Name	Set	ImageFile	Unique	Faction	Type	SubType	Cost	Skill	Icons	Format	Rarity	Text
The Dreams of Kingsport	Arkham	arkham_f_001			Story				TCAI		S	After you win this story, choose Day or Night. Each player searches his deck for a card with that subtype, puts that card into play, then shuffles his deck.
The Horror of the Past	Arkham	arkham_f_002 			Story				TCAI		S	Each player shuffles his discard pile into his deck.
The Arkham Willows	Arkham	arkham_f_003 			Story				TCAI		S	Each player discards the top 10 cards of his deck.
The Forgotten Sepulchre	Arkham	arkham_f_004 			Story				TCAI		S	Each player searches his deck for one character card and one non-Day or non-Night support card and puts them into play. Then each player shuffles his deck.
The Thing at the Gate	Arkham	arkham_f_005 			Story				TCAI		S	Each player sacrifices all of his characters.
The Secret of the North Woods	Arkham	arkham_f_006 			Story				TCAI		S	Put into play all characters from all discard piles.
The Innsmouth Threat	Arkham	arkham_f_007 			Story				TCAI		S	Discard all success tokens on all story cards.
The Terror out of Dunwich	Arkham	arkham_f_008 			Story				TCAI		S	Each player chooses one resource attached to each of his Domains. All other resources are destroyed.
The Well	Arkham	arkham_f_009 			Story				TCAI		S	Each player chooses one story card which he has won (except this one) and shuffles it into the story deck. Then destroy all Day and Night cards in play.
The Crooked Manse	Arkham	arkham_f_010 			Story				TCAI		S	Each player gains a new Domain with the top 4 cards of his deck attached to it as resources.
Investigator Domain 1	Arkham	arkham_f_011 			Domain						D1	
Investigator Domain 2	Arkham	arkham_f_012 			Domain						D1	
Investigator Domain 3	Arkham	arkham_f_013 			Domain						D1	
Mythos Domain 1	Arkham	arkham_f_014 			Domain						D2	
Mythos Domain 2	Arkham	arkham_f_015 			Domain						D2	
Mythos Domain 3	Arkham	arkham_f_016			Domain						D2	
Thomas F. Malone, Haunted Police Detective	Arkham	arkham_001 	*	Agency	Character	Investigator	4	5	CC		U	Heroic. Response: after resolving a story to which Thomas F. Malone is committed, choose and destroy an opponent's Villainous or Cultist character that was committed to that story.
Beat Cop	Arkham	arkham_002 		Agency	Character	Government	2	2	C		U	Action: pay 2 to choose and exhaust a Location card.
Blackwood Associate	Arkham	arkham_003 		Agency	Character	Investigator	1	1	C		C	
Blackwood Detective	Arkham	arkham_004 		Agency	Character	Investigator	3	3	II		U	When it is Day, Blackwood Detective gains CC.
Blackwood File Clerk	Arkham	arkham_005 		Agency	Character	Investigator	2	3	I		C	
Federal Agent	Arkham	arkham_006 		Agency	Character	Government	1	1	-		R	Lower the cost for you to play Government characters by 1 (to a minimum of 1).
Freelance Occultist	Arkham	arkham_007 		Agency	Character	Investigator	3	2	CA		C	Fast.
G-Men	Arkham	arkham_008 		Agency	Character	Government 	6	6	CCCCC		R	Heroic. Toughness +3. Willpower.
Grizzled Vet	Arkham	arkham_009 		Agency	Character	Investigator	3	2	CI		R	Heroic. While it is Day, Grizzled Vet does not exhaust when committing to a story.
Hardboiled Detective	Arkham	arkham_010 		Agency	Character	Government	2	2	CI		C	Heroic. Fast. Loyal.
Hired Muscle	Arkham	arkham_011 		Agency	Character	Criminal	3	3	CCC		C	Toughness +1.
Special Operative	Arkham	arkham_012 		Agency	Character	Government	3	2	C		R	Action: exhaust and pay 3 to choose and destroy a Villainous character.
Task Force	Arkham	arkham_013 		Agency	Character	Government	5	3	CCC		U	Fast. Toughness +2. While Task Force is committed to a story, it gains Willpower and that story loses an I struggle icon until the end of the phase.
Hair of the Worm	Arkham	arkham_014 		Agency	Event	-	1				U	Disrupt: cancel a card effect that would cause an [Agency] character to go insane.
Mystic Courage	Arkham	arkham_015 		Agency	Event	-	1				C	Action: choose a character committed to a story. Until the end of the phase, that character gets +2 skill and gains Willpower.
Playing With Fire	Arkham	arkham_016 		Agency	Event	-	3				U	Action: wound all characters with skill 2 or lower.
Police Raid	Arkham	arkham_017 		Agency	Event	-	1				C	Action: choose and destroy an Item or Tome card.
Preemptive Strike	Arkham	arkham_018 		Agency	Event	-	3				U	Play during your operations phase. Action: choose and destroy a resource attached to a Domain.
Search Warrant	Arkham	arkham_019 		Agency	Event	-	2				R	Play during the story phase. Action: name a card. Then look at each opponent's hand and discard all copies of the named card from those hands.
Shakedown!	Arkham	arkham_020 		Agency	Event	-	1				R	Play during the Story phase. Action: drain all Domains controlled by opponents.
Short Fuse	Arkham	arkham_021 		Agency	Event	-	3				R	Play during your operations phase. Action: choose a character. Give that character 7 wounds.
Shotgun Blast	Arkham	arkham_022 		Agency	Event	-	X				C	Action: choose and wound a character with skill X or lower.
Agency Stakeout	Arkham	arkham_023 		Agency	Support	Attachment, Location	2				R	Attach to one of your Domains. Action: drain attached Domain to choose and wound a character with skill lower than the number of [Agency] resources attached.
Blackwood Office	Arkham	arkham_024 		Agency	Support	Location	3				U	Characters enter play exhausted.
Dead Man's Alley	Arkham	arkham_025 		Agency	Support	Attachment, Location	2			CC	U	Attach to a story card. Story icons : CC
Dockside Speakeasy	Arkham	arkham_026 		Agency	Support	Location	2				R	Action: exhaust and to choose a resource attached to a Domain. Move that resource to another Domain controlled by the same player.
Mayor's Office	Arkham	arkham_027 		Agency	Support	Location	4				R	Action: exhaust and pay 2 to choose and destroy a Location card.
Patrol Wagon	Arkham	arkham_028 		Agency	Support	Attachment, Vehicle	1				U	Attach to a character. Attached character gains Toughness +1. Disrupt: pay 2 to cancel 1 wound to attached character.
Police Station	Arkham	arkham_029 		Agency	Support	Location	1				C	Police Station enters play exhausted. Action: exhaust to lower the cost of the next [Agency] character you play this phase by 1 (to a minimum of 1).
Tommygun	Arkham	arkham_030 		Agency	Support	Attachment, Item	1				C	Attach to a character. Attached character gains CCC.
Professor Armitage, Venerable Librarian	Arkham	arkham_031 	*	Miskatonic University	Character	Investigator 	4	3	III		U	Heroic. Willpower. Action: pay 1 to choose and ready an exhausted Tome card.
Sir William Brinton, Fearless Explorer	Arkham	arkham_032 	*	Miskatonic University	Character	Investigator 	5	4	CCII		R	Heroic. While Sir William Brinton is committed to a story, your opponent's characters committed to that story each lose a T icon.
Arkham Psychologist	Arkham	arkham_033 		Miskatonic University	Character	Scientist 	3	2	AI		U	Disrupt: exhaust to cancel a card effect if that effect would cause a character to go insane.
Ethnobiologist	Arkham	arkham_034 		Miskatonic University	Character	Scientist 	3	3	AA		C	
Expedition Leader	Arkham	arkham_035 		Miskatonic University	Character	Sorcerer 	2	1	I		R	Action: pay 1 to choose a character. Until the end of the phase, that character loses a C icon.
Field Researcher	Arkham	arkham_036 		Miskatonic University	Character	Investigator 	2	1	I		U	Response: after Field Researcher is placed in your discard pile from play, ready all characters and support cards you control.
Laboratory Assistant	Arkham	arkham_037 		Miskatonic University	Character	Scientist 	1	1	I		C	
Mad Genius	Arkham	arkham_038		Miskatonic University	Character	Investigator 	2	2	-		R	Response: after Mad Genius is restored, choose a story card. Put 1 success token on that story card.
Mysterious Benefactor	Arkham	arkham_039 		Miskatonic University	Character	Government	1	1	-		R	Action: exhaust to put one of your resources into your hand.
Rare Book Researcher	Arkham	arkham_040 		Miskatonic University	Character	Sorcerer 	4	3	CCI		C	Rare Book Researcher gets +1 skill for each Tome card you control.
Strange Librarian	Arkham	arkham_041 		Miskatonic University	Character	Investigator 	2	1	A		C	Action: exhaust to look at the top 3 cards of any player’s deck. Put one of those cards on the bottom of his deck, and the other two back on top in any order.
Two-fisted Archeologist	Arkham	arkham_042 		Miskatonic University	Character	Investigator, Scientist	3	6	-		C	Heroic. Fast.
Visiting Professor	Arkham	arkham_043 		Miskatonic University	Character	Government	4	3	II		U	Heroic. While it is Day, Visiting Professor gets +2 skill and gains CCC
Binding	Arkham	arkham_044 		Miskatonic University	Event	Spell	1				C	Action: choose a character. Until the end of the phase, that character loses all of its printed icons.
Against the Darkness	Arkham	arkham_045 		Miskatonic University	Event	-	2				R	Action: choose and discard 1 of your opponent's success tokens from each story card.
Crafting the Elder Sign	Arkham	arkham_046 		Miskatonic University	Event	Spell	1				U	Action: choose a character. Until the end of the phase, that character gains Willpower and Invulnerability.
Dangerous Experiment	Arkham	arkham_047 		Miskatonic University	Event	-	0				R	Action: sacrifice a [Miskatonic] character, then remove it from your discard pile and attach it to one of your Domains as a resource.
Find Gate	Arkham	arkham_048 		Miskatonic University	Event	Spell	3				R	Play during your operations phase. Action: choose a story card in play, place it in the story deck, then replace it with a story card of your choice from the story deck and shuffle the story deck. Success tokens remain in place.
Powder of Ibn-Ghazi	Arkham	arkham_049 		Miskatonic University	Event	Spell	0				C	Action: choose a [Miskatonic] character committed to a story. Until the end of the phase, that character gains II.
Radical Therapy	Arkham	arkham_050 		Miskatonic University	Event	-	2				C	Action: restore and ready all of your insane characters.
Unearthing the Ancients	Arkham	arkham_051 		Miskatonic University	Event	-	3				U	Play during your operations phase. Action: draw 3 cards.
Undocumented Expedition	Arkham	arkham_052 		Miskatonic University	Event	-	1				U	Action: either choose and ready an exhausted support card or refresh a Domain.
Book of Eibon, Hyperborean Grimoire	Arkham	arkham_053 	*	Miskatonic University	Support	Tome	2				R	Action: exhaust to attach Book of Eibon to a character. While Book of Eibon is attached, attached character gains an I icon. Action: unattach Book of Eibon.
Thaumaturgical Prodigies, Rev. Phillip’s Exposé	Arkham	arkham_054 	*	Miskatonic University	Support	Tome	2				C	Action: exhaust and pay 2 to put 1 success token on a story card that you have 2 or fewer success tokens on.
The Necronomicon, The Book of the Mad Arab	Arkham	arkham_055 	*	Miskatonic University	Support	Tome	4				R	Action: exhaust and pay 3 to choose a character. Take control of that character until the end of the phase.
Celaeno Fragments, The Life's Work of Dr. Shrewsbury	Arkham	arkham_056 		Miskatonic University	Support	Tome	3				U	Action: exhaust and pay X to choose a committed character with cost X or lower. Remove that character from the story.
M.U. Administration Building	Arkham	arkham_057 		Miskatonic University	Support	Location	1				C	M.U. Administration Building enters play exhausted. Action: exhaust to lower the cost of the next [Miskatonic] character you play this phase by 1 (to a minimum of 1).
M.U. Science Building	Arkham	arkham_058 		Miskatonic University	Support	Location	2				U	Action: pay 2 to choose a character or support card. Until the end of the phase, that card gains a Subtype of your choice.
Miskatonic Commons	Arkham	arkham_059 		Miskatonic University	Support	Attachment, Location	2				R	Attach to one of your Domains. Action: drain attached Domain to draw a card for every 2 [Miskatonic] resources attached to it.
Miskatonic Library	Arkham	arkham_060 		Miskatonic University	Support	Location	1				U	Action: exhaust and pay 2 to search your deck for a Tome card, reveal that card to all players, and put it into your hand. Then shuffle your deck.
Clover Club Bouncer	Arkham	arkham_061 		Syndicate	Character	Criminal	1	1	-		C	Action: exhaust to choose a character. Until the end of the phase, that character gets -1 skill.
Courier	Arkham	arkham_062 		Syndicate	Character	Criminal	1	1	-		R	Action: exhaust to lower the cost of the next support card you play this phase by 1 (to a minimum of 1).
Discreet Physician	Arkham	arkham_063 		Syndicate	Character	Scientist	2	1	-		C	Action: exhaust to choose a character. Until the end of the phase, that character gains an I icon.
Freelance Reporter	Arkham	arkham_064 		Syndicate	Character	Investigator	2	2	I		C	
Hired Mystic	Arkham	arkham_065 		Syndicate	Character	Sorcerer	3	0	TCAI		R	
Hit Squad	Arkham	arkham_066 		Syndicate	Character	Criminal	4	3	CC		U	Hit Squad does not exhaust when committing to a story.
Investigative Reporter	Arkham	arkham_067 		Syndicate	Character	Investigator	4	6	II		U	
Mob Lieutenant	Arkham	arkham_068 		Syndicate	Character	Criminal	2	2	C		U	Response: after a Criminal character is destroyed, discard 1 success token from a story with 4 or more total success tokens.
O'Bannion Enforcer	Arkham	arkham_069 		Syndicate	Character	Criminal	4	3	CC		C	Fast. Action: pay 2 to give O’Bannion Enforcer CC until the end of the phase.
O'Bannion Gunsels	Arkham	arkham_070 		Syndicate	Character	Criminal	3	3	CC		C	Willpower.
Syndicate Agent	Arkham	arkham_071 		Syndicate	Character	Government	4	3	CCI		R	Disrupt: pay 3 to cancel 1 wound to Syndicate Agent. Then choose and wound a character.
Syndicate Troubleshooter	Arkham	arkham_072 		Syndicate	Character	Sorcerer	3	2	AA		U	Response: after Syndicate Troubleshooter is placed in your discard pile from play, attach it to one of your Domains as a resource.
Gangster's Moll	Arkham	arkham_073 		Syndicate	Character	Investigator	3	3	I		R	Action: pay 2 to give each character controlled by an opponent -1 skill until the end of the phase.
Behind Closed Doors	Arkham	arkham_074 		Syndicate	Event	-	2				U	Action: shuffle your hand into your deck. Then draw that many cards plus one.
Burning the Midnight Oil	Arkham	arkham_075 		Syndicate	Event	-	3				R	Play during your story phase. Action: take another story phase after this one.
Desperation	Arkham	arkham_076 		Syndicate	Event	-	0				C	Action: choose a [Syndicate] character committed to a story. Until the end of the phase, that character gets +4 skill.
Exposed!	Arkham	arkham_077 		Syndicate	Event	-	2				U	Action: choose a story. Until the end of the phase, lower the printed skill of all opponents’ characters committed to that story to 0.
Extortion	Arkham	arkham_078 		Syndicate	Event	Loyal	X				U	Loyal. Play during your operations phase. Action: choose and exhaust X characters without any A icons.
Forced Foreclosure	Arkham	arkham_079 		Syndicate	Event	-	2				R	Play during your operations phase. Action: attach Forced Foreclosure to a Location card. While Forced Foreclosure is attached, you gain control of attached Location.
Intimidate	Arkham	arkham_080 		Syndicate	Event	-	1				C	Action: choose and exhaust a non-Ancient One character.
Persuasive Friends	Arkham	arkham_081 		Syndicate	Event	-	0				C	Action: lower the cost of the next [Syndicate] character card you play this phase by 2 (to a minimum of 1).
The Rip-Off	Arkham	arkham_082 		Syndicate	Event	-	4				R	Play during your operations phase. Action: choose an opponent. Choose and destroy a resource attached to each of that opponent’s Domains.
Arkham Advertiser	Arkham	arkham_083 		Syndicate	Support	Location	4				U	Response: after you succeed at a story, put 1 success token on that story card.
Arkham Docks	Arkham	arkham_084 		Syndicate	Support	Attachment, Location	1				R	Attach to one of your Domains. Action: drain attached Domain to choose and exhaust a character with skill lower than the number of [Syndicate] resources attached.
Assassination Contract	Arkham	arkham_085 		Syndicate	Support	Attachment	1				U	Attach to an opponent’s character. Response: after attached character is destroyed, put 1 success token on each story card.
Clover Cartage Co.	Arkham	arkham_086 		Syndicate	Support	Location	1				C	Clover Cartage Co. enters play exhausted. Action: exhaust to lower the cost of the next [Syndicate] character you play this phase by 1 (to a minimum of 1).
Elder Sign Pendant	Arkham	arkham_087 		Syndicate	Support	Attachment	1				R	Attach to a character you control. Action: exhaust attached character to choose a character. Until the end of the phase, that character loses all of its printed T icons.
First Bank of Arkham	Arkham	arkham_088 		Syndicate	Support	Location	2				R	During your resource phase, you may attach an additional resource from your hand to 1 of your Domains.
Hit List	Arkham	arkham_089 		Syndicate	Support	Item	2				U	Response: after an opponent’s character is destroyed, pay 1 to draw a card.
Lucky Cigarette Case	Arkham	arkham_090 		Syndicate	Support	Attachment, Item	1				C	Attach to a character. Attached character gains Toughness +2.
Cthulhu, The Great Old One	Arkham	arkham_091 	*	Cthulhu	Character	Ancient One	6	8	TTCCA		R	Villainous. Loyal. Invulnerability. Forced Response: after a player draws cards during his draw phase, he must sacrifice a character, if able.
Adult Deep One	Arkham	arkham_092 		Cthulhu	Character	Deep One	3	1	CCA		U	Disrupt: pay 2 to cancel a card effect that chooses Adult Deep One as a target.
Ancient Deep One	Arkham	arkham_093 		Cthulhu	Character	Deep One	5	5	CCA		R	Villainous. Fast. Disrupt: pay 2 to cancel a card effect that chooses a Deep One character as a target.
Elder Shoggoth	Arkham	arkham_094 		Cthulhu	Character	Monster	4	3	TT	T	C	Story icons : T
Haunter of the Dark	Arkham	arkham_095 		Cthulhu	Character	Monster	2	1	-		U	While it is Night, Haunter of the Dark gains CCCC.
Keeper of the Golden Path	Arkham	arkham_096 		Cthulhu	Character	Cultist	2	3	TT		U	Villainous.
Knight of the Void	Arkham	arkham_097 		Cthulhu	Character	Cultist	1	0	CC		C	
Lurking Star Spawn	Arkham	arkham_098 		Cthulhu	Character	Servitor	4	6	TCCA		R	Villainous. Fast. While it is Day, Lurking Star Spawn cannot be readied.
Mature Deep One	Arkham	arkham_099 		Cthulhu	Character	Deep One	4	3	CCA		U	Action: pay 3 to choose and destroy an Attachment card.
Proto-Shoggoth	Arkham	arkham_100 		Cthulhu	Character	Monster 	3	1	-		R	Action: pay 2 and sacrifice Proto-Shoggoth to search your deck for a non-Ancient One character and put that character into play, exhausted. Then shuffle your deck.
Shoggoth Unbound	Arkham	arkham_101 		Cthulhu	Character	Servitor	4	3	TTT		C	Toughness +2.
Son of the Sleeper	Arkham	arkham_102 		Cthulhu	Character	Cultist	3	1	-		C	Villainous. Action: exhaust and pay 2 to choose and wound a character with skill 2 or lower.
Young Deep One	Arkham	arkham_103 		Cthulhu	Character	Deep One	2	0	CCA		C	
Deep One Assault	Arkham	arkham_104 		Cthulhu	Event	Loyal	X	-			R	Loyal. Action: choose and destroy a character or support card with cost X or lower.
Dreams of a Sunken City	Arkham	arkham_105 		Cthulhu	Event	-	2	-			U	Play during a story phase before any characters are committed. Action: choose a story and name an icon. All characters with the named icon must commit to that story, if able.
Driven by Madness	Arkham	arkham_106 		Cthulhu	Event	-	1	-			R	Action: choose a Cultist character. Until the end of the phase, that character gains +10 skill. At the end of the phase, that character goes insane.
Helpless, Hopeless, and Doomed	Arkham	arkham_107 		Cthulhu	Event	-	2	-			C	Action: destroy all Attachment cards.
Primal Fear	Arkham	arkham_108 		Cthulhu	Event	-	1	-			C	Action: choose a character without any T icons. Until the end of the phase, treat that character’s text box as though it were blank.
Ritual Sacrifice	Arkham	arkham_109 		Cthulhu	Event	-	X	-			R	Action: sacrifice X Cultist characters. For each character thus sacrificed, draw 2 cards.
The Great Old One Rises!	Arkham	arkham_110 		Cthulhu	Event	-	4	-			U	Play during a story phase after all players have committed their characters. Action: choose a story. Destroy all characters committed to that story.
Touched by the Sleeper	Arkham	arkham_111 		Cthulhu	Event	-	0	-			U	Action: choose a [Cthulhu] character. Until the end of the phase, that character gains TT.
Unnatural Stealth	Arkham	arkham_112 		Cthulhu	Event	-	1	-			C	Action: choose a character committed to a story. Until the end of the phase, that character gets +2 skill and gains Invulnerability.
Blessing of Cthulhu	Arkham	arkham_113 		Cthulhu	Support	Attachment	0	-			U	ttach to a [Cthulhu] character. Disrupt: pay 2 to cancel 1 wound to attached character.
Cthaat Aquadingen, Lore of the Sunken Masters	Arkham	arkham_114 		Cthulhu	Support	Tome 	2	-			R	Response: after a character is destroyed, look at the top 2 cards of your deck. Put one of those cards on the bottom of your deck, and the other on the top.
Marked by the Ancients	Arkham	arkham_115 		Cthulhu	Support	Attachment	2	-			R	Attach to a character Attached character gets +4 skill and gains TTT.
R'lyeh, City of Dreams	Arkham	arkham_116 		Cthulhu	Support	Location 	3	-			U	Opponents cannot play Day cards. Response: after a Night card is played, pay 2 to choose a character. That character goes insane.
Shadowed Reef	Arkham	arkham_117 		Cthulhu	Support	Location 	1	-			U	Deep One characters gain a T icon.
Silver Twilight Lodge	Arkham	arkham_118 		Cthulhu	Support	Location 	1	-			C	Silver Twilight Lodge enters play exhausted. Action: exhaust to lower the cost of the next [Cthulhu] character you play this phase by 1 (to a minimum of 1).
The Innsmouth Look	Arkham	arkham_119 		Cthulhu	Support	Attachment 	0	-			C	Attach to a character. Attached character gets +2 skill and gains the Deep One subtype.
Undersea Treasures	Arkham	arkham_120 		Cthulhu	Support	Item 	2	-			R	Action: exhaust to choose a support card. Ready that support card.
Hastur, The King in Yellow	Arkham	arkham_121 	*	Hastur	Character	Ancient One	6	6	TTTAA		R	Villainous. Loyal. Toughness +4. Action: pay 3 to choose a character. That character goes insane.
Academy Patron	Arkham	arkham_122 		Hastur	Character	Cultist	2	1	-		C	Action: exhaust to choose and ready a character.
Byakhee Servant	Arkham	arkham_123 		Hastur	Character	Servitor	4	3	TCC		U	Fast.
Ghost	Arkham	arkham_124 		Hastur	Character	Monster	1	1	-		R	While Ghost is committed to a story, it gains Invulnerability.
High Priest of Hastur	Arkham	arkham_125 		Hastur	Character	Cultist	3	3	AA		R	Action: spend 5 and sacrifice High Priest of Hastur to copy and enact the effects of a story card in play.
Keeper of the Yellow Sign	Arkham	arkham_126 		Hastur	Character	Cultist	2	1	A		C	Action: pay 2 and sacrifice Keeper of the Yellow Sign to discard up to 2 success tokens from a story card.
Mad Artist	Arkham	arkham_127 		Hastur	Character	Cultist	2	2	CA		C	
Byakhee Raider	Arkham	arkham_128 		Hastur	Character	Servitor 	3	3	TAA		U	Fast.
Priestess of the Yellow Sign	Arkham	arkham_129 		Hastur	Character	Cultist 	3	3	TA		U	Villainous. Action: exhaust and pay 2 to reveal and discard the top card of your deck. If it is a [Hastur] card, each opponent must discard a card from his hand.
Street Scholar	Arkham	arkham_130 		Hastur	Character	Criminal 	1	1	C		C	
Thrill Killer	Arkham	arkham_131 		Hastur	Character	Investigator, Criminal	2	2	C		C	Fast.
Werewolf	Arkham	arkham_132 		Hastur	Character	Monster 	3	2	CC		U	Villainous. While it is Night, Werewolf gains Invulnerability.
Yellow Muse	Arkham	arkham_133 		Hastur	Character	Cultist 	4	3	TCC		R	Fast. While Yellow Muse is committed to a story, all other characters committed to the same story lose Fast.
Agoraphobia	Arkham	arkham_134 		Hastur	Event	Madness 	2				U	Action: choose a character without any T icons. Return that character to its owner’s hand.
Behind the Pallid Mask	Arkham	arkham_135 		Hastur	Event	-	X				R	Action: reveal and discard the top X cards of your deck. For each [Hastur] card revealed this way, each opponent must choose to either discard that number of cards from hand (or his entire hand) or discard the top 4 cards of his deck.
Byakhee Attack	Arkham	arkham_136 		Hastur	Event	-	2				U	Play during your operations phase. Action: each opponent chooses and discards 2 cards from his hand, if able.
Committed	Arkham	arkham_137 		Hastur	Event	-	2				C	Action: choose a character with skill 2 or lower. That character goes insane.
Mass Hysteria	Arkham	arkham_138 		Hastur	Event	Madness 	3				R	Action: choose and destroy any number of support cards with a combined printed cost equal to or less than the number of insane characters in play. You may not choose cards with printed cost 0.
Power Drain	Arkham	arkham_139 		Hastur	Event	Spell 	2				U	Disrupt: cancel an Action or Response just triggered.
Song of Hastur	Arkham	arkham_140 		Hastur	Event	Spell 	1				C	Disrupt: cancel a character or support Action just used.
Unspeakable Revelations	Arkham	arkham_141 		Hastur	Event	Madness 	3				R	Play during your operations phase. Action: all characters in play go insane.
Xanthophobia	Arkham	arkham_142		Hastur	Event	Madness	0				C	Action: choose a character. Until the end of the phase, that character gets -3 skill.
Carcosa, Palace of the Tattered King	Arkham	arkham_143 	*	Hastur	Support	Location 	3				R	Action: exhaust and pay 2 to choose a player. That player must either choose and discard 1 card from his hand (if able) or discard the top 5 cards of his deck.
Academy of the Mad	Arkham	arkham_144 		Hastur	Support	Location 	1				C	Academy of the Mad enters play exhausted. Action: exhaust to lower the cost of the next [Hastur] character you play this phase by 1 (to a minimum of 1).
Glasser Art Gallery	Arkham	arkham_145 		Hastur	Support	Location 	1				U	Action: exhaust to choose an opponent. Look at that opponent’s hand.
Pallid Mask	Arkham	arkham_146 		Hastur	Support	Attachment, Item 	1				C	Attach to a character. Attached character gains TA.
The King in Yellow, The Notorious Play	Arkham	arkham_147 		Hastur	Support	Tome 	3				U	Action: exhaust and pay X to choose a character with printed cost X or lower. The character goes insane. While The King in Yellow remains exhausted, that character cannot be restored.
The Unnamable House	Arkham	arkham_148 		Hastur	Support	Location 	1				R	Action: exhaust to move a wound token from a character you control to another character you control.
Unaussprechlichen Kulten, Von Junzt's Dark Masterpiece	Arkham	arkham_149 		Hastur	Support	Tome 	2				R	All Cultist characters you control gain Fast.
Victoria's Loft	Arkham	arkham_150 		Hastur	Support	Location 	3				U	During the refresh phase, insane characters cannot be restored.
Yog-Sothoth, The Key and the Gate	Arkham	arkham_151 	*	Yog-Sothoth	Character	Ancient One	7	7	TTCCA		R	Villainous. Loyal. Invulnerability. Response: after you play a Spell card, pay 1 to draw a card.
Bloated Star Vampire	Arkham	arkham_152 		Yog-Sothoth	Character	Servitor 	2	4	CCCC		U	
Foul Dimensional Shambler	Arkham	arkham_153 		Yog-Sothoth	Character	Independant	5	5	CC		R	Toughness +2. Forced Response: after resolving a story in which Foul Dimensional Shambler was wounded, choose and wound a character.
Disciple of the Gate	Arkham	arkham_154 		Yog-Sothoth	Character	Cultist 	2	X	CC		C	Villainous. X is at all times equal to the number of Yog-Sothoth characters in play.
Guardian Elder Thing	Arkham	arkham_155 		Yog-Sothoth	Character	Independent 	5	3	AAA		U	Toughness +2. While Guardian Elder Thing is committed to a story, it gains: "Action: pay 2 to wound all characters committed to this story."
Fire Vampire Swarm	Arkham	arkham_156 		Yog-Sothoth	Character	Monster 	4	3	CAA		C	Fast. Toughness +1.
High Priest of the Key	Arkham	arkham_157 		Yog-Sothoth	Character	Cultist 	3	2	AA		R	Action: pay 2 and sacrifice a Cultist character to choose and wound a character.
Hound of Tindalos	Arkham	arkham_158 		Yog-Sothoth	Character	Independent	4	2	CCAA		R	Fast. Action: attach Hound of Tindalos to a character. While Hound of Tindalos is attached, attached character gets -4 skill. Action: pay 1 to unattach Hound of Tindalos.
Nightgaunt Sentry	Arkham	arkham_159 		Yog-Sothoth	Character	Servitor 	3	2	TC		C	Fast.
Render of Veils	Arkham	arkham_160 		Yog-Sothoth	Character	Cultist 	1	1	T		C	
Servant of the Key	Arkham	arkham_161 		Yog-Sothoth	Character	Cultist 	2	1	AA	A	U	Story icons : A
Vampire Stalker	Arkham	arkham_162 		Yog-Sothoth	Character	Monster 	3	3	CCA		U	While it is Night, Vampire Stalker gets +2 skill and gains Fast.
Shambling Zombie	Arkham	arkham_163 		Yog-Sothoth	Character	Monster 	2	2	CC		C	
Burnout	Arkham	arkham_164 		Yog-Sothoth	Event	-	2				R	Action: move 1 of a player's success tokens from 1 story card to another. The controller of the success token does not change.
Dread Curse of Azathoth	Arkham	arkham_165 		Yog-Sothoth	Event	Spell 	1				U	Action: discard the top X cards of an opponent’s deck, where X is the number of characters he controls.
Dream Messenger	Arkham	arkham_166 		Yog-Sothoth	Event	Spell 	1				R	Disrupt: before an Action or Response resolves, choose a card in play. Until the end of the phase, that card gains a Subtype of your choice.
Gathering at the Stones	Arkham	arkham_167 		Yog-Sothoth	Event	-	2				U	Play during your operations phase. Action: choose a card in your discard pile and put it in your hand.
Mystic Backlash	Arkham	arkham_168 		Yog-Sothoth	Event	Spell 	1				R	Disrupt: cancel the effects of a Spell event just played, then return Mystic Backlash to your hand.
Rending the Veil	Arkham	arkham_169 		Yog-Sothoth	Event	Spell 	4				U	Play during your operations phase. Action: choose and destroy up to 2 Location cards.
Rite of the Broken Stone	Arkham	arkham_170 		Yog-Sothoth	Event	-	1				C	Action: choose a character committed to a story. Until the end of the phase, that character gets +1 skill for each committed character in play.
Sacrificial Gate	Arkham	arkham_171 		Yog-Sothoth	Event	-	3				C	Action: choose and destroy a character without any A icons.
Unspeakable Resurrection	Arkham	arkham_172 		Yog-Sothoth	Event	Spell 	X				C	Action: choose a character in your discard pile with cost X or lower. Put that character into play.
Blackmoor Estate	Arkham	arkham_173 		Yog-Sothoth	Support	Location 	3				R	Action: exhaust and pay X to discard the top X cards from a player’s deck.
Haunted Graveyard	Arkham	arkham_174 		Yog-Sothoth	Support	Attachment, Location	2			TT	U	Attach to a story card. Story icons : TT
Key of Tawil At-Umr	Arkham	arkham_175 		Yog-Sothoth	Support	Attachment, Item	1				C	Attach to a character. While committed to a story, attached character gets +2 skill and gains AAA.
Pnakotic Manuscripts, Book of Unknown Origin	Arkham	arkham_176 		Yog-Sothoth	Support	Tome 	3				U	Action: exhaust and pay 3 to search your deck for a [Yog-Sothoth] card, reveal that card to all players, and put it into your hand. Then shuffle your deck.
Red Gate Mound	Arkham	arkham_177 		Yog-Sothoth	Support	Location 	3				U	Raise the cost to play all cards by 1.
Temple of Ramasekva	Arkham	arkham_178 		Yog-Sothoth	Support	Location 	1				R	Forced Response: after a character is wounded, it is destroyed.
Temple of Yog-Sothoth	Arkham	arkham_179 		Yog-Sothoth	Support	Location 	1				C	Temple of Yog-Sothoth enters play exhausted. Action: exhaust to lower the cost of the next [Yog-Sothoth] character you play this phase by 1 (to a minimum of 1).
Warded Flesh	Arkham	arkham_180 		Yog-Sothoth	Support	Attachment 	2				R	Attach to a character you control. Disrupt: before a card effect resolves, return attached character and Warded Flesh to their owners’ hands.
Shub-Niggurath, The Black Goat of the Woods	Arkham	arkham_181 	*	Shub-Niggurath	Character	Ancient One	7	7	TTTAA		R	Villainous. Loyal. Toughness +4. Response: after Shub-Niggurath commits to a story, remove all other characters from that story. Characters cannot be further committed to that story this phase.
Adult Cthonian	Arkham	arkham_182 		Shub-Niggurath	Character	Independent 	5	6	TCCC		C	Toughness +3.
Cyclopean Dhole	Arkham	arkham_183 		Shub-Niggurath	Character	Monster 	6	3	TTCC		R	Action: sacrifice Cyclopean Dhole to destroy all Location cards. Action: exhaust and pay 3 to choose and destroy a Location card.
Daughter of the Goat	Arkham	arkham_184 		Shub-Niggurath	Character	Cultist 	2	2	TC		C	
Degenerate Ghoul	Arkham	arkham_185 		Shub-Niggurath	Character	Independent 	1	0	TC		C	
Flying Polyp Scout	Arkham	arkham_186 		Shub-Niggurath	Character	Independent 	3	2	CC		U	Fast. While Flying Polyp Scout is committed to a story, your opponent’s characters committed to that story each get -1 skill.
Hungry Dark Young	Arkham	arkham_187 		Shub-Niggurath	Character	Servitor, Dark Young	3	2	TC		C	Response: after Hungry Dark Young enters play, put into play from your hand or discard pile a character with printed cost 2 or lower.
Mi-Go Commander	Arkham	arkham_188 		Shub-Niggurath	Character	Mi-Go	4	4	CAA		U	All Mi-Go characters gain a C icon.
Mi-Go Scientist	Arkham	arkham_189 		Shub-Niggurath	Character	Mi-Go	4	1	II		R	Action: exhaust and pay 2 to choose a ready character. That character's controller either gives you control of that character until the end of the phase, or returns that character to its owner's hand.
Mi-Go Warrior	Arkham	arkham_190 		Shub-Niggurath	Character	Mi-Go	3	3	C		U	Disrupt: exhaust to cancel 1 wound to a character.
Mi-Go Worker	Arkham	arkham_191 		Shub-Niggurath	Character	Mi-Go	2	1	I		C	Action: sacrifice Mi-Go Worker, then remove it from your discard pile and attach it to one of your Domains as a resource.
Rampaging Dark Young	Arkham	arkham_192 		Shub-Niggurath	Character	Servitor, Dark Young	5	5	C		R	Toughness +2. Response: after Rampaging Dark Young is placed in the discard pile from play, put into play a character with printed cost 3 or lower from your hand or discard pile.
Slavering Gug	Arkham	arkham_193 		Shub-Niggurath	Character	Monster 	5	4	CCC		R	Action: pay 4 to choose and wound a character.
Slithering Formless Spawn	Arkham	arkham_194 		Shub-Niggurath	Character	Monster 	3	X	TCC		U	X is at all times equal to the number of [Shub-Niggurath] resources attached to your Domains.
Birthing a Thousand Young	Arkham	arkham_195 		Shub-Niggurath	Event	-	5				R	Action: search your deck and discard pile for up to 3 [Shub-Niggurath] characters with printed cost 2 or lower and put them into play. Then shuffle your deck.
Bound by the Black Mother	Arkham	arkham_196 		Shub-Niggurath	Event	-	1				U	Action: until the end of the phase, your opponent’s characters each lose a C icon.
Burrowing Beneath	Arkham	arkham_197 		Shub-Niggurath	Event	-	2				C	Action: choose and destroy a support card.
Caught in the Dreamlands	Arkham	arkham_198 		Shub-Niggurath	Event	-	1				U	Action: until the end of the phase, your opponent’s characters each lose a T icon.
Fertility Rites	Arkham	arkham_199 		Shub-Niggurath	Event	-	4				U	Action: attach the top 2 cards of your deck, as resources, to 1 of your Domains.
From Beneath	Arkham	arkham_200 		Shub-Niggurath	Event	Disaster 	4				R	Play during your operations phase. Action: destroy all support cards.
Horns of the Black Goat	Arkham	arkham_201 		Shub-Niggurath	Event	-	1				U	Action: until the end of the phase, your opponent’s characters each lose an A icon.
Horrid Mutation	Arkham	arkham_202 		Shub-Niggurath	Event	-	1				C	Action: until the end of the phase, each committed character you control gains a T icon.
Regeneration	Arkham	arkham_203 		Shub-Niggurath	Event	-	1				C	Disrupt: cancel 1 wound to a character you control.
Trapped in the Labyrinth	Arkham	arkham_204 		Shub-Niggurath	Event	-	1				U	Action: until the end of the phase, your opponent’s characters each lose an I icon.
Altar of the Blessed	Arkham	arkham_205 		Shub-Niggurath	Support	Location 	1				R	Characters you control get +1 skill.
Rite of Rebirth	Arkham	arkham_206 		Shub-Niggurath	Support	Attachment 	2				C	Attach to a story card. Response: after attached story card is resolved, and you have won at least 2 of the icon struggles, put 1 success token on each other story card.
Shadowed Woods	Arkham	arkham_207 		Shub-Niggurath	Support	Location 	1				U	Response: after you play a [Shub-Niggurath] character from your hand, pay X to choose and return a character with cost X or lower from your discard pile to your hand.
The Charnel Gate	Arkham	arkham_208 		Shub-Niggurath	Support	Location 	2				R	Response: after a [Shub-Niggurath] character you control with printed cost 4 or higher is destroyed, attach it as a resource to one of your Domains.
The Witch House	Arkham	arkham_209 		Shub-Niggurath	Support	Location 	1				C	The Witch House enters play exhausted. Action: exhaust to lower the cost of the next [Shub-Niggurath] character you play this phase by 1 (to a minimum of 1).
Witch-Mark	Arkham	arkham_210 		Shub-Niggurath	Support	Attachment 	1				R	Attach to a character. While it is Night, attached character gains TTCC.
Even Death May Die	Arkham	arkham_211 		Neutral	Event	-	3				R	Play only if it is Night. Action: choose a Villainous character from your discard pile and put it into play.
Inside Information	Arkham	arkham_212 		Neutral	Event	-	2				C	Action: choose a story. Until the end of the phase, that story loses a struggle icon of your choice.
Startling Discovery	Arkham	arkham_213 		Neutral	Event	-	3				C	Response: after you succeed at a story, put 1 success token on that story card for each icon struggle you won.
The Stars are Right	Arkham	arkham_214 		Neutral	Event	-	0				R	Action: lower the cost for you to play Ancient One characters this phase by 2 (to a minimum of 1).
To the Last Breath	Arkham	arkham_215 		Neutral	Event	-	1				R	Play only if it is Day. Action: choose a Heroic character. Until the end of the phase, that character gets +3 skill and gains Willpower and CCAAII.
Unhealthy Curiosity	Arkham	arkham_216 		Neutral	Event	-	2				C	Action: choose a story. Until the end of the phase, that story gains a struggle icon of your choice.
.45 Pistols	Arkham	arkham_217 		Neutral	Support	Attachment, Item	0				C	Attach to a character. Attached character gains a C icon.
Arkham Asylum	Arkham	arkham_218 		Neutral	Support	Location 	2				C	Action: pay 1 to choose an insane character. Restore and ready that character.
Blasted Heath	Arkham	arkham_219 		Neutral	Support	Location 	2				R	Response: after an opponent plays an event card, pay 1 to attach a card from your hand to one of your Domains as a resource.
Country Store	Arkham	arkham_220 		Neutral	Support	Location 	2				R	Response: after an opponent plays a support card, pay 1 to attach a card from your hand to one of your Domains as a resource.
Crimson Dawn	Arkham	arkham_221 		Neutral	Support	Day 	2				U	Forced Response: after you play this card, destroy all Night cards in play. It is Day. Each Heroic character you control gains CC.
Curiosity Shoppe	Arkham	arkham_222 		Neutral	Support	Attachment, Location 	1			A	U	Attach to a story card. Story icons : A
Dimensional Rift	Arkham	arkham_223 		Neutral	Support	Location 	4				R	Action: exhaust, pay 3 and sacrifice Dimensional Rift to destroy all characters and support cards in play.
Forgotten Temple	Arkham	arkham_224 		Neutral	Support	Location 	0				U	While you control more Cultist characters than any other player, lower the cost for you to play Ancient One and Servitor characters by 1 (to a minimum of 1).
Gentleman's Club	Arkham	arkham_225 		Neutral	Support	Location 	2				U	Action: exhaust and pay 2 to draw a card.
Ghoul Warrens	Arkham	arkham_226 		Neutral	Support	Attachment 	1			C	U	Attach to a story card. Story icons : C
Independence Square	Arkham	arkham_227 		Neutral	Support	Location 	3				C	Action: exhaust and pay 2 to attach the top card of your deck to one of your Domains as a resource.
Infested Cemetery	Arkham	arkham_228 		Neutral	Support	Attachment, Location 	1			T	U	Attach to a story card. Story icons : T
Miskatonic Antiquities Collection	Arkham	arkham_229 		Neutral	Support	Attachment, Location 	1			I	U	Attach to a story card. Story icons : I
Nightmare Hours	Arkham	arkham_230 		Neutral	Support	Night 	3				R	Forced Response: after you play this card, destroy all Day cards in play. It is Night. Opponents need an additional success token in order to win a story.
North Church	Arkham	arkham_231 		Neutral	Support	Location 	3				R	Action: pay 1 to exchange a card in your hand with a resource attached to one of your Domains.
Packard	Arkham	arkham_232 		Neutral	Support	Attachment, Vehicle 	1				C	Attach to a character. Attached character gains Fast and Toughness +1.
Shadows Fall	Arkham	arkham_233 		Neutral	Support	Night 	0				C	Forced Response: after you play this card, destroy all Day cards in play. It is Night.
Shadows Melt Away	Arkham	arkham_234 		Neutral	Support	Day 	0				C	Forced Response: after you play this card, destroy all Night cards in play. It is Day.
Eldritch Nexus	Arkham	arkham_235 		Neutral	Event	-	1				C	Action: gain a Domain, then attach the top card of your deck to it as a resource.
Sword of Ramasekva	Arkham	arkham_236 		Neutral	Support	Attachment, Item 	1				U	Attach to a Cultist character. Attached character gains +3 skill and gains CCC.
Terrors in the Dark	Arkham	arkham_237 		Neutral	Support	Night 	2				U	Forced Response: after you play this card, destroy all Day cards in play. It is Night. Response: after an opponent plays a card from his hand, he or she must discard the top card of his deck.
The Orient Express	Arkham	arkham_238 		Neutral	Support	Vehicle 	2				U	Action: exhaust and pay 1 to choose and ready a character.
To See Another Day	Arkham	arkham_239 		Neutral	Support	Day 	3				R	Forced Response: after you play this card, destroy all Night cards in play. It is Day. Draw an additional card each draw phase.
True Magick, Theophilus Wren's Taxonomy	Arkham	arkham_240		Neutral	Support	Tome 	2				R	Response: after you succeed at a story with at least double the total skill of the opposing player, exhaust to put a success token on that story.
Cthulhu, The Thing That Should Not Be	Arkham	arkham_p_01	*	Cthulhu	Character	Ancient One	7	7	TTCCA		P	Villainous. Loyal. Invulnerability. Forced Response: after you play Cthulhu from your hand, destroy all non-Ancient One characters in play.
Cthulhu for President	Arkham	arkham_p_02		Neutral	Event		2					Play during your operations phase. Action: search your deck for an Ancient One character, reveal that character to all players, and put put it into your hand or discard pile. Then shuffle your deck.
Come to a Ghastly End	Arkham	arkham_p_03		Neutral	Event		3					Action: choose either character cards or support cards. Each player must sacrifice a card of the chosen card type, if able.
Dreams of the Great Old One	Arkham	arkham_p_04		Neutral	Event		3					Action: exhaust all characters in play. Any opponent may cancel this effect by discarding the top 10 cards of his deck.
Book of Dzyan	Arkham	arkham_p_05		Neutral	Support	Tome	1					Response: after resolving a story in which a player has placed more than 1 success token on a story card, exhaust and pay 1 to choose and exhaust a character controlled by that player.
Escaped the Portal!	Arkham	arkham_p_06		Neutral	Event		2					Action: put into play a non-Ancient One character that was destroyed this phase.
Irresistable Allure	Arkham	arkham_p_07		Neutral	Event		1					Play during a story phase. Action: choose a character and a story. That character must commit to the chosen story, if able.
A turn for the Worse	Arkham	arkham_p_08		Neutral	Event		3					Action: each player discards the top X cards from his deck. X is the number of characters he controls that were destroyed or sacrificed this phase.
Forgotten Place	Arkham	arkham_p_09		Neutral	Support	Location	2					Action: exhaust and pay 3 to choose a character without any cards attached. Return that character to its owner's hand.
The Nameless City	Arkham	arkham_p_10			Story				TCAI			Players need 10 success tokens in order to win this story. If you win this story, you win the game.
Nuclear Chaos	Arkham	arkham_p_11		Neutral	Event	Disaster 	6					Play during your operations phase. Action: return all characters and support cards to their owner's hands.
Man's Best Friend	Arkham	arkham_p_12		Neutral	Support	Attachment	1					Attach to a character. Disrupt: before an effect resolves, sacrifice Man's Best Friend to give attached character Invulnerability until the end of the phase.
The Black Man, Coven Master	Arkham	arkham_p_13	*	Neutral	Character	Avatar of Nyarlatothep	5	3	TTCA			Action: pay 3 to choose the top card of your discard pile. If it is a Spell card, play it immediately for no cost. Then, put it at the bottom of your deck.
Agent Jerry Holland, Undercover Fed	UT	unspt_001	*	Agency	Character	Government	2	2	CC		R	Heroic. Characters gain Willpower while committed to the same story as Agent Jerry Holland.
Inspector John Legrasse, Cop in the Know	UT	unspt_002	*	Agency	Character	Investigator	3	4	CCII		U	Loyal. Heroic. Willpower. Inspector John Legrasse cannot be committed to a story unless you have 3 or more cards in your hand.
Back Alley Sawbones	UT	unspt_003		Agency	Character	Investigator	1	1	-		R	Action: sacrifice Back Alley Sawbones to choose and ready a character. Then, discard all wounds on that character.
Off-Duty Patrolman	UT	unspt_004 		Agency	Character	Government	3	3	CCC		C	
Paranormal Specialist	UT	unspt_005 		Agency	Character	Government	2	2	C		U	While it is Day, Paranormal Specialist gains "Action: exhaust and pay 1 to choose a Villainous character. Return that character to its owner's hand."
Special Operations Team	UT	unspt_006 		Agency	Character	Government	5	3	CCAI		C	Fast. While Special Operations Team has a Vehicle attached, it gains Invulnerability.
Street-Smart Rookie	UT	unspt_007 		Agency	Character	Investigator	2	2	C		C	Toughness +1.
Backup	UT	unspt_008 		Agency	Event	Encounter	2				R	Play during a story phase. Action: destroy all Encounter characters. Then, put Backup into play as an Investigator character with 4 skill and CCC. At the end of the phase, sacrifice Backup.
Calling in the Feds	UT	unspt_009 		Agency	Event	-	2				U	Action: destroy all Environment cards.
Fear of God	UT	unspt_010 		Agency	Event	-	1				C	Action: choose a character. Until the end of the phase, that character loses Willpower and Invulnerability.
Forced Entry	UT	unspt_011 		Agency	Event	-	1				C	Play during your operations phase. Action: choose and wound a character with skill 3 or lower.
On Ice	UT	unspt_012 		Agency	Event	-	3				R	Action: choose a story card. Put that story card on the bottom of the story deck and replace it with the next story card from the story deck.
Pray for Dawn	UT	unspt_013 		Agency	Event	-	3				U	Play during your operations phase. Action: put a Day card from your discard pile into play.
Beneath the Burning Sun	UT	unspt_014 		Agency	Support	Day 	1				R	Forced Response: after Beneath the Burning Sun enters play, destroy all Night cards. It is Day.  [Agency] characters gain a C icon.
Blackwood Safehouse	UT	unspt_015 		Agency	Support	Location 	1				R	You may choose not to ready Blackwood Safehouse during your refresh phase. Action: exhaust to choose a character. That character gains Toughness +1 while Blackwood Safehouse remains exhausted.
Field Office	UT	unspt_016 		Agency	Support	Location 	2				C	Action: exhaust to choose a character. Until the end of the phase, that character gains a C icon.
Martial Law	UT	unspt_017 		Agency	Support	Attachment, Environment	1				U	Attach to a story card. Response: after this story is resolved, pay 2 to wound all characters committed to this story.
Shotgun	UT	unspt_018 		Agency	Support	Attachment, Weapon	1				U	Attach to a character. While attached character is committed to a story, it gains "Action: pay 1 to choose and wound a character committed to this story."
Steve Clarney, Soldier of Fortune	UT	unspt_019 	*	Miskatonic University	Character	Investigator	3	2	CCII		R	Heroic. Willpower. While Steve Clarney is committed to a story, all characters lose all Toughness.
Antiquities Consultant (UT)	UT	unspt_020 		Miskatonic University	Character	Government	4	3	CCII		C	
Campus Security	UT	unspt_021 		Miskatonic University	Character	Government	1	1	-		R	Action: exhaust to choose one of your committed characters. Ready that character, and remove it from the story.
Cryptozoologist (UT)	UT	unspt_022 		Miskatonic University	Character	Investigator	2	3	A		C	
Local Historian	UT	unspt_023 		Miskatonic University	Character	Investigator	3	1	AI	I	U	Story icons : I
Professor of Metaphysics	UT	unspt_024 		Miskatonic University	Character	Investigator	3	2	II		U	Your opponents must play with their hands revealed.
Reclusive Researcher	UT	unspt_025 		Miskatonic University	Character	Investigator	1	1	II		C	Forced Response: after Reclusive Researcher enters play, choose and exhaust a character you control, if able.
Arcane Insight	UT	unspt_026 		Miskatonic University	Event	-	1				C	Action: choose a character. Until the end of the phase, that character gains AII.
Breakthrough!	UT	unspt_027 		Miskatonic University	Event	-	1				U	Response: after you win 2 or more icon struggles at a story card, put a success token on any story card.
Open Gate	UT	unspt_028 		Miskatonic University	Event	Spell 	3				R	Play during your operations phase. Action: search your deck or discard pile for an environment card and put that card into play. Then shuffle your deck.
Purification	UT	unspt_029 		Miskatonic University	Event	Spell 	1				C	Action: choose a character. Destroy all Attachment cards on that character.
Research Expedition	UT	unspt_030 		Miskatonic University	Event	Encounter	3				R	Play during a story phase. Action: destroy all Encounter characters. Then, put Research Expedition into play as an Investigator character with 6 skill and III. At the end of the phase, sacrifice Research Expedition.
Restless and Wary	UT	unspt_031 		Miskatonic University	Event	-	2				R	Action: ready all exhausted characters.
Atwood Science Hall	UT	unspt_032 		Miskatonic University	Support	Location 	1				U	Characters you control get +1 skill for each I icon they have.
Dusty Manuscripts	UT	unspt_033 		Miskatonic University	Support	Tome 	0				U	Disrupt: pay 1 and sacrifice Dusty Manuscripts to cancel an effect that would destroy a Tome you control.
Government Grant	UT	unspt_034 		Miskatonic University	Support	Attachment	0				C	Attach to one of your characters. Action: pay 1 to give attached character I until the end of the phase.
Realms Beyond Reason	UT	unspt_035 		Miskatonic University	Support	Attachment, Environment	2				U	Attach to a story card. Characters with skill 2 or lower cannot commit to this story.
The Light of Reason (UT)	UT	unspt_036 		Miskatonic University	Support	Day 	1				R	Forced Response: after The Light of Reason enters play, destroy all Night cards. It is Day. Response: after you win 2 or more icon struggles at a story card, draw a card.
Bag Man	UT	unspt_037 		Syndicate	Character	Criminal 	3	2	CCI		C	Fast.
Clover Club Torch Singer	UT	unspt_038 		Syndicate	Character	Criminal 	2	2	C		C	Action: pay 1 to choose a character. Until the end of the phase, that character gets -2 skill.
Freelance Photographer	UT	unspt_039 		Syndicate	Character	Investigator	4	2	CCI		R	Action: pay 1 to ready Freelance Photographer.
Nosy Columnist (UT)	UT	unspt_040 		Syndicate	Character	Investigator	2	1	I		C	Action: exhaust to choose and exhaust a support card.
O'Bannion Thug	UT	unspt_041 		Syndicate	Character	Government	2	2	C		U	Response: after O'Bannion Thug commits to a story, pay 1 to draw a card.
Sneak Thief	UT	unspt_042 		Syndicate	Character	Criminal 	2	1	A		R	Action: exhaust and pay 2 to choose and discard a success token from a story card.
Syndicate Liaison (UT)	UT	unspt_043 		Syndicate	Character	Criminal 	3	3	AA		U	Forced Response: after Syndicate Liaison enters play, choose and exhaust a ready character, if able.
Double-Cross	UT	unspt_044 		Syndicate	Event	Encounter	0				R	Play during a story phase. Action: destroy all Encounter characters. Then, put Double-Cross into play as a Criminal character with 1 skill and a C icon. At the end of the phase, sacrifice Double-Cross.
Framed!	UT	unspt_045 		Syndicate	Event	-	1				R	Action: choose a character. Until the end of the phase, that character gains Villainous.
Like a Moth	UT	unspt_046 		Syndicate	Event	-	2				C	Action: choose a character. Until the end of the phase, lower that character's printed skill to 0.
Panic	UT	unspt_047 		Syndicate	Event	-	X				U	Loyal. Action: exhaust all characters with skill lower than X.
Spinning the Story	UT	unspt_048 		Syndicate	Event	-	2				U	Action: choose two story cards. Move any number of Attachment cards from one of those story cards to the other.
Underworld Contacts (UT)	UT	unspt_049 		Syndicate	Event	-	1				C	Action: choose a character committed to a story. Until the end of the phase, that character gains TCA.
Alhazred Lamp (UT)	UT	unspt_050 		Syndicate	Support	Support	2				C	Attach to a character. Attached character gains TCAI.
O'Bannion Warehouse (UT)	UT	unspt_051 		Syndicate	Support	Location 	2				U	You may choose not to ready O'Bannion Warehouse during your refresh phase. Action: exhaust to choose a character. That character cannot ready while O'Bannion Warehouse remains exhausted.
Slander and Libel	UT	unspt_052 		Syndicate	Support	Attachment, Environment	1				U	Attach to a story card. Response: after this story is resolved, each opponent that committed no characters to this story must discard the top 4 cards of his deck.
Syndicate Support	UT	unspt_053 		Syndicate	Support	Environment	2				R	Sacrifice Syndicate Support at any time it is not Day or Night. While it is Day or Night, characters you control gain CA.
Velma's Restaurant	UT	unspt_054 		Syndicate	Support	Location 	2				R	Raise the cost for your opponents to play support cards by 1.
Cthulhu, High Priest of R'lyeh	UT	unspt_055 	*	Cthulhu	Character	Ancient One	7	7	TTCCA		R	Villainous. Invulnerability. All other characters lose a T icon. While Cthulhu is committed to a story, it gains "Action: pay 1 to have all characters at this story go insane."
Dagon, Father of the Deep	UT	unspt_056 	*	Cthulhu	Character	Ancient One	5	5	TTAA		R	Villainous. Invulnerability. Disrupt: pay 1 and sacrifice a Deep One character to cancel the effects of an event that would destroy Dagon.
Guardian Shoggoth	UT	unspt_057 		Cthulhu	Character	Monster	3	2	TC		C	Toughness +2.
Lord of Y'ha-nthlei	UT	unspt_058 		Cthulhu	Character	Deep One	3	2	CCAI		U	Action: pay 1 to choose and ready a Deep One character.
Master of Silver Twilight	UT	unspt_059 		Cthulhu	Character	Cultist 	2	2	C		C	Action: sacrifice Master of Silver Twilight to choose and destroy an Attachment card.
Star Spawn Priest	UT	unspt_060 		Cthulhu	Character	Servitor	3	2	TCC		U	Action: sacrifice a character to give Star Spawn Priest +1 skill and an icon of your choice until the end of the phase.
Ravager from the Deep	UT	unspt_061 		Cthulhu	Character	Deep One	4	2	CCA		C	Villainous. Toughness +1. Forced Response: after Ravager from the Deep is committed to a story, wound all other characters at that story.
Aquatic Ambush	UT	unspt_062 		Cthulhu	Event	Encounter	1				R	Play during a story phase. Action: destroy all Encounter characters. Then, put Aquatic Ambush into play as a Deep One character with 2 skill and CCA. At the end of the phase, sacrifice Aquatic Ambush.
Arise, Children of Dagon!	UT	unspt_063 		Cthulhu	Event	-	4				C	Action: choose and destroy a character or support card with cost equal or lower than the number of Deep One characters in play.
Prophecies Revealed	UT	unspt_064 		Cthulhu	Event	-	1				C	Action: reveal the top 4 cards of your deck to all players. Put any Environment cards thus revealed into your hand, and discard the rest.
Rite of the Chosen One	UT	unspt_065 		Cthulhu	Event	-	0				U	Action: reveal the top 4 cards of your deck to all players. Put any Environment cards thus revealed into your hand, and discard the rest.
Sacrificial Offerings	UT	unspt_066 		Cthulhu	Event	-	1				U	Action: choose and wound a character. Then, that character's controller may choose and wound a character.
Swallowed by the Sea	UT	unspt_067 		Cthulhu	Event	Disaster 	4				R	Play during your operations phase. Action: each player chooses one of his Domains. Destroy all resources attached to all other Domains.
Dreams of the Sleeping Priest	UT	unspt_068 		Cthulhu	Support	Attachment, Environment	1				U	Attach to a story card. All characters committed to this story lose an I icon.
Forgotten Isle	UT	unspt_069 		Cthulhu	Support	Location 	2				U	You may choose not to ready Forgotten Isle during your refresh phase. Action: exhaust to choose a character. Treat that character as though its text box were blank while Forgotten Isle remains exhausted.
Lair of the Deep Ones	UT	unspt_070 		Cthulhu	Support	Location 	2				R	Forced Response: after you draw cards in the draw phase, exhaust to choose and destroy a character with the lowest skill, if able.
Temple of Dagon	UT	unspt_071 		Cthulhu	Support	Location 	2				R	Action: exhaust and sacrifice one of your characters to choose and refresh a Domain.
Thrall of Cthulhu	UT	unspt_072 		Cthulhu	Support	Attachment	1				C	Attach to a character. Attached character gains TT and Fast.
Hastur, The Unspeakable	UT	unspt_073 	*	Hastur	Character	Ancient One	6	6	TTTAA		R	Villainous. Toughness +4. Action: exhaust and pay 1 to look at an opponent's hand, then choose and discard one non-character card from that hand.
Academy Prodigy	UT	unspt_074 		Hastur	Character	Cultist 	2	2	C		C	Academy Prodigy gains TT while there is at least 1 Environment card in play.
Artist in Residence	UT	unspt_075 		Hastur	Character	Cultist 	1	1	-		C	Fast.
Bound Byakhee (UT)	UT	unspt_076 		Hastur	Character	Servitor	4	3	TCA		C	
Lunatic Shade	UT	unspt_077 		Hastur	Character	Monster	2	1	AA		U	Action: exhaust and pay 2 to choose and exhaust a character with fewer A icons than Lunatic Shade.
Spawn of Hastur	UT	unspt_078 		Hastur	Character	Monster	2	2	A		R	Disrupt: before an action resolves, return Spawn of Hastur to it's owner's hand.
Vessel of Hastur	UT	unspt_079 		Hastur	Character	Servitor	5	4	TTCA		U	Fast.
Embracing the Abyss (UT)	UT	unspt_080 		Hastur	Event	-	3				C	Action: discard exactly 3 success tokens from a story.
Madness Takes Its Toll	UT	unspt_081 		Hastur	Event	Disaster 	2				C	Action: choose and destroy an insane character.
Mindblast	UT	unspt_082 		Hastur	Event	Spell 	3				U	Disrupt: cancel a triggered character ability. That character goes insane.
On Byakhee Wings	UT	unspt_083 		Hastur	Event	Encounter	2				R	Play during a story phase. Action: destroy all Encounter characters. Then, put On Byakhee Wings into play as a Cultist character with 3 skill and TCA. At the end of the phase, sacrifice On Byakhee Wings.
Psychotic Break	UT	unspt_084 		Hastur	Event	Madness	3				U	Play during your operations phase. Action:choose an insane character. Take control of that character.
Unspeakable Oath	UT	unspt_085 		Hastur	Event	Spell 	4				R	Play during your operations phase. Action: copy and enact the effects of a story card you have won.
Aldebaran Ascendant	UT	unspt_086 		Hastur	Support	Night 	2				R	Forced Response: after Aldebaran Ascendant enters play, destroy all Day cards. It is Night. Disrupt: exhaust and pay 3 to cancel a triggered effect.
Plague of Madness	UT	unspt_087 		Hastur	Support	Attachment, Environment	2				U	Attach to a story card. Response: after you succeed at this story, each opponent must choose and discard 1 card from his hand.
Private Studio	UT	unspt_088 		Hastur	Support	Location 	1				R	Cultist characters you control gain an A icon.
Sedated (UT)	UT	unspt_089 		Hastur	Support	Attachment	1				C	Attach to an insane character. Attached character cannot be restored.
Victoria's Ballroom	UT	unspt_090 		Hastur	Support	Location 	3				U	Response: after a character goes insane, pay 2 to put 1 success token on a story card.
Yog-Sothoth, In Whom the Spheres Meet	UT	unspt_091 	*	Yog-Sothoth	Character	Ancient One	8	8	TTCCA		R	Villainous. Invulnerability. Lower the cost to play Yog-Sothoth by 1 for each Spell card in your discard pile (to a minimum of 1).
Arcane Initiate (UT)	UT	unspt_092 		Yog-Sothoth	Character	Cultist 	1	1	A		C	Villainous. Willpower.
Nightgaunt Servant	UT	unspt_093 		Yog-Sothoth	Character	Servitor	2	1	TA		C	Loyal. Fast.
Servant from Out of Time	UT	unspt_094 		Yog-Sothoth	Character	Cultist 	0	1	TT		R	Forced Response: after Servant from Out of Time enters play, sacrifice a resource attached to one of your Domains, if able.
Spell-bound Shoggoth	UT	unspt_095 		Yog-Sothoth	Character	Servitor	3	3	TTC		U	All other characters get -1 skill.
Unstoppable Hound	UT	unspt_096 		Yog-Sothoth	Character	Monster	3	2	CA		C	Disrupt: before a card effect that would wound or destroy Unstoppable Hound resolves, return Unstoppable Hound to its owner's hand.
Wizard of Yog-Sothoth	UT	unspt_097 		Yog-Sothoth	Character	Cultist 	3	2	CC		U	Villainous. While it is Night, Wizard of Yog-Sothoth gains TAA and Toughness +2.
Calling down the Ancients (EP)	UT	unspt_098 		Yog-Sothoth	Event	Spell 	2				C	Action: choose and destroy a character with the lowest skill.
Opening the Limbo Gate	UT	unspt_099 		Yog-Sothoth	Event	Spell 	4				R	Play during your operations phase. Action: choose and put into play one character from each player's discard pile.
Opening the Third Eye (UT)	UT	unspt_100 		Yog-Sothoth	Event	Spell 	1				C	Action: choose a character. Until the end of the phase, that character gains AAAA.
Peer Into The Future	UT	unspt_101 		Yog-Sothoth	Event	Spell 	4				U	Action: sacrifice a non-Ancient One character to draw X cards. X is that character's printed skill.
Seal of Isis	UT	unspt_102 		Yog-Sothoth	Event	Spell 	0				U	Action: until the end of the phase, the effects of events cannot be cancelled.
Warping of Time	UT	unspt_103 		Yog-Sothoth	Event	Spell 	3				R	Action: rearrange any number of resources attached to your Domains.
Beyond the Gates	UT	unspt_104 		Yog-Sothoth	Support	Attachment, Environment	2				U	Attach to a story card. Forced Response: after attached story is resolved, each player who lost 2 or more icon struggles at this story must sacrifice a character.
Cabala of Saboth, Book of Angels	UT	unspt_105 	*	Yog-Sothoth	Support	Tome 	1				R	Response: after you play a Spell card from your hand, exhaust to put that card on the bottom of your deck.
Forbidden Shrine	UT	unspt_106 		Yog-Sothoth	Support	Location 	1				U	Your characters get +1 skill while committed to a story.
Gate Box	UT	unspt_107 		Yog-Sothoth	Support	Attachment, Item	1				C	Attach to a support card. Action: pay 2 to ready attached support card.
The Doors of Time	UT	unspt_108 		Yog-Sothoth	Support	Environment	1				R	Action: exhaust and pay 1 to choose and destroy a Day card.
Shub-Niggurath, The All-Mother	UT	unspt_109 	*	Shub-Niggurath	Character	Ancient One	7	7	TTTCA		R	Villainous. Invulnerability. Action: pay 3 to search your deck for a Dark Young character and put that character into play. Then shuffle your deck.
Albino Goat-spawn	UT	unspt_110 		Shub-Niggurath	Character	Monster	2	1	CC		U	Toughness +2. Forced Response: after a Day card enters play, wound Albino Goat-Spawn.
Forest Sister	UT	unspt_111 		Shub-Niggurath	Character	Cultist 	2	1	T		C	Disrupt: pay 1 to cancel a wound to Forest Sister.
Mi-Go Scout	UT	unspt_112 		Shub-Niggurath	Character	Mi-Go	3	3	CC		R	All Mi-Go characters gain an I icon.
The Mother’s Messenger	UT	unspt_113 		Shub-Niggurath	Character	Dark Young	1	0	C		C	Fast.
Watcher of the Woods	UT	unspt_114 		Shub-Niggurath	Character	Dark Young	4	3	TCA		U	Watcher of the Woods enters play exhausted if you control no support cards.
Wily Goat-spawn	UT	unspt_115 		Shub-Niggurath	Character	Monster	3	2	TA		C	Toughness +3.
A Time to Reap	UT	unspt_116 		Shub-Niggurath	Event	-	1				C	Action: refresh all Domains.
A Time to Sow	UT	unspt_117 		Shub-Niggurath	Event	Encounter	2				R	Action: destroy all Encounter characters. Then, put A Time to Sow and all copies of this card in your discard pile into play, each as a Dark Young character with 2 skill and a C icon. At the end of the phase, sacrifice all copies of A Time to Sow.
Alien Excavation	UT	unspt_118 		Shub-Niggurath	Event	-	1				R	Action: until the end of the phase, your Mi-Go characters get +4 skill.
Bred to Survive	UT	unspt_119 		Shub-Niggurath	Event	-	2				U	Action: until the end of the phase, your characters gain Invulnerability.
Curiosity?s Price	UT	unspt_120 		Shub-Niggurath	Event	-	3				C	Action: name a struggle icon. Until the end of the phase, remove one of that struggle icon from all story cards.
Shocking Transformation	UT	unspt_121 		Shub-Niggurath	Event	-	3				U	Action: sacrifice one of your characters to search your deck for a non-Ancient One character and put it into play. Then shuffle your deck.
Boarding House	UT	unspt_122 		Shub-Niggurath	Support	Location 	2				U	Action: exhaust to choose a character. Until the end of the phase, that character gains a T icon.
Consecrated Lands	UT	unspt_123 		Shub-Niggurath	Support	Attachment, Environment	1				R	Attach to a story card. Characters get -1 skill when committed to this story.
Ghoulish Growth	UT	unspt_124 		Shub-Niggurath	Support	Attachment	0				U	Attach to a character. While it is Night, attached character gets +4 skill and gains Willpower.
The Mother's Womb	UT	unspt_125 		Shub-Niggurath	Support	Location 	0				R	Response: after a Dark Young character enters play, put the top card of your discard pile on the bottom of your deck.
Under the Cloak of Darkness	UT	unspt_126 		Shub-Niggurath	Support	Night 	2				R	Forced Response: after Under the Cloak of Darkness enters play, destroy all Day cards. It is Night. Characters you control with skill 4 or higher gain Invulnerability.
Dabbler in the Unknown	UT	unspt_127 		Neutral	Character	Cultist 	1	1	-		R	Action: sacrifice Dabbler in the Unknown to put a success token on a story card with no success tokens.
Freelance Agent	UT	unspt_128 		Neutral	Character	Investigator	3	3	CC		U	Fast. While Freelance Agent is committed to a story, it gains CC for each character with lower skill committed by your opponents.
Lore Keeper	UT	unspt_129 		Neutral	Character	Sorcerer	4	2	CAA		R	Your opponents cannot play support cards. Action: discard 2 support cards from your hand to destroy Lore Keeper. Any player may trigger this ability.
Military Advisor	UT	unspt_130 		Neutral	Character	Government	4	5	CI		U	Toughness +2. Response: after Military Advisor is wounded, pay 2 to choose and wound a character with skill lower than Military Advisor.
Scurrying Rat-Thing	UT	unspt_131 		Neutral	Character	Monster	4	3	T		R	Your opponents cannot play event cards. Action: discard 2 event cards from your hand to destroy Scurrying Rat-Thing. Any player may trigger this ability.
Fighting Blind	UT	unspt_132 		Neutral	Event	-	2				C	Play during a story phase. Action: choose a story card. Until the end of the phase, each character committed to this story loses all of its printed icons.
Prophecies Fulfilled	UT	unspt_133 		Neutral	Event	-	0				R	Action: until the end of the phase, lower the cost for you to play Environment cards by 1 (to a minimum of 1).
Strange Inheritance	UT	unspt_134 		Neutral	Event	-	0				R	Play during your resource phase. Action: choose one of your Domains with 3 or more resources attached. Then, attach Strange Inheritance to that Domain as a resource.
A Higher Purpose	UT	unspt_135 		Neutral	Support	Attachment	0				C	Attach to a character. Attached character gets +3 skill.
Arkham Historical Society	UT	unspt_136 		Neutral	Support	Location 	2				U	Action: exhaust to lower the cost of the next support card you play this phase by 1 (to a minimum of 1).
Arkham Library	UT	unspt_137 		Neutral	Support	Location 	3				R	Arkham Library enters play exhausted. Action: exhaust to lower the cost of the next card you play this phase by 2 (to a minimum of 1).
Blind Spots	UT	unspt_138 		Neutral	Support	Attachment, Environment	1				C	Attach to a story card. Action: pay 2 to name an icon. Until the end of the phase, all characters committed to this story lose 1 of the named icon.
Occult Shop	UT	unspt_139 		Neutral	Support	Location 	4				R	Action: pay X and sacrifice Occult Shop to return to their owner's hands all characters with skill lower than X.
The Darkness Recedes	UT	unspt_140 		Neutral	Support	Attachment, Environment	1				U	Attach to a story card. Players need 1 fewer success token in order to win this story.
Master Plans	UT	unspt_141 		Neutral	Support	Item	3				U	Action: sacrifice Master Plans to put into play a Location card from your discard pile.
Motorcycle	UT	unspt_142 		Neutral	Support	Attachment, Vehicle	1				U	Attach to a character. Attached character gains a C icon and Fast.
Private Charter	UT	unspt_143 		Neutral	Support	Vehicle 	2				U	Action: exhaust to put the top 3 cards of your discard pile on the bottom of your deck in any order.
Sniper Rifle	UT	unspt_144 		Neutral	Support	Attachment, Weapon	1				U	Attach to a character. Action: exhaust attached character to choose and wound a character with lower skill.
Train Station	UT	unspt_145		Neutral	Support	Location 	6				R	Response: after Train Station enters play, draw 3 cards. Action: exhaust to draw a card.
Norman Blackwood, Sr., The Old Man	FR	cocfr-001 	*	Agency	Character	Government	5	4	CCAI		R	Heroic.  [Agency] characters you control get +1 skill.
Blackwood Occultist	FR	cocfr-002 		Agency	Character	Investigator	4	3	CA		C	Heroic. Fast. Response: after you win a story to which Blackwood Occultist was committed, pay 1 to choose and destroy an Attachment card.
Femme Fatale	FR	cocfr-003 		Agency	Character	Investigator	2	2	C		U	Fast.
Hired Gun	FR	cocfr-004 		Agency	Character	Government	4	4	CCI		R	Fast. During a phase in which any one opponent has played 3 or more characters, Hired Gun gains "Action: put Hired Gun into play from your hand."
Police Detective	FR	cocfr-005 		Agency	Character	Government	2	2	I		C	Action: sacrifice Police Detective to lower the cost of the next [Agency] card you play this phase by X (to a minimum of 1). X is the number of support cards you control.
Task Force Captain	FR	cocfr-006 		Agency	Character	Investigator	3	3	CCI		U	Loyal. Response: after Task Force Captain enters play, choose and refresh a Domain with 1 or fewer resources attached.
Treasury Agent	FR	cocfr-007 		Agency	Character	Government	2	1	I		C	Response: after Treasury Agent enters play from your hand, if you overpaid for Treasury Agent, choose and return a resource card to its owner's hand.
Burning Away the Darkness	FR	cocfr-008 		Agency	Event		X				U	Play during your operations phase. Action: choose and destroy X Night cards. Then, draw a card for each card destroyed in this way.
Cleaning House	FR	cocfr-009 		Agency	Event		4				R	Loyal. Action: choose and destroy two resources attached to a single Domain.
Comprehending the Horror	FR	cocfr-010 		Agency	Event		1				U	Action: until the end of the phase, Heroic characters you control gain Willpower and CA.
Cover Fire	FR	cocfr-011 		Agency	Event		4				C	Action: choose and wound a character. Then, wound all characters with the same title.
Strike the Shepherd	FR	cocfr-012 		Agency	Event		X				R	Play during your operations phase. Action: choose and destroy X Villainous characters.
Working a Hunch	FR	cocfr-013 		Agency	Event		1				C	Action: choose a character. Until the end of the phase, that character gains CC. If you overpaid for Working a Hunch, the chosen character gains AI.
Fire of Asshurbanipal, Bane of Ninevah	FR	cocfr-014 	*	Agency	Support	Artifact	4				R	Action: exhaust to choose and destroy a Location card with printed cost X or lower. X is the number of Artifact cards you control.
Crime Lab	FR	cocfr-015 		Agency	Support	Location 	3				U	Lower the cost to play Crime Lab by 1 (to a minimum of 1) for each Artifact you control. Characters you control gain C.
Lightning Gun	FR	cocfr-016 		Agency	Support	Attachment, Artifact	2			CC	C	Attach to a character. Attached character gains C and Story icons : CC
Neighborhood Gin Joint	FR	cocfr-017 		Agency	Support	Location 	3				R	Response: after you overpay for a triggered ability, choose and wound a character with X or lower skill. X is the amount you overpaid by.
On the Mean Streets	FR	cocfr-018 		Agency	Support	Attachment, Environment	1				U	Attach to a story card. Response: after this story is won, choose and wound a character.
Professor William Dyer, Respected Archaeologist	FR	cocfr-019 	*	Miskatonic University	Character	Investigator	5	10	CII		U	Loyal.
Campus Gumshoe	FR	cocfr-020 		Miskatonic University	Character	Investigator	1	2	CA		U	Sacrifice Campus Gumshoe at any time you do not control a [Miskatonic] Location card.
Fringe Researcher	FR	cocfr-021 		Miskatonic University	Character	Scientist	3	3	AI		C	Response: after Fringe Researcher enters play from your hand, if you overpaid for Fringe Researcher, search your deck for an Artifact card, reveal it to all players, and put it into your hand. Then shuffle your deck.
Graduate Assistant	FR	cocfr-022 		Miskatonic University	Character	Investigator	1	1			C	Action: sacrifice Graduate Assistant to lower the cost of the next [Miskatonic] card you play this phase by X (to a minimum of 1). X is the number of Tome cards you control.
Parapsychologist	FR	cocfr-023 		Miskatonic University	Character	Scientist, Day	3	3	AAI		R	Forced Response: after Parapsychologist enters play, destroy all Night cards in play. It is Day.
Strange Visitors	FR	cocfr-024 		Miskatonic University	Character	Government	3	4	CCAAI		R	Action: pay 3 to destroy Strange Visitors. Any player may trigger this ability.
Back to the Vaults	FR	cocfr-025 		Miskatonic University	Event		2				C	Action: choose an Artifact card in your discard pile. Put that card into play.
Cloud Memory	FR	cocfr-026 		Miskatonic University	Event		3				U	Lower the cost to play Cloud Memory by 1 (to a minimum of 1) for each Artifact you control. Action: restore all insane characters you control. Then, ready all characters you control.
Dr. Carson's Treatment	FR	cocfr-027 		Miskatonic University	Event		1				C	Action: choose up to 2 insane characters. Restore and ready those characters. If you overpaid for Dr. Carson's Treatment, those characters gain CC until the end of the phase.
Frenzied Research	FR	cocfr-028 		Miskatonic University	Event		2				R	Lower the printed cost to play Frenzied Research to 0 if any opponent has played an event card this phase. Action: ready all Tome cards you control.
Mist of Releh	FR	cocfr-029 		Miskatonic University	Event	Spell 	1				U	Play during a story phase. Action: choose a story and an icon. Until the end of the phase, all characters committed to that story lose all printed icons of that type.
Tapping the Shadow Fund	FR	cocfr-030 		Miskatonic University	Event		5				R	Loyal. Action: discard your hand, then draw 7 cards.
Brazier of Nodens, Vertiginous Visions	FR	cocfr-031 	*	Miskatonic University	Support	Artifact	4				R	Forced Response: after you draw cards in the draw phase, draw X additional cards. X is the number of Artifact cards you control.
Academic Conference	FR	cocfr-032 		Miskatonic University	Support	Attachment, Environment	1				U	Attach to a story card. Response: after this story is won, draw a card for each character that was committed to the story.
Glass of Mortlan (FR)	FR	cocfr-033 		Miskatonic University	Support	Attachment, Artifact	2			I	C	Attach to a character. Attached character gains AI and Story icons : I
Saracenic Rituals	FR	cocfr-034 		Miskatonic University	Support	Attachment, Tome	1				C	Attach to a support card. Lower the cost to activate attached card's triggered ability by 2 (to a minimum of 1).
Secret File	FR	cocfr-035 		Miskatonic University	Support	Tome 	3				R	Response: after you overpay for a triggered ability, pay 1 to draw a card.
Vaughn's Diary	FR	cocfr-036 		Miskatonic University	Support	Tome 	2				U	Action: exhaust to choose a character. Until the end of the phase, that character cannot commit to any story with 2 or more cards attached to it.
Etienne-Laurent de Marigny, Eccentric Dilettante	FR	cocfr-037 	*	Syndicate	Character	Sorcerer	4	4	CA		R	Response: after Etienne-Laurent de Marigny enters play, choose an Artifact. Take control of that Artifact.
Continental Agent (FR)	FR	cocfr-038 		Syndicate	Character	Sorcerer	3	2	CC		C	Action: pay 1 to give Continental Agent an icon of your choice until the end of the phase.
Extortionist	FR	cocfr-039 		Syndicate	Character	Criminal 	2	1	II		C	Response: after Extortionist enters play from your hand, if you overpaid for Extortionist, choose and exhaust a non-Ancient One character.
Rum Runner	FR	cocfr-040 		Syndicate	Character	Criminal 	3	2	C		U	While Rum Runner is committed to a story, it gains "Action: pay 3 to uncommit Rum Runner from this story and move it to another story."
Society Page Editor	FR	cocfr-041 		Syndicate	Character	Investigator	4	3	CAI		R	During a phase in which two or more support cards have entered play under any one opponent's control, Society Page Editor gains "Action: Put Society Page Editor into play from your hand."
Triggerman	FR	cocfr-042 		Syndicate	Character	Criminal 	2	2	CI		U	Loyal. Willpower.
Cut the Power	FR	cocfr-043 		Syndicate	Event		1				C	Action: exhaust all support cards.
Get On Yer Feet!	FR	cocfr-044 		Syndicate	Event		1				C	Action: choose and ready a character. If you overpaid for Get On Yer Feet!, that character gets +3 skill until the end of the phase.
Going to Ground	FR	cocfr-045 		Syndicate	Event		4				R	Loyal. Action: exhaust all characters. Any player may discard their hand to cancel this effect.
Payback (FR)	FR	cocfr-046 		Syndicate	Event		2				U	Disrupt: cancel 1 wound to a character you control. Then, choose and wound a character with equal or lower skill.
The Best Bias Money Can Buy	FR	cocfr-047 		Syndicate	Event		4				U	Lower the cost to play The Best Bias Money Can Buy by 1 (to a minimum of 1) for each Artifact you control. Response: after you succeed at a story, place 2 success tokens on that story.
Worse For The Wear	FR	cocfr-048 		Syndicate	Event		2				R	Action: choose a character without Willpower or any T icons in your discard pile. Then put it into play, insane.
Icon of the Nameless Pharaoh, Lost from History	FR	cocfr-049 	*	Syndicate	Support	Artifact	4				R	Your opponents cannot commit any characters to stories on their turn unless they pay X at the beginning of their story phase. X is the number of Artifact cards you control.
Breaking and Entering	FR	cocfr-050 		Syndicate	Support	Attachment, Environment	1				U	Attach to a story card. Response: after this story is won, look at each opponent's hand. Then, choose and discard one card from each of those hands.
Cathouse	FR	cocfr-051 		Syndicate	Support	Location 	2				U	Response: after you overpay for a triggered ability, choose and ready a character.
Plutonian Drug (FR)	FR	cocfr-052 		Syndicate	Support	Attachment, Artifact	2			CA	C	Attach to a character. Attached character gains Story icons : CA
Stuck in the Slammer	FR	cocfr-053 		Syndicate	Support	Attachment	2				C	Attach to a character. Attached character cannot commit to a story. Action: pay 3 to destroy Stuck in the Slammer. Any player may trigger this ability.
Syndicate Intelligence Report	FR	cocfr-054 		Syndicate	Support	Attachment	1				R	Attach to a character. Response: after you overpay for a triggered ability, attached character gets +3 skill and gains CCCA until the end of the phase. Then, ready that character.
Blasphemous Hybrid	FR	cocfr-055 		Cthulhu	Character	Servitor	3	3	TCA		U	Loyal.
Color from the Stars	FR	cocfr-056 		Cthulhu	Character	Monster	6	4	TTCC		C	Invulnerability.
Innsmouth Troublemaker	FR	cocfr-057 		Cthulhu	Character	Servitor	1	1			C	Toughness +1.
Keeper of the Ancient Ways	FR	cocfr-058 		Cthulhu	Character	Cultist 	4	2	AAI		R	Fast. Toughness +2. Artifact cards cannot be destroyed.
Priest of Dagon	FR	cocfr-059 		Cthulhu	Character	Cultist 	2	1	AI		U	Action: exhaust and pay 1 to choose a character and a story. That character must commit to the chosen story this phase, if able.
Spawn of Cthulhu	FR	cocfr-060 		Cthulhu	Character	Servitor	3	5	TTCA		R	Forced Response: after Spawn of Cthulhu is placed into your discard pile from play, discard your hand.
Tcho-Tcho Emissary	FR	cocfr-061 		Cthulhu	Character	Servitor	2	1	T		C	Response: after Tcho-Tcho Emissary enters play from your hand, if you overpaid for Tcho-Tcho Emissary, each opponent must sacrifice a character with printer cost 1 or lower, if able.
A Grand Aquatic Destiny	FR	cocfr-062 		Cthulhu	Event		2				R	Lower the printed cost to play A Grand Aquatic Destiny to 0 if one or more cards have entered play under an opponent's control this phase. Action: each character you control gains CCA until the end of the phase.
Calling the Great Priest	FR	cocfr-063 		Cthulhu	Event		4				R	Loyal. Action: seach your deck for Cthulhu and put it into play. At the end of the phase if it is still in play, sacrifice it.
Overwhelmed by Nightmares	FR	cocfr-064 		Cthulhu	Event		4				U	Lower the cost to play Overwhelmed by Nightmares by 1 (to a minimum of 1) for each Artifact you control. Action: choose and destroy a character without any T icons.
Rubbed Out	FR	cocfr-065 		Cthulhu	Event	Disaster 	5				U	Action: choose and destroy a character or support card. Then, destroy all cards in play with the same name as that card.
Silver Twilight Indoctrination	FR	cocfr-066 		Cthulhu	Event		1				C	Action: until the end of the phase, all characters you control gain Fast.
The Great Summoning	FR	cocfr-067 		Cthulhu	Event	Spell 	3				C	Action: choose a story to which a Cultist character you control is committed. All characters committed to that story go insane.
Sacrificial Altar, Of Star-Born Stone	FR	cocfr-068 	*	Cthulhu	Support	Artifact	4				R	Action: exhaust to choose and destroy a character with printed cost of X or lower. X is the number of Artifact cards you control.
Deep One Outpost	FR	cocfr-069 		Cthulhu	Support	Location 	3				R	Response: after you overpay for a triggered ability, each opponent must sacrifice a character with skill X or lower, if able. X is the amount you overpaid by.
Giving Thanks	FR	cocfr-070 		Cthulhu	Support	Attachment, Environment	1				U	Attach to a story card. Response: after attached story card is won, ready all Deep One characters you control.
Idol from R'lyeh	FR	cocfr-071 		Cthulhu	Support	Attachment, Artifact	2			TT	C	Attach to a character. Attached character gains T and Story icons : TT
Inner Sanctum	FR	cocfr-072 		Cthulhu	Support	Location 	0				U	Lower the cost for each player to play Ancient One characters by 1 (to a minimum of 1) for each Artifact he controls.
Bearer of the Yellow Sign (FR)	FR	cocfr-073 		Hastur	Character	Cultist 	3	3	TA		C	Response: after Bearer of the Yellow Sign enters play from your hand, if you overpaid for Bearer of the Yellow Sign, choose a character. That character goes insane.
Broken Vessels	FR	cocfr-074 		Hastur	Character	Cultist 	4	4	CCA		U	Loyal. Invulnerability.
Messenger from Hali	FR	cocfr-075 		Hastur	Character	Servitor, Night	3	3	TTA		R	Forced Response: after Messenger from Hali enters play, destroy all Day cards in play. It is Night.
Mysterious Mentor	FR	cocfr-076 		Hastur	Character	Cultist 	3	3	TA		R	During a phase in which any one opponent has played 2 or more characters Mysterious Mentor gains "Action: put Mysterious Mentor into play from your hand."
Performance Artist	FR	cocfr-077 		Hastur	Character	Cultist 	1	1			C	Disrupt: sacrifice Performance Artist to cancel the effects of a character or support card ability.
Servant of the Oath	FR	cocfr-078 		Hastur	Character	Cultist 	3	1	TA		U	Fast. Lower the cost to play Servant of the Oath by 1 (to a minimum of 1) for each Artifact you control.
Dissolve (FR)	FR	cocfr-079 		Hastur	Event	Spell 	1				U	Action: choose a support card. Return it to its owner's hand. If that support card is an Artifact, its owner must discard the top 4 cards of his deck.
Implant Fear	FR	cocfr-080 		Hastur	Event	Spell 	4				U	Play during your operations phase. Action: choose an opponent. That opponent discards his hand. Then, he chooses up to 2 cards from his discard pile and puts them into his hand.
Infected by Madness	FR	cocfr-081 		Hastur	Event		1				C	Action: each player discards the top card of his deck for each insane character he controls.
Unsettling Visions	FR	cocfr-082 		Hastur	Event		1				R	Disrupt: cancel the effects of a triggered ability if its controller overpaid for it.
Voice of Ra	FR	cocfr-083 		Hastur	Event	Spell 	4				R	Loyal. Play during a story phase. Action: choose a story. All your opponents' characters must commit to that story, if able.
Wrack	FR	cocfr-084 		Hastur	Event	Spell 	2				C	Disrupt: cancel the effects of an event card. If you overpaid for Wrack, the player who played the event must  discard the top 4 cards from his deck.
Bone Pipes of Madness, The True Music of the Spheres	FR	cocfr-085 	*	Hastur	Support	Artifact	4				R	Action: exhaust to choose a character with skill X or lower, where X is the number of Artifact cards you control. That character goes insane.
Chime of Tezchaptl (FR)	FR	cocfr-086 		Hastur	Support	Attachment, Artifact	2			T	C	Attach to a character. Attached character gains TA and Story icons : T
Condemned Theater (FR)	FR	cocfr-087 		Hastur	Support	Location 	1				U	Response: after you draw one or more cards, sacrifice Condemned Theater to put those cards on the bottom of your deck. Then, draw an equal number of cards from the top of your discard pile, if able.
Life of the Mind	FR	cocfr-088 		Hastur	Support	Attachment	1				C	Attach to a character. Attached character gains T and gets +X skill, where X is the number of insane characters in play.
Still Life Exhibition	FR	cocfr-089 		Hastur	Support	Attachment, Environment	1				U	Attach to a story card. Response: after this story is won, choose another story card. Discard all success tokens from that story.
The Hidden Gallery	FR	cocfr-090 		Hastur	Support	Location 	3				R	Response: after you overpay for a triggered ability, choose a character. That character goes insane.
Elder Thing Scientist (FR)	FR	cocfr-091 		Yog-Sothoth	Character	Servitor	5	5	TTA		R	While each opponent controls at least 2 more characters than you, Elder Thing Scientist gains "Action: put Elder Thing Scientist into play from your hand."
Humble Supplicant (FR)	FR	cocfr-092 		Yog-Sothoth	Character	Cultist 	3	2	CA		C	Action: sacrifice Humble Supplicant to reveal the top 5 cards of your deck. Then, put any number of them into your discard pile, and the rest on top of your deck in any order.
Master of the Key	FR	cocfr-093 		Yog-Sothoth	Character	Cultist 	2	2	A		R	Exhausted characters do not ready during the refresh phase. Action: pay 3 to destroy Master of the Key. Any player may trigger this ability.
Restless Dead	FR	cocfr-094 		Yog-Sothoth	Character	Monster	3	3	CC		C	Response: after Restless Dead enters play from your hand, if you overpaid for Restless Dead, choose a card in your discard pile. Put that card into your hand.
Servant of Nodens (FR)	FR	cocfr-095 		Yog-Sothoth	Character	Servitor	2	2	TC		C	
Star Vampire Minion	FR	cocfr-096 		Yog-Sothoth	Character	Servitor	2	1	TCA		U	Loyal.
Wandering Dimensional Shambler	FR	cocfr-097 		Yog-Sothoth	Character	Monster	4	3	TA		U	Opponents need an additional success token in order to win a story.
Chant of Thoth	FR	cocfr-098 		Yog-Sothoth	Event	Spell 	1				R	Action: choose up to 3 Spell or Artifact cards in your discard pile. Until the end of the phase, you may play those cards as though you were playing them from your hand. If any of the chosen cards are event cards, put them on the bottom of your deck instead of your discard pile after playing them.
Cloak of Tawil At-Umr	FR	cocfr-099 		Yog-Sothoth	Event	Spell 	0				C	Disrupt: cancel a triggered effect that chooses one or more Artifact cards as a target.
Dampen Light	FR	cocfr-100 		Yog-Sothoth	Event	Spell 	1				U	Action: until the end of the phase, raise the cost to play cards by 1.
Journey to the Other Side (FR)	FR	cocfr-101 		Yog-Sothoth	Event	Spell 	1				C	Action: look at the top 5 cards of your deck, then put them back in any order. If you overpaid for Journey to the Other Side, you may put one of those cards into your hand.
Sanctify the Stone	FR	cocfr-102 		Yog-Sothoth	Event		0				U	Action: move up to 2 resources attached to one of your Domains to another of your Domains. Then, choose and sacrifice a resource, if able.
Turning the Silver Key	FR	cocfr-103 		Yog-Sothoth	Event	Spell 	4				R	Loyal. Action: until the end of the phase, each character you control gains TCAI.
Shining Trapezohedron, The Darkest Jewel	FR	cocfr-104 	*	Yog-Sothoth	Support	Artifact	4				R	Action: exhaust to choose an event card in your discard pile with printed cost X or lower, where X is the number of Artifact cards you control. Return that event to your hand.
Dark Texts	FR	cocfr-105 		Yog-Sothoth	Support	Tome 	3				R	Response: after you overpay for a triggered ability, move a success token from one story to another. Controller of the success token does not change.
Enchanted Cane	FR	cocfr-106 		Yog-Sothoth	Support	Item	2				U	Action: exhaust to choose a card in any player's discard pile. Put that card on the bottom of its owner's deck.
Glass From Leng (FR)	FR	cocfr-107 		Yog-Sothoth	Support	Attachment, Artifact	2			AA	C	Attach to a character. Attached character gains CA and Story icons : AA
Shadows and Reflections	FR	cocfr-108 		Yog-Sothoth	Support	Attachment, Environment	1				U	Attach to a story card. Response: after this story is won, copy and enact its effects as though you were the player who won the story.
Alien Researcher	FR	cocfr-109 		Shub-Niggurath	Character	Mi-Go	4	3	A		R	Alien Researcher gains TC for each support card controlled by each opponent.
Ancient Guardian	FR	cocfr-110 		Shub-Niggurath	Character	Servitor, Dark Young	4	3	TTCC		U	Action: pay 1 to choose and ready an exhausted character or support card you control.
Mrs. Watkin's Boarder	FR	cocfr-111 		Shub-Niggurath	Character	Cultist 	2	3	TC		U	Loyal. Disrupt: sacrifice Mrs. Watkin's Boarder to cancel any number of wounds to a character.
Spawn from K'n-Yan	FR	cocfr-112 		Shub-Niggurath	Character	Servitor	2	2	TCA		R	Sacrifice Spawn from K'n-Yan at any time there are no Artifact or Environment cards in play.
Star-Summoned Dhole	FR	cocfr-113 		Shub-Niggurath	Character	Monster	6	6	TTCA		C	Lower the cost to play Star-Summoned Dhole by 3 (to a minimum of 1) if you control more Cultist characters than any opponent.
The Mother's Hand	FR	cocfr-114 		Shub-Niggurath	Character	Servitor, Dark Young	3	2	TC		C	Response: after The Mother's Hand enters play from your hand, if you overpaid for The Mother's Hand, choose and refresh a Domain.
Beneath the Harvest Moon	FR	cocfr-115 		Shub-Niggurath	Event		4				R	Loyal. Action: attach the top card of your deck to each of your Domains, as a resource.
Deflect Harm	FR	cocfr-116 		Shub-Niggurath	Event	Spell 	1				U	Play during your operations phase. Disrupt: cancel the effects of a triggered ability.
From the Womb Reborn	FR	cocfr-117 		Shub-Niggurath	Event		2				R	Lower the printed cost to play From the Womb Reborn to 0 if you control more Cultist characters than each opponent. Action: characters you control get +1 skill and gain TA until the end of the phase.
Gathering Influence	FR	cocfr-118 		Shub-Niggurath	Event		2				U	Response: after you succeed at a story, place one success token on each story card.
Hands of Colubra	FR	cocfr-119 		Shub-Niggurath	Event	Spell 	2				C	Action: choose a character. Until the end of the phase, that character gets +2 skill and gains TTCCA.
The Reaping	FR	cocfr-120 		Shub-Niggurath	Event		2				C	Action: attach the top card of your deck to one of your Domains as a resource. If you overpaid for The Reaping, you may attach an additional card from the top of your deck to a different Domain, as a resource.
Everlasting Chalice, Fecund Grail	FR	cocfr-121 	*	Shub-Niggurath	Support	Artifact	4				R	Your opponents' characters get -1 skill for each Artifact you control.
Mi-Go Brain Case	FR	cocfr-122 		Shub-Niggurath	Support	Attachment, Artifact	2				C	Attach to a character. Attached character gains "Response: after this character is destroyed, seach your deck for up to two copies of a character with the same title and put them into play."
Poisonous Fog	FR	cocfr-123 		Shub-Niggurath	Support	Attachment, Environment	1				U	Attach to a story card. Response: after this story is won, each opponent sacrifices a character.
The Mother's Kiss	FR	cocfr-124 		Shub-Niggurath	Support	Attachment	0				C	Attach to a character you control. Attached character gains Invulnerability while you control at least one Artifact.
Watkins Family Plot	FR	cocfr-125 		Shub-Niggurath	Support	Attachment	3				R	Response: after you overpay for a triggered ability, put into play from your discard pile a character with printed skill X or lower. X is the amount you overpaid by.
Watkins Root Cellar	FR	cocfr-126 		Shub-Niggurath	Support	Location 	3				U	Lower the cost to play Watkins Root Cellar by 1 (to a minimum of 1) for each Artifact you control. Action: exhaust to choose a character. Until end of the phase, that character gets +2 skill and gains TT.
Curiosity Collector	FR	cocfr-127 		Neutral	Character	Investigator	1	1			R	The cost for you to play Artifact cards is raised by 1. You do not need to make a resource match while playing Artifact cards.
Eternal Serpent	FR	cocfr-128 		Neutral	Character	Independent	1	1			U	Response: after an Environment is placed in any discard pile, pay 1 to return it to its owner's hand.
Grim Avenger	FR	cocfr-129 		Neutral	Character	Investigator, Day	2	3	C		U	You may have any number of cards named Grim Avenger in your deck. Response: after you play a Day card from your hand, pay 2 to search your deck for a card named Grim Avenger and put it into play. Then shuffle your deck.
Guru of the Forgotten Way	FR	cocfr-130 		Neutral	Character	Cultist 	2	1	C		R	Each Cultist character you control gains A.
Mad Zealot	FR	cocfr-131 		Neutral	Character	Cultist 	2	1	CC		C	Response: after Mad Zealot enters play from your hand, if you overpaid for Mad Zealot, put into play from your discard pile another copy of Mad Zealot.
Ravenous Hunting Horror	FR	cocfr-132 		Neutral	Character	Servitor, Night	3	4	TT		U	You may have any number of cards named Ravenous Hunting Horror in your deck. Response: after you play a Night card from your hand, pay 3 to search your deck for a card named Ravenous Hunting Horror and put it into play. Then shuffle your deck.
Treasure Hunter	FR	cocfr-133 		Neutral	Character	Investigator	3	2	CA		C	Lower the cost to play Artifact cards by 1 (to a minimum of 1).
Worlds Torn Asunder	FR	cocfr-134 		Neutral	Event	Disaster 	1				U	Play only if you control at least two of the following characters: Cthulhu, Yog-Sothoth, Hastur or Shub-Niggurath. Action: choose a story. Place 5 success tokens on that story card.
Mi-Go Web Armor, For Yuggoth's Warriors	FR	cocfr-135 	*	Neutral	Support	Artifact	4				R	While it is Night, characters you control gain Invulnerability.
Sword of St. Jerome, The Martyr's Legacy	FR	cocfr-136 	*	Neutral	Support	Artifact	4				R	While it is Day, characters you control gain Willpower.
Decrepit Mausoleum	FR	cocfr-137 		Neutral	Support	Location 	1				R	Lower the cost for each player to play cards by 1 (to a minimum of 1).
Draught of Phan	FR	cocfr-138 		Neutral	Support	Artifact	5				R	Action: pay X to take control of a character with skill X or lower until the end of the phase.
Enchanted Silver Blade	FR	cocfr-139 		Neutral	Support	Attachment, Weapon	1				U	Attach to a character you control. Attached character gains CC. Response: after Enchanted Silver Blade is placed in any discard pile from play, pay 1 to return it to its owner's hand.
Fetch Stick	FR	cocfr-140 		Neutral	Support	Attachment, Artifact	3				C	Attach to a character. Attached character gains TCCCCA and Invulnerability.
Incomprehensible Machine	FR	cocfr-141 		Neutral	Support	Item	2				R	Response: after you overpay for a triggered ability, put the top 3 cards of your discard pile on the bottom of your deck in any order.
Private Research Facility	FR	cocfr-142 		Neutral	Support	Location 	1				U	Response: after you overpay for a triggered ability, look at the top 2 cards of your deck. Then, put one of those cards on the top of your deck and the other on the bottom.
Tcho-Tcho Talisman	FR	cocfr-143 		Neutral	Support	Attachment, Item	1				U	Attach to a character you control. Attached character gains TT. Response: after Tcho-Tho Talisman is placed into any discard pile from play, pay 1 to return it to its owner's hand.
Time for Discretion	FR	cocfr-144 		Neutral	Support	Environment	1				R	Attach to a story card. Each player cannot commit more than 1 character to this story.
Zanthu Tablet	FR	cocfr-145		Neutral	Support	Attachment, Item	1				U	Attach to a character you control. Attached character gains AA. Response: after Zanthu Tablet is placed into any discard pile from play, pay 1 to return it to its owner's hand.
Norman Blackwood, Jr., Scholarly Detective	EE	ee1	*	Agency	Character	Investigator	4	2	CC		R	Heroic. Willpower. While it is Day, Norman Blackwood, Jr. gains +2 skill, Fast and CCAAII.
Kirby O'Donnell, Adventurer Abroad	EE	ee2	*	Agency	Character	Investigator	3	2	CI		R	Heroic. While Kirby O'Donnell is committed to a story, each Heroic character gains C and each Villainous character loses T.
The Man, Unknown Quantity	EE	ee3	*	Agency	Character	Avatar of Nyarlathotep	4	4	AAA		U	Response: after you play a Ritual event, The Man gains TTCC until the end of the phase.
Undercover Security	EE	ee4		Agency	Character	Investigator	2	2	CI		C	Heroic. Willpower.
Cairo Mercenary	EE	ee5		Agency	Character	investigator	4	2	CI		R	Story icons : CC
Colonial Guard	EE	ee6		Agency	Character	Government	4	3	CCCCC		C	
Informant	EE	ee7		Agency	Character	Investigator	1	1			C	Action: exhaust to lower the cost of the next [Agency] character you play this phase by 1 (to a minimum of 1).
Man on the Inside	EE	ee8		Agency	Character	Government	3	3	CC		U	Lower the cost to play Man on the Inside by 1 for each resource type other than [Agency] attached to the domain drained to play Man on the Inside (to a minimum of 1).
Monster Hunter	EE	ee9		Agency	Character	Sorcerer	3	2	CA		C	Response: after you win an icon struggle by at least 2 icons, pay 2 to choose and wound a character with skill 2 or lower.
Mistery Agent	EE	ee10		Agency	Character	Government	5	4	CCCI		R	Action: exhaust and pay 4 to choose and destroy a resource attached to a domain.
Police Sergeant	EE	ee11		Agency	Character	Benefactor	3	3	C		C	Disrupt: before an effect resolves, pay 1 and sacrifice Police Sergeant. Then, put it into play, face down, as a domain with the top card of your deck attached to it as a resource.
Senior Associate	EE	ee12		Agency	Character	Investigator	4	4	CAI		U	
Street Prophet	EE	ee13		Agency	Character	Sorcerer	3	3			U	Fast. Toughness +1. While there is at least one Avatar of Nyarlathotep in play, Street Prophet gains CCA.
Rite of Passage	EE	ee14		Agency	Event	Ritual	0				R	Action: until the end of the phase, lower the cost for you to play [Agency] cards by 1 (to a minimum of 1). Then, you may drain a domain you control to return Rite of Passage to your hand instead of discarding it.
Blessed Dawn	EE	ee15		Agency	Event	Day	X				R	Action: destroy all Night cards in play. Each character you control gets +X skill until the end of the phase.
Dangerous Insights	EE	ee16		Agency	Event		1				U	Action: until the end of the phase, each character with at least one Attachment card gains CAI.
Erased from History	EE	ee17		Agency	Event		5				R	Play during your operations phase. Action: choose and wound X characters, each with skill X or lower. X is the number of domains you control.
Gunned Down	EE	ee18		Agency	Event		2				C	Play during your operations phase. Action: choose and wound a character without a C icon.
Hall of Bullets	EE	ee19		Agency	Event		2				U	Play during your operations phase. Action: wound all characters with skill 2 or lower.
Legacy of Khufu	EE	ee20		Agency	Event	Ritual	1				C	Action: choose a character. Until the end of the phase, that character gains C. Then, you may drain a domain you control to return Legacy of Khufu to your hand instead of discarding it.
Purifying Flame	EE	ee21		Agency	Event		4				U	Play during your operations phase. Action: choose and wound up to 2 characters with skill 2 or lower. Then, refresh the domain you drained to play Purifying Flame.
Search and Seizure	EE	ee22		Agency	Event		X				C	Play during your operations phase. Action: choose and destroy X Weapon or Item cards.
Carbine	EE	ee23		Agency	Support	Attachment. Weapon	0				C	Attach to a character. Attached character gains CC.
An Intriguing Offer	EE	ee24		Agency	Support	Attachment	0				R	Attach to a domain you control. Each [Agency] resource attached to this domain may also provide a resource match for [Miskatonic] cards.
Armored Car	EE	ee25		Agency	Support	Vehicle	1				R	Action: sacrifice Armored Car to destroy all Item and Vehicle cards.
British Garrison	EE	ee26		Agency	Support	Location	3				C	Action: exhaust to lower the cost of the next [Agency] card you play this phase by 1 (to a minimum of 1).
Evidence Room	EE	ee27		Agency	Support	Location	2				R	Response: after a Vehicle or Weapon support card enters play, look at the top 2 cards of any player's deck. Put one of those cards on top of that deck, and the other on the bottom.
Gunboat	EE	ee28		Agency	Support	Vehicle	2				C	Action: exhaust and pay 2 to choose a character. Until the end of the phase, that character gains CC and Toughness +1.
Private Skiff	EE	ee29		Agency	Support	Vehicle	1				C	Action: exhaust to choose a character. Until the end of the phase, that character gains Fast.
Touring Cycle	EE	ee30		Agency	Support	Attachment. Vehicle	1				U	Attach to a character. Disrupt: before a triggered effect resolves, pay 1 to give attached character +2 skill or CC until the end of the phase.
Dr. Ali Kafour, Middle Eastern Scholar	EE	ee31	*	Miskatonic University	Character	Investigator	4	3	CAI		R	Heroic. Response: after you commit Dr. Ali Kafour to a story, draw a card.
Professor Albert Wilmarth, Folklore Expert	EE	ee32	*	Miskatonic University	Character	Investigator	5	4	CCI		R	Heroic. While Professor Albert Wilmarth is committed to a story, that story card loses an icon of your choice.
The Messenger, Putting the Pieces in Motion	EE	ee33	*	Miskatonic University	Character	Avatar of Nyarlathotep	4	4	CA		U	Response: after you play a Ritual event, pay 2 to ready all characters you control.
Government Liaison (EE)	EE	ee34		Miskatonic University	Character	Government	3	3	CI		C	Toughness +2.
Anthropology Advisor	EE	ee35		Miskatonic University	Character	Investigator	3	2	C		R	Lower the cost for you to play Investigator characters by 1. Investigator characters you control gain I.
Egyptology Consultant	EE	ee36		Miskatonic University	Character	Sorcerer	2	1	CI		C	Response: after you win an icon struggle by at least 2 icons, pay 1 to remove a success token from any story.
Graduating Historian	EE	ee37		Miskatonic University	Character	Scientist	1	1			C	Action: exhaust to lower the cost of the next [Miskatonic] character you play this phase by 1 (to a minimum of 1).
Local Guide (EE)	EE	ee38		Miskatonic University	Character	Sorcerer	2	2	CA		U	While there is at least one Avatar of Nyarlathotep in play, Local Guide gains Invulnerability.
Military Escort	EE	ee39		Miskatonic University	Character	Government	6	5	CCAA		U	Fast. Toughness +1. Lower the cost to play Military Escort by 1 for each resource type other than [Miskatonic] attached to the domain drained to play Military Escort (to a minimum of 1).
Miskatonic Administrator (EE)	EE	ee40		Miskatonic University	Character	Benefactor	3	3	I		C	Disrupt: before an effect resolves, pay 1 and sacrifice Miskatonic Administrator. Then, put it into play, face down, as a domain with the top card of your deck attached to it as a resource.
Professor of Archeology	EE	ee41		Miskatonic University	Character	Investigator	5	3	CI		R	Story icons : II
Student Archaeologist	EE	ee42		Miskatonic University	Character	Investigator	2	2	I		U	Response: after Student Archaeologist is restored, draw a card. Then, each player chooses and discards a card from his hand.
Theology Professor	EE	ee43		Miskatonic University	Character	Investigator	4	4	AAII		C	
Secrets of Bubastis	EE	ee44		Miskatonic University	Event	Ritual	0				R	Action: until the end of the phase, lower the cost for you to play [Miskatonic] cards by 1 (to a minimum of 1). Then, you may drain a domain you control to return Secrets of Bubastis to your hand instead of discarding it.
Cave In!	EE	ee45		Miskatonic University	Event		X				U	Action: choose a story with X or fewer total success tokens on it. Remove all success tokens from that story.
Feast of Famine (EE)	EE	ee46		Miskatonic University	Event		3				C	Action: draw 2 cards. Then, each player must choose and discard a card from his hand.
Historic Discovery	EE	ee47		Miskatonic University	Event		5				R	Action: choose a story. Place 4 success tokens on that story.
Legacy of Akhnaton	EE	ee48		Miskatonic University	Event	Ritual	1				C	Action: choose a character. Until the end of the phase, that character gains I and Willpower. Then, you may drain a domain you control to return Legacy of Akhnaton to your hand instead of discarding it.
Reversing the Temporal Flow (EE)	EE	ee49		Miskatonic University	Event	Spell	3				U	Action: put into play from its owner's discard pile each character that was destroyed this phase.
Seduction of the Tombs	EE	ee50		Miskatonic University	Event		1				C	Play during a story phase. Action: put into play from your hand or discard pile a non-Ancient One [Miskatonic] character. At the end of the phase, sacrifice that character.
Sheer Force of Will (EE)	EE	ee51		Miskatonic University	Event		3				U	Action: choose up to two characters to gain Willpower until the end of the phase. Then, refresh the domain that was drained to play Sheer Force of Will.
The Punishing Sun	EE	ee52		Miskatonic University	Event	Day	X				R	Action: destroy all Night cards in play. Then, put into play from your hand or discard pile a Tome with printed cost X or lower.
Lost History of Herodotus, Priceless Greek Antiquity	EE	ee53	*	Miskatonic University	Support	Tome	3				R	Lower the cost for you to play event cards by 1 (to a minimum of 1).
Dhol Chants (EE)	EE	ee54		Miskatonic University	Support	Attachment. Tome	0				C	Attach to a character. Action: pay 2 to give attached character an icon of your choice until the end of the phase.
Comparing Notes	EE	ee55		Miskatonic University	Support	Attachment	0				R	Attach to a domain you control. Each [Miskatonic] resource attached to this domain may also provide a resource match for [Yog-Sothoth] cards.
Cultes des Goules	EE	ee56		Miskatonic University	Support	Tome	1				U	Response: after a character you control is restored, pay 1 to attach Cultes des Goules to that character. Attached character gains Willpower and CC.
Dirigible (EE)	EE	ee57		Miskatonic University	Support	Vehicle	2				U	Action: exhaust and pay 2 to choose a character. Until the end of the phase, that character gains Willpower and I.
Egyptian Museum	EE	ee58		Miskatonic University	Support	Location	3				U	Action: exhaust to lower the cost of the next [Miskatonic] card you play this phase by 1 (to a minimum of 1).
Expedition Warehouse	EE	ee59		Miskatonic University	Support	Location	1				C	Action: exhaust to look at the top card of your deck. Then, discard that card or return it to the top of your deck.
Mosque of Ibn Tulun	EE	ee60		Miskatonic University	Support	Location	3				R	Action: exhaust to choose a character. Until the end of the phase, that character gains an icon of your choice.
Danny O'Bannion, Arkham Businessman	EE	ee61	*	Syndicate	Character	Criminal	3	3	CCC		R	Forced Response: after Danny O'Bannion enters play, exhaust all support cards. Action: pay 1 to return Danny O'Bannion to his owner's hand.
Dr. Marinus Bicknell Willett, Lost but Determined	EE	ee62	*	Syndicate	Character	Sorcerer	4	3	CAI		R	Fast. Willpower. 
The Voice on the Phone, The New Boss	EE	ee63	*	Syndicate	Character	Avatar of Nyarlathotep	4	3	TCA		U	Response: after you play a Ritual event, choose a character. Until the end of the phase, that character loses an icon of your choice.
Silver Twilight Turncoat (EE)	EE	ee64		Syndicate	Character	Sorcerer	4	3	TCAI		C	
Anarchist (EE)	EE	ee65		Syndicate	Character	Criminal	2	1	CI		C	Fast.
Blind Medium (EE)	EE	ee66		Syndicate	Character	Sorcerer	1	1			U	While there is at least one Avatar of Nyarlathotep in play, Blind Medium gains TCA.
Construction Crew (EE)	EE	ee67		Syndicate	Character	Benefactor	3	3	C		C	Disrupt: before an effect resolves, pay 1 and sacrifice Construction Crew. Then, put it into play, face down as a domain with the top card of your deck attached to it as a resource.
Drug Runner	EE	ee68		Syndicate	Character	Sorcerer	4	3	CA		C	Toughness +1. Response: after you win an icon struggle by at least 2 icons, pay 2 to choose an opponent. That opponent must choose and discard a card from his or her hand.
Expatriate Reporter	EE	ee69		Syndicate	Character	Investigator	4	5	CI		U	Willpower. Lower the cost to play Expatriate Reporter by 1 for each resource type other than [Syndicate] attached to the domain drained to play Expatriate Reporter (to a minimum of 1).
Hatchetman (EE)	EE	ee70		Syndicate	Character	Criminal	2	2	C		R	While Hatchetman is committed to a story, it gains "Action: pay 3 and sacrifice Hatchetman to destroy all non-Ancient One characters committed to this story."
Hijacker	EE	ee71		Syndicate	Character	Criminal	3	3	CC		U	Action: pay 2 to attach a Vehicle card from your discard pile to Hijacker.
Opium Fiend	EE	ee72		Syndicate	Character	Criminal	1	1			C	Action: exhaust to lower the cost of the next [Syndicate] character you play this phase by 1 (to a minimum of 1).
Stool Pigeon	EE	ee73		Syndicate	Character	Criminal	1				R	Action: exhaust to choose a resource attached to a domain. Until the end of the phase, that resource may provide a resource match of your choice.
Theosophist Meeting	EE	ee74		Syndicate	Event	Ritual	0				R	Action: until the end of the phase, lower the cost for you to play [Syndicate] cards by 1 (to a minimum of 1). Then, you may drain a domain you control to return Theosophist Meeting to your hand instead of discarding it.
Abduction	EE	ee75		Syndicate	Event		4				U	Action: choose an exhausted character without any A icons. Put that character on top of its owner's deck. Then, refresh the domain that was drained to play Abduction.
Auto-de-fe	EE	ee76		Syndicate	Event		3				R	Action: choose Day or Night. Then, put into play all characters and support cards with the printed subtype you chose from all discard piles.
Blowing the Whistle	EE	ee77		Syndicate	Event		4				U	Action: choose and exhaust up to 3 non-Ancient One characters.
Dry Gulch (EE)	EE	ee78		Syndicate	Event		2				C	Action: choose a non-Ancient One character without any cards attached. Return that character to its owner's hand.
Legacy of Ramses (EE)	EE	ee79		Syndicate	Event	Ritual	2				C	Action: choose and ready an exhausted character. Then, you may drain a domain you control to return Legacy of Ramses to your hand instead of discarding it.
On the Grift	EE	ee80		Syndicate	Event		4				U	Play during a story phase. Action: choose an opponent. Uncommit all of his characters from one story, and commit them to another story of your choice.
Telling no Tales	EE	ee81		Syndicate	Event		1				R	Action: destroy all Day and Night cards in play. Then, draw a card.
The Bum's Rush (EE)	EE	ee82		Syndicate	Event		1				C	Play during your operations phase. Action: choose a character in your discard pile. Return that character to your hand.
Brass Knuckles	EE	ee83		Syndicate	Support	Attachment. Weapon	0				C	Attach to a character. Attached character gets +2 skill and gains Toughness +1.
Radio Network	EE	ee84		Syndicate	Support	Attachment	0				R	Attach to a domain you control. Each [Syndicate] resource attached to this domain may also provide a resource match for [Agency] cards.
Cairo Bulletin	EE	ee85		Syndicate	Support	Location	3				U	Action: exhaust to lower the cost of the next [Syndicate] card you play this phase by 1 (to a minimum of 1).
Dutch Courage (EE)	EE	ee86		Syndicate	Support	Item	2				U	Characters you control gain Toughness +1.
Hush Money	EE	ee87		Syndicate	Support	Attachment. Item	1				R	Attach to a character. Response: after attached character enters a discard pile, each opponent must sacrifice a resource and a support card, if able.
Packet Steamer	EE	ee88		Syndicate	Support	Vehicle	1				C	Attach to a character. Attached character gets +1 skill and gains Fast. Action: pay 1 to move Packet Steamer to another character.
Sedanette (EE)	EE	ee89		Syndicate	Support	Vehicle	2				U	Action: exhaust and pay 2 to choose and ready a character. Until the end of the phase, that character gains CI.
Underground Press	EE	ee90		Syndicate	Support	Location	3				R	Response: after you attach a resource to one of your domains from your hand, attach the top card of your deck to that same domain, as a resource.
Cthulhu, Dead but Dreaming	EE	ee91	*	Cthulhu	Character	Ancient One	10	10	TTCCA		R	Villainous. Invulnerability. Lower the cost to play Cthulhu by 5 if you control 4 or more Cultist characters. Response: after Cthulhu enters play, each player discards his hand.
The Beast, Model for the Sphinx	EE	ee92	*	Cthulhu	Character	Avatar of Nyarlathotep	4	4	TTCA		U	Response: after you play a Ritual event, choose and destroy an Attachment card.
Mameluke of Sebek	EE	ee93		Cthulhu	Character	Servitor	4	3	TTCC		C	Toughness +2.
Chakota	EE	ee94		Cthulhu	Character	Monster	3	3	TTCC		R	Toughness +1. Forced Response: after a character with printed cost 5 or higher enters play, sacrifice Chakota.
Innsmouth Shoggoth	EE	ee95		Cthulhu	Character	Monster	3	2	TC		R	Villainous. Heroic characters get -1 skill.
Lord of the Silver Twiligt	EE	ee96		Cthulhu	Character	Cultist	2	2	TA		U	Lower the cost for you to play Cthulhu by 1 (to a limit of 1).
Priest of Sebek	EE	ee97		Cthulhu	Character	Cultist	2	2	CA		C	
Sebek's Chosen One	EE	ee98		Cthulhu	Character	Sorcerer	3	1	A		C	Response: after you win an icon struggle by 2 or more icons, pay 1 to choose an opponent. That opponent must sacrifice a character with skill 3 or lower, if able.
Shadow-spawned Hunting Horror	EE	ee99		Cthulhu	Character	Servitor	4	3	CCA		R	While Shadow-spawned Hunting Horror is committed to a story, each committed character loses an I icon.
Shoggoth Slave	EE	ee100		Cthulhu	Character	Benefactor	3	3	T		C	Disrupt: before an effect resolves, pay 1 and sacrifice Shoggoth Slave. Then, put it into play, face down as a domain with the top card of your deck attached to it as a resource.
Silver Twilight Emissary	EE	ee101		Cthulhu	Character	Cultist	1	1			C	Action: exhaust to lower the cost of the next [Cthulhu] character you play this phase by 1 (to a minimum of 1).
Spawn of Sebek	EE	ee102		Cthulhu	Character	Servitor	3	3	TC		U	Action: pay 3 to choose and wound a character committed to the same story as Spawn of Sebek.
Speaker for the Black Pharaoh	EE	ee103		Cthulhu	Character	Sorcerer	3	0	TCA		U	While there is at least one Avatar of Nyarlathotep in play, Speaker for the Black Pharaoh gets +5 skill.
Dream Summoning	EE	ee104		Cthulhu	Event	Ritual	0				R	Action: until the end of the phase, lower the cost for you to play [Cthulhu] cards by 1 (to a minimum of 1). Then, you may drain a domain you control to return Dream Summoning to your hand instead of discarding it.
Blood in the Water	EE	ee105		Cthulhu	Event		2				C	Action: sacrifice a character to remove up to X success tokens from a story. X is the sacrificed character's skill.
Collateral Damage	EE	ee106		Cthulhu	Event	Disaster	1				U	Response: after a character or support card is destroyed, each player must sacrifice a support card.
Dreams of Madness	EE	ee107		Cthulhu	Event		1				U	Action: name an icon. Until the end of the phase, all characters with at least one of the named icon get -2 skill.
Get it Off!	EE	ee108		Cthulhu	Event		1				C	Action: choose and destroy an Attachment card.
Howl of Jackals	EE	ee109		Cthulhu	Event	Night	X				R	Action: destroy all Day cards in play. Then, choose and destroy a Heroic character with printed cost X or lower.
Legaxy of Alhazred	EE	ee110		Cthulhu	Event	Ritual	1				C	Action: choose a character. Until the end of the phase, that character gains TT. Then, you may drain a domain you control to return Legacy of Alhazred to your hand instead of discarding it.
Sky Torn Asunder	EE	ee111		Cthulhu	Event	Disaster	4				R	Play during your story phase. Action: destroy all non-Ancient One characters in play.
Time of Prophecy	EE	ee112		Cthulhu	Event		4				U	Action: until the end of the phase, each character you control gains TC. Then, refresh the domain that was drained to play Time of Prophecy.
Sword of Y'ha-talla	EE	ee113		Cthulhu	Support	Attachment. Weapon	0				C	Attach to a character. Attached character gains TC.
An Unspoken Agrement	EE	ee114		Cthulhu	Support	ATtachment	0				R	Attach to a domain you control. Each [Cthulhu] resource attached to this domain may also provide a resource match for [Syndicate] cards.
Cairo Chapterhouse	EE	ee115		Cthulhu	Support	Location	3				U	Action: exhaust to lower the cost of the next [Cthulhu] card you play this phase by 1 (to a minimum of 1).
Chamber of Rebirth	EE	ee116		Cthulhu	Support	Location	2				U	Each [Cthulhu] character gains T.
Feastof Locusts	EE	ee117		Cthulhu	Support	Attachment. Curse	1				C	Attach to a character. Sacrifice attached character at any time its controller controls 5 or more characters.
Private Treatment Center	EE	ee118		Cthulhu	Support	Location	2				R	Players who control at least one insane character draw 1 fewer card during the draw phase.
St. Toad's Church	EE	ee119		Cthulhu	Support	Location	2				R	While you are the active player, raise the cost for opponents to play cards by 4.
Underground River	EE	ee120		Cthulhu	Support	Location	2				U	Action: exhaust and pay 2 to choose a character. Until the end of the phase, that character gets +3 skill and CC.
Hastur, He Who Shall Not Be Named	EE	ee121	*	Hastur	Character	Ancient One	10	10	TTTAA		R	Villainous. Toughness +3. Lower the cost to play Hastur by 5 if any opponent controls at least 2 insane characters. Response: after Hastur enters play, all characters go insane.
Skinless One, Awful in Mind and Form	EE	ee122	*	Hastur	Character	Avatar of Nyarlathotep	4	4	TA		U	Response: after you play a Ritual event, choose a character. That character goes insane.
Victoria Glasser, The Society Hostess	EE	ee123	*	Hastur	Character	Cultist	2	2	TAAA		R	Villainous. Forced Response: after Victoria Glasser enters play, choose a character. That character goes insane.
Worm-ridden One (EE)	EE	ee124		Hastur	Character	Servitor	4	5	TCCA		C	
Author of Hideous Truths (EE)	EE	ee125		Hastur	Character	Cultist	3	2	TA		C	Fast. Response: after you win an icon struggle by 2 or more icons, choose and destroy an Attachment card.
Collector of the Obscure	EE	ee126		Hastur	Character	Cultist	2	1	A		C	Action: exhaust and pay 4 to move a success token from an opponent's side of a story card to your side of that story card.
Messenger from Beyond	EE	ee127		Hastur	Character	Monster	2	1	A		R	Action: exhaust to choose a character. Until the end of the phase, that character loses a T icon.
Moon-Cursed Lycanthrope (EE)	EE	ee128		Hastur	Character	Benefactor	3	3	T		C	Disrupt: before an effect resolves, pay 1 and sacrifice Moon-cursed Lycanthrope. Then, put it into play, face down as a domain with the top card of your deck attached to it as a resource.
Oath-bound Servant	EE	ee129		Hastur	Character	Cultist	3	3	TTA		U	Lower the cost for you to play Hastur by 1 (to a minimum of 1).
Patron of the Arts	EE	ee130		Hastur	Character	Cultist	1	1			C	Action: exhaust to lower the cost of the next [Hastur] character you play this phase by 1 (to a minimum of 1).
Predatory Byakhee	EE	ee131		Hastur	Character	Servitor	4	3	CCA		R	Action: Sacrifice Predatory Byakhee to discard the top 3 cards from an opponent's deck.
Thing from the Stars	EE	ee132		Hastur	Character	Monster	5	3	TTT		U	Lower the cost to play Thing from the Stars by 1 for each resource type other than [Hastur] attached to the domain drained to play Thing from the Stars (to a minimum of 1). Action: exhaust to choose and destroy an insane character.
Visitor from Carcosa (EE)	EE	ee133		Hastur	Character	Sorcerer	2	1	TC		U	While there is at least one Avatar of Nyarlathotep in play, Visitor from Carcosa does not exhaust to commit to a story.
Saturnalia	EE	ee134		Hastur	Event	Ritual	0				R	Action: until the end of the phase, lower the cost for you to play [Hastur] cards by 1 (to a minimum of 1). Then, you may drain a domain you control to return Saturnalia to your hand instead of discarding it.
Amnesia	EE	ee135		Hastur	Event	Madness	X				C	Play during your operations phase. Action: look at X random cards from an opponent's hand. Then, choose and discard one of those cards.
Blind Submission (EE)	EE	ee136		Hastur	Event	Madness	2				C	Action: choose a character with skill 2 or lower. Until the end of the phase, take control of that character.
Enshrouded Sun	EE	ee137		Hastur	Event	Night	X				R	Action: destroy all Day cards in play. Then, choose and destroy X insane characters.
Legacy of Cassilda (EE)	EE	ee138		Hastur	Event	Ritual	2				C	Action: discard the top 2 cards from each opponent's deck. Then, you may drain a domain you control to return Legacy of Cassilda to your hand instead of discarding it.
Nightmare's Grasp	EE	ee139		Hastur	Event	Spell	4				U	Action: choose a character or support card. Put that card on top of its owner's deck.
Schizophrenia (EE)	EE	ee140		Hastur	Event	Madness	3				U	Action: all characters with skill 2 or lower go insane. Then, refresh the domain that was drained to play Schizophrenia.
Scotophobia	EE	ee141		Hastur	Event	Madness	2				R	Action: until the end of the phase, each character controlled by an opponent loses all of its printed T icons.
Writhing Wall	EE	ee142		Hastur	Event	Spell	3				U	Disrupt: cancel a triggered effect. Then, draw a card.
Book of the Dead	EE	ee143		Hastur	Support	Attachment. Tome	0				C	Attach to a character. Attached character gains +2 skill and gains Fast.
The Bond of Madness	EE	ee144		Hastur	Support	Attachment	0				R	Attach to a domain you control. Each [Hastur] resource attached to this domain may also provide a resource match for [Cthulhu] cards.
Academy Art Retreat	EE	ee145		Hastur	Support	Location	2				U	Action: exhaust and pay 2 to choose a character. Until the end of the phase, that character gains TC and Fast.
An Unbreakable Oath	EE	ee146		Hastur	Support	Attachment	3				R	Attach to a story card. Response: after any player wins this story, choose a replacement story card from the story deck. Then, shuffle the story deck.
Assylum Studio	EE	ee147		Hastur	Support	Location	3				U	Action: exhaust to lower the cost of the next [Hastur] card you play this phase by 1 (to a minimum of 1).
In Rags	EE	ee148		Hastur	Support	Attachment. Curse	1				C	Attach to a character. Attached character gets -2 skill.
Mental Ward	EE	ee149		Hastur	Support	Location	1				U	Response: after a character goes insane, choose and ready a character you control.
Old City Bazaar	EE	ee150		Hastur	Support	Location	2				R	Forced Response: after a player plays an event card, he must discard the top 3 cards of his deck.
Omar Shakti, Ageless Wizard	EE	ee151	*	Yog-Sothoth	Character	Cultist	2	2	CA		R	Villainous. Action: sacrifice a Cultist character to choose and wound a character with skill equal to or lower than that of the sacrificed Cultist.
The Black Pharaoh, Brother to Nitocris	EE	ee152	*	Yog-Sothoth	Character	Avatar of Nyarlathotep	4	4	TTA		U	Response: after you play a Ritual event, The Black Pharaoh gains TCAI until the end of the phase.
Yog-Sothoth, The Opener of the Way	EE	ee153	*	Yog-Sothoth	Character	Ancient One	10	10	TTCAA		R	Villainous. Invulnerability. Lower the cost to play Yog-Sothoth by 5 if there are at least 6 A icons amongst the characters you control. Response: after Yog-Sothoth enters play, return up to 2 cards from your discard pile to your hand.
Wizard of Chorazos (EE)	EE	ee154		Yog-Sothoth	Character	Cultist	4	4	CCAA		C	Lower the cost to play Wizard of Chorazos by 2 if it is Night.
Child of the Fire Mist	EE	ee155		Yog-Sothoth	Character	Cultist	2	1	CA		U	Lower the cost for you to play Yog-Sothoth by 1 (to a minimum of 1).
Dark Attendant (EE)	EE	ee156		Yog-Sothoth	Character	Sorcerer	3	3	CC		U	While there is at least one Avatar of Nyarlathotep in play, Dark Attendant gains +2 skill and TAAA.
Daughter of Nug	EE	ee157		Yog-Sothoth	Character	Cultist	1	1			C	Action: exhaust to lower the cost of the next [Yog-Sothoth] character you play this phase by 1 (to a minimum of 1).
Gatekeeper	EE	ee158		Yog-Sothoth	Character	Sorcerer	4	3	TCA		C	Toughness +1. Response: after you win an icon struggle by at least 2 icons, pay 2 to choose an opponent. That opponent must discard the top 3 cards of his deck.
Hermetic Scholar	EE	ee159		Yog-Sothoth	Character	Cultist	3	3	CCA		R	Forced Response: after Hermetic Scholar enters play, each player must discard the top 4 cards of his deck.
Ruthless Fanatic (EE)	EE	ee160		Yog-Sothoth	Character	Benefactor	3	3	A		C	Disrupt: before an effect resolves, pay 1 and sacrifice Ruthless Fanatic. Then, put it into play, face down, as a domain with the top card of your deck attached to it as a resource.
Son of Yeb (EE)	EE	ee161		Yog-Sothoth	Character	Cultist	2	2	C		C	Son of Yeb gains C for each Cultist character you control.
Spectral Hunter	EE	ee162		Yog-Sothoth	Character	Servitor	4	3	TCC		U	Lower the cost to play Spectral Hunter by 1 for each resource type other than [Yog-Sothoth] attached to the domain drained to play Spectral Hunter (to a minimum of 1). While it is Night, Spectral Hunter cannot be chosen as the target of a triggered effect.
Living Mummy	EE	ee163		Yog-Sothoth	Character	Monster	4	4	CCA		R	Forced Response: after Living Mummy enters your discard pile from play, wound all characters.
Born in the Spheres	EE	ee164		Yog-Sothoth	Event	Ritual	0				R	Action: until the end of the phase, lower the cost for you to play [Yog-Sothoth] cards by 1 (to a minimum of 1). Then, you may drain a domain you control to return Born in the Spheres to your hand instead of discarding it.
A Single Glimpse (EE)	EE	ee165		Yog-Sothoth	Event	Spell	2				C	Play during your operations phase. Action: choose an opponent. That opponent must sacrifice a character, if able.
Balance of Thoth	EE	ee166		Yog-Sothoth	Event	Spell	1				R	Action: remove a wound from a character. Then, place a success token at a story of your choice.
Legacy of Nephren-Ka (EE)	EE	ee167		Yog-Sothoth	Event	Ritual	2				C	Action: choose a character. Until the end of the phase, that character gains CA. Then, you may drain a domain you control to return Legacy of Nephren-Ka to your hand instead of discarding it.
Pentagram of Fire (EE)	EE	ee168		Yog-Sothoth	Event	Spell	2				U	Action: choose a domain you control. Exchange any number of cards on that domain with an equal number of cards from your hand.
Riddles	EE	ee169		Yog-Sothoth	Event		X				U	Action: reveal the top X cards of each player's deck. The player'(s) with the lowest total printed cost amongst their revealed cards discard all revealed cards. Then, each other player puts the revealed cards on the bottom of his deck in any order.
Screaming of the Spheres	EE	ee170		Yog-Sothoth	Event	Night	X				R	Action: destroy all Day cards in play. Then, choose a character with skill X or lower. Until the end of the phase, that character gains TCAI.
Sinking the Lotus	EE	ee171		Yog-Sothoth	Event	Spell	1				U	Disrupt: cancel the effects of a Ritual or Spell event. Then, put that card on the bottom of its owner's deck.
The Twin Blasphemies	EE	ee172		Yog-Sothoth	Event	Spell	4				C	Play during your operations phase. Action: gain a new domain with the top 2 cards of your deck attached to it as resources. Then, drain that domain.
De Vermis Mysteriis, Von Prinn's Grimoire	EE	ee173	*	Yog-Sothoth	Support	Tome	1				R	Action: exhaust and pay 2 to choose two domains controlled by the same player. Move one resource from one of those domains to the other.
Rites of Luveh-Keraph	EE	ee174		Yog-Sothoth	Support	Attachment. Tome	1				C	Attach to a character. Disrupt: before a triggered effect resolves, pay 1 to give attached character +2 skill or AAAA until the end of the phase.
Canopic Jar	EE	ee175		Yog-Sothoth	Support	Attachment	0				R	Attach to a domain you control. Each [Yog-Sothoth] resource attached to this domain may also provide a resource match for [Shub-Niggurath] cards.
Back Alleys of Cairo	EE	ee176		Yog-Sothoth	Support	Attachment	1				U	Attach to a support card. Attached support card does not ready during its controller's refresh phase.
Bent Pyramid	EE	ee177		Yog-Sothoth	Support	Location	2				U	Action: exhaust and pay 2 to choose a character. Until the end of the phase, that character gains +4 skill and AAA.
Execration (EE)	EE	ee178		Yog-Sothoth	Support	Attachment. Curse	1				C	Attach to a character. Response: after you play a Spell card, exhaust attached character.
Fane of the Black Pharaoh	EE	ee179		Yog-Sothoth	Support	Location	3				U	Action: exhaust to lower the cost of the next [Yog-Sothoth] card you play this phase by 1 (to a minimum of 1).
Winlock's Dig	EE	ee180		Yog-Sothoth	Support	Location	3				R	Action: exhaust to choose and exhaust a support card.
Shub-Niggurath, She with a Thousand Young	EE	ee181	*	Shub-Niggurath	Character	Ancient One	10	10	TTCCA		R	Villainous. Invulnerability. Lower the cost for you to play Shub-Niggurath by 5 if you control 4 or more Cultist characters. Response: after Shub-Niggurath enters play, put into play all characters from all discard piles, exhausted.
The Thousand-Faced Moon, Hecate the Blessed	EE	ee182	*	Shub-Niggurath	Character	Avatar of Nyarlathotep	4	4	TCA		U	Response: after you play a Ritual event, choose a character with cost 1 or lower in your discard pile. Then, put that character into play.
Mother's Avenger	EE	ee183		Shub-Niggurath	Character	Servitor. Dark Young	3	2	TC		C	Disrupt: pay 2 to cancel a wound to Mother's Avenger. Then, draw a card.
Black Spawn from Below	EE	ee184		Shub-Niggurath	Character	Monster	4	2	TTCCA		U	Toughness +1. Lower the cost to play Black Spawn from Below by 1 for each resource type other than [Shub-Niggurath] attached to the domain drained to play Black Spawn from Below (to a minimum of 1).
Brood of Bubastis	EE	ee185		Shub-Niggurath	Character	Servitor	3	3	T		R	Each player may only ready one of his characters and one of his support cards during his refresh phase.
Child of Earth and Flame	EE	ee186		Shub-Niggurath	Character	Cultist	2	1	CC		U	Lower the cost for you to play Shub-Niggurath by 1 (to a minimum of 1).
Ghoul Khanum	EE	ee187		Shub-Niggurath	Character	Monster	6	3	TTCA		C	Fast. Toughness +2. Response: after you win an icon struggle by at least 2 icons, put a success token on the story that Ghoul Khanum was committed.
Ghoul Pilgrim from the East	EE	ee188		Shub-Niggurath	Character	Sorcerer	1	1			U	While there is at least one Avatar of Nyarlathotep in play, Ghoul Pilgrim from the East gains TA and Toughness +1.
Guardian of the Moon-Lens	EE	ee189		Shub-Niggurath	Character	Monster	4	4	TTTTT		C	
Mi-Go Explorer	EE	ee190		Shub-Niggurath	Character	Mi-Go. Benefactor	3	3	I		C	Disrupt: before an effect resolves, pay 1 and sacrifice Mi-Go Explorer. Then, put it into play, face down, as a domain with the top card of your deck attached to it as a resource.
Priestess of Bubastis	EE	ee191		Shub-Niggurath	Character	Cultist	1	1			C	Action: exhaust to lower the cost of the next [Shub-Niggurath] character you play this phase by 1 (to a minimum of 1).
Rampaging Chthonian	EE	ee192		Shub-Niggurath	Character	Monster	4	4	TC		R	Action: pay 2 and sacrifice Rampaging Chthonian to destroy all support cards.
Tomb-Herd	EE	ee193		Shub-Niggurath	Character	Monster	3	2	TT		R	Action: sacrifice Tomb-Herd to choose and wound a character without any T icons.
Veneration of Apis	EE	ee194		Shub-Niggurath	Event	Ritual	0				R	Action: until the end of the phase, lower the cost for you to play [Shub-Niggurath] cards by 1 (to a minimum of 1). Then, you may drain a domain you control to return Veneration of Apis to your hand instead of discarding it.
Berserk Fury	EE	ee195		Shub-Niggurath	Event		1				C	Action: until the end of the phase, characters you control get +2 skill.
Buzzing of Locusts	EE	ee196		Shub-Niggurath	Event	Night	X				R	Action: destroy all Day cards in play. Then, choose X characters. Until the end of the phase, those characters lose an icon of your choice.
Cannot Be Stopped	EE	ee197		Shub-Niggurath	Event		2				U	Disrupt: cancel any number of wounds. Then, draw a card for each wound cancelled in this way.
Claws of Bubastis	EE	ee198		Shub-Niggurath	Event		4				C	Action: choose and destroy two support cards.
Forever Reborn	EE	ee199		Shub-Niggurath	Event		3				U	Action: put into play from your discard pile a character that was destroyed this phase. Then, refresh the domain that was drained to play Forever Reborn.
Legacy of Nitocris	EE	ee200		Shub-Niggurath	Event	Ritual	1				C	Action: choose a character. Until the end of the phase, that character gets +3 skill. Then, you may drain a domain you control to return Legacy of Nitocris to your hand instead of discarding it.
The Forest Laughs	EE	ee201		Shub-Niggurath	Event		3				U	Action: choose a story. Until the end of the phase, non-Servitor characters at that story lose all of their printed icons.
The Mother's Fury	EE	ee202		Shub-Niggurath	Event		4				R	Play during your operations phase. Action: discard all success tokens from all story cards.
The Mother's Seed	EE	ee203		Shub-Niggurath	Support	Attachment	0				C	Attach to character you control. Action: sacrifice attached character to put into play a non-Ancient One character from your hand.
Strange Sisterhood	EE	ee204		Shub-Niggurath	Support	Attachment	0				R	Attach to a domain you control. Each [Shub-Niggurath] resource attached to this domain may also provide a resource match for [Hastur] cards.
Ancient Necropolis	EE	ee205		Shub-Niggurath	Support	Location	3				R	Characters you control get +2 skill.
Birthing Pit	EE	ee206		Shub-Niggurath	Support	Location	2				U	Response: after you play a character with printed cost 4 or higher, pay 1 to draw a card.
Charnel Vaults	EE	ee207		Shub-Niggurath	Support	Location	3				U	Action: exhaust to lower the cost of the next [Shub-Niggurath] card you play this phase by 1 (to a minimum of 1).
Ezbekiyeh Gardens	EE	ee208		Shub-Niggurath	Support	Location	2				R	Action: exhaust and pay 1 to choose a character. Until the end of the phase, change all of that characters printed icons into a different type of icon of your choice.
Ghoul Taint	EE	ee209		Shub-Niggurath	Support	Attachment. Curse	1				C	Attach to a character. Attached character cannot commit to a story on its controller's turn.
Temple of Bubastis	EE	ee210		Shub-Niggurath	Support	Location	2				U	Action: exhaust and pay 2 to choose a character. Until the end of the phase, that character gains TTT.
Father of Bats, The Horror that Flies	EE	ee211	*	Neutral	Character	Avatar of Nyarlathotep	3	3	CCC		R	Disrupt: pay 1 to cancel a wound to a character you control. Forced Response: after an opponent wins a C struggle by 2 or more icons, that opponent gains control of Father of Bats.
The Bloated Woman, Keeper of Secrets	EE	ee212	*	Neutral	Character	Avatar of Nyarlathotep	3	3	TTCC		R	Action: pay 1 to choose a character. Until the end of the phase, that character loses a T icon. Forced Response: after an opponent wins a T struggle by 2 or more icons, that opponent gains control of The Bloated Woman.
The Bloody Tongue, Howler on the Mountain	EE	ee213	*	Neutral	Character	Avatar of Nyarlathotep	3	3	TCI		R	Action: exhaust and pay 3 to put 2 success tokens on a story. Forced Response: after an opponent wins an I struggle by 2 or more icons, that opponent gains control of The Bloody Tongue.
The Black Man, Granter of Wishes	EE	ee214	*	Neutral	Character	Avatar of Nyarlathotep	3	3	CAA		R	Lower the cost for you to play Ritual and Spell events by 1 (to a minimum of 1). Forced Response: after an opponent wins a A struggle by 2 or more icons, that opponent gains control of The Black Man.
Doomed Exorcist (EE)	EE	ee215		Neutral	Character	Investigator. Day	2	1	C		C	Response: after Doomed Exorcist enters play, destroy all Night cards. Then, draw a card. It is Day.
Egyptian Contact	EE	ee216		Neutral	Character	Sorcerer	1	1			U	Egyptian Contact enters play exhausted. Action: exhaust to lower the cost of the next character you play this phase by 2 (to a minimum of 1).
Moonlit Phantom (EE)	EE	ee217		Neutral	Character	Independent. Night	2	1	T		C	Response: after Moonlit Phantom enters play, destroy all Day cards. Then, draw a card. It is Night.
Mystic Bounty Hunter	EE	ee218		Neutral	Character	Sorcerer	3	3	CCI		C	Action: sacrifice Mystic Bounty Hunter to return to their owners' hands all Attachment cards in all discard piles.
Over-equipped Investigator	EE	ee219		Neutral	Character	Investigator	2	2	C		U	Response: after Over-equipped Investigator is destroyed, pay X to destroy all Location cards with cost X or lower.
Overzealous Initiate	EE	ee220		Neutral	Character	Cultist	2	2	AA		C	Action: sacrifice Overzealous Initiate to put the top card of your deck into play, face down, as a domain.
Seeker of Mysteries	EE	ee221		Neutral	Character	Cultist	1	1	A		U	Lower the cost for you to play characters with a printed cost of 5 or higher by 1 (to a minimum of 1).
Wild Beasts	EE	ee222		Neutral	Character	Monster	2	1			U	Fast. Toughness +1. While Wild Beasts is committed to a story, each committed character you control gains CC.
Crackdown!	EE	ee223		Neutral	Event		0				C	Response: after you win an icon struggle by at least 2 icons, choose and wound a character.
Deal with the Devil	EE	ee224		Neutral	Event		5				R	Play during your operations phase. Action: sacrifice all characters and support cards you control. Then search your deck for up to 3 Avatar of Nyarlathotep cards and put them into play. Then, shuffle your deck.
I Am It And It Is I	EE	ee225		Neutral	Event		2				U	Action: choose a story to which at least one Ancient One character is committed. All other characters committed to this story lose all of their printed T icons, then go insane.
Political Demonstration	EE	ee226		Neutral	Event		0				C	Response: after you win an icon struggle by at least 2 icons, choose and destroy a support card.
Signing the Book	EE	ee227		Neutral	Event	Ritual	0				U	Response: after any player plays a Ritual event, put the top card of your discard pile on the bottom of your deck. Then, you may drain a domain you control to return Signing the Book to your hand instead of discarding it.
Swarm of Cobras	EE	ee228		Neutral	Event		3				R	Play during your operations phase. Action: Each player sacrifices all characters with at least one Curse attached.
Famine of the Soul	EE	ee229		Neutral	Support	Attachment. Curse	1				C	Attach to a character. Attached character loses all of its printed C icons.
Hollowed Mind	EE	ee230		Neutral	Support	Attachment. Curse	1				C	Attach to a character. Attached character loses all of its printed A icons.
Instruments of Glass and Metal	EE	ee231		Neutral	Support	Attachment	1				U	Attach to a character. Attached character gains: Story icons : A
Mystical Allure	EE	ee232		Neutral	Support	Attachment	1				U	Attach to a character. Attached character gains: 
Revealed of Ra	EE	ee233		Neutral	Support	Day	3				R	Response: after Revealed of Ra enters play, destroy all Night cards. Then, draw a card. It is Day. Each character you control gains I.
Temple of Nephren-Ka	EE	ee234		Neutral	Support	Location	0				R	Action: exhaust and discard a card from your hand to lower the cost of the next card you play this phase by 1 (to a minimum of 1).
The Audient Void	EE	ee235		Neutral	Support	Attachment	1				U	Attach to a character. Attached character gains: Story icons : C
The Awestruck Word	EE	ee236		Neutral	Support	Attachment	1				U	Attach to a character. Attached character gains: Story icons : T
The Eye of Light and Darkness	EE	ee237		Neutral	Support	Environment. Spell	1				R	Attach to a story card. Heroic and Villainous characters cannot commit to this story.
The Shriek of Cities	EE	ee238		Neutral	Support	Night	3				R	Response: after The Shriek of Cities enters play, destroy all Day cards. Then, draw a card. It is Night. Each character you control gains Toughness +1.
Unbearable Visions	EE	ee239		Neutral	Support	Attachment. Curse	1				C	Attach to a character. Attached character loses all of its printed I icons.
Wrapped in Flesh	EE	ee240		Neutral	Support	Attachment. Curse	1				C	Attach to a character. Attached character loses all of its printed T icons.
Abysses of Night (EE)	EE	eeF241			Story				TCAI		F	Each player choose one resource attached to each of his domains. All resources not chosen are sacrificed.
Beyond the Doors of Sleep	EE	eeF242			Story				TCAI		F	Each player that controls no Day or Night cards discards all of his success tokens from all story cards.
Digging Deep (EE)	EE	eeF243			Story				TCAI		F	Each player searches his deck for up to 3 Attachment cards, reveals them to all opponents, and puts them into his hand. Then, each player shuffles his deck.
Dark Heart of Cairo (EE)	EE	eeF244			Story				TCAI		F	Each player chooses up to 2 Support cards controlled by the opponent to his left. All chosen Support cards are destroyed.
Parable of the Faceless One (EE)	EE	eeF245			Story				TCAI		F	Each player must choose and shuffle one of his won story cards into the Story deck (except Parable of the Faceless One)
Shadows of Nephren-Ka (EE)	EE	eeF246			Story				TCAI		F	Each player discards his hand.
The Squalid Hamlet (EE)	EE	eeF247			Story				TCAI		F	Each player chooses one of his domains, then attaches the top 5 cards of his discard pile to that domain as resources, if able.
The Unquiet Earth (EE)	EE	eeF248			Story				TCAI		F	Put into play from their owners' discard piles all characters with printed skill 3 or higher.
Throne of the Black Pharaoh (EE)	EE	eeF249			Story				TCAI		F	Each player draws 10 cards.
Domain EE1	EE	ee251			Domain						F	
Domain EE2	EE	ee252			Domain						F	
Domain EE3	EE	ee253			Domain						F	
Voice of the Thunder (EE)	EE	eeF250			Story				TCAI		F	Each player sacrifices all characters he controls.
Priest of the Desert Moon	EE	eeP1		Neutral	Character	Cultist	2	2	AA		P	Action: sacrifice Priest of the Desert Moon. Then, each player may search his deck for a Ritual card, reveal that card to all players, and put it into his hand. Both players shuffle their decks.
The Cairo Connection	EE	eeP2		Neutral	Event		0				P	Play only if it is Day. Action: choose and wound a Villainous character. Then, choose and ready a Heroic character, if able.
Shadow over Cairo	EE	eeP3		Neutral	Event		0				P	Play only if it is Night. Disrupt: cancel a wound to a Villainous character. Then, choose and drive a Heroic character insane, if able.
Tentacular Spectacular	EE	eeP4		Neutral	Event		2				P	Response: after a card enters play with at least one tentacle in its art, say "Tentacular Spectacular!" Then, put 2 success tokens on a story.
Evil Awakens!	EE	eeP5		Neutral	Event		4				P	Lower the printed cost to play Evil Awakens! To 0 if you have played at least 2 Ritual or Artifact cards this phase. Action: search your deck for 2 Villainous characters, reveal them to all players, and put them into your hand. Then, shuffle your deck.
Mountains of Madness	EE	eeP6		Neutral	Support	Location	4				P	Forced Response: after a character goes insane from an effect other than Mountains of Madness, that card's controller must choose another character to go insane, if able.
Howard Phillips Lovecraft, Scribe of the Unspeakable	EE	eeP7	*	Neutral	Character	Esteemed Author	2	1	I		P	Action: exhaust to name a card. Until the end of the phase, the named card cannot be played from any player's hand.
The Unfortunate Cat Klaus, Forsaken Feline	EE	eeP8	*	Neutral	Character	Servitor	0	2	CA		P	Forced Response: after you draw cards during your draw phase, sacrifice The Unfortunate Cat Klaus.
Dexter Asylum	EE	eeP9		Neutral	Support	Location	2				P	Forced Response: after a player draws 1 or more cards, he must pay 2 or sacrifice an insane character, if able.
The Opening of Every Gate	EE	eeP10		Neutral	Support		2				P	Response: after an Ancient One character enters play, each player must sacrifice up to 2 characters, if able.
The Challenge from Beyond	EE	eeP11			Story				TCAI		P	Players cannot win this story card. Forced Response: after a player places 1 or more success tokens on this story, he draws 2 cards.
Nophru-Ka, The Forgotten Pharaoh	EE	eeP12	*	Neutral	Character	Avatar of Nyarlathotep	4	3	TCA		P	Fast. Toughness +1. Forced Response: after Nophru-Ka enters play, choose and destroy an Avatar of Nyarlathotep character, if able.
Mr. Six, The Dweller in the Caverns	EE	eeP13	*	Neutral	Character	Servitor. Monster	4	2	TCA		P	Response: after you play Mr. Six from your hand, put into play from your discard pile a Monster or Servitor character with printed cost 3 or lower.
Profane Messenger	EE	eeP14		Neutral	Character	Servitor	2	1	TT		P	While you control at least 1 Avatar of Nyarlathotep character, each character you control gains A.
Atrophy	EE	eeP15		Neutral	Event	Ritual	1				P	Action: choose a character. Until the end of the phase, that character gets -3 skill. Then, you may drain a domain to return Atrophy to your hand instead of discarding it.
Cruel Temptation	EE	eeP16		Neutral	Event		4				P	Play during a story phase, before any player has committed characters to a story. Action: choose a story. All characters must commit to that story, if able.
Pnakotic Elder	EE	eeY1		Neutral	Character	Yithian	2	1	TC		Y	Response: after Pnakotic Elder enters play, draw a card.
Great Race Scientist	EE	eeY2		Neutral	Character	Yithian	2	1	TI		Y	Disrupt: pay 1 to cancel a wound to a Yithian character.
Yithian Soldier	EE	eeY3		Neutral	Character	Yithian	3	2	CCCC		Y	Willpower. Action: exhaust and pay 2 to choose and destroy a support card.
Master of Time and Space	EE	eeY4		Neutral	Character	Yithian	4	3	TCAI		Y	Response: after a Yithian character is placed in the discard pile from play, put that character on the bottom of its owner's deck. Then, draw a card.
Displaced	EE	eeY5		Neutral	Event		0				Y	Play during your operations phase. Action: sacrifice a Yithian character to choose another character. Gain control of that character.
Library at Pnakotus	EE	eeY6		Neutral	Support	Location	1				Y	Action: exhaust to lower the cost of the next card you play this phase by 1.
Traveller of Aeons	EE	eeY7		Neutral	Character	Yithian	5	5	TCAAI		Y	Invulnerability. Action: exhaust to gain control of a character until the end of the phase.
The Voice on the Phone, The New Boss	EP	epi1	*	Syndicate	Character	Avatar of Nyarlathotep	4	3	TCA		F	Response: after you play a Ritual event, choose a character. Until the end of the phase, that character loses an icon of your choice.
The Voice on the Phone, The New Boss	EP	epi2	*	Syndicate	Character	Avatar of Nyarlathotep	4	3	TCA		F	Response: after you play a Ritual event, choose a character. Until the end of the phase, that character loses an icon of your choice.
Silver Twilight Turncoat (EP)	EP	epi3		Syndicate	Character	Sorcerer	4	3	TCAI		F	
Anarchist (EP)	EP	epi4		Syndicate	Character	Criminal	2	1	CI		F	Fast.
Blind Medium (EP)	EP	epi5		Syndicate	Character	Sorcerer	1	1			F	While there is at least one Avatar of Nyarlathotep in play, Blind Medium gains TCA.
Blind Medium (EPb)	EP	epi6		Syndicate	Character	Sorcerer	1	1			F	While there is at least one Avatar of Nyarlathotep in play, Blind Medium gains TCA.
Construction Crew (EP)	EP	epi7		Syndicate	Character	Benefactor	3	3	CI		F	Disrupt: before an effect resolves, pay 1 and sacrifice Construction Crew. Then, put it into play, face down as a domain with the top card of your deck attached to it as a resource.
Construction Crew (EPb)	EP	epi8		Syndicate	Character	Benefactor	3	3	CI		F	Disrupt: before an effect resolves, pay 1 and sacrifice Construction Crew. Then, put it into play, face down as a domain with the top card of your deck attached to it as a resource.
Blowing the Whistle	EP	epi9		Syndicate	Event		4				F	Action: choose and exhaust up to 3 non-Ancient One characters.
Legacy of Ramses (EP)	EP	epi10		Syndicate	Event	Ritual	2				F	Action: choose and ready an exhausted character. Then, you may drain a domain you control to return Legacy of Ramses to your hand instead of discarding it.
Dutch Courage (EP)	EP	epi11		Syndicate	Support	Item	2				F	Characters you control gain Toughness +1.
Dry Gulch (EP)	EP	epi12		Syndicate	Event		2				F	Action: choose a non-Ancient One character without any cards attached. Return that character to its owner's hand.
Sedanette (EP)	EP	epi13		Syndicate	Support	Vehicle	2				F	Action: exhaust and pay 2 to choose and ready a character. Until the end of the phase, that character gains CI.
Continental Agent (EP)	EP	epi14		Syndicate	Character	Sorcerer	3	2	CC		F	Action: pay 1 to give Continental Agent an icon of your choice until the end of the phase.
Hatchetman (EP)	EP	epi15		Syndicate	Character	Criminal	2	2	C		F	While Hatchetman is committed to a story, it gains "Action: pay 3 and sacrifice Hatchetman to destroy all non-Ancient One characters committed to this story."
Payback	EP	epi16		Syndicate	Event		2				F	Disrupt: cancel 1 wound to a character you control. Then, choose and wound a character with equal or lower skill.
Plutonian Drug (EP)	EP	epi17		Syndicate	Support	Attachment. Artifact	2				F	Attach to a character. Attached character gains Story icons : CA
Nosy Columnist (EP)	EP	epi18		Syndicate	Character	Investigator	2	1	I		F	Action: exhaust to choose and exhaust a support card.
Syndicate Liaison (EP)	EP	epi19		Syndicate	Character	Criminal	3	3	AA		F	Forced Response: after Syndicate Liaison enters play, choose and exhaust a ready character, if able.
The Bum's Rush (EP)	EP	epi20		Syndicate	Event		1				F	Play during your operations phase. Action: choose a character in your discard pile. Return that character to your hand.
Underworld Contacts (EP)	EP	epi21		Syndicate	Event		1				F	Action: choose a character committed to a story. Until the end of the phase, that character gains TCA.
Alhazred Lamp (EP)	EP	epi22		Syndicate	Support	Attachment. Item	2				F	Attach to a character. Attached character gains TCAI.
O'Bannion Warehouse (EP)	EP	epi23		Syndicate	Support	Location	2				F	You may choose not to ready O'Bannion Warehouse during your refresh phase. Action: exhaust to choose a character. That character cannot ready while O'Bannion Warehouse remains exhausted.
Bag Man	EP	epi24		Syndicate	Character	Criminal	3	2	CCI		F	Fast.
Fugitive	EP	epi25		Syndicate	Character	Criminal	2	2	CI		F	Willpower. Action: remove Fugitive from a story it is committed to. Then, ready Fugitive.
The Messenger, Putting the Pieces in Motion	EP	epi26	*	Miskatonic University	Character	Avatar of Nyarlathotep	4	4	CA		F	Response: after you play a Ritual event, pay 2 to ready all characters you control.
The Messenger, Putting the Pieces in Motion	EP	epi27	*	Miskatonic University	Character	Avatar of Nyarlathotep	4	4	CA		F	Response: after you play a Ritual event, pay 2 to ready all characters you control.
Local Guide (EP)	EP	epi28		Miskatonic University	Character	Sorcerer	2	2	CA		F	While there is at least one Avatar of Nyarlathotep in play, Local Guide gains Invulnerability.
Local Guide (EPb)	EP	epi29		Miskatonic University	Character	Sorcerer	2	2	CA		F	While there is at least one Avatar of Nyarlathotep in play, Local Guide gains Invulnerability.
Feast of Famine (EP)	EP	epi30		Miskatonic University	Event		3				F	Action: draw 2 cards. Then, each player must choose and discard a card from his hand.
Legacy of Akhnaton	EP	epi31		Miskatonic University	Event	Ritual	1				F	Action: choose a character. Until the end of the phase, that character gains I and Willpower. Then, you may drain a domain you control to return Legacy of Akhnaton to your hand instead of discarding it.
Reversing the Temporal Flow (EP)	EP	epi32		Miskatonic University	Event	Spell	3				F	Action: put into play from its owner's discard pile each character that was destroyed this phase.
Sheer Force of Will (EP)	EP	epi33		Miskatonic University	Event		3				F	Action: choose up to two characters to gain Willpower until the end of the phase. Then, refresh the domain that was drained to play Sheer Force of Will.
Dhol Chants (EP)	EP	epi34		Miskatonic University	Support	Attachment. Tome	0				F	Attach to a character. Action: pay 2 to give attached character an icon of your choice until the end of the phase.
Dirigible (EE)	EP	epi35		Miskatonic University	Support	Vehicle	2				F	Action: exhaust and pay 2 to choose a character. Until the end of the phase, that character gains Willpower and I.
Cloud Memory	EP	epi36		Miskatonic University	Event	Spell	3				F	Lower the cost to play Cloud Memory by 1 (to a minimum of 1) for each Artifact you control. Action: restore all insane characters you control. Then, ready all characters you control.
The Light of Reason (EP)	EP	epi37		Miskatonic University	Support	Day	1				F	Forced Response: after The Light of Reason enters play, destroy all Night cards. It is Day. Response: after you win 2 or more icon struggles at a story card, draw a card.
Glass of Mortlan (EP)	EP	epi38		Miskatonic University	Support	Attachment. Artifact	2				F	Attach to a character. Attached character gains AI and Story icons : I
Antiquities Consultant (EP)	EP	epi39		Miskatonic University	Character	Government	4	3	CCII		F	
Cryptozoologist (EP)	EP	epi40		Miskatonic University	Character	Investigator	2	2	A		F	
Government Liaison (EP)	EP	epi41		Miskatonic University	Character	Government	3	3	CI		F	Toughness +2.
Miskatonic Administrator (EP)	EP	epi42		Miskatonic University	Character	Benefactor	3	3	I		F	Disrupt: before an effect resolves, pay 1 and sacrifice Miskatonic Administrator. Then, put it into play, face down, as a domain with the top card of your deck attached to it as a resource.
Secret Research	EP	epi43		Miskatonic University	Support	Government	1				F	Action: sacrifice Secret Research to put into play a character or support card that was destroyed this phase.
Doomed Exorcist (EP)	EP	epi44		Neutral	Character	Investigator. Day	2	1	C		F	Response: after Doomed Exorcist enters play, destroy all Night cards. Then, draw a card. It is Day.
Ancient Tomb	EP	epi45		Neutral	Support	Artifact	1				F	Raise the cost to play Ritual events by 1. Forced Response: after a Ritual event has been both played and returned to its owner's hand, choose and ready a character.
Contract Killer	EP	epi46		Neutral	Character	Independent	3	3	CC		F	Toughness +1. Action: pay X and sacrifice Contract Killer. Then choose and destroy a character with printed cost X or lower.
Blinding Light	EP	epi47		Neutral	Event	Day	4				F	Play only if it is Day. Disrupt: cancel the effects of an event card. Then, search that player's deck for each copy of the canceled event and place it in his discard pile. Then, that player shuffles his deck.
Domain EPI1	EP	epi48			Domain						F	
Domain EPI2	EP	epi49			Domain						F	
Domain EPI3	EP	epi50			Domain						F	
The Black Pharaoh, Brother to Nitocris	EP	epm1	*	Yog-Sothoth	Character	Avatar of Nyarlathotep	4	4	TTA		F	Response: after you play a Ritual event, The Black Pharaoh gains TCAI until the end of the phase.
The Black Pharaoh, Brother to Nitocris	EP	epm2	*	Yog-Sothoth	Character	Avatar of Nyarlathotep	4	4	TTA		F	Response: after you play a Ritual event, The Black Pharaoh gains TCAI until the end of the phase.
The Black Pharaoh, Brother to Nitocris	EP	epm3	*	Yog-Sothoth	Character	Avatar of Nyarlathotep	4	4	TTA		F	Response: after you play a Ritual event, The Black Pharaoh gains TCAI until the end of the phase.
The Black Pharaoh, Brother to Nitocris	EP	epm4	*	Yog-Sothoth	Character	Avatar of Nyarlathotep	4	4	TTA		F	Response: after you play a Ritual event, The Black Pharaoh gains TCAI until the end of the phase.
Dark Attendant (EP)	EP	epm5		Yog-Sothoth	Character	Sorcerer	3	3	CC		F	While there is at least one Avatar of Nyarlathotep in play, Dark Attendant gains +2 skill and TAAA.
Dark Attendant (EPb)	EP	epm6		Yog-Sothoth	Character	Sorcerer	3	3	CC		F	While there is at least one Avatar of Nyarlathotep in play, Dark Attendant gains +2 skill and TAAA.
Ruthless Fanatic (EP)	EP	epm7		Yog-Sothoth	Character	Benefactor	3	3	A		F	Disrupt: before an effect resolves, pay 1 and sacrifice Ruthless Fanatic. Then, put it into play, face down, as a domain with the top card of your deck attached to it as a resource.
Ruthless Fanatic (EPb)	EP	epm8		Yog-Sothoth	Character	Benefactor	3	3	A		F	Disrupt: before an effect resolves, pay 1 and sacrifice Ruthless Fanatic. Then, put it into play, face down, as a domain with the top card of your deck attached to it as a resource.
Son of Yeb (EP)	EP	epm9		Yog-Sothoth	Character	Cultist	2	2	C		F	Son of Yeb gains C for each Cultist character you control.
A Single Glimpse (EP)	EP	epm10		Yog-Sothoth	Event	Spell	2				F	Play during your operations phase. Action: choose an opponent. That opponent must sacrifice a character, if able.
Legacy of Nephren-Ka (EP)	EP	epm11		Yog-Sothoth	Event	Ritual	2				F	Action: choose a character. Until the end of the phase, that character gains CA. Then, you may drain a domain you control to return Legacy of Nephren-Ka to your hand instead of discarding it.
Pentagram of Fire (EP)	EP	epm12		Yog-Sothoth	Event	Spell	2				F	Action: choose a domain you control. Exchange any number of cards on that domain with an equal number of cards from your hand.
Wizard of Chorazos (EP)	EP	epm13		Yog-Sothoth	Character	Cultist	4	4	CCAA		F	Lower the cost to play Wizard of Chorazos by 2 if it is Night.
Bent Pyramid	EP	epm14		Yog-Sothoth	Support	Location	2				F	Action: exhaust and pay 2 to choose a character. Until the end of the phase, that character gains +4 skill and AAA.
Execration	EP	epm15		Yog-Sothoth	Support	Attachment. Curse	1				F	Attach to a character. Response: after you play a Spell card, exhaust attached character.
Execration (EP)	EP	epm16		Yog-Sothoth	Support	Attachment. Curse	1				F	Attach to a character. Response: after you play a Spell card, exhaust attached character.
Humble Supplicant (EP)	EP	epm17		Yog-Sothoth	Character	Cultist	3	2	CA		F	Action: sacrifice Humble Supplicant to reveal the top 5 cards of your deck. Then, put any number of them into your discard pile, and the rest on top of your deck in any order.
Restless Dead	EP	epm18		Yog-Sothoth	Character	Monster	3	3	CC		F	Response: after Restless Dead enters play from your hand, if you overpaid for Restless Dead, choose a card in your discard pile. Put that card into your hand.
Servant of Nodens (EP)	EP	epm19		Yog-Sothoth	Character	Servitor	2	2	TC		F	
Journey to the Other Side (EP)	EP	epm20		Yog-Sothoth	Event	Spell	1				F	Action: look at the top 5 cards of your deck, then put them back in any order. If you overpaid for Journey to the Other Side, you may put one of those cards into your hand.
Glass From Leng (EP)	EP	epm21		Yog-Sothoth	Support	Attachment. Artifact	2				F	Attach to a character. Attached character gains CA and Story icons : AA
Arcane Initiate (EP)	EP	epm22		Yog-Sothoth	Character	Cultist	1	1			F	Villainous. Willpower.
Arcane Initiate (EPb)	EP	epm23		Yog-Sothoth	Character	Cultist	1	1			F	Villainous. Willpower.
Calling down the Ancients (EP)	EP	epm24		Yog-Sothoth	Event	Spell	2				F	Action: choose and destroy a character with the lowest skill.
Opening the Third Eye (EP)	EP	epm25		Yog-Sothoth	Event	Spell	1				F	Action: choose a character. Until the end of the phase, that character gains AAAA.
Elder Thing Scientist (EP)	EP	epm26		Yog-Sothoth	Character	Servitor	5	5	TTA		F	While each opponent controls at least 2 more characters than you, Elder Thing Scientist gains "Action: put Elder Thing Scientist into play from your hand."
Alter Reality	EP	epm27		Yog-Sothoth	Event	Spell	3				F	Response: after an event card is played, copy its effects without paying any costs and choose a new target. Treat the new copy as being played from your hand.
Moon-Cursed Lycanthrope (EP)	EP	epm28		Hastur	Character	Benefactor	3	3	T		F	Disrupt: before an effect resolves, pay 1 and sacrifice Moon-cursed Lycanthrope. Then, put it into play, face down as a domain with the top card of your deck attached to it as a resource.
Visitor from Carcosa (EP)	EP	epm29		Hastur	Character	Sorcerer	2	1	TC		F	While there is at least one Avatar of Nyarlathotep in play, Visitor from Carcosa does not exhaust to commit to a story.
Visitor from Carcosa (EPb)	EP	epm30		Hastur	Character	Sorcerer	2	1	TC		F	While there is at least one Avatar of Nyarlathotep in play, Visitor from Carcosa does not exhaust to commit to a story.
Legacy of Cassilda (EP)	EP	epm31		Hastur	Event	Ritual	2				F	Action: discard the top 2 cards from each opponent's deck. Then, you may drain a domain you control to return Legacy of Cassilda to your hand instead of discarding it.
Schizophrenia (EP)	EP	epm32		Hastur	Event	Madness	3				F	Action: all characters with skill 2 or lower go insane. Then, refresh the domain that was drained to play Schizophrenia.
Aldebaran Ascendant	EP	epm33		Hastur	Support	Night	2				F	Forced Response: after Aldebaran Ascendant enters play, destroy all Day cards. It is Night. Disrupt: exhaust and pay 3 to cancel a triggered effect.
Bearer of the Yellow Sign (EP)	EP	epm34		Hastur	Character	Cultist	3	3	TA		F	Response: after Bearer of the Yellow Sign enters play from your hand, if you overpaid for Bearer of the Yellow Sign, choose a character. That character goes insane.
Dissolve (EP)	EP	epm35		Hastur	Event	Spell	1				F	Action: choose a support card. Return it to its owner's hand. If that support card is an Artifact, its owner must discard the top 4 cards of his deck.
Chime of Tezchaptl (EP)	EP	epm36		Hastur	Support	Attachment. Artifact	2				F	Attach to a character. Attached character gains TA and Story icons : T
Bound Byakhee (EP)	EP	epm37		Hastur	Character	Servitor	4	3	TCA		F	
Embracing the Abyss (EP)	EP	epm38		Hastur	Event		3				F	Action: discard exactly 3 success tokens from a story.
Blind Submission (EP)	EP	epm39		Hastur	Event	Madness	2				F	Action: choose a character with skill 2 or lower. Until the end of the phase, take control of that character.
Condemned Theater (EP)	EP	epm40		Hastur	Support	Location	1				F	Response: after you draw one or more cards, sacrifice Condemned Theater to put those cards on the bottom of your deck. Then, draw an equal number of cards from the top of your discard pile, if able.
Worm-ridden One (EP)	EP	epm41		Hastur	Character	Servitor	4	5	TCCA		F	
Author of Hideous Truths (EP)	EP	epm42		Hastur	Character	Cultist	3	2	TA		F	Fast. Response: after you win an icon struggle by 2 or more icons, choose and destroy an Attachment card.
Court of Yhtill	EP	epm43		Hastur	Event	Madness	4				F	Lower the printed cost to play Court of Yhtill to 0 if you have 5 or fewer cards in your hand. Disrupt: cancel a triggered effect.
Moonlit Phantom (EP)	EP	epm44		Neutral	Character	Independent. Night	2	1	T		F	Response: after Moonlit Phantom enters play, destroy all Day cards. Then, draw a card. It is Night.
The Brink of Twilight	EP	epm45		Neutral	Support	Twilight	2				F	Response: after a player plays a Day card, exhaust to draw a card. Response: after a player plays a Night card, exhaust to discard a card at random from that player's hand.
Calling Forth the Abyss	EP	epm46		Neutral	Event	Night	4				F	Play only if it is Night. Action: choose and destroy a support card controlled by any player. Then, search that player's deck for each copy of the destroyed support card and place it in his discard pile. Then, that player shuffles his deck.
The Thing in the Cave	EP	epm47		Neutral	Character	Monster	3	3	TCC		F	Disrupt: before a triggered effect resolves, sacrifice The Thing in the Cave to choose and destroy a support card.
Domain EPM1	EP	epm48			Domain						F	
Domain EPM2	EP	epm49			Domain						F	
Domain EPM3	EP	epm50			Domain						F	
Abyssess of Night (EP)	EP	eps1			Story				TCAI		F	Each player choose one resource attached to each of his domains. All resources not chosen are sacrificed.
Beyond the Doors of Sleep	EP	eps2			Story				TCAI		F	Each player that controls no Day or Night cards discards all of his success tokens from all story cards.
Digging Deep (EP)	EP	eps3			Story				TCAI		F	Each player searches his deck for up to 3 Attachment cards, reveals them to all opponents, and puts them into his hand. Then, each player shuffles his deck.
Dark Hearth of Cairo (EP)	EP	eps4			Story				TCAI		F	Each player chooses up to 2 Support cards controlled by the opponent to his left. All chosen Support cards are destroyed.
Parable of the Faceless One (EP)	EP	eps5			Story				TCAI		F	Each player must choose and shuffle one of his won story cards into the Story deck (except Parable of the Faceless One)
Shadows of Nephren-Ka (EP)	EP	eps6			Story				TCAI		F	Each player discards his hand.
The Squalid Hamlet (EP)	EP	eps7			Story				TCAI		F	Each player chooses one of his domains, then attaches the top 5 cards of his discard pile to that domain as resources, if able.
The Unquiet Earth (EP)	EP	eps8			Story				TCAI		F	Put into play from their owners' discard piles all characters with printed skill 3 or higher.
Throne of the Black Pharaoh (EP)	EP	eps9			Story				TCAI		F	Each player draws 10 cards.
Voice of the Thunder (EP)	EP	eps10			Story				TCAI		F	Each player sacrifices all characters he controls.
Captain Isoge Taro, Imperial Japanese Captain	MN	mn1	*	Agency	Character	Government	3	2	C		R	Heroic. Action: exhaust Captain Isoge Taro and sacrifice a Mask support card to choose and destroy a resource.
T-Men	MN	mn2		Agency	Character	Government	5	3	CCC		C	Forced Response: after T-Men enters play, choose and wound a character.
Brotherwood Street Runner	MN	mn3		Agency	Character	Cultist	3	3	CA		C	Action: pay 3 and sacrifice Brotherhood Street Runner to search your deck for a card named Brotherhood Researcher and put it into play. Then shuffle your deck.
Decommissioned Officer	MN	mn4		Agency	Character	Government	2	2	C		C	
Peeler	MN	mn5		Agency	Character	Investigator	2	1	CC		U	Peeler gains Willpower while there is at least 1 Attachment card in play.
Tribal Elder	MN	mn6		Agency	Character	Sorcerer	4	2	CCA		U	Action: sacrifice a Mask support card to choose and wound a character committed to the same story as Tribal Elder.
Undercover Agent	MN	mn7		Agency	Character	Messenger	3	2	CC		U	Heroic. Action: sacrifice Undercover Agent to move a drain token from one of your domains to an undrained domain.
Unexpected Ally	MN	mn8		Agency	Character	Investigator	4	2	CC		R	Response: after a Ritual event has been both played and returned to its owner's hand, put Unexpected Ally into play from your hand or your discard pile.
Adoration of Ma'at	MN	mn9		Agency	Event	Ritual	1				C	Play during your operations phase. Action: choose and wound an Avatar of Nyarlathotep character. Then, if you have played at least 1 other Ritual event this phase, return Adoration of Ma'at to your hand instead of discarding it.
Back to Basics	MN	mn10		Agency	Event		3				R	Play during your operations phase. Action: each player chooses one of his domains without any Transient resources attached, if able. All resources attached to all chosen domains are sacrificed.
Scouring the Earth	MN	mn11		Agency	Event		3				R	Action: destroy all Transient resources attached to all domains.
Taking No Chances	MN	mn12		Agency	Event		2				C	Response: after you win an icon struggle by at least 2 icons, choose a character. Give that character 4 wounds.
Time Bomb	MN	mn13		Agency	Event		3				U	Play during your operations phase. Action: choose and destroy a resource. If it is a Transient resource, draw 2 cards.
Unmasking Cowardice	MN	mn14		Agency	Support	Mask	0				U	Response: after a story resolves, attach Unmasking Cowardice to a committed character. Attached character cannot commit to a story alone.
Mask of Law	MN	mn15		Agency	Support	Mask	0				C	Attached to a character. Attached character gains C and the Avatar of Nyarlathotep subtype.
Ammo Dump	MN	mn16		Agency	Support	Attachment	1				R	Attach to a domain you control. At the beginning of your refresh phase, if attached domain is undrained, choose and wound a character with skill 2 or lower.
Deathtrap	MN	mn17		Agency	Support	Attachment. Enviroment	2				U	Attach to a story card. Attached story gains: Story icons : CCC
The Old Neighborhood	MN	mn18		Agency	Support	Location	3				R	Response: after a character takes at least 1 wound, choose and ready a character with at least 1 C icon.
Mu Hsein, Classical Scholar	MN	mn19	*	Miskatonic University	Character	Investigator	3	2	AI		R	Response: after a card with the word "Brotherhood" in its title enters play, draw a card.
Natural Philosopher	MN	mn20		Miskatonic University	Character	Investigator	3	3	AI		C	Forced Response: after Natural Philosopher enters play, draw a card. Then, each player chooses and discards a card from his hand.
American Ambassador	MN	mn21		Miskatonic University	Character	Government	4	4	CA		C	Action: pay 2 to give American Ambassador 2 icons of your choice until the end of the phase.
Brotherhood Researcher	MN	mn22		Miskatonic University	Character	Cultist	2	2	A		C	Action: sacrifice Brotherhood Researcher to search your deck for a card named Brotherhood Acolyte and put it into play. Then shuffle your deck.
Classicist	MN	mn23		Miskatonic University	Character	Investigator	3	3	III		U	While Classicist is committed to a story, it gains "Action: sacrifice a Mask support card to add or remove a struggle icon from this story."
Heterodox Physicist	MN	mn24		Miskatonic University	Character	Scientist	3	1	II		R	Fast. Response: after a Ritual event has been both played and returned to its owner's hand, put Heterodox Physicist into play from your hand or your discard pile.
Itinerant Scholar	MN	mn25		Miskatonic University	Character	Messenger	2	1	AA		U	Action: sacrifice Itinerant Scholar to move a drain token from one of your domains to an undrained domain.
Soothsayer	MN	mn26		Miskatonic University	Character	Sorcerer	2	2			U	Response: after Soothsayer commits to a story, Soothsayer gains an icon of your choice until the end of the phase for each Attachment card in play.
Adoration of Thoth	MN	mn27		Miskatonic University	Event	Ritual	1				C	Plays during your operations phase. Action: reveal the top 3 cards of your deck, put 1 of them into your hand, and discard the rest. Then, if you have played at least 1 other Ritual event this phase, return Adoration of Thoth to your hand instead of discarding it.
Measureless to Man	MN	mn28		Miskatonic University	Event		4				R	Plays during your operations phase. Action: each player returns to his hand all Transient cards from his discard pile.
Slumming	MN	mn29		Miskatonic University	Event		1				C	Response: after you win an icon struggle by at least 2 icons, draw 2 cards.
Unavoidable Delay	MN	mn30		Miskatonic University	Event		3				U	Action: choose 2 support cards. Put those support cards on top of their owners' decks.
Seven Cryptical Books of Hsan, Lost Masterpiece	MN	mn31	*	Miskatonic University	Support	Tome	2				R	Response: after a player shuffles his or her deck, exhaust to discard a success token from a story card.
Unmasking Treachery	MN	mn32		Miskatonic University	Support	Mask	0				U	Response: after a story resolves, attach Unmasking Treachery to a committed character. Action: pay 2 to uncommit attached character from a story.
Mask of Wisdom	MN	mn33		Miskatonic University	Support	Attachment. Mask	0				C	Attach to a character. Attached character gains I and the Avatar of Nyarlathotep subtype.
Hotel Chelsea	MN	mn34		Miskatonic University	Support	Location	2				R	Response: after you destroy a Transient resource attached to one of your domains, exhaust and pay 1 to attach that card to the same domain as a resource.
New Research	MN	mn35		Miskatonic University	Support	Attachment	1				R	Attach to a domain you control. At the beginning of your refresh phase, if attached domain is undrained, draw a card.
Open for Inspection	MN	mn36		Miskatonic University	Support	Attachment. Enviroment	2				U	Attach to a story card. Attached story gains: Story icons : AII
Jack "Brass" Brady, Steeped in Violence	MN	mn37	*	Syndicate	Character	Investigator	3	3	CCI		R	Disrupt: before a triggered ability resolves, return Jack "Brass" Brady to his owner's hand.
Street Preacher	MN	mn38		Syndicate	Character	Investigator	2	2	II		C	Forced Response: after Street Preacher enters play, choose and exhaust a support card, if able.
Brotherhood Interrogator	MN	mn39		Syndicate	Character	Cultist	3	3	CI		C	Action: pay 1 and sacrifice Brotherhood Interrogator to search your deck for a card named Brotherhood Street Runner and put it into play. Then shuffle your deck.
Chemist	MN	mn40		Syndicate	Character	Scientist	3	0	CAI		R	Response: after a Ritual event has been both played and returned to its owner's hand, put Chemist into play from your hand or your discard pile.
Fixer	MN	mn41		Syndicate	Character	Criminal	3	2	CCA		U	Lower the cost for you to play Fixer by 2 (to a minimum of 1) if there is at least 1 Attachment in play.
Gang Boss	MN	mn42		Syndicate	Character	Criminal	5	5	CCAI		U	Action: sacrifice a Mask support card to cancel a wound to Gang Boss. Then, choose and wound a character.
Patsy	MN	mn43		Syndicate	Character	Criminal	1	1			C	Action: sacrifice Patsy to discard exactly 2 success tokens from a story with 4 or fewer total success tokens.
Rambling Man	MN	mn44		Syndicate	Character	Messenger	4	2	CCI		U	Action: sacrifice Rambling Man to move a drain token from one of your domains to an undrained domain.
Adoration of Maahes	MN	mn45		Syndicate	Event	Ritual	2				C	Action: ready all exhausted Criminal characters. Then, if you have played at least 1 other Ritual event this phase, return Adoration of Maahes to your hand instead of discarding it.
Cooking the Books	MN	mn46		Syndicate	Event		0				C	Response: after you win an icon struggle by at least 2 icons, choose a character, support card, or domain. Destroy all Attachment cards on that card.
Eye for an Eye	MN	mn47		Syndicate	Event		2				U	Response: after a character enters a discard pile, draw X cards, then discard X cards from your hand. X is the number of Attachments in play.
Sleight of Hand	MN	mn48		Syndicate	Event		0				R	Response: after a Transient resource is destroyed, attach it to the domain it was discarded from.
Livre d'Ivon, Eibon in du Nord's Translation	MN	mn49	*	Syndicate	Support	Tome	2				R	Response: after a character enters play except from a player's hand, exhaust to choose and ready a character.
Unmasking Shame	MN	mn50		Syndicate	Support	Mask	0				U	Response: after a story resolves, attach Unmasking Shame to a committed character. Attached character gets -4 skill.
Mask of Coin	MN	mn51		Syndicate	Support	Attachment. Mask	0				C	Attach to a character. Attached character gets +2 skill and gains the Avatar of Nyarlathotep subtype.
Calling in Favors	MN	mn52		Syndicate	Support	Attachment	2				R	Attach to a domain you control. At the beginning of your refresh phase, if attached domain is undrained, choose and exhaust a character without any A icons.
Unlicensed Garage	MN	mn53		Syndicate	Support	Location	4				R	Response: after you attach a Transient resource to a domain, return a Transient card from your discard pile to your hand.
Up for Grabs	MN	mn54		Syndicate	Support	Attachment. Enviroment	2				U	Attach to a story card. Attached story gains: Story icons : TCAI
Carl Stanford, Deathless Fanatic	MN	mn55	*	Cthulhu	Character	Sorcerer	3	3	TA		R	Invulnerability. Action: sacrifice a Cultist character or Mask card to give Carl Stanford CCAA until the end of the phase.
The Thing in the Fog	MN	mn56		Cthulhu	Character	Servitor	3	3	TT		C	Forced Response: after The Thing in the Fog enters play, each player must sacrifice a character, if able.
Brotherhood Torturer	MN	mn57		Cthulhu	Character	Cultist	4	2	TCA		C	Villainous. Action: pay 2 and sacrifice Brotherhood Torturer to search your deck for a card named Brotherhood Interrogator and put it into play. Then shuffle your deck.
Coral Infection	MN	mn58		Cthulhu	Character	Monster	4	2	TC		R	Toughness +1. Response: after a Ritual event has been both played and returned to its owner's hand, put Coral Infection into play from your hand or your discard pile.
Leech Mother	MN	mn59		Cthulhu	Character	Cultist	3	3	TC		U	Action: sacrifice a Mask support card to give Leech Mother 2 of any one icon until the end of the phase.
Ocean Crawlers	MN	mn60		Cthulhu	Character	Monster	1	1	T		U	Ocean Crawlers gets +1 skill for each Attachment in play.
Shoggoth-Twsha	MN	mn61		Cthulhu	Character	Deep One	1	1			C	Action: exhaust to choose a character. Until the end of the phase, that character loses all Toughness.
Skin Weed	MN	mn62		Cthulhu	Character	Messenger	3	3	T		U	Action: sacrifice Skin Weed to move a drain token from one of your domains to an undrained domain.
Adoration of Apep	MN	mn63		Cthulhu	Event	Ritual	2				C	Plays during a story phase. Action: choose a character. That character loses all of its printed C icons and must commit to a story of your choice this phase, if able. Then, if you have played at least 1 other Ritual event this phase, return Adoration of Apep to your hand instead of discarding it.
Driven to Destruction	MN	mn64		Cthulhu	Event		1				C	Response: after you win an icon struggle by at least 2 icons, sacrifice a character. Each opponent must sacrifice a character with equal or lower skill, if able.
Into the Deep	MN	mn65		Cthulhu	Event		3				R	Play during your operations phase. Action: choose and destroy a character with printed cost X or lower. X is the number of Transient resources attached to all domains.
Sea Change	MN	mn66		Cthulhu	Event	Disaster	2				U	Play during a story phase. Action: choose a story. All characters with 1 or more Mask cards attached to them that are committed to that story must be sacrificed.
Terrible Beauty	MN	mn67		Cthulhu	Event		1				R	Action: choose a character. Until the end of the phase, change 1 of that character's icons into a T icon.
R'lyeh Text, The Breath of Dagon	MN	mn68	*	Cthulhu	Support	Tome	3				R	Response: after a player shuffles his deck, exhaust and pay 2 to have all players sacrifice a support card.
Unmasking Cruelty	MN	mn69		Cthulhu	Support	Mask	0				U	Response: after a story resolves, attach Unmasking Cruelty to a committed character. Treat attached character as though its text box were blank (except for subtypes).
Deathless Mask	MN	mn70		Cthulhu	Support	Attachment. Mask	0				C	Attach to a character. Attached character gains T and the Avatar of Nyarlathotep subtype.
Secret Murders	MN	mn71		Cthulhu	Support	Attachment	2				R	Attach to a domain you control. At the beginning of your refresh phase, if attached domain is undrained, each player must sacrifice a character or resource, if able.
Sleep of Reason	MN	mn72		Cthulhu	Support	Attachment. Enviroment	2				U	Attach to a story card. Attached story gains: Story icons : TTT
Hildred Castaigne, Future Emperor of America	MN	mn73	*	Hastur	Character	Cultist	4	3	AA		R	Toughness +1. Hildred Castaigne gains TC for each insane character.
Twin of You	MN	mn74		Hastur	Character	Servitor	4	4	TTA		C	Forced Response: after Twin of You enters play, choose and destroy an insane character, if able.
Book Publisher	MN	mn75		Hastur	Character	Messenger	4	4	AA		U	Fast. Action: sacrifice Book Publisher to move a drain token from one of your domains to an undrained domain.
Brotherhood Visionary	MN	mn76		Hastur	Character	Cultist	2	1	CA		C	Villainous. Fast. Action: sacrifice Brotherhood Visionary to search your deck for a card named Brotherhood Torturer and put it into play. Then shuffle your deck.
Court Jester	MN	mn77		Hastur	Character	Servitor	3	4	CCA		C	
Demon Lover	MN	mn78		Hastur	Character	Servitor	2	2	TA		U	Action: exhaust to choose a character. Until the end of the phase, that character gets -2 skill.
Forgotten Ones	MN	mn79		Hastur	Character	Servitor	3	1	TT		R	Response: after a Ritual event has been both played and returned to its owner's hand, put Forgotten Ones into play from your hand or your discard pile.
Language Virus	MN	mn80		Hastur	Character	Monster	3	3	TT		U	While there is at least 1 Attachment card in play, Language Virus gains Invulnerability.
Adoration of Yhtill	MN	mn81		Hastur	Event	Ritual	1				C	Disrupt: cancel the effects of a character ability just triggered. Then, if you have played at least 1 other Ritual event this phase, return Adoration of Yhtill to your hand instead of discarding it.
Ancestral Voices	MN	mn82		Hastur	Event		2				U	Action: sacrifice a Mask support card to lower the cost of the next character or support card you play this phase by 4.
Despair	MN	mn83		Hastur	Event		1				C	Response: after you win an icon struggle by at least 2 icons, choose a character without any Attachment cards on it. Return that character to its owner's hand.
Mass Hallucination	MN	mn84		Hastur	Event	Madness	3				R	Action: choose X characters, where X is the number of Transient resources attached to all domains. Those characters go insane.
That Wich is Not	MN	mn85		Hastur	Event	Spell	4				R	Play during your operations phase. Action: reveal the top 4 cards of each player's deck. Then, choose one of the following: either each player discards the revealed cards, or each player discards his hand and puts the revealed cards into his hand.
Revelations of Hali, Words of the Shepherd's God	MN	mn86	*	Hastur	Support	Tome	3				R	Response: after a player shuffles his deck, each player must choose and discard a card from his hand.
Unmasking Idiocy	MN	mn87		Hastur	Support	Mask	0				U	Response: after a story resolves, attach Unmasking Idiocy to a committed character. Attached character loses all of its printed A and I icons.
Flayed Mask	MN	mn88		Hastur	Support	Attachment. Mask	0				C	Attach to a character. Attached character gets -2 skill and gains the Avatar of Nyarlathotep subtype.
Irrational Means	MN	mn89		Hastur	Support	Attachment. Enviroment	2				U	Attach to a story card. Attached story gains: Story icons : TAA
Spreading the Disease	MN	mn90		Hastur	Support	Attachment	2				R	Attach to a domain you control. At the beginning of your refresh phase, if attached domain is undrained, you may choose a character with skill 2 or lower. That character goes insane.
Ho Fong, High Priest of the Bloated Woman	MN	mn91	*	Yog-Sothoth	Character	Sorcerer	3	3	CA		R	Disrupt: pay 2 to cancel the effects of a Ritual event.
Fishers from Outside	MN	mn92		Yog-Sothoth	Character	Servitor	3	2	TC		C	Forced Response: after Fishes from Outside enters play, choose an exhausted character. Return that character to its owner's hand.
Alchemist	MN	mn93		Yog-Sothoth	Character	Sorcerer	3	0	CA		R	Alchemist gets +1 skill for each Mask card you control. Response: after a Ritual event has been both played and returned to its owner's hand, put Alchemist into play from your hand or your discard pile.
Brotherhood Acolyte	MN	mn94		Yog-Sothoth	Character	Cultist	3	2	AA		C	Villainous. Action: pay 4 to search your deck for up to 2 cards named Brotherhood Procurer and put them into play. Then shuffle your deck.
Cannibal Ghast	MN	mn95		Yog-Sothoth	Character	Monster	1	4	TT		C	Cannibal Ghast cannot commit to stories on your turn.
Insubstantial Insect	MN	mn96		Yog-Sothoth	Character	Monster	1	1	A		U	While there is at least 1 Attachment card in play, Insubstantial Insect gains CC.
Shantak Mount	MN	mn97		Yog-Sothoth	Character	Servitor	4	3	TA		U	Action: sacrifice a Mask support card to choose a Cultist character in your discard pile. Return that character to your hand.
Teller of Talles	MN	mn98		Yog-Sothoth	Character	Messenger	3	2	AA		U	Action: sacrifice Teller of Tales to move a drain token from one of your domains to an undrained domain.
Adoration of Upuat	MN	mn99		Yog-Sothoth	Event	Ritual	1				C	Action: ready an exhausted support card. Then, if you have played at least 1 other Ritual event this phase, return Adoration of Upuaut to your hand instead of discarding it.
Aklo Sabaoth	MN	mn100		Yog-Sothoth	Event	Spell	0				C	Response: after you win an icon struggle by at least 2 icons, refresh all of your domains with at least 1 [Yog-Sothoth] resource attached.
Haunted Mists	MN	mn101		Yog-Sothoth	Event		3				R	Play during your operations phase. Action: choose a player. Rearrange all Transient resources on that player's domains.
Stone of the Heart	MN	mn102		Yog-Sothoth	Event	Spell	3				U	Play during your operations phase. Action: choose a player. Refresh all that player's domains. That player skips the refresh phase of his next turn.
The Wave Function	MN	mn103		Yog-Sothoth	Event	Spell 	4				R	Action: choose a player. Until the end of the phase, you and the chosen player exchange control of all support cards.
The Goddess of the Black Fan, Seduction of the Monk Liu	MN	mn104	*	Yog-Sothoth	Support	Tome	2				R	Response: after a character enters play except from a player's hand, exhaust and pay 2 to choose a Spell card in your discard pile. Put that card on top of your deck.
Unmasking Hubris	MN	mn105		Yog-Sothoth	Support	Mask	1				U	Response: after a story resolves, attach Unmasking Hubris to a committed character. Attached character's controller must drain a domain to ready that character during his refresh phase.
Pharaonic Mask	MN	mn106		Yog-Sothoth	Support	Attachment. Mask	0				C	Attach to a character. Attached character gains A and the Avatar of Nyarlathotep subtype.
Expectancy	MN	mn107		Yog-Sothoth	Support	Attachment	1				R	Attach to a domain you control. At the beginning of your refresh phase, if attached domain is undrained, each opponent discards the top 2 cards of his deck.
Unstable Energies	MN	mn108		Yog-Sothoth	Support	Attachment. Enviroment	2				U	Attach to a story card. Attached story gains:
M'weru, Priestess of the Bloody Tongue	MN	mn109	*	Shub-Niggurath	Character	Sorcerer	4	4	TTCA		R	Toughness +2. Disrupt: cancel a triggered effect that would destroy a Mask card. Then, wound M'weru.
Small Ghouls	MN	mn110		Shub-Niggurath	Character	Monster	5	6	TTCC		C	Forced Response: after Small Ghouls enters play, put 3 cards from your discard pile on the bottom of your deck in any order, if able.
Black Wind	MN	mn111		Shub-Niggurath	Character	Messenger	3	2	T		U	Toughness +1. Action: sacrifice Black Wind to move a drain token from one of your domains to an undrained domain.
Bright Young Thing	MN	mn112		Shub-Niggurath	Character	Cultist	2	1	CC		U	Action: sacrifice a Mask support card to give Bright Young Thing +4 skill and TT until the end of the phase.
Brotherhood Procurer	MN	mn113		Shub-Niggurath	Character	Cultist	2	2	T		C	Villainous. Action: pay 1 and sacrifice Brotherhood Procurer to search your deck for a card named Brotherhood Visionary and put it into play. Then shuffle your deck.
Interestellar Visitor	MN	mn114		Shub-Niggurath	Character	Mi-Go	3	1	AI		R	Response: after a Ritual event has been both played and returned to its owner's hand, put Interstellar Visitor into play from your hand or your discard pile.
Obscene Polyp	MN	mn115		Shub-Niggurath	Character	Monster	3	3	CC		C	Toughness +2.
Worms of the Hearth	MN	mn116		Shub-Niggurath	Character	Monster	4	4	TTC		U	While there is at least 1 Attachment in play, Worms of the Earth gains "Disrupt: pay 1 to cancel a wound to Worms of the Earth. Then draw a card."
Adoration of Hetheru	MN	mn117		Shub-Niggurath	Event	Ritual	2				C	Action: choose a character. Until the end of the phase, that character gains TCA. Then, if you have played at least 1 other Ritual event this phase, return Adoration of Hetheru to your hand instead of discarding it.
Cuttings from the Same Brach	MN	mn118		Shub-Niggurath	Event		4				U	Play during your operations phase. Action: attach the top 3 cards of your deck, as resources, to the domain that was drained to pay for Cuttings from the Same Branch.
Ever Growing	MN	mn119		Shub-Niggurath	Event		0				C	Response: after you win an icon struggle by at least 2 icons, attach the top card of your deck, as a resource, to one of your domains.
Thanks Be to Shudde-M'ell	MN	mn120		Shub-Niggurath	Event		1				R	Response: after a Transient resource is destroyed, choose and destroy a resource attached to the same domain.
The Mother's Bounty	MN	mn121		Shub-Niggurath	Event		4				R	Play during your operations phase. Action: each player gains a new domain. Then, he attaches the top 4 cards of his deck to that domain as resources.
Unmasking Corruption	MN	mn122		Shub-Niggurath	Support	Mask	0				U	Response: after a story resolves, attach Unmasking Corruption to a committed character. Attached character's controller must sacrifice attached character at any time he has 8  or more cards in his hand.
Triune Mask	MN	mn123		Shub-Niggurath	Support	Attachment. Mask	0				C	Attach to a character. Attached character gains Toughness +1 and the Avatar of Nyarlathotep subtype.
Caressed by Y'Golonac	MN	mn124		Shub-Niggurath	Support	Attachment. Enviroment	2				U	Attach to a story card. Attached story gains: Story icons : TTC
Fungal Colony	MN	mn125		Shub-Niggurath	Support	Attachment	2				R	Attach to a domain you control. At the beginning of your refresh phase, if attached domain is undrained, put into play a character with printed cost 2 or lower from your discard pile.
Lake of Glaaki	MN	mn126		Shub-Niggurath	Support	Location	3				R	Action: exhaust and exhaust X characters to choose and wound a character with skill X or lower committed to a story.
Jackson Elias, Skeptical Reporter	MN	mn127	*	Neutral	Character	Investigator	3	5	III		R	Response: pay 2 and sacrifice Jackson Elias to return all Weapon cards from your discard pile to your hand.
Shugoron, Beloved of the Tcho-Tcho	MN	mn128	*	Neutral	Character	Avatar of Nyarlathotep	5	4	CCAI		U	Toughness +2. Action: pay 2 to choose a Mask card in your discard pile. Return that card to your hand.
The Dweller in Darkness, Born of the Night	MN	mn129	*	Neutral	Character	Avatar of Nyarlathotep	5	4	TCA		U	Fast. Toughness +2. Action: pay 1 and sacrifice a Mask card to choose and wound a character without any C icons.
Nyarlathotep, The Crawling Chaos	MN	mn130	*	Neutral	Character	Ancient One	0	6	TTCCA		R	Villainous. Toughness +4. Each Avatar of Nyarlathotep character gains TT. Action: pay 3 to take control of an Avatar of Nyarlathotep character.
Black Wind Zealot	MN	mn131		Neutral	Character	Cultist	2	1	CA		U	Lower the cost for any player to play Avatar of Nyarlathotep characters by 1 (to a minimum of 1).
Independent Operator	MN	mn132		Neutral	Character	Sorcerer	3	3	AA		U	The cost to play cards cannot be lowered.
Magus	MN	mn133		Neutral	Character	Sorcerer	2	1	A		U	Action: exhaust to choose an Environment card in any discard pile. Then, attach it to a story card.
Serpent from Yoth	MN	mn134		Neutral	Character	Monster	4	2	TC		C	Forced Response: after Serpent from Yoth enters your discard pile, each opponent must choose and sacrifice a character.
Carne Vale	MN	mn135		Neutral	Event		4				R	Play during your operations phase. Action: put the top 2 cards from your deck into play as domains, each with the top card of your deck attached to it as a resource.
Moving the Scenery	MN	mn136		Neutral	Event		2				U	Response: after you win an icon struggle by at least 2 icons, move a success token from one side of a story to another.
Simple Kindness	MN	mn137		Neutral	Event		2				U	Response: after a player plays a Ritual event, refresh all of your domains.
Strange Aeons	MN	mn138		Neutral	Event	Disaster	6				R	Action: destroy all characters without at least 1 card attached to them.
City of the Great Race	MN	mn139		Neutral	Support	Location	3				U	While you control more Attachment cards than any opponent, you need 1 fewer success token in order to win a story.
Gray Dragon Island	MN	mn140		Neutral	Support	Location	2				R	Response: after you play a character from your hand, pay 1 to draw a card.
Limehouse Docks	MN	mn141		Neutral	Support	Location	3				R	Disrupt: exhaust to cancel a triggered effect that chooses a character with 1 or more cards attached as a target.
Massa di Requiem per Shuggay	MN	mn142		Neutral	Support	Tome	4				R	Massa di Requiem per Shuggay enters play exhausted. Action: exhaust to lower the cost of the next card you play this phase by 3 (to a minimum of 1).
The Ju-Ju House	MN	mn143		Neutral	Support	Location	0				R	Response: after an opponent plays a Ritual event, draw a card.
The Unreflecting Mirror	MN	mn144		Neutral	Support	Attachment. Weapon	1				C	Attach to a character. Attached character gains CA.
Yithian Rifle	MN	mn145		Neutral	Support	Attachment. Weapon	1				C	Attach to a character. Attached character gains C. Response: after you win an icon struggle by at least 2 icons, choose and destroy a Weapon card.
Paul LeMond, Tormented Psychic	FC	fc1	*	Agency	Character	Government	1	1			R	Action: pay 1 to choose a character. Until the end of the phase, Paul LeMond gains all of that character's printed icons.
Professor Hermann Mulder, Bureau Consultant	FC	fc2	*	Agency	Character	Government	1	4	CCA		R	Professor Hermann Mulder goes insane at any time there are 6 or more characters in play.
Shamus	FC	fc3		Agency	Character	Investigator	3	2	CCII		U	Fast.
Bureau Chief	FC	fc4		Agency	Character	Government	2	2	C		C	Willpower.
Local Sheriff	FC	fc5		Agency	Character	Investigator	4	4	CI		C	Willpower. Action: pay 1 to return Local Sheriff to your hand if it entered your discard pile this phase.
Requisitions Officer	FC	fc6		Agency	Character	Government	3	3	CA		U	Action: pay 3 to attach an Attachment support card from any player's discard pile to Requisitions Officer.
Sharpshooter	FC	fc7		Agency	Character		3	1	CC		C	Action: exhaust and pay 1 to choose and wound a character with fewer C icons than Sharpshooter.
Execution	FC	fc8		Agency	Event		0				C	Action: exhaust a character you control to choose and wound a character with fewer C icons than the exhausted character.
Kick it Upstairs	FC	fc9		Agency	Event		0				R	Play during your operations phase. Action: sacrifice 2 characters and discard a Ritual event from your hand to search your deck for Norman Blackwood, Sr., and up to 3 Attachment support cards, and put them into play (attach the Attachment cards to Norman Blackwood, Sr.). Then shuffle your deck.
January Stones	FC	fc10		Agency	Event	Ritual	4				R	Action: wound all characters with printed cost equal to the number of domains you control. Then, you may exhaust 2 Lost City support cards to return January Stones to your hand instead of discarding it.
Small Price to Pay	FC	fc11		Agency	Event		1				C	Action: choose a character you control and a character an opponent controls. Choose one of those characters to go insane, then wound the other character.
Urban Renewal	FC	fc12		Agency	Event		4				U	Play during your operations phase. Action: choose and destroy 2 resources, each attached to a different domain.
Wish for Strength	FC	fc13		Agency	Event	Encounter. Ritual	X				U	Action: put Wish for Strength into play as a Summoned character with X skill and CC icons. Then, at the end of the phase, either drain a domain to return Wish for Strength to its owner's hand or sacrifice it.
Irem, City of the Pillars	FC	fc14	*	Agency	Support	Location. Lost City	2				R	Forced Response: after Irem enters play, return all other Lost City cards in play to their owners' hands. Action: exhaust to choose a committed character. Until the end of the phase, that character gains CCAI.
Recruit	FC	fc15		Agency	Support	Mutable	1				U	Each Investigator character gains C. Action: pay 2 to have Recruit become an Investigator character with skill 2 and CC until the end of the phase.
Antarctic Ruins	FC	fc16		Agency	Support	Location. Lost City	2				U	While you control a [Agency] character, transient resources you control are not destroyed when the domain they are attached to is drained. While you control a [Miskatonic] character, draw an additional card during your draw phase.
Service Notice	FC	fc17		Agency	Support	Item	1				R	Action: exhaust to lower the cost of the next [Agency] or [Miskatonic] card you play this phase by 1 (to a minimum of 1).
The Broken Fist	FC	fc18		Agency	Support	Attachment. Curse	1				C	Attach to a character. Action: pay 1 to have attached character lose X icons of your choice until the end of the phase. X is the number of Curse cards in play.
Professor Nathaniel Peaslee, Scholar of the Arcane	FC	fc19	*	Miskatonic University	Character	Investigator	4	3	CCAI		R	Response: after Professor Nathaniel Peaslee enters a discard pile from play, pay 2 to put into play all characters that entered a discard pile this phase.
Randolph Carter	FC	fc20	*	Miskatonic University	Character	Sorcerer	5	3	CCAI		R	Toughness +3. Response: after Randolph Carter is wounded, draw a card. Then, each player chooses and discards a card from his hand.
Learned Astronomer	FC	fc21		Miskatonic University	Character	Sorcerer	3	3	CAI		U	Willpower.
Absent-Minded Accountant	FC	fc22		Miskatonic University	Character	Investigator	2	1	AI		U	Action: exhaust to draw a card. Then, Accountant goes insane.
Charlatan	FC	fc23		Miskatonic University	Character		3	3	II		C	Action: exhaust to choose a character with fewer I icons than Charlatan. Until the end of the phase, that character loses all of its printed icons.
Civil Engineer	FC	fc24		Miskatonic University	Character	Investigator	2	X	AI		C	X is equal to the number of domains you control.
Visiting Author	FC	fc25		Miskatonic University	Character		3	2	CII		C	Action: pay 1 to return Visiting Author to your hand if it entered your discard pile this phase.
Misinformation	FC	fc26		Miskatonic University	Event		0				C	Action: exhaust a character you control with at least 2 I icons to choose a story. Remove up to 3 success tokens from that story.
Burn the Books	FC	fc27		Miskatonic University	Event		0				R	Play during your operations phase. Action: sacrifice 2 Tome support cards and discard a Ritual event from your hand to search your deck for Randolph Carter and up to 2 Investigator characters, and put them into play. Then shuffle your deck.
Back from Beyond	FC	fc28		Miskatonic University	Event		4				C	Play during a story phase. Action: put a character from your discard pile into play. At the end of the phase, that character goes insane, if able.
November Whispers	FC	fc29		Miskatonic University	Event	Ritual	4				R	Action: draw X cards, where X is the number of domains you control. Then, you may exhaust 2 Lost City support cards to return November Whispers to your hand instead of discarding it.
Rush to Judgement	FC	fc30		Miskatonic University	Event		1				U	Response: after a character is restored, draw X cards. X is that character's printed skill.
Wish for Insight	FC	fc31		Miskatonic University	Event	Encounter. Ritual	3				U	Action: put Wish for Insight into play as a Summoned character with 4 skill, CI, and "While this character is committed to a story, that story gains an icon of your choice." Then, at the end of the phase, either drain a domain to return Wish for Insight to its owner's hand or sacrifice it.
Yian, Across the Seven Oceans	FC	fc32	*	Miskatonic University	Support	Location. Lost City	1				R	Forced Response: after Yian enters play, return all other Lost City cards in play to their owners' hands. Action: exhaust to choose a character committed to a story. Until the end of the phase, that character gets +6 skill and gains Invulnerability.
Novitiate	FC	fc33		Miskatonic University	Support	Mutable	1				U	Response: after a Sorcerer character enters play, pay 1 to draw a card. Action: pay 3 to have Novitiate become a Sorcerer character with skill 3 and CA until the end of the phase.
City in the Sands	FC	fc34		Miskatonic University	Support	Location. Lost City	2				U	While you control a [Miskatonic] character, draw an additional card during your draw phase. While you control a [Yog-Sothoth] character, the cost for opponents to play events is raised by 1.
Saturnian Wine	FC	fc35		Miskatonic University	Support	Item	1				R	Action: exhaust to lower the cost of the next [Miskatonic] or [Yog-Sothoth] card you play this phase by 1 (to a minimum of 1).
The Unmoving Finger	FC	fc36		Miskatonic University	Support	Attachment. Curse	2				C	Attach to a support card with cost X or lower. X is the number of Curse cards in play. Attached support card gains the Tome subtype and cannot ready during its controller's refresh phase.
Doctor Anton Zarnak, Man Outside of Time	FC	fc37	*	Syndicate	Character	Sorcerer	6	4	CCA		R	Response: after Doctor Anton Zarnak enters play from your hand, refresh all of your domains and drain all opponents' domains.
Richard Upton Pickman, Genius Painter	FC	fc38	*	Syndicate	Character	Cultist	4	3	CCI		R	Action: pay 2 to choose a character. Until the end of the phase, Richard Upton Pickman gains that character's keywords and triggered abilities. Then, treat that character as though its printed text box were blank.
State Representative	FC	fc39		Syndicate	Character	Criminal	2	3	CCC		U	
Brotherhood Addict	FC	fc40		Syndicate	Character	Cultist	1	1			U	Action: exhaust and pay 1 to return a Location card to your hand if it entered your discard pile this phase.
Hard Case	FC	fc41		Syndicate	Character	Criminal	2	2	C		C	Response: after Hard Case enters play, choose and exhaust a character with printed cost X or lower. X is the number of domains you control.
Quite a Dame	FC	fc42		Syndicate	Character	Cultist	4	3	AA		C	Action: exhaust to choose and exhaust a character with fewer A icons than Quite a Dame.
Resurrected Foe	FC	fc43		Syndicate	Character	Cultist	5	2	TCAI		C	Action: pay 1 to return Resurrected Foe to your hand if it entered your discard pile this phase.
Bust-Out	FC	fc44		Syndicate	Event		0				C	Action: exhaust a character you control with at least 2 different icons to look at the top 4 cards of any player's deck. Discard any number of those cards and return the rest to the top of that deck in any order.
Show of Loyalty	FC	fc45		Syndicate	Event		0				R	Play during your operations phase. Action: sacrifice 2 characters and discard a Ritual event from your hand to search your deck for Danny O'Bannion and up to 3 Criminal characters, and put those cards into play. Then shuffle your deck.
Dogs of August	FC	fc46		Syndicate	Event	Ritual	4				R	Action: exhaust all characters with printed cost X or lower, where X is the number of domains you control. Then, you may exhaust 2 Lost City support cards to return Dogs of August to your hand instead of discarding it.
In the Gutter	FC	fc47		Syndicate	Event		2				U	Play during your operations phase. Action: name three different cards. Then, look at an opponent's hand and discard any named cards from that hand.
Low Blow	FC	fc48		Syndicate	Event		2				C	Action: choose a character. If that character is ready, exhaust it. If it is exhausted, it goes insane.
Wish for Power	FC	fc49		Syndicate	Event	Encounter. Ritual	1				U	Action: put Wish for Power into play as a Summoned character with 1 skill, CI, and Fast. Then, at the end of the phase, either drain a domain to return Wish for Power to its owner's hand or sacrifice it.
Koth, Of Hyborian Majesty	FC	fc50	*	Syndicate	Support	Location. Lost City	2				R	Forced Response: after Koth enters play, return all other Lost City cards in play to their owners' hands. Action: exhaust to choose a character committed to a story. Ready that character, and remove it from the story.
Kickback	FC	fc51		Syndicate	Support	Mutable	1				U	Each Criminal character gains Fast. Action: pay 1 to have Kickback become a Criminal character with skill 1 and C until the end of the phase.
Ancient Mound	FC	fc52		Syndicate	Support	Location. Lost City	2				U	While you control a [Syndicate] character, opponents' characters lose an I icon. While you control a [Agency] character, your transient resources are not destroyed when the domain they are attached to is drained.
One for the Road	FC	fc53		Syndicate	Support	Item	1				R	Action: exhaust to lower the cost of the next [Syndicate] or [Agency] card you play this phase by 1 (to a minimum of 1).
The Unraveled Nerve	FC	fc54		Syndicate	Support	Attachment. Curse	0				C	Attach to a character. Attached character gets -1 skill for each Curse in play.
Captain Obed Marsh	FC	fc55	*	Cthulhu	Character	High Priest	4	2	CCAA		R	Action: exhaust Captain Obed Marsh and sacrifice a Deep One character to choose and destroy a character or support card with printed cost X or lower. X is the printed cost of the sacrificed Deep One character.
Yig, Father of Snakes	FC	fc56	*	Cthulhu	Character	Ancient One	4	4	TTT		R	Villainous. Action: exhaust to choose and destroy a non-Ancient One character with fewer T icons than Yig.
Tainted Informant	FC	fc57		Cthulhu	Character	Cultist	3	4	TCCC		U	
Bestial Shoggoth	FC	fc58		Cthulhu	Character	Servitor	3	3	TT		C	Action: pay 1 to choose a character with fewer T icons than Bestial Shoggoth and committed to the same story as Bestial Shoggoth. Remove that character from the story.
Killer from the Depths	FC	fc59		Cthulhu	Character	Deep One	4	4	CCA		C	Response: after Killer from the Depths enters a discard pile from play, each opponent must sacrifice a character with skill X or lower, if able. X is the number of domains you control.
Lemurian Survivor	FC	fc60		Cthulhu	Character	Cultist	2	0	TA		C	Action: pay 1 to return Lemurian Survivor to your hand if it entered your discard pile this phase.
Sea Devil	FC	fc61		Cthulhu	Character	Deep One	3	3	CCA		U	Response: after Sea Devil enters play, choose and destroy a character with printed cost X or lower. X is the number of Lost City cards you control.
Pulled Under	FC	fc62		Cthulhu	Event		0				C	Action: exhaust a character you control with at least 2 T icons to choose and destroy an exhausted non-Ancient One character.
The Time is Nigh	FC	fc63		Cthulhu	Event	Ritual	0				R	Play during your operations phase. Action: sacrifice 2 Cultist characters and discard a Ritual event from your hand to search your deck for Cthulhu and put it into play. Then shuffle your deck.
Prayers Answered	FC	fc64		Cthulhu	Event		2				U	Action: choose a [Cthulhu] character. Until the end of the phase, that character gains the Ancient One subtype, +8 skill, and TTCCA.
Rains in April	FC	fc65		Cthulhu	Event	Ritual	4				R	Action: name character or support card. Then each player sacrifices all cards of the named type with printed cost equal to the number of domains you control. Then, you may exhaust 2 Lost City support cards to return Rains in April to your hand instead of discarding it.
Self-Slaughter	FC	fc66		Cthulhu	Event		2				C	Play during your operations phase. Action: each player sacrifices a character.
Wish for Cruelty	FC	fc67		Cthulhu	Event	Encounter. Ritual	3				U	Action: put Wish for Cruelty into play as a Summoned character with 5 skill and TTCA. Then, at the end of the phase, either drain a domain to return Wish for Cruelty to its owner's hand or sacrifice it.
Y'ha-Nthlei, Home of the Deep Ones	FC	fc68	*	Cthulhu	Support	Location. Lost City	1				R	Forced Response: after Y'ha-Nthlei enters play, return all other Lost City cards in play to their owners' hands. Action: exhaust to choose 2 committed characters. Until the end of the phase, one of those characters loses all of its printed T icons, and the other character gains that many T icons.
Inducement	FC	fc69		Cthulhu	Support	Mutable	1				U	Each Cultist character gains Toughness +1. Action: pay 3 to have Inducement become a Cultist character with skill 3 and CA until the end of the phase.
Breath of the Deep	FC	fc70		Cthulhu	Support	Attachment. Curse	1				C	Attach to a character. Action: pay 1 to discard X success tokens from a story to which attached character is committed. X is the number of Curse cards in play.
Fragment of Lemuria	FC	fc71		Cthulhu	Support	Location. Lost City	2				U	While you control a [Cthulhu] character, opponents' characters lose a T icon. While you control a [Syndicate] character, opponents' characters lose an I icon.
Snake Totem	FC	fc72		Cthulhu	Support	Item	1				R	Action: exhaust to lower the cost of the next [Cthulhu] or [Syndicate] card you play this phase by 1 (to a minimum of 1).
Chaugnar Faugn, The Horror from the Hills	FC	fc73	*	Hastur	Character	Ancient One	4	4	TTA		R	Villainous. Toughness +1. Action: exhaust to choose a story. Add X success tokens to that story, where X is the number of insane characters your opponents control.
Professor Henry Staunton	FC	fc74	*	Hastur	Character	High Priest	4	2	CCAA		R	Action: exhaust Professor Henry Staunton and sacrifice a Cultist character to choose and drive insane up to 3 characters with combined skill X or lower. X is the skill of the sacrificed Cultist character.
Water Colour	FC	fc75		Hastur	Character	Servitor	4	6	TTAA		U	Toughness +1.
Prestidigitator	FC	fc76		Hastur	Character	Sorcerer	3	2	CA		C	Action: pay 1 to look at the top X cards of your deck and return them in any order. X is the number of domains you control.
Psychopath	FC	fc77		Hastur	Character	Investigator	2	1			U	Action: pay 1 and choose a [Hastur] character. Until the end of the phase, that character gains Invulnerability, Willpower, and "Response: after a story to which Psychopath is committed resolves, all characters committed to this story go insane."
Pulp Writer	FC	fc78		Hastur	Character	Cultist	4	5	TT		C	Action: pay 1 to choose a character with fewer T icons than Pulp Writer. That character loses a T icon, then goes insane, if able.
Repairer of Reputations	FC	fc79		Hastur	Character	Cultist	2	1	AA		C	Toughness +1. Action: pay 1 to return Repairer of Reputations to your hand if it entered your discard pile this phase.
Lost Generation	FC	fc80		Hastur	Event		0				C	Action: exhaust a character you control with at least 2 A icons to choose an insane character. Take control of that character.
Carcosa is All	FC	fc81		Hastur	Event		0				R	Play during your operations phase. Action: sacrifice 2 Cultist characters and discard a Ritual event from your hand to search your deck for Hastur and up to 2 Lost City support cards, and put those cards into play. Then shuffle your deck.
December Song	FC	fc82		Hastur	Event	Ritual	4				R	Play during your operations phase. Action: each opponent discards 2 cards at random from his hand. Then, you may exhaust 2 Lost City support cards to return December Song to your hand instead of discarding it.
Oblique Strategies	FC	fc83		Hastur	Event		3				C	Play during your operations phase. Action: each opponent chooses 2 cards in his hand, then puts one of those cards on top of his deck, then discards the other.
Seeing the Light	FC	fc84		Hastur	Event	Madness	2				U	Response: after a character goes insane, its controller must sacrifice a character and a support card, if able.
Wish for Music	FC	fc85		Hastur	Event	Encounter. Ritual	3				U	Action: put Wish for Music into play as a Summoned character with 3 skill, TTA, and "While this character is committed to a story, that story loses up to 2 icons of your choice." Then, at the end of the phase, either drain a domain to return Wish for Music to its owner's hand or sacrifice it.
Plateau of Leng, Where No One Lives	FC	fc86	*	Hastur	Support	Location. Lost City	1				R	Forced Response: after Plateau of Leng enters play, return all other Lost City cards in play to their owners' hands. Action: exhaust to choose a character committed to a story. At the end of the phase, that character loses all of its printed T icons and goes insane, if able.
Toys	FC	fc87		Hastur	Support	Mutable	1				U	Lower the cost for each player to play Servitor characters by 1 (to a minimum of 1). Action: pay 2 to have Toys become a Servitor character with skill 2 and TA until the end of the phase.
One-Way Ticket	FC	fc88		Hastur	Support	Item	1				R	Action: exhaust to lower the cost of the next [Hastur] or [Cthulhu] card you play this phase by 1 (to a minimum of 1).
The First Manhattan	FC	fc89		Hastur	Support	Location. Lost City	2				U	While you control a [Hastur] character, each opponent must discard down to 5 cards at the end of his turn, if able. While you control a [Cthulhu] character, opponents' characters lose a T icon.
Words of Inspiration	FC	fc90		Hastur	Support	Attachment. Curse	1				C	Attach to a character with printed cost X or lower. X is the number of Curse cards in play. Take control of attached character.
Ithaqua, The Killing Cold	FC	fc91	*	Yog-Sothoth	Character	Ancient One	4	4	TAAA		R	Villainous. Action: exhaust to choose a non-Ancient One character in any discard pile with fewer A icons than Ithaqua. Put that character into play under your control.
Wilbur Whateley, His Father's Son	FC	fc92	*	Yog-Sothoth	Character	High Priest	4	2	CCAA		R	Action: exhaust Wilbur Whateley and sacrifice a character to discard the top X cards of each opponent's deck. X is the number of A icons of the sacrificed character.
Child of Kingdom	FC	fc93		Yog-Sothoth	Character	Mi-Go	3	3	CI		U	Action: sacrifice a Mi-Go character to choose a character. That character gains TI until the end of the phase.
Gnoph-Keh Priest	FC	fc94		Yog-Sothoth	Character	Servitor	2	2	AA		C	Action: exhaust to choose a character with fewer A icons than Gnoph-Keh Priest. Until the end of the phase, that character gets -3 skill.
Child of Yog-Sothoth	FC	fc95		Yog-Sothoth	Character	Servitor	6	2	TCA		C	Fast. Lower the cost to play Child of Yog-Sothoth by 1 (to a minimum of 1) for each domain you control.
Mi-Go Slave	FC	fc96		Yog-Sothoth	Character	Mi-Go	3	3	CA		C	Action: pay 1 to return Mi-Go Slave to your hand if it entered your discard pile this phase.
Starry Wisdom Deacon	FC	fc97		Yog-Sothoth	Character	Cultist	3	3	CAA		U	Action: sacrifice Starry Wisdom Deacon to lower the cost of the next event card you play this phase to 0.
Erase the Transition	FC	fc98		Yog-Sothoth	Event		0				R	Play during your operations phase. Action: sacrifice 2 Cultist characters and discard a Ritual event from your hand to search your deck for Yog-Sothoth and put it into play. Then, search your deck for up to 2 Spell event cards and put them into your hand. Then shuffle your deck.
February's March	FC	fc99		Yog-Sothoth	Event	Ritual	4				R	Action: play the topmost event card of your discard pile with printed cost 1 or greater without paying its cost. Then, you may exhaust 2 Lost City support cards to return February's March to your hand instead of discarding it.
Lean and Athirst	FC	fc100		Yog-Sothoth	Event		X				C	Action: choose a character without any A icons with printed cost X or lower. Destroy that character.
Sound of the Whipporwills	FC	fc101		Yog-Sothoth	Event		0				C	Action: exhaust a character you control with at least 2 A icons to put the top 2 cards of any player's discard pile on top of their owner's deck, in any order.
Voorish Sign	FC	fc102		Yog-Sothoth	Event	Spell	2				U	Action: choose a [Yog-Sothoth] character. Until the end of the phase, that character gains TTCCA, and "Response: after you win a story to which this character was committed, each opponent discards the top 6 cards of his deck."
Wish for Revelation	FC	fc103		Yog-Sothoth	Event	Encounter. Ritual	2				U	Action: put Wish for Revelation into play as a Summoned character with 1 skill, CA, and "Response: after this character commits to a story, put the top card of your discard pile on top of your deck." Then, at the end of the phase, either drain a domain to return Wish for Revelation to its owner's hand or sacrifice it.
Commoriom, Remnant of Hyperborea	FC	fc104	*	Yog-Sothoth	Support	Location. Lost City	1				R	Forced Response: after Commoriom enters play, return all other Lost City cards in play to their owners' hands. Action: exhaust Commoriom and sacrifice a character committed to a story to move 1 success token from one side of the story to the other.
Fungal Growth	FC	fc105		Yog-Sothoth	Support	Mutable	1				U	Each Mi-Go character gets +1 skill. Action: pay 1 to have Fungal Growth become a Mi-Go character with skill 1 and I until the end of the phase.
Mine on Yuggoth	FC	fc106		Yog-Sothoth	Support	Location. Lost City	2				U	While you control a [Yog-Sothoth] character, the cost for opponents to play events is raised by 1. While you control a [Shub-Niggurath] character, your opponents' characters lose Willpower.
Tenor of the Times	FC	fc107		Yog-Sothoth	Support	Attachment. Curse	1				C	Attach to a character or support card with printed cost X or lower. X is the number of Curse cards in play. Attached card's controller cannot trigger its abilities.
The Speaking Cells	FC	fc108		Yog-Sothoth	Support	Item	1				R	Action: exhaust to lower the cost of the next [Yog-Sothoth] or [Shub-Niggurath] card you play this phase by 1 (to a minimum of 1).
Tcho-Tcho Lama, Elder Hierophant	FC	fc109	*	Shub-Niggurath	Character	High Priest	4	2	CCAA		R	Action: exhaust Tcho-Tcho Lama and sacrifice a Mi-Go character to put into play a character from your hand or discard pile with printed cost X or lower. X is the printed cost of the sacrificed Mi-Go character.
Y'Golonac, The Obscenity	FC	fc110	*	Shub-Niggurath	Character	Ancient One	4	4	TTCA		R	Villainous. Invulnerability. Action: pay 1 to choose and ready a character. That character must commit to the same story as Y'Golonac, if able.
Space-Eaters	FC	fc111		Shub-Niggurath	Character	Monster	4	4	TTCA		R	Fast.
Ageless Mi-Go	FC	fc112		Shub-Niggurath	Character	Mi-Go	2	2	A		U	Your Mi-Go characters gain Toughness +1.
Kindly Nurse	FC	fc113		Shub-Niggurath	Character	Servitor	3	1			C	Fast. Action: pay 1 to return Kindly Nurse to your hand if it entered your discard pile this phase.
Progeny of Abhoth	FC	fc114		Shub-Niggurath	Character	Monster	5	3			C	Progeny of Abhoth gains TC for each domain you control.
Swaying Branches	FC	fc115		Shub-Niggurath	Character	Dark Young	3	3	CC		C	Toughness +1. Action: move a wound on Swaying Branches to a character with fewer C icons than Swaying Branches.
A Noxious Birth	FC	fc116		Shub-Niggurath	Event		0				C	Action: exhaust a character you control with at least 2 T icons to put into play from your discard pile a character with printed cost 3 or lower.
Propagation	FC	fc117		Shub-Niggurath	Event		0				R	Play during your operations phase. Action: sacrifice 2 Dark Young characters and discard a Ritual event from your hand to search your deck for Shub-Niggurath and put it into play. Then shuffle your deck.
Change of Seasons	FC	fc118		Shub-Niggurath	Event		1				C	Action: sacrifice a character to put into play a character from your discard pile with printed cost equal to or lower than that of the sacrificed character.
The May Garland	FC	fc119		Shub-Niggurath	Event	Ritual	4				R	Action: put into play from your discard pile a character with printed cost equal to the number of domains you control. Then, you may exhaust 2 Lost City support cards to return The May Garland to your hand instead of discarding it.
The New Flesh	FC	fc120		Shub-Niggurath	Event		2				U	Action: choose up to 3 [Shub-Niggurath] characters. Until the end of the phase, those characters gain TCA.
Wish for Growth	FC	fc121		Shub-Niggurath	Event	Encounter. Ritual	4				U	Action: put Wish for Growth into play as a Summoned character with 8 skill and TTC. Then, at the end of the phase, either drain a domain to return Wish for Growth to its owner's hand or sacrifice it.
G'harne, Home to Shudde-M'ell	FC	fc122	*	Shub-Niggurath	Support	Location. Lost City	2				R	Forced Response: after G'harne enters play, return all other Lost City cards in play to their owners' hands. Action: exhaust to choose a story. Until the end of the phase, all characters you control that are committed to that story get +2 skill and gain TA.
Seeds	FC	fc123		Shub-Niggurath	Support	Mutable	0				U	Each Monster character gains T. Action: pay 3 to have Seeds become a Monster character with skill 3 and CC until the end of the phase.
Still Life	FC	fc124		Shub-Niggurath	Support	Item	1				R	Action: exhaust to lower the cost of the next [Shub-Niggurath] or [Hastur] card you play this phase by 1 (to a minimum of 1).
Temple of Haon-Dor	FC	fc125		Shub-Niggurath	Support	Location. Lost City	2				U	While you control a [Shub-Niggurath] character, your opponents' characters lose Willpower. While you control a [Hastur] character, each opponent must discard down to 5 cards at the end of his turn, if able.
Vision of the Worms	FC	fc126		Shub-Niggurath	Support	Attachment. Curse	1				C	Attach to a character. While attached character's skill is lower than the number of Curse cards in play, it loses all its keywords.
Azathoth, The Blind Idiot God	FC	fc127	*	Neutral	Character	Ancient One	6	6			R	Response: after Azathoth enters play from your hand, each player must sacrifice all characters not named Azathoth and all support cards he controls. At the end of the turn, you are eliminated from the game.
Assistant to Dr. West	FC	fc128		Neutral	Character	Scientist	3	3	AII		R	Response: when Assistant to Dr. West enters play from your hand, put a character with printed skill 3 or lower into play under your control from any discard pile. Disrupt: before an effect resolves, pay 1 and sacrifice a character to return Assistant to Dr. West to its owner's hand.
Tsathoggua, The Sleeper	FC	fc129	*	Neutral	Character	Ancient One	5	5	TTCA		R	Villainous. Toughness +3. Action: pay X to destroy all characters with skill X or lower. Any player may trigger this ability.
Defrocked Clergyman	FC	fc130		Neutral	Character	Sorcerer. Day	2	1	CA		U	Response: after you play a Day card, discard a success token from any story.
Earthly Therion	FC	fc131		Neutral	Character	Sorcerer. Night	2	1	CA		U	Response: after you play a Night card, look at the top 2 cards of your deck. Put one of them on the bottom of the deck and the other on top.
Disgrace	FC	fc132		Neutral	Event		0				C	Action: choose a character. Until the end of the phase, that character gets -1 skill and gains an icon of your choice.
Inside-Out Hours	FC	fc133		Neutral	Event	Twilight	1				U	Action: return to play all Day and Night character and support cards that entered a discard pile this phase. Until the end of the phase, Day and Night cards cannot be destroyed.
Limbo Transit	FC	fc134		Neutral	Event	Ritual	0				U	Action: sacrifice a Cultist character to lower the cost of the next card you play this phase by 2. Then, if you control at least 1 Lost City support card, you may return Limbo Transit to your hand at the end of the phase.
Scavenging	FC	fc135		Neutral	Event		0				C	Action: attach a transient card to a domain you control if it entered a discard pile this phase.
K'n-yan, Of the Blue Light	FC	fc136	*	Neutral	Support	Location. Lost City	2				R	Response: after a Night character or support card enters play from its owner's hand, each opponent must choose to either discard a card from his hand or sacrifice a character he controls.
Ultima Thule, Beyond Which Nothing	FC	fc137	*	Neutral	Support	Location. Lost City	2				R	Response: after a Day character or support card enters play from its owner's hand, draw a card.
Of One Mind	FC	fc138		Neutral	Support	Night	4				R	Forced Response: after Of One Mind enters play, destroy all Day cards, then draw 2 cards. It is Night. Opponents need 3 additional success tokens in order to win a story.
Teamwork	FC	fc139		Neutral	Support	Day	4				R	Forced Response: after Teamwork enters play, destroy all Night cards, then draw 2 cards. It is Day. Characters you control cannot be destroyed except by wounding.
Ghost Town	FC	fc140		Neutral	Support	Location. Lost City	1				C	Action: exhaust to lower the cost of the next Location card you play this phase by 1 (to a minimum of 1).
Graveyard Clay Hex	FC	fc141		Neutral	Support	Attachment. Curse	1				U	Attached character gains CC and Willpower. At any time there are 3 or more Curse cards in play, attached character's controller must sacrifice it.
Mason's Cliff Hex	FC	fc142		Neutral	Support	Attachment. Curse	1				U	Attached character gains TT and Fast. At any time there are 3 or more Curse cards in play, attached character's controller must sacrifice it.
Red Nail Hex	FC	fc143		Neutral	Support	Attachment. Curse	1				U	Attached character gains AA and Toughness +1. At any time there are 3 or more Curse cards in play, attached character's controller must sacrifice it.
The Keenness of Two Alike	FC	fc144		Neutral	Support		3				R	Action: exhaust and pay 2 to choose 2 characters, each controlled by a different player. Until the end of the phase, exchange control of those characters.
Windy Gallows Hex	FC	fc145		Neutral	Support	Attachment. Curse	1				U	Attached character gains II and Heroic. At any time there are 3 or more Curse cards in play, attached character's controller must sacrifice it.
Shadow Team	ASM	asm1		Agency	Character	Government	3	2	CC		F	Each character controlled by an opponent loses C.
Torch the Joint!	ASM	asm2		Agency	Support		3				F	Play during your operations phase. Action: choose and destroy a non-[Agency] resource or a Location support card.
Omega Alumnus	ASM	asm3		Miskatonic University	Character	Sorcerer	3	3	CCA		F	Action: pay 1 to choose a character. Until the end of the phase, change one of that character's I icons into an icon of your choice.
Unspeakable Research	ASM	asm4		Miskatonic University	Event		4				F	Play during your operations phase. Action: search your deck for a card and put it into your hand. Then, each opponent chooses and discards a card from his hand. Then shuffle your deck.
Danny O'Bannion's Cronie	ASM	asm5		Syndicate	Character	Criminal	2	1	C		F	Action: exhaust to choose and ready another Criminal character. Until the end of the phase, that character gains CI.
Gun Runner's Club	ASM	asm6		Syndicate	Support	Location	2				F	Action: exhaust to draw a card. Use this ability only if you have exactly 3 cards in your hand.
Cthuloid Spawn	ASM	asm7		Cthulhu	Character	Monster	3	3	TC		F	Forced Response: after a story to which Cthuloid Spawn is committed resolves, destroy all committed characters.
The Sleeper Awakens!	ASM	asm8		Cthulhu	Event		4				F	Plays during your operations phase. Action: each player sacrifices all characters without any cards attached. Skip your story phase this turn.
Obscene Byakhee	ASM	asm9		Hastur	Character	Servitor	4	3	TTA		F	Response: after Obscene Byakhee enters play, each opponent discards a card from his hand at random.
Altar of Madness	ASM	asm10		Hastur	Support	Location	2				F	Action: exhaust to lower the cost of the next card you play this phase by X, where X is the number of insane characters controlled by all opponents.
Elder Thing	ASM	asm11		Yog-Sothoth	Character	Servitor	4	3	CCA		F	Response: after Elder Thing enters play, put up to 2 cards from your discard pile on top of your deck in any order.
Revelation of the Spheres	ASM	asm12		Yog-Sothoth	Event		4				F	Play during your operations phase. Action: search an opponent's deck for a character card and put it into play under your control. Then shuffle his deck.
Dreamlands Messenger	ASM	asm13		Shub-Niggurath	Character	Servitor	3	2	TI		F	While Dreamlands Messenger is committed to a story, opponents cannot play events or trigger card abilities.
Glimpse of the World	ASM	asm14		Shub-Niggurath	Support		2				F	Play during your operations phase. Action: until the end of your next turn, each player skips his story phase. Draw a card.
Student of the Profane	ASM	asm15		Neutral	Character	Investigator. Sorcerer	2	2	I		F	Response: after an opponent plays a card paying lower than its printed cost, choose a story. Place a success token on that story.
Ghost of Perdition	ASM	asm16		Neutral	Character	Monster	2	1	T		F	Action: pay 2 to choose a character. Attach Ghost of Perdition to that character (counts as a Curse with the text "Attached character gains TTT."). At the end of the phase, unattach Ghost of Perdition.
Arkham Inmate	ASM	asm17		Neutral	Character	Investigator	3	1	AI		F	Action: Arkham Inmate goes insane. Response: after Arkham Inmate is restored, choose a story. Until the end of the turn, opponents cannot commit more than 1 character to that story.
Artifact of the Lost Cities	ASM	asm18		Neutral	Support	Attachment	1				F	Attach to a support card. Attached support card gains the Artifact subtype. Response: after attached support enters a discard pile, draw 3 cards.
Written in the Sky	ASM	asm19		Neutral	Event		0				F	Response: after you play an Ancient One character, search your deck for a different Ancient One character, reveal it, and put it into your hand. Then shuffle your deck.
The Greatest Fear...	ASM	asm20		Neutral	Event		1				F	Response: after a character goes insane, its controller discards 2 cards at random from his hand. Then, for each event or support card thus discarded, you may place 1 success token on a story.
The Terrible Old Man	AKD	akd1	*	Agency	Character	Government	1	1	C		F	While The Terrible Old Man is committed to a story, choose a struggle icon. Struggles of that type do not resolve in that story this phase unless an opponent pays 2.
Neil's Curiosity Shop	AKD	akd2		Agency	Support	Location	3				F	Neil's Curiosity Shop gains the triggered abilities of each support card controlled by an opponent.
Thomas Olney	AKD	akd3	*	Miskatonic University	Character	Investigator. Sorcerer	3	3	II		F	Response: after a character you control enters a discard pile from play (unless sacrificed), pay 2 to return that character to play.
The Hall School	AKD	akd4		Miskatonic University	Support	Location	2				F	Action: sacrifice the Hall School to choose an icon. Until the end of the phase, each character you control gains one of the chosen icons.
William Bain, "The One"	AKD	akd5	*	Syndicate	Character	Investigator	3	3	CAI		F	Response: after a character or support card controlled by an opponent is exhausted, pay 1 to look at the top 2 cards of your deck. Put one or both on the bottom of your deck, and the rest back on top of your deck.
The Seventh House on the Left	AKD	akd6		Syndicate	Support	Location	3				F	Action: exhaust to choose and exhaust a character or support card. It does not ready during its controller's next refresh phase. (Limit 1 per turn.)
St. Erasmus' Home for Mariners	AKD	akd7	*	Cthulhu	Support	Location	3				F	Action: exhaust and sacrifice a Deep One character to choose and destroy a character without any A icons.
Called to the Sea	AKD	akd8		Cthulhu	Event	Madness	1				F	Action: until the end of the phase, each character in play gets -X skill, where X is its printed skill.
Charles Dexter Ward	AKD	akd9	*	Hastur	Character	Servitor	3	3	CA		F	Charles Dexter Ward is Insane. Charles Dexter Ward retains all its properties and can commit while being Insane. Whenever Charles Dexter Ward would go Insane, choose another character, if able. That character goes Insane instead.
Artist's Colony	AKD	akd10		Hastur	Support	Location	2				F	Action: exhaust to have each player reveal and discard the top card of his deck. If you revealed the card with the highest printed cost, instead put that card into your hand.
Visitor from the Spheres	AKD	akd11		Yog-Sothoth	Character	Servitor	3	3	TA		F	Response: after an event card is played, pay 3 to copy the effects of that event.
Dreams in Limbo	AKD	akd12		Yog-Sothoth	Event	Spell	1				F	Action: choose a story. Until the end of the turn, no struggles at this story resolve.
Basil Elton, Investigator	AKD	akd13	*	Shub-Niggurath	Character	Servitor	2	1	AA		F	Action: shuffle Basil Elton into your deck to refresh all domains.
Thunder in the East	AKD	akd14		Shub-Niggurath	Event	Disaster	1				F	Play during your operations phase. Action: choose and destroy a support card. Then, draw a card.
Mentor to Vaughn	AKD	akd15		Neutral	Character	Sorcerer	3	3	CCA		F	Willpower. Action: pay 1 to choose and exhaust a non-Ancient One character. Disrupt: before a triggered effect resolves, discard a card from hand to return Mentor to Vaughn to its owner's hand.
Nodens, Potent and Archaic	AKD	akd16	*	Neutral	Character	Ancient One	3	3	TTA		F	Toughness +1. Response: after Nodens enters play, wound all characters with skill 3 or lower.
Tulzscha, The Green Flame	AKD	akd17		Neutral	Character	Ancient One	5	4	TTCA		F	Villainous. Invulnerability. Cultist characters get +1 skill and gain T. Action: sacrifice a Cultist character to choose and destroy a non-Ancient One character.
Granny Orne	AKD	akd18	*	Neutral	Character	Investigator	1	1			F	Willpower. Response: after Granny Orne enters play, destroy all insane characters.
607 Water Street	AKD	akd19	*	Neutral	Support	Location	2				F	Response: after a card with the word Brotherhood in its title enters a discard pile from play, exhaust to return that character to play under its owner's control.
The Rope and Anchor Tavern	AKD	akd20	*	Neutral	Support	Location	2				F	As you play The Rope and Anchor Tavern from your hand, name a Subtype. Action: exhaust to lower the cost of the next character you play this round with the named Subtype by 2 (to a minimum of 1).
Mr. Grey, Corrupt Politician	ACC	acc1	*	Agency	Character	Government	2	2	CC		F	Response: after a character is wounded, pay 1 and exhaust Mr. Grey to put 1 success token on any story.
The Blackwood Conspiracy	ACC	acc2		Agency	Conspiracy		0				F	If you win this story and control at least one [Agency] character, you may choose and wound any number of characters without any C icons.
Seeker of the Profane	ACC	acc3		Miskatonic University	Character	Investigator. Sorcerer	3	2	AI		F	Players must pay 2 at the beginning of the story phase in order to commit characters with skill 2 or lower that phase.
A Conspiracy of Scholars	ACC	acc4		Miskatonic University	Conspiracy		0				F	If you win this story and control at least one [Miskatonic] character, you may draw 5 cards.
Tragic Celebrity	ACC	acc5		Syndicate	Character	Criminal. Conspirator	2	1	I		F	While there is at least one Conspiracy card in play, you draw an additional card during your draw phase.
The Underground Conspiracy	ACC	acc6		Syndicate	Conspiracy		0				F	If you win this story and control at least one [Syndicate] character, you may force each opponent to discard his hand.
Mutant Spawn	ACC	acc7		Cthulhu	Character	Conspirator	3	3	CCA		F	While there is at least one Conspiracy card in play, Mutant Spawn gains TT.
The R'lyeh Conspiracy	ACC	acc8		Cthulhu	Conspiracy		0				F	If you win this story and control at least one [Cthulhu] character, you may choose and destroy up to 2 character or support cards in play.
Shrieking Byakhee	ACC	acc9		Hastur	Character	Servitor	3	2	AA		F	Response: after you play Shrieking Byakhee from your hand, pay 2 to search your deck for a character with the word "Byakhee" in its title and put it into play. Then shuffle your deck.
The Hidden Conspiracy	ACC	acc10		Hastur	Conspiracy		0				F	If you win this story and control at least one [Hastur] character, you may choose any number of characters to go insane.
Blood Magician	ACC	acc11		Yog-Sothoth	Character	Sorcerer	3	2			F	Action: pay 1 to choose a character. Until the end of the phase, that character loses an icon of your choice and Blood Magician gains that icon.
The Ritual Conspiracy	ACC	acc12		Yog-Sothoth	Conspiracy		0				F	If you win this story and control at least one [Yog-Sothoth] character, you may discard the top 13 cards of each opponent's deck.
Displaced Cthonian	ACC	acc13		Shub-Niggurath	Character	Monster	4	3	TTC		F	Forced Response: at the beginning of each player's turn, that player must sacrifice a support card, if able.
The Dreamlands Conspiracy	ACC	acc14		Shub-Niggurath	Conspiracy		0				F	If you win this story, you may return all [Shub-Niggurath] characters from your discard pile to your hand.
Ol' Lazy Eyes	ACC	acc15		Neutral	Character	Conspirator	2	1	C		F	While there is at least one Conspiracy card in play, Ol' Lazy Eyes gains T. Response: after you play Ol' Lazy Eyes, search your deck for a Conspiracy card, reveal it to all players, and put it into your hand. Shuffle your deck.
Crazy Eddie, Don't call him Ed	ACC	acc16	*	Neutral	Character	Conspirator	0	0			F	While there is at least one Conspiracy card in play, Crazy Eddie gets +1 Skill and gains CA.
Flare Gun	ACC	acc17		Neutral	Support	Attachment. Item	1				F	Attach to a character you control. Response: after attached character commits to a story on your turn, choose up to two characters. Those characters must commit to that story, if able.
Kitab Al-Azif, The Original Necronomicon	ACC	acc18	*	Neutral	Support	Tome	4				F	Action: exhaust Kitab Al-Azif and discard a card from your hand to have each player choose a story. Until the end of the phase, all players need 1 fewer success token in order to win those stories.
Broken Space, Broken Time	ACC	acc19		Neutral	Event	Disaster	4				F	Play during your operations phase. Action: each player may search his deck for an Ancient One character with printed cost 6 or lower and put it into play. Then, shuffle all decks searched in this way.
Beneath the Mire	ACC	acc20		Neutral	Event		2				F	Play on your opponent's turn after all players have committed their characters. Action: each player who has committed at least one character to 3 or more stories this phase sacrifices all committed characters.
Canine Guardian	DD	dd1		Agency	Character	Creature	1	1	C		F	Response: After a character or support card you control is destroyed, sacrifice to return that card to your hand.
Development Camp	DD	dd2		Agency	Support	Location	1				F	Action: Exhaust to choose a character. That character gets +1 skill and a C icon until the end of the phase.
Professor Rice, Stocky and Iron Grey	DD	dd3	*	Miskatonic University	Character	Investigator	3	1	A		F	Any time a triggered effect would cause a player to draw a card, that player draws an additional card.
Professor Morgan, Lean and Youngish	DD	dd4	*	Miskatonic University	Character	Investigator	5	3	CAI		F	Willpower. Toughness +1. Response: After you draw Professor Morgan from your deck in any phase other than the draw phase, put him into play.
Professor Armitage, Old and White-bearded	DD	dd5	*	Miskatonic University	Character	Investigator	4	3	AII		F	Heroic. Willpower. Response: After one of your characters or a Tome you control is destroyed, name a card. Search an opponent's deck for a copy of that card and discard it. Shuffle the deck. (Limit once per each player's turn.)
Hack Journalist	DD	dd6		Syndicate	Character	Criminal. Investigator	4	1	A		F	Action: Exhaust and sacrifice Hack Journalist to exchange the number of success tokens you have collected at a story with the number of success tokens an opponent has collected at the same story.
Ancient Gold	DD	dd7		Syndicate	Support	Attachment. Item	1				F	Attach to a domain. Action: Exhaust Ancient Gold to give attached domain an extra [Syndicate] resource until the end of the phase.
Noises in the Hills	DD	dd8		Cthulhu	Event		2				F	Action: Play after all players have committed characters to stories. Uncommit one of your characters, and re-commit that character to a different story.
Devil's Hop Yard, Bleak and Blasted	DD	dd9	*	Cthulhu	Support	Location	2				F	Disrupt effects cannot be triggered.
Feathery Watchers	DD	dd10		Hastur	Character	Creature	2	2	TC		F	Response: After Feathery Watchers are committed to a story on your turn, choose an opponent's character. That character cannot commit to that story.
Cold Spring Glen	DD	dd11	*	Hastur	Support	Location	2				F	Forced Response: After a player places a success token on a story, discard the top card of that player's deck.
The Dunwich Horror, Bigger'n a barn	DD	dd12	*	Yog-Sothoth	Character	Monster	5	4	TTCC		F	Villainous. Action: Choose an opponent. That opponent gains control of The Dunwich Horror, if able. If control changes, choose and destroy another character or a support card that that player controls. This ability cannot be cancelled or disrupted.
Wilbur Whateley, Preternaturally Intelligent	DD	dd13	*	Yog-Sothoth	Character	Sorcerer	3	3	TCAI		F	Forced Response: After you succeed at a story to which Wilbur Whateley was committed, place a success token on Wilbur Whateley. Any time Wilbur Whateley has 4 or more success tokens on him, move him to his owner's won story pile as a won story for that player.
Sentinel Hill	DD	dd14	*	Yog-Sothoth	Support	Location	2				F	Response: After a card changes control, exhaust Sentinel Hill to return that card to its owner's hand.
Lavinia Whateley, Somewhat Deformed	DD	dd15	*	Shub-Niggurath	Character	Cultist	2	2	T		F	Action: Sacrifice Lavinia Whateley to seach your deck for a [Yog-Sothoth] or [Cthulhu] character, reveal that character, and put it into your hand. Shuffle your deck.
The Stone on the Peak, That Shocking Altar-Stone	DD	dd16	*	Shub-Niggurath	Support	Location	1				F	Action: Exhaust The Stone on the Peak and pay X to shuffle the top X cards of any discard pile back into their owner's deck.
Whateley's Diary, Cryptic Text	DD	dd17	*	Neutral	Support	Attachment. Tome	3				F	Action: Pay 4 and sacrifice Whateley's Diary to redistribute in any manner all of your success tokens among the story cards in play.
Pocket Telescope	DD	dd18		Neutral	Support	Attachment. Item	0				F	Action: Exhaust Pocket Telescope to look at the top card of your deck. You may put this card at the bottom of your deck.
The Bootleg Whiskey Cover-Up	DD	dd19		Neutral	Conspiracy		1				F	Treat all characters committed to this story as if their text boxes were blank.
Negotium Perabulans in Tenebris	DD	dd20		Neutral	Conspiracy		2				F	10 success tokens are required to win this story. Characters with printed cost of 2 or lower cannot commit to any story other than this one.
Friedrich Wilhem Von Junzt	UP	up1	*	Neutral	Character	Sorcerer	3	2	TCI		UP	Fast. Friedrich Wilhem Von Junzt Has Willpower while he has no T icons and he has Invulnerability while he has no C icons.
The Dreams of Kingsport	AP	F1			Story				TCAI		F	After you win this story, choose Day or Night. Each player searches his deck for a card with that subtype, puts that card into play, then shuffles his deck.
The Horror of the Past	AP	F2			Story				TCAI		F	Each player shuffles his discard pile into his deck.
The Arkham Willows	AP	F3			Story				TCAI		F	Each player discards the top 10 cards of his deck.
The Forgotten Sepulcre	AP	F4			Story				TCAI		F	Each player searches his deck for one character card and one non-Day or non-Night support card and puts them into play. Then each player shuffles his deck.
The Thing at the Gate	AP	F5			Story				TCAI		F	Each player sacrifices all of his characters.
The Secret of the North Woods	AP	F6			Story				TCAI		F	Put into play all characters from all discard piles.
The Innsmouth Threat	AP	F7			Story				TCAI		F	Discard all success tokens on all story cards.
The Terror out of Dunwich	AP	F8			Story				TCAI		F	Each player chooses one resource attached to each of his Domains. All other resources are destroyed.
The Well	AP	F9			Story				TCAI		F	Each player chooses one story card which he has won (except this one) and shuffles it into the story deck. Then destroy all Day and Night cards in play.
The Croocked Manse	AP	F10			Story				TCAI		F	Each player gains a new Domain with the top 4 cards of his deck attached to it as resources.
Blackwood Associate	AP	I4		Agency	Character	Investigator	1	1	C		F	
Blackwood File Clerk	AP	I5		Agency	Character	Investigator	2	3	I		F	
Drifter	AP	I6		Agency	Character	Investigator	3	1			F	Fast. Action: Pay 1 to give Drifter either a C, A or I icon until the end of the phase.
Freelance Occultist	AP	I7		Agency	Character	Investigator	3	2	CA		F	Fast.
Hired Muscle	AP	I8		Agency	Character	Criminal	3	3	CCC		F	Toughness +1.
Task Force	AP	I9		Agency	Character	Government	5	3	CCC		F	Fast. Toughness +2. While Task Force is committed to a story, it gains Willpower and that story loses an I struggle icon until the end of the phase.
Shotgun Blast	AP	I10		Agency	Event		X				F	Action: choose and wound a character with skill X or lower.
Mob Lieutenant	AP	I11		Syndicate	Character	Criminal	2	2	C		F	Response: after a Criminal character is destroyed, discard 1 success token from a story with 4 or more total success tokens.
On the Lam	AP	I12		Syndicate	Event		1				F	Play during a story phase. Action: remove one of your committed characters from the story it is at. Then, move that character to another story. It is now considered to be committed to that story.
O'Bannion Gunsels	AP	I13		Syndicate	Character	Criminal	3	3	CC		F	Willpower.
Intimidate	AP	I14		Syndicate	Event		1				F	Action: choose and exhaust a non-Ancient One character.
Strange Librarian	AP	I15		Miskatonic University	Character	Investigator	2	1	A		F	Action: exhaust to look at the top 3 cards of any player?s deck. Put one of those cards on the bottom of his deck, and the other two back on top in any order.
Binding	AP	I16		Miskatonic University	Event	Spell	1				F	Action: choose a character. Until the end of the phase, that character loses all of its printed icons.
Crafting the Elder Sign	AP	I17		Miskatonic University	Event	Spell	1				F	Action: choose a character. Until the end of the phase, that character gains Willpower and Invulnerability.
Professor Emeritus	AP	I18		Miskatonic University	Character	Scientist	3	3	AI		F	Fast. While Professor Emeritus is committed to a story, each opponents' committed characters at that story lose an I icon.
Clip Joint	AP	I19		Neutral	Support	Location	1				F	Lower the cost for you to play Location or Item cards by 1 (to a minimum of 1).
Reprisal	AP	I20		Neutral	Event		2				F	Action: draw up to X cards, X is the number of cards that you discarded from your hand or the top of your deck this phase.
To See Another Day	AP	I21		Neutral	Support	Day	3				F	Forced Response: after you play this card, destroy all Night cards in play. It is Day. Draw an additional card each draw phase.
Deep One Rising	AP	M4		Cthulhu	Character	Deep One	4	4	CCA		F	Forced Response: after Deep One Rising enters play from your hand, choose and destroy a non-Deep One non-Ancient One character, if able.
Elder Shoggoth	AP	M5		Cthulhu	Character	Monster	4	3	TT		F	Story icons : T
Keeper of the Golden Path	AP	M6		Cthulhu	Character	Cultist	2	3	TT		F	Villainous.
Unnatural Stealth	AP	M7		Cthulhu	Event		1				F	Action: choose a character committed to a story. Until the end of the phase, that character gets +2 skill and gains Invulnerability.
Degenerate Ghoul	AP	M8		Shub-Niggurath	Character	Independent					F	
Hungry Dark Young	AP	M9		Shub-Niggurath	Character	Servitor. Dark Young	3	2	TC		F	Response: after Hungry Dark Young enters play, put into play from your hand or discard pile a character with printed cost 2 or lower.
Mi-Go Worker	AP	M10		Shub-Niggurath	Character	Mi-Go	2	1	I		F	Action: sacrifice Mi-Go Worker, then remove it from your discard pile and attach it to one of your Domains as a resource.
Horrid Mutation	AP	M11		Shub-Niggurath	Event		1				F	Action: until the end of the phase, each committed character you control gains a T icon.
Trapped in the Labyrinth	AP	M12		Shub-Niggurath	Event		1				F	Action: until the end of the phase, your opponent?s characters each lose an I icon.
Witch-Tree	AP	M13		Shub-Niggurath	Support		2				F	Witch-Tree enters play exhausted. Action: exhaust to reveal the top card of your deck to all players. If that card is a [Shub-Niggurath] card, attach it to one of your Domains as a resource. If not, place the revealed card on the top of its owner's deck.
Disciple of the Gate	AP	M14		Yog-Sothoth	Character	Cultist	2	X	CC		F	Villainous. X is at all times equal to the number of Yog-Sothoth characters in play.
Hunting Horror	AP	M15		Yog-Sothoth	Character	Monster	4	3	TTCC		F	Response: after a character goes insane, pay 1 to choose another character. That character goes insane.
Render of Veils	AP	M16		Yog-Sothoth	Character	Cultist	1	1	T		F	
Shambling Zombie	AP	M17		Yog-Sothoth	Character	Monster	2	2	CC		F	
Rite of the Broken Stone	AP	M18		Yog-Sothoth	Event		1				F	Action: choose a character committed to a story. Until the end of the phase, that character gets +1 skill for each committed character in play.
Sacrificial Gate	AP	M19		Yog-Sothoth	Event		3				F	Action: choose and destroy a character without any A icons.
Unspeakable Ressurrection	AP	M20		Yog-Sothoth	Event	Spell	X				F	Action: choose a character in your discard pile with cost X or lower. Put that character into play.
Key of Tawil At-Umr	AP	M21		Yog-Sothoth	Support	Attachment. Item	1				F	Attach to a character. While committed to a story, attached character gets +2 skill and gains AAA.
Bust of Hypnos	AP	M22		Neutral	Support	Item	3				F	Action: sacrifice Bust of Hypnos to shuffle your discard pile into your deck.
Nightmare Hours	AP	M23		Neutral	Support	Night	3				F	Forced Response: after you play this card, destroy all Day cards in play. It is Night. Opponents need an additional success token in order to win a story.
Sea Worms	AP	M24		Neutral	Event		2				F	Action: choose an Attachment card in your discard pile. Then, attach that card to a character you control, if able.
Island Heremit	AH	ah9		Syndicate	Character	Scientist	1	1		LCG	F	Count Island Hermit's skill towards any story where an Ancient One character is committed.
Mr. Ngambe	AH	ah3	*	Agency	Character	Investigator	4	3	CII	LCG	F	Fast. Monster or Ancient One characters committed to the same story as Mr. Ngambe lose all toughness.
Hypothermia	MOM	mom17		Neutral	Event		3			LCG	F	Play during your oponent's turn, after all characters have been commited to stories. Action: hoose and wound up to X characters. X is the number of Polar events in your discard pile.
Realm of Ice and Death	MOM	mom20		Neutral	Conspiracy		1		TCAI	LCG	F	After a Polar event is played, attach that card to Realm of Ice and Death. A Polar event card a player owns can be played from Realm of Ice and Death as if it was in that player's hand by removing 1 success token from realm of Ice and death as part of the cost of that event.
Atlach-Nacha	AH	ah13	*	Hastur	Character	Ancient One	6	6	TTTTA	LCG	F	Villanous. Toughness +3. Atlach-Nacha's text box cannot be blanked, or treated as if it were blank. Response: After Atlach-Nacha commits to a story, discard the top card of any opponent's deck. If that card is not a character card, place 1 success token on that story.
Polar Mirage	MOM	mom11		Hastur	Event	Polar	1			LCG	F	Play during your opponent's turn, after their characters have been committed to stories. Action: Choose an opponent's character that is not committed to a story. Take control of that character until the end of the phase, and commit it to a story of your choice, if able.
Polar Fog	MOM	mom19		Neutral	Event	Polar	2			LCG	F	Play during your opponent's turn. Action: Choose a character committed to a story. remove that character from that story. Then, that character's controller must commit it to a different story, if able.
Descendant of Eibon	Core	core75		Neutral	Character	Sorcerer	3	3	CCAI	LCG	F	Willpower. Fast. Action: Discard 1 of your success tokens to put Descendant of Eibon into Play from your hand or into your hand from your discard pile. At the end of the phase, if he is still in play from this effect, return Descendant of Eibon to your hand.
Norm Grzbowski	AH	ah5	*	Miskatonic University	Character	Faculty	3	3	CC	LCG	F	Toughness +1. Forced Response: After all players have commited characters to stories, you immediately win any story where you have 11 committed if your opponent does not have 11 characters committed to that same story.
Cafeteria Lady	AH	ah4		Miskatonic University	Character	Faculty	2	2		LCG	F	Action: Exhaust Cafeteria Lady to choose and exhaust a character with at least 1 T icon.
Captain George Thorfinnsen	MOM	mom1	*	Agency	Character	Investigator	3	2	CC	LCG	F	Response: After a Polar event card is played, exhaust Captain George Thorfinnsen to choose and wound an exhausted character.
The Barque Miskatonic	MOM	mom2	*	Agency	Support	Vehicle	2			LCG	F	Action: Exhaust The Barque Miskatonic to choose a character. Until the end of the phase, that character does not exhaust to commit to stories.
Professor Lake	MOM	mom3	*	Miskatonic University	Character	Scientist	3	3	CI	LCG	F	Forced Response: After a player plays a card, until the end of the phase that player can only play cards that belong to a different faction than that card.
Notebook Sketches	MOM	mom4		Miskatonic University	Support	Attachment. Item	1			LCG	F	Attach to a character you control. Action: Exhaust Notebook Sketches and name a card. The cost for all players to play that card is increased by 4 until the beginning of your next turn.
Heavy Furs	MOM	mom5		Miskatonic University	Support	Attachment	0			LCG	F	Attach to a character. Attached character loses Fast. Attached character is immune to Polar events and gains Toughness +1.
Specimen Bags	MOM	mom6		Syndicate	Support	Attachment	1			LCG	F	Attach to a character you control. Attached character gains the Scientist subtype. Response: After an opponent's character is destroyed, attach that card to Specimen Bags. The owner of that card cannot play additional copies of that card while it is attached to Specimen Bags.
Hand Camera	MOM	mom7		Syndicate	Support	Attachment	0			LCG	F	Attach to a character. Resposte: After an opponent plays a card, sacrifice Hand Camera to search your deck for a card with the same title and put it into your hand.
Cave Mouth	MOM	mom8		Cthulhu	Support	Location	1			LCG	F	Stories you win are not replaced from the story deck while there is at least one non-conspiracy story card in play.
Giant Albino Penguin	MOM	mom9		Hastur	Character	Creature	2	2	TC	LCG	F	Immune to Polar events. Response: After a player plays a Polar event, exhaust Giant Albino Penguin to draw a card.
White Out	MOM	mom10		Hastur	Event	Polar	2			LCG	F	Play during your opponent's turn. Action: Choose a character that is currently commited to a story. Until the end of the phase, that character does not count its icons or skill.
Forgotten Shoggoth	MOM	mom12		Yog-Sothoth	Character	Monster	4	3	TC	LCG	F	Invulnerability. Cards cannot be attached to Forgotten Shoggoth. Any time a card wold go to your discard pile, put that card on the bottom of your deck.
Reawakened Elder Thing	MOM	mom13		Yog-Sothoth	Character	Monster. Scientist	3	4	TCII	LCG	F	Forced Response: After an event card is played, exhaust Reawakened Elder Thing, if able.
Antarctic Yeti	MOM	mom14		Shub-Niggurath	Character	Monster	4	3	TCC	LCG	F	Immune to Polar events. Response: After Antarctic Yeti commits to a story on your turn, choose a character without any wound on it. Until the end of the phase, treat that character as if its printed text box were blank.
Snow Graves	MOM	mom15		Shub-Niggurath	Support	Attachment	0			LCG	F	Attach to a player's discard pile. Cards cannot be moved out of the attached discard pile for any reason.
Alaskan Sledge Dog	MOM	mom16		Neutral	Character	Creature	1			LCG	F	Immune to Polar events. You may play with up to 8 copies of Alaskan Sledge Dog in your deck. Alaskan Sledge Dog gains C icon and +1 skill for each card titled Alaskan Sledge Dog in play.
Hyphothermia	MOM	mom17		Neutral	Event		3			LCG	F	Play during your opponent's turn, after all characters have been committed to stories. Action: Choose and wound up to X characters. X is the number of Polar events in your discard pile.
