Syndicate Support Vehicle 2 F Action: exhaust and pay 2 to choose and ready a character. Until the end of the phase, that character gains CI. Continental Agent (EP) EP epi14 Syndicate Character Sorcerer 3 2 CC F Action: pay 1 to give Continental Agent an icon of your choice until the end of the phase. Hatchetman (EP) EP epi15 Syndicate Character Criminal 2 2 C F While Hatchetman is committed to a story, it gains "Action: pay 3 and sacrifice Hatchetman to destroy all non-Ancient One characters committed to this story." Payback EP epi16 Syndicate Event 2 F Disrupt: cancel 1 wound to a character you control. Then, choose and wound a character with equal or lower skill. Plutonian Drug (EP) EP epi17 Syndicate Support Attachment. Artifact 2 F Attach to a character. Attached character gains Story icons : CA Nosy Columnist (EP) EP epi18 Syndicate Character Investigator 2 1 I F Action: exhaust to choose and exhaust a support card. Syndicate Liaison (EP) EP epi19 Syndicate Character Criminal 3 3 AA F Forced Response: after Syndicate Liaison enters play, choose and exhaust a ready character, if able. The Bum's Rush (EP) EP epi20 Syndicate Event 1 F Play during your operations phase. Action: choose a character in your discard pile. Return that character to your hand. Underworld Contacts (EP) EP epi21 Syndicate Event 1 F Action: choose a character committed to a story. Until the end of the phase, that character gains TCA. Alhazred Lamp (EP) EP epi22 Syndicate Support Attachment. Item 2 F Attach to a character. Attached character gains TCAI. O'Bannion Warehouse (EP) EP epi23 Syndicate Support Location 2 F You may choose not to ready O'Bannion Warehouse during your refresh phase. Action: exhaust to choose a character. That character cannot ready while O'Bannion Warehouse remains exhausted. Bag Man EP epi24 Syndicate Character Criminal 3 2 CCI F Fast. Fugitive EP epi25 Syndicate Character Criminal 2 2 CI F Willpower. Action: remove Fugitive from a story it is committed to. Then, ready Fugitive. The Messenger, Putting the Pieces in Motion EP epi26 * Miskatonic University Character Avatar of Nyarlathotep 4 4 CA F Response: after you play a Ritual event, pay 2 to ready all characters you control. The Messenger, Putting the Pieces in Motion EP epi27 * Miskatonic University Character Avatar of Nyarlathotep 4 4 CA F Response: after you play a Ritual event, pay 2 to ready all characters you control. Local Guide (EP) EP epi28 Miskatonic University Character Sorcerer 2 2 CA F While there is at least one Avatar of Nyarlathotep in play, Local Guide gains Invulnerability. Local Guide (EPb) EP epi29 Miskatonic University Character Sorcerer 2 2 CA F While there is at least one Avatar of Nyarlathotep in play, Local Guide gains Invulnerability. Feast of Famine (EP) EP epi30 Miskatonic University Event 3 F Action: draw 2 cards. Then, each player must choose and discard a card from his hand. Legacy of Akhnaton EP epi31 Miskatonic University Event Ritual 1 F Action: choose a character. Until the end of the phase, that character gains I and Willpower. Then, you may drain a domain you control to return Legacy of Akhnaton to your hand instead of discarding it. Reversing the Temporal Flow (EP) EP epi32 Miskatonic University Event Spell 3 F Action: put into play from its owner's discard pile each character that was destroyed this phase. Sheer Force of Will (EP) EP epi33 Miskatonic University Event 3 F Action: choose up to two characters to gain Willpower until the end of the phase. Then, refresh the domain that was drained to play Sheer Force of Will. Dhol Chants (EP) EP epi34 Miskatonic University Support Attachment. Tome 0 F Attach to a character. Action: pay 2 to give attached character an icon of your choice until the end of the phase. Dirigible (EE) EP epi35 Miskatonic University Support Vehicle 2 F Action: exhaust and pay 2 to choose a character. Until the end of the phase, that character gains Willpower and I. Cloud Memory EP epi36 Miskatonic University Event Spell 3 F Lower the cost to play Cloud Memory by 1 (to a minimum of 1) for each Artifact you control. Action: restore all insane characters you control. Then, ready all characters you control. The Light of Reason (EP) EP epi37 Miskatonic University Support Day 1 F Forced Response: after The Light of Reason enters play, destroy all Night cards. It is Day. Response: after you win 2 or more icon struggles at a story card, draw a card. Glass of Mortlan (EP) EP epi38 Miskatonic University Support Attachment. Artifact 2 F Attach to a character. Attached character gains AI and Story icons : I Antiquities Consultant (EP) EP epi39 Miskatonic University Character Government 4 3 CCII F Cryptozoologist (EP) EP epi40 Miskatonic University Character Investigator 2 2 A F Government Liaison (EP) EP epi41 Miskatonic University Character Government 3 3 CI F Toughness +2. Miskatonic Administrator (EP) EP epi42 Miskatonic University Character Benefactor 3 3 I F Disrupt: before an effect resolves, pay 1 and sacrifice Miskatonic Administrator. Then, put it into play, face down, as a domain with the top card of your deck attached to it as a resource. Secret Research EP epi43 Miskatonic University Support Government 1 F Action: sacrifice Secret Research to put into play a character or support card that was destroyed this phase. Doomed Exorcist (EP) EP epi44 Neutral Character Investigator. Day 2 1 C F Response: after Doomed Exorcist enters play, destroy all Night cards. Then, draw a card. It is Day. Ancient Tomb EP epi45 Neutral Support Artifact 1 F Raise the cost to play Ritual events by 1. Forced Response: after a Ritual event has been both played and returned to its owner's hand, choose and ready a character. Contract Killer EP epi46 Neutral Character Independent 3 3 CC F Toughness +1. Action: pay X and sacrifice Contract Killer. Then choose and destroy a character with printed cost X or lower. Blinding Light EP epi47 Neutral Event Day 4 F Play only if it is Day. Disrupt: cancel the effects of an event card. Then, search that player's deck for each copy of the canceled event and place it in his discard pile. Then, that player shuffles his deck. Domain EPI1 EP epi48 Domain F Domain EPI2 EP epi49 Domain F Domain EPI3 EP epi50 Domain F The Black Pharaoh, Brother to Nitocris EP epm1 * Yog-Sothoth Character Avatar of Nyarlathotep 4 4 TTA F Response: after you play a Ritual event, The Black Pharaoh gains TCAI until the end of the phase. The Black Pharaoh, Brother to Nitocris EP epm2 * Yog-Sothoth Character Avatar of Nyarlathotep 4 4 TTA F Response: after you play a Ritual event, The Black Pharaoh gains TCAI until the end of the phase. The Black Pharaoh, Brother to Nitocris EP epm3 * Yog-Sothoth Character Avatar of Nyarlathotep 4 4 TTA F Response: after you play a Ritual event, The Black Pharaoh gains TCAI until the end of the phase. The Black Pharaoh, Brother to Nitocris EP epm4 * Yog-Sothoth Character Avatar of Nyarlathotep 4 4 TTA F Response: after you play a Ritual event, The Black Pharaoh gains TCAI until the end of the phase. Dark Attendant (EP) EP epm5 Yog-Sothoth Character Sorcerer 3 3 CC F While there is at least one Avatar of Nyarlathotep in play, Dark Attendant gains +2 skill and TAAA. Dark Attendant (EPb) EP epm6 Yog-Sothoth Character Sorcerer 3 3 CC F While there is at least one Avatar of Nyarlathotep in play, Dark Attendant gains +2 skill and TAAA. Ruthless Fanatic (EP) EP epm7 Yog-Sothoth Character Benefactor 3 3 A F Disrupt: before an effect resolves, pay 1 and sacrifice Ruthless Fanatic. Then, put it into play, face down, as a domain with the top card of your deck attached to it as a resource. Ruthless Fanatic (EPb) EP epm8 Yog-Sothoth Character Benefactor 3 3 A F Disrupt: before an effect resolves, pay 1 and sacrifice Ruthless Fanatic. Then, put it into play, face down, as a domain with the top card of your deck attached to it as a resource. Son of Yeb (EP) EP epm9 Yog-Sothoth Character Cultist 2 2 C F Son of Yeb gains C for each Cultist character you control. A Single Glimpse (EP) EP epm10 Yog-Sothoth Event Spell 2 F Play during your operations phase. Action: choose an opponent. That opponent must sacrifice a character, if able. Legacy of Nephren-Ka (EP) EP epm11 Yog-Sothoth Event Ritual 2 F Action: choose a character. Until the end of the phase, that character gains CA. Then, you may drain a domain you control to return Legacy of Nephren-Ka to your hand instead of discarding it. Pentagram of Fire (EP) EP epm12 Yog-Sothoth Event Spell 2 F Action: choose a domain you control. Exchange any number of cards on that domain with an equal number of cards from your hand. Wizard of Chorazos (EP) EP epm13 Yog-Sothoth Character Cultist 4 4 CCAA F Lower the cost to play Wizard of Chorazos by 2 if it is Night. Bent Pyramid EP epm14 Yog-Sothoth Support Location 2 F Action: exhaust and pay 2 to choose a character. Until the end of the phase, that character gains +4 skill and AAA. Execration EP epm15 Yog-Sothoth Support Attachment. Curse 1 F Attach to a character. Response: after you play a Spell card, exhaust attached character. Execration (EP) EP epm16 Yog-Sothoth Support Attachment. Curse 1 F Attach to a character. Response: after you play a Spell card, exhaust attached character. Humble Supplicant (EP) EP epm17 Yog-Sothoth Character Cultist 3 2 CA F Action: sacrifice Humble Supplicant to reveal the top 5 cards of your deck. Then, put any number of them into your discard pile, and the rest on top of your deck in any order. Restless Dead EP epm18 Yog-Sothoth Character Monster 3 3 CC F Response: after Restless Dead enters play from your hand, if you overpaid for Restless Dead, choose a card in your discard pile. Put that card into your hand. Servant of Nodens (EP) EP epm19 Yog-Sothoth Character Servitor 2 2 TC F Journey to the Other Side (EP) EP epm20 Yog-Sothoth Event Spell 1 F Action: look at the top 5 cards of your deck, then put them back in any order. If you overpaid for Journey to the Other Side, you may put one of those cards into your hand. Glass From Leng (EP) EP epm21 Yog-Sothoth Support Attachment. Artifact 2 F Attach to a character. Attached character gains CA and Story icons : AA Arcane Initiate (EP) EP epm22 Yog-Sothoth Character Cultist 1 1 F Villainous. Willpower. Arcane Initiate (EPb) EP epm23 Yog-Sothoth Character Cultist 1 1 F Villainous. Willpower. Calling down the Ancients (EP) EP epm24 Yog-Sothoth Event Spell 2 F Action: choose and destroy a character with the lowest skill. Opening the Third Eye (EP) EP epm25 Yog-Sothoth Event Spell 1 F Action: choose a character. Until the end of the phase, that character gains AAAA. Elder Thing Scientist (EP) EP epm26 Yog-Sothoth Character Servitor 5 5 TTA F While each opponent controls at least 2 more characters than you, Elder Thing Scientist gains "Action: put Elder Thing Scientist into play from your hand." Alter Reality EP epm27 Yog-Sothoth Event Spell 3 F Response: after an event card is played, copy its effects without paying any costs and choose a new target. Treat the new copy as being played from your hand. Moon-Cursed Lycanthrope (EP) EP epm28 Hastur Character Benefactor 3 3 T F Disrupt: before an effect resolves, pay 1 and sacrifice Moon-cursed Lycanthrope. Then, put it into play, face down as a domain with the top card of your deck attached to it as a resource. Visitor from Carcosa (EP) EP epm29 Hastur Character Sorcerer 2 1 TC F While there is at least one Avatar of Nyarlathotep in play, Visitor from Carcosa does not exhaust to commit to a story. Visitor from Carcosa (EPb) EP epm30 Hastur Character Sorcerer 2 1 TC F While there is at least one Avatar of Nyarlathotep in play, Visitor from Carcosa does not exhaust to commit to a story. Legacy of Cassilda (EP) EP epm31 Hastur Event Ritual 2 F Action: discard the top 2 cards from each opponent's deck. Then, you may drain a domain you control to return Legacy of Cassilda to your hand instead of discarding it. Schizophrenia (EP) EP epm32 Hastur Event Madness 3 F Action: all characters with skill 2 or lower go insane. Then, refresh the domain that was drained to play Schizophrenia. Aldebaran Ascendant EP epm33 Hastur Support Night 2 F Forced Response: after Aldebaran Ascendant enters play, destroy all Day cards. It is Night. Disrupt: exhaust and pay 3 to cancel a triggered effect. Bearer of the Yellow Sign (EP) EP epm34 Hastur Character Cultist 3 3 TA F Response: after Bearer of the Yellow Sign enters play from your hand, if you overpaid for Bearer of the Yellow Sign, choose a character. That character goes insane. Dissolve (EP) EP epm35 Hastur Event Spell 1 F Action: choose a support card. Return it to its owner's hand. If that support card is an Artifact, its owner must discard the top 4 cards of his deck. Chime of Tezchaptl (EP) EP epm36 Hastur Support Attachment. Artifact 2 F Attach to a character. Attached character gains TA and Story icons : T Bound Byakhee (EP) EP epm37 Hastur Character Servitor 4 3 TCA F Embracing the Abyss (EP) EP epm38 Hastur Event 3 F Action: discard exactly 3 success tokens from a story. Blind Submission (EP) EP epm39 Hastur Event Madness 2 F Action: choose a character with skill 2 or lower. Until the end of the phase, take control of that character. Condemned Theater (EP) EP epm40 Hastur Support Location 1 F Response: after you draw one or more cards, sacrifice Condemned Theater to put those cards on the bottom of your deck. Then, draw an equal number of cards from the top of your discard pile, if able. Worm-ridden One (EP) EP epm41 Hastur Character Servitor 4 5 TCCA F Author of Hideous Truths (EP) EP epm42 Hastur Character Cultist 3 2 TA F Fast. Response: after you win an icon struggle by 2 or more icons, choose and destroy an Attachment card. Court of Yhtill EP epm43 Hastur Event Madness 4 F Lower the printed cost to play Court of Yhtill to 0 if you have 5 or fewer cards in your hand. Disrupt: cancel a triggered effect. Moonlit Phantom (EP) EP epm44 Neutral Character Independent. Night 2 1 T F Response: after Moonlit Phantom enters play, destroy all Day cards. Then, draw a card. It is Night. The Brink of Twilight EP epm45 Neutral Support Twilight 2 F Response: after a player plays a Day card, exhaust to draw a card. Response: after a player plays a Night card, exhaust to discard a card at random from that player's hand. Calling Forth the Abyss EP epm46 Neutral Event Night 4 F Play only if it is Night. Action: choose and destroy a support card controlled by any player. Then, search that player's deck for each copy of the destroyed support card and place it in his discard pile. Then, that player shuffles his deck. The Thing in the Cave EP epm47 Neutral Character Monster 3 3 TCC F Disrupt: before a triggered effect resolves, sacrifice The Thing in the Cave to choose and destroy a support card. Domain EPM1 EP epm48 Domain F Domain EPM2 EP epm49 Domain F Domain EPM3 EP epm50 Domain F Abyssess of Night (EP) EP eps1 Story TCAI F Each player choose one resource attached to each of his domains. All resources not chosen are sacrificed. Beyond the Doors of Sleep EP eps2 Story TCAI F Each player that controls no Day or Night cards discards all of his success tokens from all story cards. Digging Deep (EP) EP eps3 Story TCAI F Each player searches his deck for up to 3 Attachment cards, reveals them to all opponents, and puts them into his hand. Then, each player shuffles his deck. Dark Hearth of Cairo (EP) EP eps4 Story TCAI F Each player chooses up to 2 Support cards controlled by the opponent to his left. All chosen Support cards are destroyed. Parable of the Faceless One (EP) EP eps5 Story TCAI F Each player must choose and shuffle one of his won story cards into the Story deck (except Parable of the Faceless One) Shadows of Nephren-Ka (EP) EP eps6 Story TCAI F Each player discards his hand. The Squalid Hamlet (EP) EP eps7 Story TCAI F Each player chooses one of his domains, then attaches the top 5 cards of his discard pile to that domain as resources, if able. The Unquiet Earth (EP) EP eps8 Story TCAI F Put into play from their owners' discard piles all characters with printed skill 3 or higher. Throne of the Black Pharaoh (EP) EP eps9 Story TCAI F Each player draws 10 cards. Voice of the Thunder (EP) EP eps10 Story TCAI F Each player sacrifices all characters he controls. Captain Isoge Taro, Imperial Japanese Captain MN mn1 * Agency Character Government 3 2 C R Heroic. Action: exhaust Captain Isoge Taro and sacrifice a Mask support card to choose and destroy a resource. T-Men MN mn2 Agency Character Government 5 3 CCC C Forced Response: after T-Men enters play, choose and wound a character. Brotherwood Street Runner MN mn3 Agency Character Cultist 3 3 CA C Action: pay 3 and sacrifice Brotherhood Street Runner to search your deck for a card named Brotherhood Researcher and put it into play. Then shuffle your deck. Decommissioned Officer MN mn4 Agency Character Government 2 2 C C Peeler MN mn5 Agency Character Investigator 2 1 CC U Peeler gains Willpower while there is at least 1 Attachment card in play. Tribal Elder MN mn6 Agency Character Sorcerer 4 2 CCA U Action: sacrifice a Mask support card to choose and wound a character committed to the same story as Tribal Elder. Undercover Agent MN mn7 Agency Character Messenger 3 2 CC U Heroic. Action: sacrifice Undercover Agent to move a drain token from one of your domains to an undrained domain. Unexpected Ally MN mn8 Agency Character Investigator 4 2 CC R Response: after a Ritual event has been both played and returned to its owner's hand, put Unexpected Ally into play from your hand or your discard pile. Adoration of Ma'at MN mn9 Agency Event Ritual 1 C Play during your operations phase. Action: choose and wound an Avatar of Nyarlathotep character. Then, if you have played at least 1 other Ritual event this phase, return Adoration of Ma'at to your hand instead of discarding it. Back to Basics MN mn10 Agency Event 3 R Play during your operations phase. Action: each player chooses one of his domains without any Transient resources attached, if able. All resources attached to all chosen domains are sacrificed. Scouring the Earth MN mn11 Agency Event 3 R Action: destroy all Transient resources attached to all domains. Taking No Chances MN mn12 Agency Event 2 C Response: after you win an icon struggle by at least 2 icons, choose a character. Give that character 4 wounds. Time Bomb MN mn13 Agency Event 3 U Play during your operations phase. Action: choose and destroy a resource. If it is a Transient resource, draw 2 cards. Unmasking Cowardice MN mn14 Agency Support Mask 0 U Response: after a story resolves, attach Unmasking Cowardice to a committed character. Attached character cannot commit to a story alone. Mask of Law MN mn15 Agency Support Mask 0 C Attached to a character. Attached character gains C and the Avatar of Nyarlathotep subtype. Ammo Dump MN mn16 Agency Support Attachment 1 R Attach to a domain you control. At the beginning of your refresh phase, if attached domain is undrained, choose and wound a character with skill 2 or lower. Deathtrap MN mn17 Agency Support Attachment. Enviroment 2 U Attach to a story card. Attached story gains: Story icons : CCC The Old Neighborhood MN mn18 Agency Support Location 3 R Response: after a character takes at least 1 wound, choose and ready a character with at least 1 C icon. Mu Hsein, Classical Scholar MN mn19 * Miskatonic University Character Investigator 3 2 AI R Response: after a card with the word "Brotherhood" in its title enters play, draw a card. Natural Philosopher MN mn20 Miskatonic University Character Investigator 3 3 AI C Forced Response: after Natural Philosopher enters play, draw a card. Then, each player chooses and discards a card from his hand. American Ambassador MN mn21 Miskatonic University Character Government 4 4 CA C Action: pay 2 to give American Ambassador 2 icons of your choice until the end of the phase. Brotherhood Researcher MN mn22 Miskatonic University Character Cultist 2 2 A C Action: sacrifice Brotherhood Researcher to search your deck for a card named Brotherhood Acolyte and put it into play. Then shuffle your deck. Classicist MN mn23 Miskatonic University Character Investigator 3 3 III U While Classicist is committed to a story, it gains "Action: sacrifice a Mask support card to add or remove a struggle icon from this story." Heterodox Physicist MN mn24 Miskatonic University Character Scientist 3 1 II R Fast. Response: after a Ritual event has been both played and returned to its owner's hand, put Heterodox Physicist into play from your hand or your discard pile. Itinerant Scholar MN mn25 Miskatonic University Character Messenger 2 1 AA U Action: sacrifice Itinerant Scholar to move a drain token from one of your domains to an undrained domain. Soothsayer MN mn26 Miskatonic University Character Sorcerer 2 2 U Response: after Soothsayer commits to a story, Soothsayer gains an icon of your choice until the end of the phase for each Attachment card in play. Adoration of Thoth MN mn27 Miskatonic University Event Ritual 1 C Plays during your operations phase. Action: reveal the top 3 cards of your deck, put 1 of them into your hand, and discard the rest. Then, if you have played at least 1 other Ritual event this phase, return Adoration of Thoth to your hand instead of discarding it. Measureless to Man MN mn28 Miskatonic University Event 4 R Plays during your operations phase. Action: each player returns to his hand all Transient cards from his discard pile. Slumming MN mn29 Miskatonic University Event 1 C Response: after you win an icon struggle by at least 2 icons, draw 2 cards. Unavoidable Delay MN mn30 Miskatonic University Event 3 U Action: choose 2 support cards. Put those support cards on top of their owners' decks. Seven Cryptical Books of Hsan, Lost Masterpiece MN mn31 * Miskatonic University Support Tome 2 R Response: after a player shuffles his or her deck, exhaust to discard a success token from a story card. Unmasking Treachery MN mn32 Miskatonic University Support Mask 0 U Response: after a story resolves, attach Unmasking Treachery to a committed character. Action: pay 2 to uncommit attached character from a story. Mask of Wisdom MN mn33 Miskatonic University Support Attachment. Mask 0 C Attach to a character. Attached character gains I and the Avatar of Nyarlathotep subtype. Hotel Chelsea MN mn34 Miskatonic University Support Location 2 R Response: after you destroy a Transient resource attached to one of your domains, exhaust and pay 1 to attach that card to the same domain as a resource. New Research MN mn35 Miskatonic University Support Attachment 1 R Attach to a domain you control. At the beginning of your refresh phase, if attached domain is undrained, draw a card. Open for Inspection MN mn36 Miskatonic University Support Attachment. Enviroment 2 U Attach to a story card. Attached story gains: Story icons : AII Jack "Brass" Brady, Steeped in Violence MN mn37 * Syndicate Character Investigator 3 3 CCI R Disrupt: before a triggered ability resolves, return Jack "Brass" Brady to his owner's hand. Street Preacher MN mn38 Syndicate Character Investigator 2 2 II C Forced Response: after Street Preacher enters play, choose and exhaust a support card, if able. Brotherhood Interrogator MN mn39 Syndicate Character Cultist 3 3 CI C Action: pay 1 and sacrifice Brotherhood Interrogator to search your deck for a card named Brotherhood Street Runner and put it into play. Then shuffle your deck. Chemist MN mn40 Syndicate Character Scientist 3 0 CAI R Response: after a Ritual event has been both played and returned to its owner's hand, put Chemist into play from your hand or your discard pile. Fixer MN mn41 Syndicate Character Criminal 3 2 CCA U Lower the cost for you to play Fixer by 2 (to a minimum of 1) if there is at least 1 Attachment in play. Gang Boss MN mn42 Syndicate Character Criminal 5 5 CCAI U Action: sacrifice a Mask support card to cancel a wound to Gang Boss. Then, choose and wound a character. Patsy MN mn43 Syndicate Character Criminal 1 1 C Action: sacrifice Patsy to discard exactly 2 success tokens from a story with 4 or fewer total success tokens. Rambling Man MN mn44 Syndicate Character Messenger 4 2 CCI U Action: sacrifice Rambling Man to move a drain token from one of your domains to an undrained domain. Adoration of Maahes MN mn45 Syndicate Event Ritual 2 C Action: ready all exhausted Criminal characters. Then, if you have played at least 1 other Ritual event this phase, return Adoration of Maahes to your hand instead of discarding it. Cooking the Books MN mn46 Syndicate Event 0 C Response: after you win an icon struggle by at least 2 icons, choose a character, support card, or domain. Destroy all Attachment cards on that card. Eye for an Eye MN mn47 Syndicate Event 2 U Response: after a character enters a discard pile, draw X cards, then discard X cards from your hand. X is the number of Attachments in play. Sleight of Hand MN mn48 Syndicate Event 0 R Response: after a Transient resource is destroyed, attach it to the domain it was discarded from. Livre d'Ivon, Eibon in du Nord's Translation MN mn49 * Syndicate Support Tome 2 R Response: after a character enters play except from a player's hand, exhaust to choose and ready a character. Unmasking Shame MN mn50 Syndicate Support Mask 0 U Response: after a story resolves, attach Unmasking Shame to a committed character. Attached character gets -4 skill. Mask of Coin MN mn51 Syndicate Support Attachment. Mask 0 C Attach to a character. Attached character gets +2 skill and gains the Avatar of Nyarlathotep subtype. Calling in Favors MN mn52 Syndicate Support Attachment 2 R Attach to a domain you control. At the beginning of your refresh phase, if attached domain is undrained, choose and exhaust a character without any A icons. Unlicensed Garage MN mn53 Syndicate Support Location 4 R Response: after you attach a Transient resource to a domain, return a Transient card from your discard pile to your hand. Up for Grabs MN mn54 Syndicate Support Attachment. Enviroment 2 U Attach to a story card. Attached story gains: Story icons : TCAI Carl Stanford, Deathless Fanatic MN mn55 * Cthulhu Character Sorcerer 3 3 TA R Invulnerability. Action: sacrifice a Cultist character or Mask card to give Carl Stanford CCAA until the end of the phase. The Thing in the Fog MN mn56 Cthulhu Character Servitor 3 3 TT C Forced Response: after The Thing in the Fog enters play, each player must sacrifice a character, if able. Brotherhood Torturer MN mn57 Cthulhu Character Cultist 4 2 TCA C Villainous. Action: pay 2 and sacrifice Brotherhood Torturer to search your deck for a card named Brotherhood Interrogator and put it into play. Then shuffle your deck. Coral Infection MN mn58 Cthulhu Character Monster 4 2 TC R Toughness +1. Response: after a Ritual event has been both played and returned to its owner's hand, put Coral Infection into play from your hand or your discard pile. Leech Mother MN mn59 Cthulhu Character Cultist 3 3 TC U Action: sacrifice a Mask support card to give Leech Mother 2 of any one icon until the end of the phase. Ocean Crawlers MN mn60 Cthulhu Character Monster 1 1 T U Ocean Crawlers gets +1 skill for each Attachment in play. Shoggoth-Twsha MN mn61 Cthulhu Character Deep One 1 1 C Action: exhaust to choose a character. Until the end of the phase, that character loses all Toughness. Skin Weed MN mn62 Cthulhu Character Messenger 3 3 T U Action: sacrifice Skin Weed to move a drain token from one of your domains to an undrained domain. Adoration of Apep MN mn63 Cthulhu Event Ritual 2 C Plays during a story phase. Action: choose a character. That character loses all of its printed C icons and must commit to a story of your choice this phase, if able. Then, if you have played at least 1 other Ritual event this phase, return Adoration of Apep to your hand instead of discarding it. Driven to Destruction MN mn64 Cthulhu Event 1 C Response: after you win an icon struggle by at least 2 icons, sacrifice a character. Each opponent must sacrifice a character with equal or lower skill, if able. Into the Deep MN mn65 Cthulhu Event 3 R Play during your operations phase. Action: choose and destroy a character with printed cost X or lower. X is the number of Transient resources attached to all domains. Sea Change MN mn66 Cthulhu Event Disaster 2 U Play during a story phase. Action: choose a story. All characters with 1 or more Mask cards attached to them that are committed to that story must be sacrificed. Terrible Beauty MN mn67 Cthulhu Event 1 R Action: choose a character. Until the end of the phase, change 1 of that character's icons into a T icon. R'lyeh Text, The Breath of Dagon MN mn68 * Cthulhu Support Tome 3 R Response: after a player shuffles his deck, exhaust and pay 2 to have all players sacrifice a support card. Unmasking Cruelty MN mn69 Cthulhu Support Mask 0 U Response: after a story resolves, attach Unmasking Cruelty to a committed character. Treat attached character as though its text box were blank (except for subtypes). Deathless Mask MN mn70 Cthulhu Support Attachment. Mask 0 C Attach to a character. Attached character gains T and the Avatar of Nyarlathotep subtype. Secret Murders MN mn71 Cthulhu Support Attachment 2 R Attach to a domain you control. At the beginning of your refresh phase, if attached domain is undrained, each player must sacrifice a character or resource, if able. Sleep of Reason MN mn72 Cthulhu Support Attachment. Enviroment 2 U Attach to a story card. Attached story gains: Story icons : TTT Hildred Castaigne, Future Emperor of America MN mn73 * Hastur Character Cultist 4 3 AA R Toughness +1. Hildred Castaigne gains TC for each insane character. Twin of You MN mn74 Hastur Character Servitor 4 4 TTA C Forced Response: after Twin of You enters play, choose and destroy an insane character, if able. Book Publisher MN mn75 Hastur Character Messenger 4 4 AA U Fast. Action: sacrifice Book Publisher to move a drain token from one of your domains to an undrained domain. Brotherhood Visionary MN mn76 Hastur Character Cultist 2 1 CA C Villainous. Fast. Action: sacrifice Brotherhood Visionary to search your deck for a card named Brotherhood Torturer and put it into play. Then shuffle your deck. Court Jester MN mn77 Hastur Character Servitor 3 4 CCA C Demon Lover MN mn78 Hastur Character Servitor 2 2 TA U Action: exhaust to choose a character. Until the end of the phase, that character gets -2 skill. Forgotten Ones MN mn79 Hastur Character Servitor 3 1 TT R Response: after a Ritual event has been both played and returned to its owner's hand, put Forgotten Ones into play from your hand or your discard pile. Language Virus MN mn80 Hastur Character Monster 3 3 TT U While there is at least 1 Attachment card in play, Language Virus gains Invulnerability. Adoration of Yhtill MN mn81 Hastur Event Ritual 1 C Disrupt: cancel the effects of a character ability just triggered. Then, if you have played at least 1 other Ritual event this phase, return Adoration of Yhtill to your hand instead of discarding it. Ancestral Voices MN mn82 Hastur Event 2 U Action: sacrifice a Mask support card to lower the cost of the next character or support card you play this phase by 4. Despair MN mn83 Hastur Event 1 C Response: after you win an icon struggle by at least 2 icons, choose a character without any Attachment cards on it. Return that character to its owner's hand. Mass Hallucination MN mn84 Hastur Event Madness 3 R Action: choose X characters, where X is the number of Transient resources attached to all domains. Those characters go insane. That Wich is Not MN mn85 Hastur Event Spell 4 R Play during your operations phase. Action: reveal the top 4 cards of each player's deck. Then, choose one of the following: either each player discards the revealed cards, or each player discards his hand and puts the revealed cards into his hand. Revelations of Hali, Words of the Shepherd's God MN mn86 * Hastur Support Tome 3 R Response: after a player shuffles his deck, each player must choose and discard a card from his hand. Unmasking Idiocy MN mn87 Hastur Support Mask 0 U Response: after a story resolves, attach Unmasking Idiocy to a committed character. Attached character loses all of its printed A and I icons. Flayed Mask MN mn88 Hastur Support Attachment. Mask 0 C Attach to a character. Attached character gets -2 skill and gains the Avatar of Nyarlathotep subtype. Irrational Means MN mn89 Hastur Support Attachment. Enviroment 2 U Attach to a story card. Attached story gains: Story icons : TAA Spreading the Disease MN mn90 Hastur Support Attachment 2 R Attach to a domain you control. At the beginning of your refresh phase, if attached domain is undrained, you may choose a character with skill 2 or lower. That character goes insane. Ho Fong, High Priest of the Bloated Woman MN mn91 * Yog-Sothoth Character Sorcerer 3 3 CA R Disrupt: pay 2 to cancel the effects of a Ritual event. Fishers from Outside MN mn92 Yog-Sothoth Character Servitor 3 2 TC C Forced Response: after Fishes from Outside enters play, choose an exhausted character. Return that character to its owner's hand. Alchemist MN mn93 Yog-Sothoth Character Sorcerer 3 0 CA R Alchemist gets +1 skill for each Mask card you control. Response: after a Ritual event has been both played and returned to its owner's hand, put Alchemist into play from your hand or your discard pile. Brotherhood Acolyte MN mn94 Yog-Sothoth Character Cultist 3 2 AA C Villainous. Action: pay 4 to search your deck for up to 2 cards named Brotherhood Procurer and put them into play. Then shuffle your deck. Cannibal Ghast MN mn95 Yog-Sothoth Character Monster 1 4 TT C Cannibal Ghast cannot commit to stories on your turn. Insubstantial Insect MN mn96 Yog-Sothoth Character Monster 1 1 A U While there is at least 1 Attachment card in play, Insubstantial Insect gains CC. Shantak Mount MN mn97 Yog-Sothoth Character Servitor 4 3 TA U Action: sacrifice a Mask support card to choose a Cultist character in your discard pile. Return that character to your hand. Teller of Talles MN mn98 Yog-Sothoth Character Messenger 3 2 AA U Action: sacrifice Teller of Tales to move a drain token from one of your domains to an undrained domain. Adoration of Upuat MN mn99 Yog-Sothoth Event Ritual 1 C Action: ready an exhausted support card. Then, if you have played at least 1 other Ritual event this phase, return Adoration of Upuaut to your hand instead of discarding it. Aklo Sabaoth MN mn100 Yog-Sothoth Event Spell 0 C Response: after you win an icon struggle by at least 2 icons, refresh all of your domains with at least 1 [Yog-Sothoth] resource attached. Haunted Mists MN mn101 Yog-Sothoth Event 3 R Play during your operations phase. Action: choose a player. Rearrange all Transient resources on that player's domains. Stone of the Heart MN mn102 Yog-Sothoth Event Spell 3 U Play during your operations phase. Action: choose a player. Refresh all that player's domains. That player skips the refresh phase of his next turn. The Wave Function MN mn103 Yog-Sothoth Event Spell 4 R Action: choose a player. Until the end of the phase, you and the chosen player exchange control of all support cards. The Goddess of the Black Fan, Seduction of the Monk Liu MN mn104 * Yog-Sothoth Support Tome 2 R Response: after a character enters play except from a player's hand, exhaust and pay 2 to choose a Spell card in your discard pile. Put that card on top of your deck. Unmasking Hubris MN mn105 Yog-Sothoth Support Mask 1 U Response: after a story resolves, attach Unmasking Hubris to a committed character. Attached character's controller must drain a domain to ready that character during his refresh phase. Pharaonic Mask MN mn106 Yog-Sothoth Support Attachment. Mask 0 C Attach to a character. Attached character gains A and the Avatar of Nyarlathotep subtype. Expectancy MN mn107 Yog-Sothoth Support Attachment 1 R Attach to a domain you control. At the beginning of your refresh phase, if attached domain is undrained, each opponent discards the top 2 cards of his deck. Unstable Energies MN mn108 Yog-Sothoth Support Attachment. Enviroment 2 U Attach to a story card. Attached story gains: M'weru, Priestess of the Bloody Tongue MN mn109 * Shub-Niggurath Character Sorcerer 4 4 TTCA R Toughness +2. Disrupt: cancel a triggered effect that would destroy a Mask card. Then, wound M'weru. Small Ghouls MN mn110 Shub-Niggurath Character Monster 5 6 TTCC C Forced Response: after Small Ghouls enters play, put 3 cards from your discard pile on the bottom of your deck in any order, if able. Black Wind MN mn111 Shub-Niggurath Character Messenger 3 2 T U Toughness +1. Action: sacrifice Black Wind to move a drain token from one of your domains to an undrained domain. Bright Young Thing MN mn112 Shub-Niggurath Character Cultist 2 1 CC U Action: sacrifice a Mask support card to give Bright Young Thing +4 skill and TT until the end of the phase. Brotherhood Procurer MN mn113 Shub-Niggurath Character Cultist 2 2 T C Villainous. Action: pay 1 and sacrifice Brotherhood Procurer to search your deck for a card named Brotherhood Visionary and put it into play. Then shuffle your deck. Interestellar Visitor MN mn114 Shub-Niggurath Character Mi-Go 3 1 AI R Response: after a Ritual event has been both played and returned to its owner's hand, put Interstellar Visitor into play from your hand or your discard pile. Obscene Polyp MN mn115 Shub-Niggurath Character Monster 3 3 CC C Toughness +2. Worms of the Hearth MN mn116 Shub-Niggurath Character Monster 4 4 TTC U While there is at least 1 Attachment in play, Worms of the Earth gains "Disrupt: pay 1 to cancel a wound to Worms of the Earth. Then draw a card." Adoration of Hetheru MN mn117 Shub-Niggurath Event Ritual 2 C Action: choose a character. Until the end of the phase, that character gains TCA. Then, if you have played at least 1 other Ritual event this phase, return Adoration of Hetheru to your hand instead of discarding it. Cuttings from the Same Brach MN mn118 Shub-Niggurath Event 4 U Play during your operations phase. Action: attach the top 3 cards of your deck, as resources, to the domain that was drained to pay for Cuttings from the Same Branch. Ever Growing MN mn119 Shub-Niggurath Event 0 C Response: after you win an icon struggle by at least 2 icons, attach the top card of your deck, as a resource, to one of your domains. Thanks Be to Shudde-M'ell MN mn120 Shub-Niggurath Event 1 R Response: after a Transient resource is destroyed, choose and destroy a resource attached to the same domain. The Mother's Bounty MN mn121 Shub-Niggurath Event 4 R Play during your operations phase. Action: each player gains a new domain. Then, he attaches the top 4 cards of his deck to that domain as resources. Unmasking Corruption MN mn122 Shub-Niggurath Support Mask 0 U Response: after a story resolves, attach Unmasking Corruption to a committed character. Attached character's controller must sacrifice attached character at any time he has 8 or more cards in his hand. Triune Mask MN mn123 Shub-Niggurath Support Attachment. Mask 0 C Attach to a character. Attached character gains Toughness +1 and the Avatar of Nyarlathotep subtype. Caressed by Y'Golonac MN mn124 Shub-Niggurath Support Attachment. Enviroment 2 U Attach to a story card. Attached story gains: Story icons : TTC Fungal Colony MN mn125 Shub-Niggurath Support Attachment 2 R Attach to a domain you control. At the beginning of your refresh phase, if attached domain is undrained, put into play a character with printed cost 2 or lower from your discard pile. Lake of Glaaki MN mn126 Shub-Niggurath Support Location 3 R Action: exhaust and exhaust X characters to choose and wound a character with skill X or lower committed to a story. Jackson Elias, Skeptical Reporter MN mn127 * Neutral Character Investigator 3 5 III R Response: pay 2 and sacrifice Jackson Elias to return all Weapon cards from your discard pile to your hand. Shugoron, Beloved of the Tcho-Tcho MN mn128 * Neutral Character Avatar of Nyarlathotep 5 4 CCAI U Toughness +2. Action: pay 2 to choose a Mask card in your discard pile. Return that card to your hand. The Dweller in Darkness, Born of the Night MN mn129 * Neutral Character Avatar of Nyarlathotep 5 4 TCA U Fast. Toughness +2. Action: pay 1 and sacrifice a Mask card to choose and wound a character without any C icons. Nyarlathotep, The Crawling Chaos MN mn130 * Neutral Character Ancient One 0 6 TTCCA R Villainous. Toughness +4. Each Avatar of Nyarlathotep character gains TT. Action: pay 3 to take control of an Avatar of Nyarlathotep character. Black Wind Zealot MN mn131 Neutral Character Cultist 2 1 CA U Lower the cost for any player to play Avatar of Nyarlathotep characters by 1 (to a minimum of 1). Independent Operator MN mn132 Neutral Character Sorcerer 3 3 AA U The cost to play cards cannot be lowered. Magus MN mn133 Neutral Character Sorcerer 2 1 A U Action: exhaust to choose an Environment card in any discard pile. Then, attach it to a story card. Serpent from Yoth MN mn134 Neutral Character Monster 4 2 TC C Forced Response: after Serpent from Yoth enters your discard pile, each opponent must choose and sacrifice a character. Carne Vale MN mn135 Neutral Event 4 R Play during your operations phase. Action: put the top 2 cards from your deck into play as domains, each with the top card of your deck attached to it as a resource. Moving the Scenery MN mn136 Neutral Event 2 U Response: after you win an icon struggle by at least 2 icons, move a success token from one side of a story to another. Simple Kindness MN mn137 Neutral Event 2 U Response: after a player plays a Ritual event, refresh all of your domains. Strange Aeons MN mn138 Neutral Event Disaster 6 R Action: destroy all characters without at least 1 card attached to them. City of the Great Race MN mn139 Neutral Support Location 3 U While you control more Attachment cards than any opponent, you need 1 fewer success token in order to win a story. Gray Dragon Island MN mn140 Neutral Support Location 2 R Response: after you play a character from your hand, pay 1 to draw a card. Limehouse Docks MN mn141 Neutral Support Location 3 R Disrupt: exhaust to cancel a triggered effect that chooses a character with 1 or more cards attached as a target. Massa di Requiem per Shuggay MN mn142 Neutral Support Tome 4 R Massa di Requiem per Shuggay enters play exhausted. Action: exhaust to lower the cost of the next card you play this phase by 3 (to a minimum of 1). The Ju-Ju House MN mn143 Neutral Support Location 0 R Response: after an opponent plays a Ritual event, draw a card. The Unreflecting Mirror MN mn144 Neutral Support Attachment. Weapon 1 C Attach to a character. Attached character gains CA. Yithian Rifle MN mn145 Neutral Support Attachment. Weapon 1 C Attach to a character. Attached character gains C. Response: after you win an icon struggle by at least 2 icons, choose and destroy a Weapon card. Paul LeMond, Tormented Psychic FC fc1 * Agency Character Government 1 1 R Action: pay 1 to choose a character. Until the end of the phase, Paul LeMond gains all of that character's printed icons. Professor Hermann Mulder, Bureau Consultant FC fc2 * Agency Character Government 1 4 CCA R Professor Hermann Mulder goes insane at any time there are 6 or more characters in play. Shamus FC fc3 Agency Character Investigator 3 2 CCII U Fast. Bureau Chief FC fc4 Agency Character Government 2 2 C C Willpower. Local Sheriff FC fc5 Agency Character Investigator 4 4 CI C Willpower. Action: pay 1 to return Local Sheriff to your hand if it entered your discard pile this phase. Requisitions Officer FC fc6 Agency Character Government 3 3 CA U Action: pay 3 to attach an Attachment support card from any player's discard pile to Requisitions Officer. Sharpshooter FC fc7 Agency Character 3 1 CC C Action: exhaust and pay 1 to choose and wound a character with fewer C icons than Sharpshooter. Execution FC fc8 Agency Event 0 C Action: exhaust a character you control to choose and wound a character with fewer C icons than the exhausted character. Kick it Upstairs FC fc9 Agency Event 0 R Play during your operations phase. Action: sacrifice 2 characters and discard a Ritual event from your hand to search your deck for Norman Blackwood, Sr., and up to 3 Attachment support cards, and put them into play (attach the Attachment cards to Norman Blackwood, Sr.). Then shuffle your deck. January Stones FC fc10 Agency Event Ritual 4 R Action: wound all characters with printed cost equal to the number of domains you control. Then, you may exhaust 2 Lost City support cards to return January Stones to your hand instead of discarding it. Small Price to Pay FC fc11 Agency Event 1 C Action: choose a character you control and a character an opponent controls. Choose one of those characters to go insane, then wound the other character. Urban Renewal FC fc12 Agency Event 4 U Play during your operations phase. Action: choose and destroy 2 resources, each attached to a different domain. Wish for Strength FC fc13 Agency Event Encounter. Ritual X U Action: put Wish for Strength into play as a Summoned character with X skill and CC icons. Then, at the end of the phase, either drain a domain to return Wish for Strength to its owner's hand or sacrifice it. Irem, City of the Pillars FC fc14 * Agency Support Location. Lost City 2 R Forced Response: after Irem enters play, return all other Lost City cards in play to their owners' hands. Action: exhaust to choose a committed character. Until the end of the phase, that character gains CCAI. Recruit FC fc15 Agency Support Mutable 1 U Each Investigator character gains C. Action: pay 2 to have Recruit become an Investigator character with skill 2 and CC until the end of the phase. Antarctic Ruins FC fc16 Agency Support Location. Lost City 2 U While you control a [Agency] character, transient resources you control are not destroyed when the domain they are attached to is drained. While you control a [Miskatonic] character, draw an additional card during your draw phase. Service Notice FC fc17 Agency Support Item 1 R Action: exhaust to lower the cost of the next [Agency] or [Miskatonic] card you play this phase by 1 (to a minimum of 1). The Broken Fist FC fc18 Agency Support Attachment. Curse 1 C Attach to a character. Action: pay 1 to have attached character lose X icons of your choice until the end of the phase. X is the number of Curse cards in play. Professor Nathaniel Peaslee, Scholar of the Arcane FC fc19 * Miskatonic University Character Investigator 4 3 CCAI R Response: after Professor Nathaniel Peaslee enters a discard pile from play, pay 2 to put into play all characters that entered a discard pile this phase. Randolph Carter FC fc20 * Miskatonic University Character Sorcerer 5 3 CCAI R Toughness +3. Response: after Randolph Carter is wounded, draw a card. Then, each player chooses and discards a card from his hand. Learned Astronomer FC fc21 Miskatonic University Character Sorcerer 3 3 CAI U Willpower. Absent-Minded Accountant FC fc22 Miskatonic University Character Investigator 2 1 AI U Action: exhaust to draw a card. Then, Accountant goes insane. Charlatan FC fc23 Miskatonic University Character 3 3 II C Action: exhaust to choose a character with fewer I icons than Charlatan. Until the end of the phase, that character loses all of its printed icons. Civil Engineer FC fc24 Miskatonic University Character Investigator 2 X AI C X is equal to the number of domains you control. Visiting Author FC fc25 Miskatonic University Character 3 2 CII C Action: pay 1 to return Visiting Author to your hand if it entered your discard pile this phase. Misinformation FC fc26 Miskatonic University Event 0 C Action: exhaust a character you control with at least 2 I icons to choose a story. Remove up to 3 success tokens from that story. Burn the Books FC fc27 Miskatonic University Event 0 R Play during your operations phase. Action: sacrifice 2 Tome support cards and discard a Ritual event from your hand to search your deck for Randolph Carter and up to 2 Investigator characters, and put them into play. Then shuffle your deck. Back from Beyond FC fc28 Miskatonic University Event 4 C Play during a story phase. Action: put a character from your discard pile into play. At the end of the phase, that character goes insane, if able. November Whispers FC fc29 Miskatonic University Event Ritual 4 R Action: draw X cards, where X is the number of domains you control. Then, you may exhaust 2 Lost City support cards to return November Whispers to your hand instead of discarding it. Rush to Judgement FC fc30 Miskatonic University Event 1 U Response: after a character is restored, draw X cards. X is that character's printed skill. Wish for Insight FC fc31 Miskatonic University Event Encounter. Ritual 3 U Action: put Wish for Insight into play as a Summoned character with 4 skill, CI, and "While this character is committed to a story, that story gains an icon of your choice." Then, at the end of the phase, either drain a domain to return Wish for Insight to its owner's hand or sacrifice it. Yian, Across the Seven Oceans FC fc32 * Miskatonic University Support Location. Lost City 1 R Forced Response: after Yian enters play, return all other Lost City cards in play to their owners' hands. Action: exhaust to choose a character committed to a story. Until the end of the phase, that character gets +6 skill and gains Invulnerability. Novitiate FC fc33 Miskatonic University Support Mutable 1 U Response: after a Sorcerer character enters play, pay 1 to draw a card. Action: pay 3 to have Novitiate become a Sorcerer character with skill 3 and CA until the end of the phase. City in the Sands FC fc34 Miskatonic University Support Location. Lost City 2 U While you control a [Miskatonic] character, draw an additional card during your draw phase. While you control a [Yog-Sothoth] character, the cost for opponents to play events is raised by 1. Saturnian Wine FC fc35 Miskatonic University Support Item 1 R Action: exhaust to lower the cost of the next [Miskatonic] or [Yog-Sothoth] card you play this phase by 1 (to a minimum of 1). The Unmoving Finger FC fc36 Miskatonic University Support Attachment. Curse 2 C Attach to a support card with cost X or lower. X is the number of Curse cards in play. Attached support card gains the Tome subtype and cannot ready during its controller's refresh phase. Doctor Anton Zarnak, Man Outside of Time FC fc37 * Syndicate Character Sorcerer 6 4 CCA R Response: after Doctor Anton Zarnak enters play from your hand, refresh all of your domains and drain all opponents' domains. Richard Upton Pickman, Genius Painter FC fc38 * Syndicate Character Cultist 4 3 CCI R Action: pay 2 to choose a character. Until the end of the phase, Richard Upton Pickman gains that character's keywords and triggered abilities. Then, treat that character as though its printed text box were blank. State Representative FC fc39 Syndicate Character Criminal 2 3 CCC U Brotherhood Addict FC fc40 Syndicate Character Cultist 1 1 U Action: exhaust and pay 1 to return a Location card to your hand if it entered your discard pile this phase. Hard Case FC fc41 Syndicate Character Criminal 2 2 C C Response: after Hard Case enters play, choose and exhaust a character with printed cost X or lower. X is the number of domains you control. Quite a Dame FC fc42 Syndicate Character Cultist 4 3 AA C Action: exhaust to choose and exhaust a character with fewer A icons than Quite a Dame. Resurrected Foe FC fc43 Syndicate Character Cultist 5 2 TCAI C Action: pay 1 to return Resurrected Foe to your hand if it entered your discard pile this phase. Bust-Out FC fc44 Syndicate Event 0 C Action: exhaust a character you control with at least 2 different icons to look at the top 4 cards of any player's deck. Discard any number of those cards and return the rest to the top of that deck in any order. Show of Loyalty FC fc45 Syndicate Event 0 R Play during your operations phase. Action: sacrifice 2 characters and discard a Ritual event from your hand to search your deck for Danny O'Bannion and up to 3 Criminal characters, and put those cards into play. Then shuffle your deck. Dogs of August FC fc46 Syndicate Event Ritual 4 R Action: exhaust all characters with printed cost X or lower, where X is the number of domains you control. Then, you may exhaust 2 Lost City support cards to return Dogs of August to your hand instead of discarding it. In the Gutter FC fc47 Syndicate Event 2 U Play during your operations phase. Action: name three different cards. Then, look at an opponent's hand and discard any named cards from that hand. Low Blow FC fc48 Syndicate Event 2 C Action: choose a character. If that character is ready, exhaust it. If it is exhausted, it goes insane. Wish for Power FC fc49 Syndicate Event Encounter. Ritual 1 U Action: put Wish for Power into play as a Summoned character with 1 skill, CI, and Fast. Then, at the end of the phase, either drain a domain to return Wish for Power to its owner's hand or sacrifice it. Koth, Of Hyborian Majesty FC fc50 * Syndicate Support Location. Lost City 2 R Forced Response: after Koth enters play, return all other Lost City cards in play to their owners' hands. Action: exhaust to choose a character committed to a story. Ready that character, and remove it from the story. Kickback FC fc51 Syndicate Support Mutable 1 U Each Criminal character gains Fast. Action: pay 1 to have Kickback become a Criminal character with skill 1 and C until the end of the phase. Ancient Mound FC fc52 Syndicate Support Location. Lost City 2 U While you control a [Syndicate] character, opponents' characters lose an I icon. While you control a [Agency] character, your transient resources are not destroyed when the domain they are attached to is drained. One for the Road FC fc53 Syndicate Support Item 1 R Action: exhaust to lower the cost of the next [Syndicate] or [Agency] card you play this phase by 1 (to a minimum of 1). The Unraveled Nerve FC fc54 Syndicate Support Attachment. Curse 0 C Attach to a character. Attached character gets -1 skill for each Curse in play. Captain Obed Marsh FC fc55 * Cthulhu Character High Priest 4 2 CCAA R Action: exhaust Captain Obed Marsh and sacrifice a Deep One character to choose and destroy a character or support card with printed cost X or lower. X is the printed cost of the sacrificed Deep One character. Yig, Father of Snakes FC fc56 * Cthulhu Character Ancient One 4 4 TTT R Villainous. Action: exhaust to choose and destroy a non-Ancient One character with fewer T icons than Yig. Tainted Informant FC fc57 Cthulhu Character Cultist 3 4 TCCC U Bestial Shoggoth FC fc58 Cthulhu Character Servitor 3 3 TT C Action: pay 1 to choose a character with fewer T icons than Bestial Shoggoth and committed to the same story as Bestial Shoggoth. Remove that character from the story. Killer from the Depths FC fc59 Cthulhu Character Deep One 4 4 CCA C Response: after Killer from the Depths enters a discard pile from play, each opponent must sacrifice a character with skill X or lower, if able. X is the number of domains you control. Lemurian Survivor FC fc60 Cthulhu Character Cultist 2 0 TA C Action: pay 1 to return Lemurian Survivor to your hand if it entered your discard pile this phase. Sea Devil FC fc61 Cthulhu Character Deep One 3 3 CCA U Response: after Sea Devil enters play, choose and destroy a character with printed cost X or lower. X is the number of Lost City cards you control. Pulled Under FC fc62 Cthulhu Event 0 C Action: exhaust a character you control with at least 2 T icons to choose and destroy an exhausted non-Ancient One character. The Time is Nigh FC fc63 Cthulhu Event Ritual 0 R Play during your operations phase. Action: sacrifice 2 Cultist characters and discard a Ritual event from your hand to search your deck for Cthulhu and put it into play. Then shuffle your deck. Prayers Answered FC fc64 Cthulhu Event 2 U Action: choose a [Cthulhu] character. Until the end of the phase, that character gains the Ancient One subtype, +8 skill, and TTCCA. Rains in April FC fc65 Cthulhu Event Ritual 4 R Action: name character or support card. Then each player sacrifices all cards of the named type with printed cost equal to the number of domains you control. Then, you may exhaust 2 Lost City support cards to return Rains in April to your hand instead of discarding it. Self-Slaughter FC fc66 Cthulhu Event 2 C Play during your operations phase. Action: each player sacrifices a character. Wish for Cruelty FC fc67 Cthulhu Event Encounter. Ritual 3 U Action: put Wish for Cruelty into play as a Summoned character with 5 skill and TTCA. Then, at the end of the phase, either drain a domain to return Wish for Cruelty to its owner's hand or sacrifice it. Y'ha-Nthlei, Home of the Deep Ones FC fc68 * Cthulhu Support Location. Lost City 1 R Forced Response: after Y'ha-Nthlei enters play, return all other Lost City cards in play to their owners' hands. Action: exhaust to choose 2 committed characters. Until the end of the phase, one of those characters loses all of its printed T icons, and the other character gains that many T icons. Inducement FC fc69 Cthulhu Support Mutable 1 U Each Cultist character gains Toughness +1. Action: pay 3 to have Inducement become a Cultist character with skill 3 and CA until the end of the phase. Breath of the Deep FC fc70 Cthulhu Support Attachment. Curse 1 C Attach to a character. Action: pay 1 to discard X success tokens from a story to which attached character is committed. X is the number of Curse cards in play. Fragment of Lemuria FC fc71 Cthulhu Support Location. Lost City 2 U While you control a [Cthulhu] character, opponents' characters lose a T icon. While you control a [Syndicate] character, opponents' characters lose an I icon. Snake Totem FC fc72 Cthulhu Support Item 1 R Action: exhaust to lower the cost of the next [Cthulhu] or [Syndicate] card you play this phase by 1 (to a minimum of 1). Chaugnar Faugn, The Horror from the Hills FC fc73 * Hastur Character Ancient One 4 4 TTA R Villainous. Toughness +1. Action: exhaust to choose a story. Add X success tokens to that story, where X is the number of insane characters your opponents control. Professor Henry Staunton FC fc74 * Hastur Character High Priest 4 2 CCAA R Action: exhaust Professor Henry Staunton and sacrifice a Cultist character to choose and drive insane up to 3 characters with combined skill X or lower. X is the skill of the sacrificed Cultist character. Water Colour FC fc75 Hastur Character Servitor 4 6 TTAA U Toughness +1. Prestidigitator FC fc76 Hastur Character Sorcerer 3 2 CA C Action: pay 1 to look at the top X cards of your deck and return them in any order. X is the number of domains you control. Psychopath FC fc77 Hastur Character Investigator 2 1 U Action: pay 1 and choose a [Hastur] character. Until the end of the phase, that character gains Invulnerability, Willpower, and "Response: after a story to which Psychopath is committed resolves, all characters committed to this story go insane." Pulp Writer FC fc78 Hastur Character Cultist 4 5 TT C Action: pay 1 to choose a character with fewer T icons than Pulp Writer. That character loses a T icon, then goes insane, if able. Repairer of Reputations FC fc79 Hastur Character Cultist 2 1 AA C Toughness +1. Action: pay 1 to return Repairer of Reputations to your hand if it entered your discard pile this phase. Lost Generation FC fc80 Hastur Event 0 C Action: exhaust a character you control with at least 2 A icons to choose an insane character. Take control of that character. Carcosa is All FC fc81 Hastur Event 0 R Play during your operations phase. Action: sacrifice 2 Cultist characters and discard a Ritual event from your hand to search your deck for Hastur and up to 2 Lost City support cards, and put those cards into play. Then shuffle your deck. December Song FC fc82 Hastur Event Ritual 4 R Play during your operations phase. Action: each opponent discards 2 cards at random from his hand. Then, you may exhaust 2 Lost City support cards to return December Song to your hand instead of discarding it. Oblique Strategies FC fc83 Hastur Event 3 C Play during your operations phase. Action: each opponent chooses 2 cards in his hand, then puts one of those cards on top of his deck, then discards the other. Seeing the Light FC fc84 Hastur Event Madness 2 U Response: after a character goes insane, its controller must sacrifice a character and a support card, if able. Wish for Music FC fc85 Hastur Event Encounter. Ritual 3 U Action: put Wish for Music into play as a Summoned character with 3 skill, TTA, and "While this character is committed to a story, that story loses up to 2 icons of your choice." Then, at the end of the phase, either drain a domain to return Wish for Music to its owner's hand or sacrifice it. Plateau of Leng, Where No One Lives FC fc86 * Hastur Support Location. Lost City 1 R Forced Response: after Plateau of Leng enters play, return all other Lost City cards in play to their owners' hands. Action: exhaust to choose a character committed to a story. At the end of the phase, that character loses all of its printed T icons and goes insane, if able. Toys FC fc87 Hastur Support Mutable 1 U Lower the cost for each player to play Servitor characters by 1 (to a minimum of 1). Action: pay 2 to have Toys become a Servitor character with skill 2 and TA until the end of the phase. One-Way Ticket FC fc88 Hastur Support Item 1 R Action: exhaust to lower the cost of the next [Hastur] or [Cthulhu] card you play this phase by 1 (to a minimum of 1). The First Manhattan FC fc89 Hastur Support Location. Lost City 2 U While you control a [Hastur] character, each opponent must discard down to 5 cards at the end of his turn, if able. While you control a [Cthulhu] character, opponents' characters lose a T icon. Words of Inspiration FC fc90 Hastur Support Attachment. Curse 1 C Attach to a character with printed cost X or lower. X is the number of Curse cards in play. Take control of attached character. Ithaqua, The Killing Cold FC fc91 * Yog-Sothoth Character Ancient One 4 4 TAAA R Villainous. Action: exhaust to choose a non-Ancient One character in any discard pile with fewer A icons than Ithaqua. Put that character into play under your control. Wilbur Whateley, His Father's Son FC fc92 * Yog-Sothoth Character High Priest 4 2 CCAA R Action: exhaust Wilbur Whateley and sacrifice a character to discard the top X cards of each opponent's deck. X is the number of A icons of the sacrificed character. Child of Kingdom FC fc93 Yog-Sothoth Character Mi-Go 3 3 CI U Action: sacrifice a Mi-Go character to choose a character. That character gains TI until the end of the phase. Gnoph-Keh Priest FC fc94 Yog-Sothoth Character Servitor 2 2 AA C Action: exhaust to choose a character with fewer A icons than Gnoph-Keh Priest. Until the end of the phase, that character gets -3 skill. Child of Yog-Sothoth FC fc95 Yog-Sothoth Character Servitor 6 2 TCA C Fast. Lower the cost to play Child of Yog-Sothoth by 1 (to a minimum of 1) for each domain you control. Mi-Go Slave FC fc96 Yog-Sothoth Character Mi-Go 3 3 CA C Action: pay 1 to return Mi-Go Slave to your hand if it entered your discard pile this phase. Starry Wisdom Deacon FC fc97 Yog-Sothoth Character Cultist 3 3 CAA U Action: sacrifice Starry Wisdom Deacon to lower the cost of the next event card you play this phase to 0. Erase the Transition FC fc98 Yog-Sothoth Event 0 R Play during your operations phase. Action: sacrifice 2 Cultist characters and discard a Ritual event from your hand to search your deck for Yog-Sothoth and put it into play. Then, search your deck for up to 2 Spell event cards and put them into your hand. Then shuffle your deck. February's March FC fc99 Yog-Sothoth Event Ritual 4 R Action: play the topmost event card of your discard pile with printed cost 1 or greater without paying its cost. Then, you may exhaust 2 Lost City support cards to return February's March to your hand instead of discarding it. Lean and Athirst FC fc100 Yog-Sothoth Event X C Action: choose a character without any A icons with printed cost X or lower. Destroy that character. Sound of the Whipporwills FC fc101 Yog-Sothoth Event 0 C Action: exhaust a character you control with at least 2 A icons to put the top 2 cards of any player's discard pile on top of their owner's deck, in any order. Voorish Sign FC fc102 Yog-Sothoth Event Spell 2 U Action: choose a [Yog-Sothoth] character. Until the end of the phase, that character gains TTCCA, and "Response: after you win a story to which this character was committed, each opponent discards the top 6 cards of his deck." Wish for Revelation FC fc103 Yog-Sothoth Event Encounter. Ritual 2 U Action: put Wish for Revelation into play as a Summoned character with 1 skill, CA, and "Response: after this character commits to a story, put the top card of your discard pile on top of your deck." Then, at the end of the phase, either drain a domain to return Wish for Revelation to its owner's hand or sacrifice it. Commoriom, Remnant of Hyperborea FC fc104 * Yog-Sothoth Support Location. Lost City 1 R Forced Response: after Commoriom enters play, return all other Lost City cards in play to their owners' hands. Action: exhaust Commoriom and sacrifice a character committed to a story to move 1 success token from one side of the story to the other. Fungal Growth FC fc105 Yog-Sothoth Support Mutable 1 U Each Mi-Go character gets +1 skill. Action: pay 1 to have Fungal Growth become a Mi-Go character with skill 1 and I until the end of the phase. Mine on Yuggoth FC fc106 Yog-Sothoth Support Location. Lost City 2 U While you control a [Yog-Sothoth] character, the cost for opponents to play events is raised by 1. While you control a [Shub-Niggurath] character, your opponents' characters lose Willpower. Tenor of the Times FC fc107 Yog-Sothoth Support Attachment. Curse 1 C Attach to a character or support card with printed cost X or lower. X is the number of Curse cards in play. Attached card's controller cannot trigger its abilities. The Speaking Cells FC fc108 Yog-Sothoth Support Item 1 R Action: exhaust to lower the cost of the next [Yog-Sothoth] or [Shub-Niggurath] card you play this phase by 1 (to a minimum of 1). Tcho-Tcho Lama, Elder Hierophant FC fc109 * Shub-Niggurath Character High Priest 4 2 CCAA R Action: exhaust Tcho-Tcho Lama and sacrifice a Mi-Go character to put into play a character from your hand or discard pile with printed cost X or lower. X is the printed cost of the sacrificed Mi-Go character. Y'Golonac, The Obscenity FC fc110 * Shub-Niggurath Character Ancient One 4 4 TTCA R Villainous. Invulnerability. Action: pay 1 to choose and ready a character. That character must commit to the same story as Y'Golonac, if able. Space-Eaters FC fc111 Shub-Niggurath Character Monster 4 4 TTCA R Fast. Ageless Mi-Go FC fc112 Shub-Niggurath Character Mi-Go 2 2 A U Your Mi-Go characters gain Toughness +1. Kindly Nurse FC fc113 Shub-Niggurath Character Servitor 3 1 C Fast. Action: pay 1 to return Kindly Nurse to your hand if it entered your discard pile this phase. Progeny of Abhoth FC fc114 Shub-Niggurath Character Monster 5 3 C Progeny of Abhoth gains TC for each domain you control. Swaying Branches FC fc115 Shub-Niggurath Character Dark Young 3 3 CC C Toughness +1. Action: move a wound on Swaying Branches to a character with fewer C icons than Swaying Branches. A Noxious Birth FC fc116 Shub-Niggurath Event 0 C Action: exhaust a character you control with at least 2 T icons to put into play from your discard pile a character with printed cost 3 or lower. Propagation FC fc117 Shub-Niggurath Event 0 R Play during your operations phase. Action: sacrifice 2 Dark Young characters and discard a Ritual event from your hand to search your deck for Shub-Niggurath and put it into play. Then shuffle your deck. Change of Seasons FC fc118 Shub-Niggurath Event 1 C Action: sacrifice a character to put into play a character from your discard pile with printed cost equal to or lower than that of the sacrificed character. The May Garland FC fc119 Shub-Niggurath Event Ritual 4 R Action: put into play from your discard pile a character with printed cost equal to the number of domains you control. Then, you may exhaust 2 Lost City support cards to return The May Garland to your hand instead of discarding it. The New Flesh FC fc120 Shub-Niggurath Event 2 U Action: choose up to 3 [Shub-Niggurath] characters. Until the end of the phase, those characters gain TCA. Wish for Growth FC fc121 Shub-Niggurath Event Encounter. Ritual 4 U Action: put Wish for Growth into play as a Summoned character with 8 skill and TTC. Then, at the end of the phase, either drain a domain to return Wish for Growth to its owner's hand or sacrifice it. G'harne, Home to Shudde-M'ell FC fc122 * Shub-Niggurath Support Location. Lost City 2 R Forced Response: after G'harne enters play, return all other Lost City cards in play to their owners' hands. Action: exhaust to choose a story. Until the end of the phase, all characters you control that are committed to that story get +2 skill and gain TA. Seeds FC fc123 Shub-Niggurath Support Mutable 0 U Each Monster character gains T. Action: pay 3 to have Seeds become a Monster character with skill 3 and CC until the end of the phase. Still Life FC fc124 Shub-Niggurath Support Item 1 R Action: exhaust to lower the cost of the next [Shub-Niggurath] or [Hastur] card you play this phase by 1 (to a minimum of 1). Temple of Haon-Dor FC fc125 Shub-Niggurath Support Location. Lost City 2 U While you control a [Shub-Niggurath] character, your opponents' characters lose Willpower. While you control a [Hastur] character, each opponent must discard down to 5 cards at the end of his turn, if able. Vision of the Worms FC fc126 Shub-Niggurath Support Attachment. Curse 1 C Attach to a character. While attached character's skill is lower than the number of Curse cards in play, it loses all its keywords. Azathoth, The Blind Idiot God FC fc127 * Neutral Character Ancient One 6 6 R Response: after Azathoth enters play from your hand, each player must sacrifice all characters not named Azathoth and all support cards he controls. At the end of the turn, you are eliminated from the game. Assistant to Dr. West FC fc128 Neutral Character Scientist 3 3 AII R Response: when Assistant to Dr. West enters play from your hand, put a character with printed skill 3 or lower into play under your control from any discard pile. Disrupt: before an effect resolves, pay 1 and sacrifice a character to return Assistant to Dr. West to its owner's hand. Tsathoggua, The Sleeper FC fc129 * Neutral Character Ancient One 5 5 TTCA R Villainous. Toughness +3. Action: pay X to destroy all characters with skill X or lower. Any player may trigger this ability. Defrocked Clergyman FC fc130 Neutral Character Sorcerer. Day 2 1 CA U Response: after you play a Day card, discard a success token from any story. Earthly Therion FC fc131 Neutral Character Sorcerer. Night 2 1 CA U Response: after you play a Night card, look at the top 2 cards of your deck. Put one of them on the bottom of the deck and the other on top. Disgrace FC fc132 Neutral Event 0 C Action: choose a character. Until the end of the phase, that character gets -1 skill and gains an icon of your choice. Inside-Out Hours FC fc133 Neutral Event Twilight 1 U Action: return to play all Day and Night character and support cards that entered a discard pile this phase. Until the end of the phase, Day and Night cards cannot be destroyed. Limbo Transit FC fc134 Neutral Event Ritual 0 U Action: sacrifice a Cultist character to lower the cost of the next card you play this phase by 2. Then, if you control at least 1 Lost City support card, you may return Limbo Transit to your hand at the end of the phase. Scavenging FC fc135 Neutral Event 0 C Action: attach a transient card to a domain you control if it entered a discard pile this phase. K'n-yan, Of the Blue Light FC fc136 * Neutral Support Location. Lost City 2 R Response: after a Night character or support card enters play from its owner's hand, each opponent must choose to either discard a card from his hand or sacrifice a character he controls. Ultima Thule, Beyond Which Nothing FC fc137 * Neutral Support Location. Lost City 2 R Response: after a Day character or support card enters play from its owner's hand, draw a card. Of One Mind FC fc138 Neutral Support Night 4 R Forced Response: after Of One Mind enters play, destroy all Day cards, then draw 2 cards. It is Night. Opponents need 3 additional success tokens in order to win a story. Teamwork FC fc139 Neutral Support Day 4 R Forced Response: after Teamwork enters play, destroy all Night cards, then draw 2 cards. It is Day. Characters you control cannot be destroyed except by wounding. Ghost Town FC fc140 Neutral Support Location. Lost City 1 C Action: exhaust to lower the cost of the next Location card you play this phase by 1 (to a minimum of 1). Graveyard Clay Hex FC fc141 Neutral Support Attachment. Curse 1 U Attached character gains CC and Willpower. At any time there are 3 or more Curse cards in play, attached character's controller must sacrifice it. Mason's Cliff Hex FC fc142 Neutral Support Attachment. Curse 1 U Attached character gains TT and Fast. At any time there are 3 or more Curse cards in play, attached character's controller must sacrifice it. Red Nail Hex FC fc143 Neutral Support Attachment. Curse 1 U Attached character gains AA and Toughness +1. At any time there are 3 or more Curse cards in play, attached character's controller must sacrifice it. The Keenness of Two Alike FC fc144 Neutral Support 3 R Action: exhaust and pay 2 to choose 2 characters, each controlled by a different player. Until the end of the phase, exchange control of those characters. Windy Gallows Hex FC fc145 Neutral Support Attachment. Curse 1 U Attached character gains II and Heroic. At any time there are 3 or more Curse cards in play, attached character's controller must sacrifice it. Shadow Team ASM asm1 Agency Character Government 3 2 CC F Each character controlled by an opponent loses C. Torch the Joint! ASM asm2 Agency Support 3 F Play during your operations phase. Action: choose and destroy a non-[Agency] resource or a Location support card. Omega Alumnus ASM asm3 Miskatonic University Character Sorcerer 3 3 CCA F Action: pay 1 to choose a character. Until the end of the phase, change one of that character's I icons into an icon of your choice. Unspeakable Research ASM asm4 Miskatonic University Event 4 F Play during your operations phase. Action: search your deck for a card and put it into your hand. Then, each opponent chooses and discards a card from his hand. Then shuffle your deck. Danny O'Bannion's Cronie ASM asm5 Syndicate Character Criminal 2 1 C F Action: exhaust to choose and ready another Criminal character. Until the end of the phase, that character gains CI. Gun Runner's Club ASM asm6 Syndicate Support Location 2 F Action: exhaust to draw a card. Use this ability only if you have exactly 3 cards in your hand. Cthuloid Spawn ASM asm7 Cthulhu Character Monster 3 3 TC F Forced Response: after a story to which Cthuloid Spawn is committed resolves, destroy all committed characters. The Sleeper Awakens! ASM asm8 Cthulhu Event 4 F Plays during your operations phase. Action: each player sacrifices all characters without any cards attached. Skip your story phase this turn. Obscene Byakhee ASM asm9 Hastur Character Servitor 4 3 TTA F Response: after Obscene Byakhee enters play, each opponent discards a card from his hand at random. Altar of Madness ASM asm10 Hastur Support Location 2 F Action: exhaust to lower the cost of the next card you play this phase by X, where X is the number of insane characters controlled by all opponents. Elder Thing ASM asm11 Yog-Sothoth Character Servitor 4 3 CCA F Response: after Elder Thing enters play, put up to 2 cards from your discard pile on top of your deck in any order. Revelation of the Spheres ASM asm12 Yog-Sothoth Event 4 F Play during your operations phase. Action: search an opponent's deck for a character card and put it into play under your control. Then shuffle his deck. Dreamlands Messenger ASM asm13 Shub-Niggurath Character Servitor 3 2 TI F While Dreamlands Messenger is committed to a story, opponents cannot play events or trigger card abilities. Glimpse of the World ASM asm14 Shub-Niggurath Support 2 F Play during your operations phase. Action: until the end of your next turn, each player skips his story phase. Draw a card. Student of the Profane ASM asm15 Neutral Character Investigator. Sorcerer 2 2 I F Response: after an opponent plays a card paying lower than its printed cost, choose a story. Place a success token on that story. Ghost of Perdition ASM asm16 Neutral Character Monster 2 1 T F Action: pay 2 to choose a character. Attach Ghost of Perdition to that character (counts as a Curse with the text "Attached character gains TTT."). At the end of the phase, unattach Ghost of Perdition. Arkham Inmate ASM asm17 Neutral Character Investigator 3 1 AI F Action: Arkham Inmate goes insane. Response: after Arkham Inmate is restored, choose a story. Until the end of the turn, opponents cannot commit more than 1 character to that story. Artifact of the Lost Cities ASM asm18 Neutral Support Attachment 1 F Attach to a support card. Attached support card gains the Artifact subtype. Response: after attached support enters a discard pile, draw 3 cards. Written in the Sky ASM asm19 Neutral Event 0 F Response: after you play an Ancient One character, search your deck for a different Ancient One character, reveal it, and put it into your hand. Then shuffle your deck. The Greatest Fear... ASM asm20 Neutral Event 1 F Response: after a character goes insane, its controller discards 2 cards at random from his hand. Then, for each event or support card thus discarded, you may place 1 success token on a story. The Terrible Old Man AKD akd1 * Agency Character Government 1 1 C F While The Terrible Old Man is committed to a story, choose a struggle icon. Struggles of that type do not resolve in that story this phase unless an opponent pays 2. Neil's Curiosity Shop AKD akd2 Agency Support Location 3 F Neil's Curiosity Shop gains the triggered abilities of each support card controlled by an opponent. Thomas Olney AKD akd3 * Miskatonic University Character Investigator. Sorcerer 3 3 II F Response: after a character you control enters a discard pile from play (unless sacrificed), pay 2 to return that character to play. The Hall School AKD akd4 Miskatonic University Support Location 2 F Action: sacrifice the Hall School to choose an icon. Until the end of the phase, each character you control gains one of the chosen icons. William Bain, "The One" AKD akd5 * Syndicate Character Investigator 3 3 CAI F Response: after a character or support card controlled by an opponent is exhausted, pay 1 to look at the top 2 cards of your deck. Put one or both on the bottom of your deck, and the rest back on top of your deck. The Seventh House on the Left AKD akd6 Syndicate Support Location 3 F Action: exhaust to choose and exhaust a character or support card. It does not ready during its controller's next refresh phase. (Limit 1 per turn.) St. Erasmus' Home for Mariners AKD akd7 * Cthulhu Support Location 3 F Action: exhaust and sacrifice a Deep One character to choose and destroy a character without any A icons. Called to the Sea AKD akd8 Cthulhu Event Madness 1 F Action: until the end of the phase, each character in play gets -X skill, where X is its printed skill. Charles Dexter Ward AKD akd9 * Hastur Character Servitor 3 3 CA F Charles Dexter Ward is Insane. Charles Dexter Ward retains all its properties and can commit while being Insane. Whenever Charles Dexter Ward would go Insane, choose another character, if able. That character goes Insane instead. Artist's Colony AKD akd10 Hastur Support Location 2 F Action: exhaust to have each player reveal and discard the top card of his deck. If you revealed the card with the highest printed cost, instead put that card into your hand. Visitor from the Spheres AKD akd11 Yog-Sothoth Character Servitor 3 3 TA F Response: after an event card is played, pay 3 to copy the effects of that event. Dreams in Limbo AKD akd12 Yog-Sothoth Event Spell 1 F Action: choose a story. Until the end of the turn, no struggles at this story resolve. Basil Elton, Investigator AKD akd13 * Shub-Niggurath Character Servitor 2 1 AA F Action: shuffle Basil Elton into your deck to refresh all domains. Thunder in the East AKD akd14 Shub-Niggurath Event Disaster 1 F Play during your operations phase. Action: choose and destroy a support card. Then, draw a card. Mentor to Vaughn AKD akd15 Neutral Character Sorcerer 3 3 CCA F Willpower. Action: pay 1 to choose and exhaust a non-Ancient One character. Disrupt: before a triggered effect resolves, discard a card from hand to return Mentor to Vaughn to its owner's hand. Nodens, Potent and Archaic AKD akd16 * Neutral Character Ancient One 3 3 TTA F Toughness +1. Response: after Nodens enters play, wound all characters with skill 3 or lower. Tulzscha, The Green Flame AKD akd17 Neutral Character Ancient One 5 4 TTCA F Villainous. Invulnerability. Cultist characters get +1 skill and gain T. Action: sacrifice a Cultist character to choose and destroy a non-Ancient One character. Granny Orne AKD akd18 * Neutral Character Investigator 1 1 F Willpower. Response: after Granny Orne enters play, destroy all insane characters. 607 Water Street AKD akd19 * Neutral Support Location 2 F Response: after a card with the word Brotherhood in its title enters a discard pile from play, exhaust to return that character to play under its owner's control. The Rope and Anchor Tavern AKD akd20 * Neutral Support Location 2 F As you play The Rope and Anchor Tavern from your hand, name a Subtype. Action: exhaust to lower the cost of the next character you play this round with the named Subtype by 2 (to a minimum of 1). Mr. Grey, Corrupt Politician ACC acc1 * Agency Character Government 2 2 CC F Response: after a character is wounded, pay 1 and exhaust Mr. Grey to put 1 success token on any story. The Blackwood Conspiracy ACC acc2 Agency Conspiracy 0 F If you win this story and control at least one [Agency] character, you may choose and wound any number of characters without any C icons. Seeker of the Profane ACC acc3 Miskatonic University Character Investigator. Sorcerer 3 2 AI F Players must pay 2 at the beginning of the story phase in order to commit characters with skill 2 or lower that phase. A Conspiracy of Scholars ACC acc4 Miskatonic University Conspiracy 0 F If you win this story and control at least one [Miskatonic] character, you may draw 5 cards. Tragic Celebrity ACC acc5 Syndicate Character Criminal. Conspirator 2 1 I F While there is at least one Conspiracy card in play, you draw an additional card during your draw phase. The Underground Conspiracy ACC acc6 Syndicate Conspiracy 0 F If you win this story and control at least one [Syndicate] character, you may force each opponent to discard his hand. Mutant Spawn ACC acc7 Cthulhu Character Conspirator 3 3 CCA F While there is at least one Conspiracy card in play, Mutant Spawn gains TT. The R'lyeh Conspiracy ACC acc8 Cthulhu Conspiracy 0 F If you win this story and control at least one [Cthulhu] character, you may choose and destroy up to 2 character or support cards in play. Shrieking Byakhee ACC acc9 Hastur Character Servitor 3 2 AA F Response: after you play Shrieking Byakhee from your hand, pay 2 to search your deck for a character with the word "Byakhee" in its title and put it into play. Then shuffle your deck. The Hidden Conspiracy ACC acc10 Hastur Conspiracy 0 F If you win this story and control at least one [Hastur] character, you may choose any number of characters to go insane. Blood Magician ACC acc11 Yog-Sothoth Character Sorcerer 3 2 F Action: pay 1 to choose a character. Until the end of the phase, that character loses an icon of your choice and Blood Magician gains that icon. The Ritual Conspiracy ACC acc12 Yog-Sothoth Conspiracy 0 F If you win this story and control at least one [Yog-Sothoth] character, you may discard the top 13 cards of each opponent's deck. Displaced Cthonian ACC acc13 Shub-Niggurath Character Monster 4 3 TTC F Forced Response: at the beginning of each player's turn, that player must sacrifice a support card, if able. The Dreamlands Conspiracy ACC acc14 Shub-Niggurath Conspiracy 0 F If you win this story, you may return all [Shub-Niggurath] characters from your discard pile to your hand. Ol' Lazy Eyes ACC acc15 Neutral Character Conspirator 2 1 C F While there is at least one Conspiracy card in play, Ol' Lazy Eyes gains T. Response: after you play Ol' Lazy Eyes, search your deck for a Conspiracy card, reveal it to all players, and put it into your hand. Shuffle your deck. Crazy Eddie, Don't call him Ed ACC acc16 * Neutral Character Conspirator 0 0 F While there is at least one Conspiracy card in play, Crazy Eddie gets +1 Skill and gains CA. Flare Gun ACC acc17 Neutral Support Attachment. Item 1 F Attach to a character you control. Response: after attached character commits to a story on your turn, choose up to two characters. Those characters must commit to that story, if able. Kitab Al-Azif, The Original Necronomicon ACC acc18 * Neutral Support Tome 4 F Action: exhaust Kitab Al-Azif and discard a card from your hand to have each player choose a story. Until the end of the phase, all players need 1 fewer success token in order to win those stories. Broken Space, Broken Time ACC acc19 Neutral Event Disaster 4 F Play during your operations phase. Action: each player may search his deck for an Ancient One character with printed cost 6 or lower and put it into play. Then, shuffle all decks searched in this way. Beneath the Mire ACC acc20 Neutral Event 2 F Play on your opponent's turn after all players have committed their characters. Action: each player who has committed at least one character to 3 or more stories this phase sacrifices all committed characters. Canine Guardian DD dd1 Agency Character Creature 1 1 C F Response: After a character or support card you control is destroyed, sacrifice to return that card to your hand. Development Camp DD dd2 Agency Support Location 1 F Action: Exhaust to choose a character. That character gets +1 skill and a C icon until the end of the phase. Professor Rice, Stocky and Iron Grey DD dd3 * Miskatonic University Character Investigator 3 1 A F Any time a triggered effect would cause a player to draw a card, that player draws an additional card. Professor Morgan, Lean and Youngish DD dd4 * Miskatonic University Character Investigator 5 3 CAI F Willpower. Toughness +1. Response: After you draw Professor Morgan from your deck in any phase other than the draw phase, put him into play. Professor Armitage, Old and White-bearded DD dd5 * Miskatonic University Character Investigator 4 3 AII F Heroic. Willpower. Response: After one of your characters or a Tome you control is destroyed, name a card. Search an opponent's deck for a copy of that card and discard it. Shuffle the deck. (Limit once per each player's turn.) Hack Journalist DD dd6 Syndicate Character Criminal. Investigator 4 1 A F Action: Exhaust and sacrifice Hack Journalist to exchange the number of success tokens you have collected at a story with the number of success tokens an opponent has collected at the same story. Ancient Gold DD dd7 Syndicate Support Attachment. Item 1 F Attach to a domain. Action: Exhaust Ancient Gold to give attached domain an extra [Syndicate] resource until the end of the phase. Noises in the Hills DD dd8 Cthulhu Event 2 F Action: Play after all players have committed characters to stories. Uncommit one of your characters, and re-commit that character to a different story. Devil's Hop Yard, Bleak and Blasted DD dd9 * Cthulhu Support Location 2 F Disrupt effects cannot be triggered. Feathery Watchers DD dd10 Hastur Character Creature 2 2 TC F Response: After Feathery Watchers are committed to a story on your turn, choose an opponent's character. That character cannot commit to that story. Cold Spring Glen DD dd11 * Hastur Support Location 2 F Forced Response: After a player places a success token on a story, discard the top card of that player's deck. The Dunwich Horror, Bigger'n a barn DD dd12 * Yog-Sothoth Character Monster 5 4 TTCC F Villainous. Action: Choose an opponent. That opponent gains control of The Dunwich Horror, if able. If control changes, choose and destroy another character or a support card that that player controls. This ability cannot be cancelled or disrupted. Wilbur Whateley, Preternaturally Intelligent DD dd13 * Yog-Sothoth Character Sorcerer 3 3 TCAI F Forced Response: After you succeed at a story to which Wilbur Whateley was committed, place a success token on Wilbur Whateley. Any time Wilbur Whateley has 4 or more success tokens on him, move him to his owner's won story pile as a won story for that player. Sentinel Hill DD dd14 * Yog-Sothoth Support Location 2 F Response: After a card changes control, exhaust Sentinel Hill to return that card to its owner's hand. Lavinia Whateley, Somewhat Deformed DD dd15 * Shub-Niggurath Character Cultist 2 2 T F Action: Sacrifice Lavinia Whateley to seach your deck for a [Yog-Sothoth] or [Cthulhu] character, reveal that character, and put it into your hand. Shuffle your deck. The Stone on the Peak, That Shocking Altar-Stone DD dd16 * Shub-Niggurath Support Location 1 F Action: Exhaust The Stone on the Peak and pay X to shuffle the top X cards of any discard pile back into their owner's deck. Whateley's Diary, Cryptic Text DD dd17 * Neutral Support Attachment. Tome 3 F Action: Pay 4 and sacrifice Whateley's Diary to redistribute in any manner all of your success tokens among the story cards in play. Pocket Telescope DD dd18 Neutral Support Attachment. Item 0 F Action: Exhaust Pocket Telescope to look at the top card of your deck. You may put this card at the bottom of your deck. The Bootleg Whiskey Cover-Up DD dd19 Neutral Conspiracy 1 F Treat all characters committed to this story as if their text boxes were blank. Negotium Perabulans in Tenebris DD dd20 Neutral Conspiracy 2 F 10 success tokens are required to win this story. Characters with printed cost of 2 or lower cannot commit to any story other than this one. Friedrich Wilhem Von Junzt UP up1 * Neutral Character Sorcerer 3 2 TCI UP Fast. Friedrich Wilhem Von Junzt Has Willpower while he has no T icons and he has Invulnerability while he has no C icons. The Dreams of Kingsport AP F1 Story TCAI F After you win this story, choose Day or Night. Each player searches his deck for a card with that subtype, puts that card into play, then shuffles his deck. The Horror of the Past AP F2 Story TCAI F Each player shuffles his discard pile into his deck. The Arkham Willows AP F3 Story TCAI F Each player discards the top 10 cards of his deck. The Forgotten Sepulcre AP F4 Story TCAI F Each player searches his deck for one character card and one non-Day or non-Night support card and puts them into play. Then each player shuffles his deck. The Thing at the Gate AP F5 Story TCAI F Each player sacrifices all of his characters. The Secret of the North Woods AP F6 Story TCAI F Put into play all characters from all discard piles. The Innsmouth Threat AP F7 Story TCAI F Discard all success tokens on all story cards. The Terror out of Dunwich AP F8 Story TCAI F Each player chooses one resource attached to each of his Domains. All other resources are destroyed. The Well AP F9 Story TCAI F Each player chooses one story card which he has won (except this one) and shuffles it into the story deck. Then destroy all Day and Night cards in play. The Croocked Manse AP F10 Story TCAI F Each player gains a new Domain with the top 4 cards of his deck attached to it as resources. Blackwood Associate AP I4 Agency Character Investigator 1 1 C F Blackwood File Clerk AP I5 Agency Character Investigator 2 3 I F Drifter AP I6 Agency Character Investigator 3 1 F Fast. Action: Pay 1 to give Drifter either a C, A or I icon until the end of the phase. Freelance Occultist AP I7 Agency Character Investigator 3 2 CA F Fast. Hired Muscle AP I8 Agency Character Criminal 3 3 CCC F Toughness +1. Task Force AP I9 Agency Character Government 5 3 CCC F Fast. Toughness +2. While Task Force is committed to a story, it gains Willpower and that story loses an I struggle icon until the end of the phase. Shotgun Blast AP I10 Agency Event X F Action: choose and wound a character with skill X or lower. Mob Lieutenant AP I11 Syndicate Character Criminal 2 2 C F Response: after a Criminal character is destroyed, discard 1 success token from a story with 4 or more total success tokens. On the Lam AP I12 Syndicate Event 1 F Play during a story phase. Action: remove one of your committed characters from the story it is at. Then, move that character to another story. It is now considered to be committed to that story. O'Bannion Gunsels AP I13 Syndicate Character Criminal 3 3 CC F Willpower. Intimidate AP I14 Syndicate Event 1 F Action: choose and exhaust a non-Ancient One character. Strange Librarian AP I15 Miskatonic University Character Investigator 2 1 A F Action: exhaust to look at the top 3 cards of any player?s deck. Put one of those cards on the bottom of his deck, and the other two back on top in any order. Binding AP I16 Miskatonic University Event Spell 1 F Action: choose a character. Until the end of the phase, that character loses all of its printed icons. Crafting the Elder Sign AP I17 Miskatonic University Event Spell 1 F Action: choose a character. Until the end of the phase, that character gains Willpower and Invulnerability. Professor Emeritus AP I18 Miskatonic University Character Scientist 3 3 AI F Fast. While Professor Emeritus is committed to a story, each opponents' committed characters at that story lose an I icon. Clip Joint AP I19 Neutral Support Location 1 F Lower the cost for you to play Location or Item cards by 1 (to a minimum of 1). Reprisal AP I20 Neutral Event 2 F Action: draw up to X cards, X is the number of cards that you discarded from your hand or the top of your deck this phase. To See Another Day AP I21 Neutral Support Day 3 F Forced Response: after you play this card, destroy all Night cards in play. It is Day. Draw an additional card each draw phase. Deep One Rising AP M4 Cthulhu Character Deep One 4 4 CCA F Forced Response: after Deep One Rising enters play from your hand, choose and destroy a non-Deep One non-Ancient One character, if able. Elder Shoggoth AP M5 Cthulhu Character Monster 4 3 TT F Story icons : T Keeper of the Golden Path AP M6 Cthulhu Character Cultist 2 3 TT F Villainous. Unnatural Stealth AP M7 Cthulhu Event 1 F Action: choose a character committed to a story. Until the end of the phase, that character gets +2 skill and gains Invulnerability. Degenerate Ghoul AP M8 Shub-Niggurath Character Independent F Hungry Dark Young AP M9 Shub-Niggurath Character Servitor. Dark Young 3 2 TC F Response: after Hungry Dark Young enters play, put into play from your hand or discard pile a character with printed cost 2 or lower. Mi-Go Worker AP M10 Shub-Niggurath Character Mi-Go 2 1 I F Action: sacrifice Mi-Go Worker, then remove it from your discard pile and attach it to one of your Domains as a resource. Horrid Mutation AP M11 Shub-Niggurath Event 1 F Action: until the end of the phase, each committed character you control gains a T icon. Trapped in the Labyrinth AP M12 Shub-Niggurath Event 1 F Action: until the end of the phase, your opponent?s characters each lose an I icon. Witch-Tree AP M13 Shub-Niggurath Support 2 F Witch-Tree enters play exhausted. Action: exhaust to reveal the top card of your deck to all players. If that card is a [Shub-Niggurath] card, attach it to one of your Domains as a resource. If not, place the revealed card on the top of its owner's deck. Disciple of the Gate AP M14 Yog-Sothoth Character Cultist 2 X CC F Villainous. X is at all times equal to the number of Yog-Sothoth characters in play. Hunting Horror AP M15 Yog-Sothoth Character Monster 4 3 TTCC F Response: after a character goes insane, pay 1 to choose another character. That character goes insane. Render of Veils AP M16 Yog-Sothoth Character Cultist 1 1 T F Shambling Zombie AP M17 Yog-Sothoth Character Monster 2 2 CC F Rite of the Broken Stone AP M18 Yog-Sothoth Event 1 F Action: choose a character committed to a story. Until the end of the phase, that character gets +1 skill for each committed character in play. Sacrificial Gate AP M19 Yog-Sothoth Event 3 F Action: choose and destroy a character without any A icons. Unspeakable Ressurrection AP M20 Yog-Sothoth Event Spell X F Action: choose a character in your discard pile with cost X or lower. Put that character into play. Key of Tawil At-Umr AP M21 Yog-Sothoth Support Attachment. Item 1 F Attach to a character. While committed to a story, attached character gets +2 skill and gains AAA. Bust of Hypnos AP M22 Neutral Support Item 3 F Action: sacrifice Bust of Hypnos to shuffle your discard pile into your deck. Nightmare Hours AP M23 Neutral Support Night 3 F Forced Response: after you play this card, destroy all Day cards in play. It is Night. Opponents need an additional success token in order to win a story. Sea Worms AP M24 Neutral Event 2 F Action: choose an Attachment card in your discard pile. Then, attach that card to a character you control, if able. Island Heremit AH ah9 Syndicate Character Scientist 1 1 LCG F Count Island Hermit's skill towards any story where an Ancient One character is committed. Mr. Ngambe AH ah3 * Agency Character Investigator 4 3 CII LCG F Fast. Monster or Ancient One characters committed to the same story as Mr. Ngambe lose all toughness. Hypothermia MOM mom17 Neutral Event 3 LCG F Play during your oponent's turn, after all characters have been commited to stories. Action: hoose and wound up to X characters. X is the number of Polar events in your discard pile. Realm of Ice and Death MOM mom20 Neutral Conspiracy 1 TCAI LCG F After a Polar event is played, attach that card to Realm of Ice and Death. A Polar event card a player owns can be played from Realm of Ice and Death as if it was in that player's hand by removing 1 success token from realm of Ice and death as part of the cost of that event. Atlach-Nacha AH ah13 * Hastur Character Ancient One 6 6 TTTTA LCG F Villanous. Toughness +3. Atlach-Nacha's text box cannot be blanked, or treated as if it were blank. Response: After Atlach-Nacha commits to a story, discard the top card of any opponent's deck. If that card is not a character card, place 1 success token on that story. Polar Mirage MOM mom11 Hastur Event Polar 1 LCG F Play during your opponent's turn, after their characters have been committed to stories. Action: Choose an opponent's character that is not committed to a story. Take control of that character until the end of the phase, and commit it to a story of your choice, if able. Polar Fog MOM mom19 Neutral Event Polar 2 LCG F Play during your opponent's turn. Action: Choose a character committed to a story. remove that character from that story. Then, that character's controller must commit it to a different story, if able. Descendant of Eibon Core core75 Neutral Character Sorcerer 3 3 CCAI LCG F Willpower. Fast. Action: Discard 1 of your success tokens to put Descendant of Eibon into Play from your hand or into your hand from your discard pile. At the end of the phase, if he is still in play from this effect, return Descendant of Eibon to your hand. Norm Grzbowski AH ah5 * Miskatonic University Character Faculty 3 3 CC LCG F Toughness +1. Forced Response: After all players have commited characters to stories, you immediately win any story where you have 11 committed if your opponent does not have 11 characters committed to that same story. Cafeteria Lady AH ah4 Miskatonic University Character Faculty 2 2 LCG F Action: Exhaust Cafeteria Lady to choose and exhaust a character with at least 1 T icon. Captain George Thorfinnsen MOM mom1 * Agency Character Investigator 3 2 CC LCG F Response: After a Polar event card is played, exhaust Captain George Thorfinnsen to choose and wound an exhausted character. The Barque Miskatonic MOM mom2 * Agency Support Vehicle 2 LCG F Action: Exhaust The Barque Miskatonic to choose a character. Until the end of the phase, that character does not exhaust to commit to stories. Professor Lake MOM mom3 * Miskatonic University Character Scientist 3 3 CI LCG F Forced Response: After a player plays a card, until the end of the phase that player can only play cards that belong to a different faction than that card. Notebook Sketches MOM mom4 Miskatonic University Support Attachment. Item 1 LCG F Attach to a character you control. Action: Exhaust Notebook Sketches and name a card. The cost for all players to play that card is increased by 4 until the beginning of your next turn. Heavy Furs MOM mom5 Miskatonic University Support Attachment 0 LCG F Attach to a character. Attached character loses Fast. Attached character is immune to Polar events and gains Toughness +1. Specimen Bags MOM mom6 Syndicate Support Attachment 1 LCG F Attach to a character you control. Attached character gains the Scientist subtype. Response: After an opponent's character is destroyed, attach that card to Specimen Bags. The owner of that card cannot play additional copies of that card while it is attached to Specimen Bags. Hand Camera MOM mom7 Syndicate Support Attachment 0 LCG F Attach to a character. Resposte: After an opponent plays a card, sacrifice Hand Camera to search your deck for a card with the same title and put it into your hand. Cave Mouth MOM mom8 Cthulhu Support Location 1 LCG F Stories you win are not replaced from the story deck while there is at least one non-conspiracy story card in play. Giant Albino Penguin MOM mom9 Hastur Character Creature 2 2 TC LCG F Immune to Polar events. Response: After a player plays a Polar event, exhaust Giant Albino Penguin to draw a card. White Out MOM mom10 Hastur Event Polar 2 LCG F Play during your opponent's turn. Action: Choose a character that is currently commited to a story. Until the end of the phase, that character does not count its icons or skill. Forgotten Shoggoth MOM mom12 Yog-Sothoth Character Monster 4 3 TC LCG F Invulnerability. Cards cannot be attached to Forgotten Shoggoth. Any time a card wold go to your discard pile, put that card on the bottom of your deck. Reawakened Elder Thing MOM mom13 Yog-Sothoth Character Monster. Scientist 3 4 TCII LCG F Forced Response: After an event card is played, exhaust Reawakened Elder Thing, if able. Antarctic Yeti MOM mom14 Shub-Niggurath Character Monster 4 3 TCC LCG F Immune to Polar events. Response: After Antarctic Yeti commits to a story on your turn, choose a character without any wound on it. Until the end of the phase, treat that character as if its printed text box were blank. Snow Graves MOM mom15 Shub-Niggurath Support Attachment 0 LCG F Attach to a player's discard pile. Cards cannot be moved out of the attached discard pile for any reason. Alaskan Sledge Dog MOM mom16 Neutral Character Creature 1 LCG F Immune to Polar events. You may play with up to 8 copies of Alaskan Sledge Dog in your deck. Alaskan Sledge Dog gains C icon and +1 skill for each card titled Alaskan Sledge Dog in play. Hyphothermia MOM mom17 Neutral Event 3 LCG F Play during your opponent's turn, after all characters have been committed to stories. Action: Choose and wound up to X characters. X is the number of Polar events in your discard pile.